Performance histograms for extension content verification
[chromium-blink-merge.git] / ash / shelf / shelf_layout_manager_unittest.cc
blobde47fa98e25fe648b8e605e39c5b7eea06c82966
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_layout_manager.h"
7 #include "ash/accelerators/accelerator_controller.h"
8 #include "ash/accelerators/accelerator_table.h"
9 #include "ash/ash_switches.h"
10 #include "ash/display/display_manager.h"
11 #include "ash/focus_cycler.h"
12 #include "ash/root_window_controller.h"
13 #include "ash/session/session_state_delegate.h"
14 #include "ash/shelf/shelf.h"
15 #include "ash/shelf/shelf_layout_manager_observer.h"
16 #include "ash/shelf/shelf_view.h"
17 #include "ash/shelf/shelf_widget.h"
18 #include "ash/shell.h"
19 #include "ash/shell_window_ids.h"
20 #include "ash/system/status_area_widget.h"
21 #include "ash/system/tray/system_tray.h"
22 #include "ash/system/tray/system_tray_item.h"
23 #include "ash/test/ash_test_base.h"
24 #include "ash/test/shelf_test_api.h"
25 #include "ash/wm/window_state.h"
26 #include "ash/wm/window_util.h"
27 #include "base/command_line.h"
28 #include "base/strings/utf_string_conversions.h"
29 #include "ui/aura/client/aura_constants.h"
30 #include "ui/aura/test/event_generator.h"
31 #include "ui/aura/window.h"
32 #include "ui/aura/window_event_dispatcher.h"
33 #include "ui/compositor/layer.h"
34 #include "ui/compositor/layer_animator.h"
35 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
36 #include "ui/events/gestures/gesture_configuration.h"
37 #include "ui/gfx/display.h"
38 #include "ui/gfx/screen.h"
39 #include "ui/views/controls/label.h"
40 #include "ui/views/layout/fill_layout.h"
41 #include "ui/views/view.h"
42 #include "ui/views/widget/widget.h"
44 #if defined(OS_WIN)
45 #include "base/win/windows_version.h"
46 #endif
48 namespace ash {
49 namespace {
51 void StepWidgetLayerAnimatorToEnd(views::Widget* widget) {
52 widget->GetNativeView()->layer()->GetAnimator()->Step(
53 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
56 ShelfWidget* GetShelfWidget() {
57 return Shell::GetPrimaryRootWindowController()->shelf();
60 ShelfLayoutManager* GetShelfLayoutManager() {
61 return Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager();
64 SystemTray* GetSystemTray() {
65 return Shell::GetPrimaryRootWindowController()->GetSystemTray();
68 // Class which waits till the shelf finishes animating to the target size and
69 // counts the number of animation steps.
70 class ShelfAnimationWaiter : views::WidgetObserver {
71 public:
72 explicit ShelfAnimationWaiter(const gfx::Rect& target_bounds)
73 : target_bounds_(target_bounds),
74 animation_steps_(0),
75 done_waiting_(false) {
76 GetShelfWidget()->AddObserver(this);
79 virtual ~ShelfAnimationWaiter() {
80 GetShelfWidget()->RemoveObserver(this);
83 // Wait till the shelf finishes animating to its expected bounds.
84 void WaitTillDoneAnimating() {
85 if (IsDoneAnimating())
86 done_waiting_ = true;
87 else
88 base::MessageLoop::current()->Run();
91 // Returns true if the animation has completed and it was valid.
92 bool WasValidAnimation() const {
93 return done_waiting_ && animation_steps_ > 0;
96 private:
97 // Returns true if shelf has finished animating to the target size.
98 bool IsDoneAnimating() const {
99 ShelfLayoutManager* layout_manager = GetShelfLayoutManager();
100 gfx::Rect current_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
101 int size = layout_manager->PrimaryAxisValue(current_bounds.height(),
102 current_bounds.width());
103 int desired_size = layout_manager->PrimaryAxisValue(target_bounds_.height(),
104 target_bounds_.width());
105 return (size == desired_size);
108 // views::WidgetObserver override.
109 virtual void OnWidgetBoundsChanged(views::Widget* widget,
110 const gfx::Rect& new_bounds) OVERRIDE {
111 if (done_waiting_)
112 return;
114 ++animation_steps_;
115 if (IsDoneAnimating()) {
116 done_waiting_ = true;
117 base::MessageLoop::current()->Quit();
121 gfx::Rect target_bounds_;
122 int animation_steps_;
123 bool done_waiting_;
125 DISALLOW_COPY_AND_ASSIGN(ShelfAnimationWaiter);
128 class ShelfDragCallback {
129 public:
130 ShelfDragCallback(const gfx::Rect& not_visible, const gfx::Rect& visible)
131 : not_visible_bounds_(not_visible),
132 visible_bounds_(visible),
133 was_visible_on_drag_start_(false) {
134 EXPECT_EQ(not_visible_bounds_.bottom(), visible_bounds_.bottom());
137 virtual ~ShelfDragCallback() {
140 void ProcessScroll(ui::EventType type, const gfx::Vector2dF& delta) {
141 if (GetShelfLayoutManager()->visibility_state() == ash::SHELF_HIDDEN)
142 return;
144 if (type == ui::ET_GESTURE_SCROLL_BEGIN) {
145 scroll_ = gfx::Vector2dF();
146 was_visible_on_drag_start_ = GetShelfLayoutManager()->IsVisible();
147 return;
150 // The state of the shelf at the end of the gesture is tested separately.
151 if (type == ui::ET_GESTURE_SCROLL_END)
152 return;
154 if (type == ui::ET_GESTURE_SCROLL_UPDATE)
155 scroll_.Add(delta);
157 gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
158 if (GetShelfLayoutManager()->IsHorizontalAlignment()) {
159 EXPECT_EQ(not_visible_bounds_.bottom(), shelf_bounds.bottom());
160 EXPECT_EQ(visible_bounds_.bottom(), shelf_bounds.bottom());
161 } else if (SHELF_ALIGNMENT_RIGHT ==
162 GetShelfLayoutManager()->GetAlignment()){
163 EXPECT_EQ(not_visible_bounds_.right(), shelf_bounds.right());
164 EXPECT_EQ(visible_bounds_.right(), shelf_bounds.right());
165 } else if (SHELF_ALIGNMENT_LEFT ==
166 GetShelfLayoutManager()->GetAlignment()) {
167 EXPECT_EQ(not_visible_bounds_.x(), shelf_bounds.x());
168 EXPECT_EQ(visible_bounds_.x(), shelf_bounds.x());
171 // if the shelf is being dimmed test dimmer bounds as well.
172 if (GetShelfWidget()->GetDimsShelf())
173 EXPECT_EQ(GetShelfWidget()->GetWindowBoundsInScreen(),
174 GetShelfWidget()->GetDimmerBoundsForTest());
176 // The shelf should never be smaller than the hidden state.
177 EXPECT_GE(shelf_bounds.height(), not_visible_bounds_.height());
178 float scroll_delta = GetShelfLayoutManager()->PrimaryAxisValue(
179 scroll_.y(),
180 scroll_.x());
181 bool increasing_drag =
182 GetShelfLayoutManager()->SelectValueForShelfAlignment(
183 scroll_delta < 0,
184 scroll_delta > 0,
185 scroll_delta < 0,
186 scroll_delta > 0);
187 int shelf_size = GetShelfLayoutManager()->PrimaryAxisValue(
188 shelf_bounds.height(),
189 shelf_bounds.width());
190 int visible_bounds_size = GetShelfLayoutManager()->PrimaryAxisValue(
191 visible_bounds_.height(),
192 visible_bounds_.width());
193 int not_visible_bounds_size = GetShelfLayoutManager()->PrimaryAxisValue(
194 not_visible_bounds_.height(),
195 not_visible_bounds_.width());
196 if (was_visible_on_drag_start_) {
197 if (increasing_drag) {
198 // If dragging inwards from the visible state, then the shelf should
199 // increase in size, but not more than the scroll delta.
200 EXPECT_LE(visible_bounds_size, shelf_size);
201 EXPECT_LE(std::abs(shelf_size - visible_bounds_size),
202 std::abs(scroll_delta));
203 } else {
204 if (shelf_size > not_visible_bounds_size) {
205 // If dragging outwards from the visible state, then the shelf
206 // should decrease in size, until it reaches the minimum size.
207 EXPECT_EQ(shelf_size, visible_bounds_size - std::abs(scroll_delta));
210 } else {
211 if (std::abs(scroll_delta) <
212 visible_bounds_size - not_visible_bounds_size) {
213 // Tests that the shelf sticks with the touch point during the drag
214 // until the shelf is completely visible.
215 EXPECT_EQ(shelf_size, not_visible_bounds_size + std::abs(scroll_delta));
216 } else {
217 // Tests that after the shelf is completely visible, the shelf starts
218 // resisting the drag.
219 EXPECT_LT(shelf_size, not_visible_bounds_size + std::abs(scroll_delta));
224 private:
225 const gfx::Rect not_visible_bounds_;
226 const gfx::Rect visible_bounds_;
227 gfx::Vector2dF scroll_;
228 bool was_visible_on_drag_start_;
230 DISALLOW_COPY_AND_ASSIGN(ShelfDragCallback);
233 class ShelfLayoutObserverTest : public ShelfLayoutManagerObserver {
234 public:
235 ShelfLayoutObserverTest()
236 : changed_auto_hide_state_(false) {
239 virtual ~ShelfLayoutObserverTest() {}
241 bool changed_auto_hide_state() const { return changed_auto_hide_state_; }
243 private:
244 virtual void OnAutoHideStateChanged(
245 ShelfAutoHideState new_state) OVERRIDE {
246 changed_auto_hide_state_ = true;
249 bool changed_auto_hide_state_;
251 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutObserverTest);
254 // Trivial item implementation that tracks its views for testing.
255 class TestItem : public SystemTrayItem {
256 public:
257 TestItem()
258 : SystemTrayItem(GetSystemTray()),
259 tray_view_(NULL),
260 default_view_(NULL),
261 detailed_view_(NULL),
262 notification_view_(NULL) {}
264 virtual views::View* CreateTrayView(user::LoginStatus status) OVERRIDE {
265 tray_view_ = new views::View;
266 // Add a label so it has non-zero width.
267 tray_view_->SetLayoutManager(new views::FillLayout);
268 tray_view_->AddChildView(new views::Label(base::UTF8ToUTF16("Tray")));
269 return tray_view_;
272 virtual views::View* CreateDefaultView(user::LoginStatus status) OVERRIDE {
273 default_view_ = new views::View;
274 default_view_->SetLayoutManager(new views::FillLayout);
275 default_view_->AddChildView(new views::Label(base::UTF8ToUTF16("Default")));
276 return default_view_;
279 virtual views::View* CreateDetailedView(user::LoginStatus status) OVERRIDE {
280 detailed_view_ = new views::View;
281 detailed_view_->SetLayoutManager(new views::FillLayout);
282 detailed_view_->AddChildView(
283 new views::Label(base::UTF8ToUTF16("Detailed")));
284 return detailed_view_;
287 virtual views::View* CreateNotificationView(
288 user::LoginStatus status) OVERRIDE {
289 notification_view_ = new views::View;
290 return notification_view_;
293 virtual void DestroyTrayView() OVERRIDE {
294 tray_view_ = NULL;
297 virtual void DestroyDefaultView() OVERRIDE {
298 default_view_ = NULL;
301 virtual void DestroyDetailedView() OVERRIDE {
302 detailed_view_ = NULL;
305 virtual void DestroyNotificationView() OVERRIDE {
306 notification_view_ = NULL;
309 virtual void UpdateAfterLoginStatusChange(
310 user::LoginStatus status) OVERRIDE {}
312 views::View* tray_view() const { return tray_view_; }
313 views::View* default_view() const { return default_view_; }
314 views::View* detailed_view() const { return detailed_view_; }
315 views::View* notification_view() const { return notification_view_; }
317 private:
318 views::View* tray_view_;
319 views::View* default_view_;
320 views::View* detailed_view_;
321 views::View* notification_view_;
323 DISALLOW_COPY_AND_ASSIGN(TestItem);
326 } // namespace
328 class ShelfLayoutManagerTest : public ash::test::AshTestBase {
329 public:
330 ShelfLayoutManagerTest() {}
332 void SetState(ShelfLayoutManager* shelf,
333 ShelfVisibilityState state) {
334 shelf->SetState(state);
337 void UpdateAutoHideStateNow() {
338 GetShelfLayoutManager()->UpdateAutoHideStateNow();
341 aura::Window* CreateTestWindow() {
342 aura::Window* window = new aura::Window(NULL);
343 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
344 window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
345 window->Init(aura::WINDOW_LAYER_TEXTURED);
346 ParentWindowInPrimaryRootWindow(window);
347 return window;
350 views::Widget* CreateTestWidgetWithParams(
351 const views::Widget::InitParams& params) {
352 views::Widget* out = new views::Widget;
353 out->Init(params);
354 out->Show();
355 return out;
358 // Create a simple widget attached to the current context (will
359 // delete on TearDown).
360 views::Widget* CreateTestWidget() {
361 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
362 params.bounds = gfx::Rect(0, 0, 200, 200);
363 params.context = CurrentContext();
364 return CreateTestWidgetWithParams(params);
367 // Overridden from AshTestBase:
368 virtual void SetUp() OVERRIDE {
369 CommandLine::ForCurrentProcess()->AppendSwitch(
370 ash::switches::kAshEnableTrayDragging);
371 test::AshTestBase::SetUp();
374 void RunGestureDragTests(gfx::Vector2d);
376 private:
377 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManagerTest);
380 void ShelfLayoutManagerTest::RunGestureDragTests(gfx::Vector2d delta) {
381 ShelfLayoutManager* shelf = GetShelfLayoutManager();
382 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
383 views::Widget* widget = new views::Widget;
384 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
385 params.bounds = gfx::Rect(0, 0, 200, 200);
386 params.context = CurrentContext();
387 widget->Init(params);
388 widget->Show();
389 widget->Maximize();
391 const base::TimeDelta kTimeDelta = base::TimeDelta::FromMilliseconds(40);
393 aura::Window* window = widget->GetNativeWindow();
394 shelf->LayoutShelf();
396 gfx::Rect shelf_shown = GetShelfWidget()->GetWindowBoundsInScreen();
397 gfx::Rect bounds_shelf = window->bounds();
398 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
400 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
401 shelf->LayoutShelf();
402 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
404 gfx::Rect bounds_noshelf = window->bounds();
405 gfx::Rect shelf_hidden = GetShelfWidget()->GetWindowBoundsInScreen();
407 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
408 shelf->LayoutShelf();
410 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
411 const int kNumScrollSteps = 4;
412 ShelfDragCallback handler(shelf_hidden, shelf_shown);
414 // Swipe up on the shelf. This should not change any state.
415 gfx::Point start = GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
416 gfx::Point end = start + delta;
418 // Swipe down on the shelf to hide it.
419 generator.GestureScrollSequenceWithCallback(
420 start,
421 end,
422 kTimeDelta,
423 kNumScrollSteps,
424 base::Bind(&ShelfDragCallback::ProcessScroll,
425 base::Unretained(&handler)));
426 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
427 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
428 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
429 EXPECT_NE(bounds_shelf.ToString(), window->bounds().ToString());
430 EXPECT_NE(shelf_shown.ToString(),
431 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
433 // Swipe up to show the shelf.
434 generator.GestureScrollSequenceWithCallback(
435 end,
436 start,
437 kTimeDelta,
438 kNumScrollSteps,
439 base::Bind(&ShelfDragCallback::ProcessScroll,
440 base::Unretained(&handler)));
441 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
442 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
443 EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
444 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
445 GetShelfWidget()->GetWindowBoundsInScreen());
446 EXPECT_EQ(shelf_shown.ToString(),
447 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
449 // Swipe up again. The shelf should hide.
450 end = start - delta;
451 generator.GestureScrollSequenceWithCallback(
452 start,
453 end,
454 kTimeDelta,
455 kNumScrollSteps,
456 base::Bind(&ShelfDragCallback::ProcessScroll,
457 base::Unretained(&handler)));
458 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
459 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
460 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
461 EXPECT_EQ(shelf_hidden.ToString(),
462 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
464 // Swipe up yet again to show it.
465 end = start + delta;
466 generator.GestureScrollSequenceWithCallback(
467 end,
468 start,
469 kTimeDelta,
470 kNumScrollSteps,
471 base::Bind(&ShelfDragCallback::ProcessScroll,
472 base::Unretained(&handler)));
474 // Swipe down very little. It shouldn't change any state.
475 if (GetShelfLayoutManager()->IsHorizontalAlignment())
476 end.set_y(start.y() + shelf_shown.height() * 3 / 10);
477 else if (SHELF_ALIGNMENT_LEFT == GetShelfLayoutManager()->GetAlignment())
478 end.set_x(start.x() - shelf_shown.width() * 3 / 10);
479 else if (SHELF_ALIGNMENT_RIGHT == GetShelfLayoutManager()->GetAlignment())
480 end.set_x(start.x() + shelf_shown.width() * 3 / 10);
481 generator.GestureScrollSequence(start, end, kTimeDelta, 5);
482 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
483 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
484 EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
485 EXPECT_EQ(shelf_shown.ToString(),
486 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
488 // Swipe down again to hide.
489 end = start + delta;
490 generator.GestureScrollSequenceWithCallback(
491 start,
492 end,
493 kTimeDelta,
494 kNumScrollSteps,
495 base::Bind(&ShelfDragCallback::ProcessScroll,
496 base::Unretained(&handler)));
497 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
498 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
499 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
500 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
501 EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString());
502 EXPECT_EQ(shelf_hidden.ToString(),
503 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
505 // Swipe up in extended hit region to show it.
506 gfx::Point extended_start = start;
507 if (GetShelfLayoutManager()->IsHorizontalAlignment())
508 extended_start.set_y(GetShelfWidget()->GetWindowBoundsInScreen().y() -1);
509 else if (SHELF_ALIGNMENT_LEFT == GetShelfLayoutManager()->GetAlignment())
510 extended_start.set_x(
511 GetShelfWidget()->GetWindowBoundsInScreen().right() + 1);
512 else if (SHELF_ALIGNMENT_RIGHT == GetShelfLayoutManager()->GetAlignment())
513 extended_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().x() - 1);
514 end = extended_start - delta;
515 generator.GestureScrollSequenceWithCallback(
516 extended_start,
517 end,
518 kTimeDelta,
519 kNumScrollSteps,
520 base::Bind(&ShelfDragCallback::ProcessScroll,
521 base::Unretained(&handler)));
522 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
523 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
524 EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
525 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
526 GetShelfWidget()->GetWindowBoundsInScreen());
527 EXPECT_EQ(shelf_shown.ToString(),
528 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
530 // Swipe down again to hide.
531 end = start + delta;
532 generator.GestureScrollSequenceWithCallback(
533 start,
534 end,
535 kTimeDelta,
536 kNumScrollSteps,
537 base::Bind(&ShelfDragCallback::ProcessScroll,
538 base::Unretained(&handler)));
539 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
540 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
541 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
542 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
543 EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString());
544 EXPECT_EQ(shelf_hidden.ToString(),
545 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
547 // Swipe up outside the hit area. This should not change anything.
548 gfx::Point outside_start = gfx::Point(
549 (GetShelfWidget()->GetWindowBoundsInScreen().x() +
550 GetShelfWidget()->GetWindowBoundsInScreen().right())/2,
551 GetShelfWidget()->GetWindowBoundsInScreen().y() - 50);
552 end = outside_start + delta;
553 generator.GestureScrollSequence(
554 outside_start, end, kTimeDelta, kNumScrollSteps);
555 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
556 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
557 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
558 EXPECT_EQ(shelf_hidden.ToString(),
559 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
561 // Swipe up from below the shelf where a bezel would be, this should show the
562 // shelf.
563 gfx::Point below_start = start;
564 if (GetShelfLayoutManager()->IsHorizontalAlignment())
565 below_start.set_y(GetShelfWidget()->GetWindowBoundsInScreen().bottom() + 1);
566 else if (SHELF_ALIGNMENT_LEFT == GetShelfLayoutManager()->GetAlignment())
567 below_start.set_x(
568 GetShelfWidget()->GetWindowBoundsInScreen().x() - 1);
569 else if (SHELF_ALIGNMENT_RIGHT == GetShelfLayoutManager()->GetAlignment())
570 below_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().right() + 1);
571 end = below_start - delta;
572 generator.GestureScrollSequence(
573 below_start, end, kTimeDelta, kNumScrollSteps);
574 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
575 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
576 EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
577 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
578 GetShelfWidget()->GetWindowBoundsInScreen());
579 EXPECT_EQ(shelf_shown.ToString(),
580 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
582 // Swipe down again to hide.
583 end = start + delta;
584 generator.GestureScrollSequenceWithCallback(
585 start,
586 end,
587 kTimeDelta,
588 kNumScrollSteps,
589 base::Bind(&ShelfDragCallback::ProcessScroll,
590 base::Unretained(&handler)));
591 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
592 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
593 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
594 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
595 EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString());
596 EXPECT_EQ(shelf_hidden.ToString(),
597 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
599 // Put |widget| into fullscreen. Set the shelf to be auto hidden when |widget|
600 // is fullscreen. (eg browser immersive fullscreen).
601 widget->SetFullscreen(true);
602 wm::GetWindowState(window)->set_hide_shelf_when_fullscreen(false);
603 shelf->UpdateVisibilityState();
605 gfx::Rect bounds_fullscreen = window->bounds();
606 EXPECT_TRUE(widget->IsFullscreen());
607 EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
609 // Swipe up. This should show the shelf.
610 end = below_start - delta;
611 generator.GestureScrollSequenceWithCallback(
612 below_start,
613 end,
614 kTimeDelta,
615 kNumScrollSteps,
616 base::Bind(&ShelfDragCallback::ProcessScroll,
617 base::Unretained(&handler)));
618 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
619 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
620 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
621 EXPECT_EQ(shelf_shown.ToString(),
622 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
623 EXPECT_EQ(bounds_fullscreen.ToString(), window->bounds().ToString());
625 // Swipe up again. This should hide the shelf.
626 generator.GestureScrollSequenceWithCallback(
627 below_start,
628 end,
629 kTimeDelta,
630 kNumScrollSteps,
631 base::Bind(&ShelfDragCallback::ProcessScroll,
632 base::Unretained(&handler)));
633 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
634 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
635 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
636 EXPECT_EQ(shelf_hidden.ToString(),
637 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
638 EXPECT_EQ(bounds_fullscreen.ToString(), window->bounds().ToString());
640 // Set the shelf to be hidden when |widget| is fullscreen. (eg tab fullscreen
641 // with or without immersive browser fullscreen).
642 wm::GetWindowState(window)->set_hide_shelf_when_fullscreen(true);
643 shelf->UpdateVisibilityState();
644 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
645 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
647 // Swipe-up. This should not change anything.
648 end = start - delta;
649 generator.GestureScrollSequenceWithCallback(
650 below_start,
651 end,
652 kTimeDelta,
653 kNumScrollSteps,
654 base::Bind(&ShelfDragCallback::ProcessScroll,
655 base::Unretained(&handler)));
656 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
657 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
658 EXPECT_EQ(bounds_fullscreen.ToString(), window->bounds().ToString());
660 // Close actually, otherwise further event may be affected since widget
661 // is fullscreen status.
662 widget->Close();
663 RunAllPendingInMessageLoop();
665 // The shelf should be shown because there are no more visible windows.
666 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
667 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
668 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
670 // Swipe-up to hide. This should have no effect because there are no visible
671 // windows.
672 end = below_start - delta;
673 generator.GestureScrollSequenceWithCallback(
674 below_start,
675 end,
676 kTimeDelta,
677 kNumScrollSteps,
678 base::Bind(&ShelfDragCallback::ProcessScroll,
679 base::Unretained(&handler)));
680 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
681 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
682 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
685 // Need to be implemented. http://crbug.com/111279.
686 #if defined(OS_WIN)
687 #define MAYBE_SetVisible DISABLED_SetVisible
688 #else
689 #define MAYBE_SetVisible SetVisible
690 #endif
691 // Makes sure SetVisible updates work area and widget appropriately.
692 TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) {
693 ShelfWidget* shelf = GetShelfWidget();
694 ShelfLayoutManager* manager = shelf->shelf_layout_manager();
695 // Force an initial layout.
696 manager->LayoutShelf();
697 EXPECT_EQ(SHELF_VISIBLE, manager->visibility_state());
699 gfx::Rect status_bounds(
700 shelf->status_area_widget()->GetWindowBoundsInScreen());
701 gfx::Rect shelf_bounds(
702 shelf->GetWindowBoundsInScreen());
703 int shelf_height = manager->GetIdealBounds().height();
704 gfx::Screen* screen = Shell::GetScreen();
705 gfx::Display display = screen->GetDisplayNearestWindow(
706 Shell::GetPrimaryRootWindow());
707 ASSERT_NE(-1, display.id());
708 // Bottom inset should be the max of widget heights.
709 EXPECT_EQ(shelf_height, display.GetWorkAreaInsets().bottom());
711 // Hide the shelf.
712 SetState(manager, SHELF_HIDDEN);
713 // Run the animation to completion.
714 StepWidgetLayerAnimatorToEnd(shelf);
715 StepWidgetLayerAnimatorToEnd(shelf->status_area_widget());
716 EXPECT_EQ(SHELF_HIDDEN, manager->visibility_state());
717 display = screen->GetDisplayNearestWindow(
718 Shell::GetPrimaryRootWindow());
720 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
722 // Make sure the bounds of the two widgets changed.
723 EXPECT_GE(shelf->GetNativeView()->bounds().y(),
724 screen->GetPrimaryDisplay().bounds().bottom());
725 EXPECT_GE(shelf->status_area_widget()->GetNativeView()->bounds().y(),
726 screen->GetPrimaryDisplay().bounds().bottom());
728 // And show it again.
729 SetState(manager, SHELF_VISIBLE);
730 // Run the animation to completion.
731 StepWidgetLayerAnimatorToEnd(shelf);
732 StepWidgetLayerAnimatorToEnd(shelf->status_area_widget());
733 EXPECT_EQ(SHELF_VISIBLE, manager->visibility_state());
734 display = screen->GetDisplayNearestWindow(
735 Shell::GetPrimaryRootWindow());
736 EXPECT_EQ(shelf_height, display.GetWorkAreaInsets().bottom());
738 // Make sure the bounds of the two widgets changed.
739 shelf_bounds = shelf->GetNativeView()->bounds();
740 EXPECT_LT(shelf_bounds.y(), screen->GetPrimaryDisplay().bounds().bottom());
741 status_bounds = shelf->status_area_widget()->GetNativeView()->bounds();
742 EXPECT_LT(status_bounds.y(),
743 screen->GetPrimaryDisplay().bounds().bottom());
746 // Makes sure shelf alignment is correct for lock screen.
747 TEST_F(ShelfLayoutManagerTest, SideAlignmentInteractionWithLockScreen) {
748 ShelfLayoutManager* manager = GetShelfWidget()->shelf_layout_manager();
749 manager->SetAlignment(SHELF_ALIGNMENT_LEFT);
750 EXPECT_EQ(SHELF_ALIGNMENT_LEFT, manager->GetAlignment());
751 Shell::GetInstance()->session_state_delegate()->LockScreen();
752 EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM, manager->GetAlignment());
753 Shell::GetInstance()->session_state_delegate()->UnlockScreen();
754 EXPECT_EQ(SHELF_ALIGNMENT_LEFT, manager->GetAlignment());
757 // Makes sure LayoutShelf invoked while animating cleans things up.
758 TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) {
759 ShelfWidget* shelf = GetShelfWidget();
760 // Force an initial layout.
761 shelf->shelf_layout_manager()->LayoutShelf();
762 EXPECT_EQ(SHELF_VISIBLE, shelf->shelf_layout_manager()->visibility_state());
764 // Hide the shelf.
765 SetState(shelf->shelf_layout_manager(), SHELF_HIDDEN);
766 shelf->shelf_layout_manager()->LayoutShelf();
767 EXPECT_EQ(SHELF_HIDDEN, shelf->shelf_layout_manager()->visibility_state());
768 gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(
769 Shell::GetPrimaryRootWindow());
770 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
772 // Make sure the bounds of the two widgets changed.
773 EXPECT_GE(shelf->GetNativeView()->bounds().y(),
774 Shell::GetScreen()->GetPrimaryDisplay().bounds().bottom());
775 EXPECT_GE(shelf->status_area_widget()->GetNativeView()->bounds().y(),
776 Shell::GetScreen()->GetPrimaryDisplay().bounds().bottom());
779 // Test that switching to a different visibility state does not restart the
780 // shelf show / hide animation if it is already running. (crbug.com/250918)
781 TEST_F(ShelfLayoutManagerTest, SetStateWhileAnimating) {
782 ShelfWidget* shelf = GetShelfWidget();
783 SetState(shelf->shelf_layout_manager(), SHELF_VISIBLE);
784 gfx::Rect initial_shelf_bounds = shelf->GetWindowBoundsInScreen();
785 gfx::Rect initial_status_bounds =
786 shelf->status_area_widget()->GetWindowBoundsInScreen();
788 ui::ScopedAnimationDurationScaleMode normal_animation_duration(
789 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION);
790 SetState(shelf->shelf_layout_manager(), SHELF_HIDDEN);
791 SetState(shelf->shelf_layout_manager(), SHELF_VISIBLE);
793 gfx::Rect current_shelf_bounds = shelf->GetWindowBoundsInScreen();
794 gfx::Rect current_status_bounds =
795 shelf->status_area_widget()->GetWindowBoundsInScreen();
797 const int small_change = initial_shelf_bounds.height() / 2;
798 EXPECT_LE(
799 std::abs(initial_shelf_bounds.height() - current_shelf_bounds.height()),
800 small_change);
801 EXPECT_LE(
802 std::abs(initial_status_bounds.height() - current_status_bounds.height()),
803 small_change);
806 // Makes sure the shelf is sized when the status area changes size.
807 TEST_F(ShelfLayoutManagerTest, ShelfUpdatedWhenStatusAreaChangesSize) {
808 Shelf* shelf = Shelf::ForPrimaryDisplay();
809 ASSERT_TRUE(shelf);
810 ShelfWidget* shelf_widget = GetShelfWidget();
811 ASSERT_TRUE(shelf_widget);
812 ASSERT_TRUE(shelf_widget->status_area_widget());
813 shelf_widget->status_area_widget()->SetBounds(
814 gfx::Rect(0, 0, 200, 200));
815 EXPECT_EQ(200, shelf_widget->GetContentsView()->width() -
816 test::ShelfTestAPI(shelf).shelf_view()->width());
820 #if defined(OS_WIN)
821 // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
822 #define MAYBE_AutoHide DISABLED_AutoHide
823 #else
824 #define MAYBE_AutoHide AutoHide
825 #endif
827 // Various assertions around auto-hide.
828 TEST_F(ShelfLayoutManagerTest, MAYBE_AutoHide) {
829 aura::Window* root = Shell::GetPrimaryRootWindow();
830 aura::test::EventGenerator generator(root, root);
831 generator.MoveMouseTo(0, 0);
833 ShelfLayoutManager* shelf = GetShelfLayoutManager();
834 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
835 views::Widget* widget = new views::Widget;
836 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
837 params.bounds = gfx::Rect(0, 0, 200, 200);
838 params.context = CurrentContext();
839 // Widget is now owned by the parent window.
840 widget->Init(params);
841 widget->Maximize();
842 widget->Show();
843 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
844 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
846 // LayoutShelf() forces the animation to completion, at which point the
847 // shelf should go off the screen.
848 shelf->LayoutShelf();
849 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideSize,
850 GetShelfWidget()->GetWindowBoundsInScreen().y());
851 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideSize,
852 Shell::GetScreen()->GetDisplayNearestWindow(
853 root).work_area().bottom());
855 // Move the mouse to the bottom of the screen.
856 generator.MoveMouseTo(0, root->bounds().bottom() - 1);
858 // Shelf should be shown again (but it shouldn't have changed the work area).
859 SetState(shelf, SHELF_AUTO_HIDE);
860 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
861 shelf->LayoutShelf();
862 EXPECT_EQ(root->bounds().bottom() - shelf->GetIdealBounds().height(),
863 GetShelfWidget()->GetWindowBoundsInScreen().y());
864 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideSize,
865 Shell::GetScreen()->GetDisplayNearestWindow(
866 root).work_area().bottom());
868 // Move mouse back up.
869 generator.MoveMouseTo(0, 0);
870 SetState(shelf, SHELF_AUTO_HIDE);
871 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
872 shelf->LayoutShelf();
873 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideSize,
874 GetShelfWidget()->GetWindowBoundsInScreen().y());
876 // Drag mouse to bottom of screen.
877 generator.PressLeftButton();
878 generator.MoveMouseTo(0, root->bounds().bottom() - 1);
879 UpdateAutoHideStateNow();
880 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
882 generator.ReleaseLeftButton();
883 generator.MoveMouseTo(1, root->bounds().bottom() - 1);
884 UpdateAutoHideStateNow();
885 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
886 generator.PressLeftButton();
887 generator.MoveMouseTo(1, root->bounds().bottom() - 1);
888 UpdateAutoHideStateNow();
889 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
892 // Test the behavior of the shelf when it is auto hidden and it is on the
893 // boundary between the primary and the secondary display.
894 TEST_F(ShelfLayoutManagerTest, AutoHideShelfOnScreenBoundary) {
895 if (!SupportsMultipleDisplays())
896 return;
898 UpdateDisplay("800x600,800x600");
899 DisplayLayout display_layout(DisplayLayout::RIGHT, 0);
900 Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
901 display_layout);
902 // Put the primary monitor's shelf on the display boundary.
903 ShelfLayoutManager* shelf = GetShelfLayoutManager();
904 shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
906 // Create a window because the shelf is always shown when no windows are
907 // visible.
908 CreateTestWidget();
910 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
911 ASSERT_EQ(root_windows[0],
912 GetShelfWidget()->GetNativeWindow()->GetRootWindow());
914 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
915 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
917 int right_edge = root_windows[0]->GetBoundsInScreen().right() - 1;
918 int y = root_windows[0]->GetBoundsInScreen().y();
920 // Start off the mouse nowhere near the shelf; the shelf should be hidden.
921 aura::test::EventGenerator& generator(GetEventGenerator());
922 generator.MoveMouseTo(right_edge - 50, y);
923 UpdateAutoHideStateNow();
924 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
926 // Moving the mouse over the light bar (but not to the edge of the screen)
927 // should show the shelf.
928 generator.MoveMouseTo(right_edge - 1, y);
929 UpdateAutoHideStateNow();
930 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
931 EXPECT_EQ(right_edge - 1, Shell::GetScreen()->GetCursorScreenPoint().x());
933 // Moving the mouse off the light bar should hide the shelf.
934 generator.MoveMouseTo(right_edge - 50, y);
935 UpdateAutoHideStateNow();
936 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
938 // Moving the mouse to the right edge of the screen crossing the light bar
939 // should show the shelf despite the mouse cursor getting warped to the
940 // secondary display.
941 generator.MoveMouseTo(right_edge - 1, y);
942 generator.MoveMouseTo(right_edge, y);
943 UpdateAutoHideStateNow();
944 EXPECT_NE(right_edge - 1, Shell::GetScreen()->GetCursorScreenPoint().x());
945 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
947 // Hide the shelf.
948 generator.MoveMouseTo(right_edge - 50, y);
949 UpdateAutoHideStateNow();
950 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
952 // Moving the mouse to the right edge of the screen crossing the light bar and
953 // overshooting by a lot should keep the shelf hidden.
954 generator.MoveMouseTo(right_edge - 1, y);
955 generator.MoveMouseTo(right_edge + 50, y);
956 UpdateAutoHideStateNow();
957 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
959 // Moving the mouse to the right edge of the screen crossing the light bar and
960 // overshooting a bit should show the shelf.
961 generator.MoveMouseTo(right_edge - 1, y);
962 generator.MoveMouseTo(right_edge + 2, y);
963 UpdateAutoHideStateNow();
964 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
966 // Keeping the mouse close to the left edge of the secondary display after the
967 // shelf is shown should keep the shelf shown.
968 generator.MoveMouseTo(right_edge + 2, y + 1);
969 UpdateAutoHideStateNow();
970 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
972 // Moving the mouse far from the left edge of the secondary display should
973 // hide the shelf.
974 generator.MoveMouseTo(right_edge + 50, y);
975 UpdateAutoHideStateNow();
976 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
978 // Moving to the left edge of the secondary display without first crossing
979 // the primary display's right aligned shelf first should not show the shelf.
980 generator.MoveMouseTo(right_edge + 2, y);
981 UpdateAutoHideStateNow();
982 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
985 // Assertions around the lock screen showing.
986 TEST_F(ShelfLayoutManagerTest, VisibleWhenLockScreenShowing) {
987 // Since ShelfLayoutManager queries for mouse location, move the mouse so
988 // it isn't over the shelf.
989 aura::test::EventGenerator generator(
990 Shell::GetPrimaryRootWindow(), gfx::Point());
991 generator.MoveMouseTo(0, 0);
993 ShelfLayoutManager* shelf = GetShelfLayoutManager();
994 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
995 views::Widget* widget = new views::Widget;
996 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
997 params.bounds = gfx::Rect(0, 0, 200, 200);
998 params.context = CurrentContext();
999 // Widget is now owned by the parent window.
1000 widget->Init(params);
1001 widget->Maximize();
1002 widget->Show();
1003 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1004 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1006 aura::Window* root = Shell::GetPrimaryRootWindow();
1007 // LayoutShelf() forces the animation to completion, at which point the
1008 // shelf should go off the screen.
1009 shelf->LayoutShelf();
1010 EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideSize,
1011 GetShelfWidget()->GetWindowBoundsInScreen().y());
1013 aura::Window* lock_container = Shell::GetContainer(
1014 Shell::GetPrimaryRootWindow(), kShellWindowId_LockScreenContainer);
1016 views::Widget* lock_widget = new views::Widget;
1017 views::Widget::InitParams lock_params(
1018 views::Widget::InitParams::TYPE_WINDOW);
1019 lock_params.bounds = gfx::Rect(0, 0, 200, 200);
1020 params.context = CurrentContext();
1021 lock_params.parent = lock_container;
1022 // Widget is now owned by the parent window.
1023 lock_widget->Init(lock_params);
1024 lock_widget->Maximize();
1025 lock_widget->Show();
1027 // Lock the screen.
1028 Shell::GetInstance()->session_state_delegate()->LockScreen();
1029 shelf->UpdateVisibilityState();
1030 // Showing a widget in the lock screen should force the shelf to be visibile.
1031 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1033 Shell::GetInstance()->session_state_delegate()->UnlockScreen();
1034 shelf->UpdateVisibilityState();
1035 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1038 // Assertions around SetAutoHideBehavior.
1039 TEST_F(ShelfLayoutManagerTest, SetAutoHideBehavior) {
1040 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1041 // it isn't over the shelf.
1042 aura::test::EventGenerator generator(
1043 Shell::GetPrimaryRootWindow(), gfx::Point());
1044 generator.MoveMouseTo(0, 0);
1046 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1047 views::Widget* widget = new views::Widget;
1048 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1049 params.bounds = gfx::Rect(0, 0, 200, 200);
1050 params.context = CurrentContext();
1051 // Widget is now owned by the parent window.
1052 widget->Init(params);
1053 widget->Show();
1054 aura::Window* window = widget->GetNativeWindow();
1055 gfx::Rect display_bounds(
1056 Shell::GetScreen()->GetDisplayNearestWindow(window).bounds());
1058 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1059 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1061 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1062 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1064 widget->Maximize();
1065 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1066 EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
1067 window).work_area().bottom(),
1068 widget->GetWorkAreaBoundsInScreen().bottom());
1070 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1071 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1072 EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
1073 window).work_area().bottom(),
1074 widget->GetWorkAreaBoundsInScreen().bottom());
1076 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1077 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1078 EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
1079 window).work_area().bottom(),
1080 widget->GetWorkAreaBoundsInScreen().bottom());
1083 // Basic assertions around the dimming of the shelf.
1084 TEST_F(ShelfLayoutManagerTest, TestDimmingBehavior) {
1085 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1086 // it isn't over the shelf.
1087 aura::test::EventGenerator generator(
1088 Shell::GetPrimaryRootWindow(), gfx::Point());
1089 generator.MoveMouseTo(0, 0);
1091 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1092 shelf->shelf_widget()->DisableDimmingAnimationsForTest();
1094 views::Widget* widget = new views::Widget;
1095 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1096 params.bounds = gfx::Rect(0, 0, 200, 200);
1097 params.context = CurrentContext();
1098 // Widget is now owned by the parent window.
1099 widget->Init(params);
1100 widget->Show();
1101 aura::Window* window = widget->GetNativeWindow();
1102 gfx::Rect display_bounds(
1103 Shell::GetScreen()->GetDisplayNearestWindow(window).bounds());
1105 gfx::Point off_shelf = display_bounds.CenterPoint();
1106 gfx::Point on_shelf =
1107 shelf->shelf_widget()->GetWindowBoundsInScreen().CenterPoint();
1109 // Test there is no dimming object active at this point.
1110 generator.MoveMouseTo(on_shelf.x(), on_shelf.y());
1111 EXPECT_EQ(-1, shelf->shelf_widget()->GetDimmingAlphaForTest());
1112 generator.MoveMouseTo(off_shelf.x(), off_shelf.y());
1113 EXPECT_EQ(-1, shelf->shelf_widget()->GetDimmingAlphaForTest());
1115 // After maximization, the shelf should be visible and the dimmer created.
1116 widget->Maximize();
1118 on_shelf = shelf->shelf_widget()->GetWindowBoundsInScreen().CenterPoint();
1119 EXPECT_LT(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1121 // Moving the mouse off the shelf should dim the bar.
1122 generator.MoveMouseTo(off_shelf.x(), off_shelf.y());
1123 EXPECT_LT(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1125 // Adding touch events outside the shelf should still keep the shelf in
1126 // dimmed state.
1127 generator.PressTouch();
1128 generator.MoveTouch(off_shelf);
1129 EXPECT_LT(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1130 // Move the touch into the shelf area should undim.
1131 generator.MoveTouch(on_shelf);
1132 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1133 generator.ReleaseTouch();
1134 // And a release dims again.
1135 EXPECT_LT(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1137 // Moving the mouse on the shelf should undim the bar.
1138 generator.MoveMouseTo(on_shelf);
1139 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1141 // No matter what the touch events do, the shelf should stay undimmed.
1142 generator.PressTouch();
1143 generator.MoveTouch(off_shelf);
1144 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1145 generator.MoveTouch(on_shelf);
1146 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1147 generator.MoveTouch(off_shelf);
1148 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1149 generator.MoveTouch(on_shelf);
1150 generator.ReleaseTouch();
1152 // After restore, the dimming object should be deleted again.
1153 widget->Restore();
1154 EXPECT_EQ(-1, shelf->shelf_widget()->GetDimmingAlphaForTest());
1157 // Assertions around the dimming of the shelf in conjunction with menus.
1158 TEST_F(ShelfLayoutManagerTest, TestDimmingBehaviorWithMenus) {
1159 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1160 // it isn't over the shelf.
1161 aura::test::EventGenerator generator(
1162 Shell::GetPrimaryRootWindow(), gfx::Point());
1163 generator.MoveMouseTo(0, 0);
1165 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1166 shelf->shelf_widget()->DisableDimmingAnimationsForTest();
1168 views::Widget* widget = new views::Widget;
1169 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1170 params.bounds = gfx::Rect(0, 0, 200, 200);
1171 params.context = CurrentContext();
1172 // Widget is now owned by the parent window.
1173 widget->Init(params);
1174 widget->Show();
1175 aura::Window* window = widget->GetNativeWindow();
1176 gfx::Rect display_bounds(
1177 Shell::GetScreen()->GetDisplayNearestWindow(window).bounds());
1179 // After maximization, the shelf should be visible and the dimmer created.
1180 widget->Maximize();
1182 gfx::Point off_shelf = display_bounds.CenterPoint();
1183 gfx::Point on_shelf =
1184 shelf->shelf_widget()->GetWindowBoundsInScreen().CenterPoint();
1186 // Moving the mouse on the shelf should undim the bar.
1187 generator.MoveMouseTo(on_shelf.x(), on_shelf.y());
1188 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1190 // Simulate a menu opening.
1191 shelf->shelf_widget()->ForceUndimming(true);
1193 // Moving the mouse off the shelf should not dim the bar.
1194 generator.MoveMouseTo(off_shelf.x(), off_shelf.y());
1195 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1197 // No matter what the touch events do, the shelf should stay undimmed.
1198 generator.PressTouch();
1199 generator.MoveTouch(off_shelf);
1200 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1201 generator.MoveTouch(on_shelf);
1202 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1203 generator.MoveTouch(off_shelf);
1204 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1205 generator.ReleaseTouch();
1206 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1208 // "Closing the menu" should now turn off the menu since no event is inside
1209 // the shelf any longer.
1210 shelf->shelf_widget()->ForceUndimming(false);
1211 EXPECT_LT(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1213 // Moving the mouse again on the shelf which should undim the bar again.
1214 // This time we check that the bar stays undimmed when the mouse remains on
1215 // the bar and the "menu gets closed".
1216 generator.MoveMouseTo(on_shelf.x(), on_shelf.y());
1217 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1218 shelf->shelf_widget()->ForceUndimming(true);
1219 generator.MoveMouseTo(off_shelf.x(), off_shelf.y());
1220 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1221 generator.MoveMouseTo(on_shelf.x(), on_shelf.y());
1222 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1223 shelf->shelf_widget()->ForceUndimming(true);
1224 EXPECT_EQ(0, shelf->shelf_widget()->GetDimmingAlphaForTest());
1227 // Verifies the shelf is visible when status/shelf is focused.
1228 TEST_F(ShelfLayoutManagerTest, VisibleWhenStatusOrShelfFocused) {
1229 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1230 // it isn't over the shelf.
1231 aura::test::EventGenerator generator(
1232 Shell::GetPrimaryRootWindow(), gfx::Point());
1233 generator.MoveMouseTo(0, 0);
1235 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1236 views::Widget* widget = new views::Widget;
1237 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1238 params.bounds = gfx::Rect(0, 0, 200, 200);
1239 params.context = CurrentContext();
1240 // Widget is now owned by the parent window.
1241 widget->Init(params);
1242 widget->Show();
1243 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1244 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1245 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1247 // Focus the shelf. Have to go through the focus cycler as normal focus
1248 // requests to it do nothing.
1249 GetShelfWidget()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD);
1250 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1252 widget->Activate();
1253 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1255 // Trying to activate the status should fail, since we only allow activating
1256 // it when the user is using the keyboard (i.e. through FocusCycler).
1257 GetShelfWidget()->status_area_widget()->Activate();
1258 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1260 GetShelfWidget()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD);
1261 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1264 // Makes sure shelf will be visible when app list opens as shelf is in
1265 // SHELF_VISIBLE state,and toggling app list won't change shelf
1266 // visibility state.
1267 TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfVisibleState) {
1268 Shell* shell = Shell::GetInstance();
1269 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1270 shelf->LayoutShelf();
1271 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1273 // Create a normal unmaximized windowm shelf should be visible.
1274 aura::Window* window = CreateTestWindow();
1275 window->SetBounds(gfx::Rect(0, 0, 100, 100));
1276 window->Show();
1277 EXPECT_FALSE(shell->GetAppListTargetVisibility());
1278 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1280 // Toggle app list to show, and the shelf stays visible.
1281 shell->ToggleAppList(NULL);
1282 EXPECT_TRUE(shell->GetAppListTargetVisibility());
1283 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1285 // Toggle app list to hide, and the shelf stays visible.
1286 shell->ToggleAppList(NULL);
1287 EXPECT_FALSE(shell->GetAppListTargetVisibility());
1288 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1291 // Makes sure shelf will be shown with SHELF_AUTO_HIDE_SHOWN state
1292 // when app list opens as shelf is in SHELF_AUTO_HIDE state, and
1293 // toggling app list won't change shelf visibility state.
1294 TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfAutoHideState) {
1295 Shell* shell = Shell::GetInstance();
1296 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1297 shelf->LayoutShelf();
1298 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1300 // Create a window and show it in maximized state.
1301 aura::Window* window = CreateTestWindow();
1302 window->SetBounds(gfx::Rect(0, 0, 100, 100));
1303 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1304 window->Show();
1305 wm::ActivateWindow(window);
1307 EXPECT_FALSE(shell->GetAppListTargetVisibility());
1308 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1310 // Toggle app list to show.
1311 shell->ToggleAppList(NULL);
1312 // The shelf's auto hide state won't be changed until the timer fires, so
1313 // calling shell->UpdateShelfVisibility() is kind of manually helping it to
1314 // update the state.
1315 shell->UpdateShelfVisibility();
1316 EXPECT_TRUE(shell->GetAppListTargetVisibility());
1317 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1318 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1320 // Toggle app list to hide.
1321 shell->ToggleAppList(NULL);
1322 EXPECT_FALSE(shell->GetAppListTargetVisibility());
1323 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1326 // Makes sure shelf will be hidden when app list opens as shelf is in HIDDEN
1327 // state, and toggling app list won't change shelf visibility state.
1328 TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfHiddenState) {
1329 Shell* shell = Shell::GetInstance();
1330 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1331 // For shelf to be visible, app list is not open in initial state.
1332 shelf->LayoutShelf();
1334 // Create a window and make it full screen.
1335 aura::Window* window = CreateTestWindow();
1336 window->SetBounds(gfx::Rect(0, 0, 100, 100));
1337 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
1338 window->Show();
1339 wm::ActivateWindow(window);
1341 // App list and shelf is not shown.
1342 EXPECT_FALSE(shell->GetAppListTargetVisibility());
1343 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
1345 // Toggle app list to show.
1346 shell->ToggleAppList(NULL);
1347 EXPECT_TRUE(shell->GetAppListTargetVisibility());
1348 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
1350 // Toggle app list to hide.
1351 shell->ToggleAppList(NULL);
1352 EXPECT_FALSE(shell->GetAppListTargetVisibility());
1353 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
1356 // Tests that the shelf is only hidden for a fullscreen window at the front and
1357 // toggles visibility when another window is activated.
1358 TEST_F(ShelfLayoutManagerTest, FullscreenWindowInFrontHidesShelf) {
1359 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1361 // Create a window and make it full screen.
1362 aura::Window* window1 = CreateTestWindow();
1363 window1->SetBounds(gfx::Rect(0, 0, 100, 100));
1364 window1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
1365 window1->Show();
1367 aura::Window* window2 = CreateTestWindow();
1368 window2->SetBounds(gfx::Rect(0, 0, 100, 100));
1369 window2->Show();
1371 wm::GetWindowState(window1)->Activate();
1372 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
1374 wm::GetWindowState(window2)->Activate();
1375 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1377 wm::GetWindowState(window1)->Activate();
1378 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
1381 // Test the behavior of the shelf when a window on one display is fullscreen
1382 // but the other display has the active window.
1383 TEST_F(ShelfLayoutManagerTest, FullscreenWindowOnSecondDisplay) {
1384 if (!SupportsMultipleDisplays())
1385 return;
1387 UpdateDisplay("800x600,800x600");
1388 DisplayManager* display_manager = Shell::GetInstance()->display_manager();
1389 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
1390 Shell::RootWindowControllerList root_window_controllers =
1391 Shell::GetAllRootWindowControllers();
1393 // Create windows on either display.
1394 aura::Window* window1 = CreateTestWindow();
1395 window1->SetBoundsInScreen(
1396 gfx::Rect(0, 0, 100, 100),
1397 display_manager->GetDisplayAt(0));
1398 window1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
1399 window1->Show();
1401 aura::Window* window2 = CreateTestWindow();
1402 window2->SetBoundsInScreen(
1403 gfx::Rect(800, 0, 100, 100),
1404 display_manager->GetDisplayAt(1));
1405 window2->Show();
1407 EXPECT_EQ(root_windows[0], window1->GetRootWindow());
1408 EXPECT_EQ(root_windows[1], window2->GetRootWindow());
1410 wm::GetWindowState(window2)->Activate();
1411 EXPECT_EQ(SHELF_HIDDEN,
1412 root_window_controllers[0]->GetShelfLayoutManager()->visibility_state());
1413 EXPECT_EQ(SHELF_VISIBLE,
1414 root_window_controllers[1]->GetShelfLayoutManager()->visibility_state());
1418 #if defined(OS_WIN)
1419 // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
1420 #define MAYBE_SetAlignment DISABLED_SetAlignment
1421 #else
1422 #define MAYBE_SetAlignment SetAlignment
1423 #endif
1425 // Tests SHELF_ALIGNMENT_(LEFT, RIGHT, TOP).
1426 TEST_F(ShelfLayoutManagerTest, MAYBE_SetAlignment) {
1427 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1428 // Force an initial layout.
1429 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1430 shelf->LayoutShelf();
1431 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1433 shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
1434 gfx::Rect shelf_bounds(
1435 GetShelfWidget()->GetWindowBoundsInScreen());
1436 const gfx::Screen* screen = Shell::GetScreen();
1437 gfx::Display display =
1438 screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1439 ASSERT_NE(-1, display.id());
1440 EXPECT_EQ(shelf->GetIdealBounds().width(),
1441 display.GetWorkAreaInsets().left());
1442 EXPECT_GE(
1443 shelf_bounds.width(),
1444 GetShelfWidget()->GetContentsView()->GetPreferredSize().width());
1445 EXPECT_EQ(SHELF_ALIGNMENT_LEFT, GetSystemTray()->shelf_alignment());
1446 StatusAreaWidget* status_area_widget = GetShelfWidget()->status_area_widget();
1447 gfx::Rect status_bounds(status_area_widget->GetWindowBoundsInScreen());
1448 EXPECT_GE(status_bounds.width(),
1449 status_area_widget->GetContentsView()->GetPreferredSize().width());
1450 EXPECT_EQ(shelf->GetIdealBounds().width(),
1451 display.GetWorkAreaInsets().left());
1452 EXPECT_EQ(0, display.GetWorkAreaInsets().top());
1453 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
1454 EXPECT_EQ(0, display.GetWorkAreaInsets().right());
1455 EXPECT_EQ(display.bounds().x(), shelf_bounds.x());
1456 EXPECT_EQ(display.bounds().y(), shelf_bounds.y());
1457 EXPECT_EQ(display.bounds().height(), shelf_bounds.height());
1458 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1459 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1460 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize,
1461 display.GetWorkAreaInsets().left());
1462 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize, display.work_area().x());
1464 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1465 shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
1466 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1467 shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
1468 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1469 ASSERT_NE(-1, display.id());
1470 EXPECT_EQ(shelf->GetIdealBounds().width(),
1471 display.GetWorkAreaInsets().right());
1472 EXPECT_GE(shelf_bounds.width(),
1473 GetShelfWidget()->GetContentsView()->GetPreferredSize().width());
1474 EXPECT_EQ(SHELF_ALIGNMENT_RIGHT, GetSystemTray()->shelf_alignment());
1475 status_bounds = gfx::Rect(status_area_widget->GetWindowBoundsInScreen());
1476 EXPECT_GE(status_bounds.width(),
1477 status_area_widget->GetContentsView()->GetPreferredSize().width());
1478 EXPECT_EQ(shelf->GetIdealBounds().width(),
1479 display.GetWorkAreaInsets().right());
1480 EXPECT_EQ(0, display.GetWorkAreaInsets().top());
1481 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
1482 EXPECT_EQ(0, display.GetWorkAreaInsets().left());
1483 EXPECT_EQ(display.work_area().right(), shelf_bounds.x());
1484 EXPECT_EQ(display.bounds().y(), shelf_bounds.y());
1485 EXPECT_EQ(display.bounds().height(), shelf_bounds.height());
1486 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1487 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1488 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize,
1489 display.GetWorkAreaInsets().right());
1490 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize,
1491 display.bounds().right() - display.work_area().right());
1493 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1494 shelf->SetAlignment(SHELF_ALIGNMENT_TOP);
1495 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1496 shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
1497 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1498 ASSERT_NE(-1, display.id());
1499 EXPECT_EQ(shelf->GetIdealBounds().height(),
1500 display.GetWorkAreaInsets().top());
1501 EXPECT_GE(shelf_bounds.height(),
1502 GetShelfWidget()->GetContentsView()->GetPreferredSize().height());
1503 EXPECT_EQ(SHELF_ALIGNMENT_TOP, GetSystemTray()->shelf_alignment());
1504 status_bounds = gfx::Rect(status_area_widget->GetWindowBoundsInScreen());
1505 EXPECT_GE(status_bounds.height(),
1506 status_area_widget->GetContentsView()->GetPreferredSize().height());
1507 EXPECT_EQ(shelf->GetIdealBounds().height(),
1508 display.GetWorkAreaInsets().top());
1509 EXPECT_EQ(0, display.GetWorkAreaInsets().right());
1510 EXPECT_EQ(0, display.GetWorkAreaInsets().bottom());
1511 EXPECT_EQ(0, display.GetWorkAreaInsets().left());
1512 EXPECT_EQ(display.work_area().y(), shelf_bounds.bottom());
1513 EXPECT_EQ(display.bounds().x(), shelf_bounds.x());
1514 EXPECT_EQ(display.bounds().width(), shelf_bounds.width());
1515 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1516 display = screen->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1517 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize,
1518 display.GetWorkAreaInsets().top());
1519 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize,
1520 display.work_area().y() - display.bounds().y());
1523 TEST_F(ShelfLayoutManagerTest, GestureEdgeSwipe) {
1524 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1525 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1526 views::Widget* widget = new views::Widget;
1527 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1528 params.bounds = gfx::Rect(0, 0, 200, 200);
1529 params.context = CurrentContext();
1530 widget->Init(params);
1531 widget->Show();
1532 widget->Maximize();
1534 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1536 aura::Window* window = widget->GetNativeWindow();
1537 shelf->LayoutShelf();
1539 gfx::Rect shelf_shown = GetShelfWidget()->GetWindowBoundsInScreen();
1540 gfx::Rect bounds_shelf = window->bounds();
1542 // Edge swipe when SHELF_VISIBLE should not change visibility state.
1543 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1544 generator.GestureEdgeSwipe();
1545 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1547 // Edge swipe when AUTO_HIDE_HIDDEN should change to AUTO_HIDE_SHOWN.
1548 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1549 shelf->LayoutShelf();
1550 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1551 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1552 generator.GestureEdgeSwipe();
1553 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1554 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1556 widget->SetFullscreen(true);
1557 wm::GetWindowState(window)->set_hide_shelf_when_fullscreen(false);
1558 shelf->UpdateVisibilityState();
1560 // Edge swipe in fullscreen + AUTO_HIDE_HIDDEN should show the shelf and
1561 // remain fullscreen.
1562 EXPECT_TRUE(widget->IsFullscreen());
1563 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1564 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1565 generator.GestureEdgeSwipe();
1566 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1567 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1568 EXPECT_TRUE(widget->IsFullscreen());
1571 // Test that starting the maximize mode does still allow the shelf to be made
1572 // visible when an (immersive mode) full screen app is running.
1573 TEST_F(ShelfLayoutManagerTest, GestureEdgeSwipeInMaximizeMode) {
1574 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1575 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1576 views::Widget* widget = new views::Widget;
1577 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1578 params.bounds = gfx::Rect(0, 0, 200, 200);
1579 params.context = CurrentContext();
1580 widget->Init(params);
1581 widget->Show();
1582 aura::Window* window = widget->GetNativeWindow();
1583 wm::GetWindowState(window)->set_hide_shelf_when_fullscreen(false);
1584 widget->SetFullscreen(true);
1586 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1588 // The maximize mode gets started.
1589 shelf->OnMaximizeModeStarted();
1590 shelf->LayoutShelf();
1591 shelf->UpdateVisibilityState();
1593 // Edge swipe in fullscreen + AUTO_HIDE_HIDDEN should show the shelf and
1594 // remain fullscreen.
1595 EXPECT_TRUE(widget->IsFullscreen());
1596 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1597 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1598 generator.GestureEdgeSwipe();
1599 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1600 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1601 EXPECT_TRUE(widget->IsFullscreen());
1604 #if defined(OS_WIN)
1605 // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
1606 #define MAYBE_GestureDrag DISABLED_GestureDrag
1607 #else
1608 #define MAYBE_GestureDrag GestureDrag
1609 #endif
1611 TEST_F(ShelfLayoutManagerTest, MAYBE_GestureDrag) {
1612 // Slop is an implementation detail of gesture recognition, and complicates
1613 // these tests. Ignore it.
1614 ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(0);
1615 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1617 SCOPED_TRACE("BOTTOM");
1618 RunGestureDragTests(gfx::Vector2d(0, 120));
1622 SCOPED_TRACE("LEFT");
1623 shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
1624 RunGestureDragTests(gfx::Vector2d(-120, 0));
1628 SCOPED_TRACE("RIGHT");
1629 shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
1630 RunGestureDragTests(gfx::Vector2d(120, 0));
1634 TEST_F(ShelfLayoutManagerTest, WindowVisibilityDisablesAutoHide) {
1635 if (!SupportsMultipleDisplays())
1636 return;
1638 UpdateDisplay("800x600,800x600");
1639 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1640 shelf->LayoutShelf();
1641 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1643 // Create a visible window so auto-hide behavior is enforced
1644 views::Widget* dummy = CreateTestWidget();
1646 // Window visible => auto hide behaves normally.
1647 shelf->UpdateVisibilityState();
1648 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1650 // Window minimized => auto hide disabled.
1651 dummy->Minimize();
1652 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1654 // Window closed => auto hide disabled.
1655 dummy->CloseNow();
1656 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1658 // Multiple window test
1659 views::Widget* window1 = CreateTestWidget();
1660 views::Widget* window2 = CreateTestWidget();
1662 // both visible => normal autohide
1663 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1665 // either minimzed => normal autohide
1666 window2->Minimize();
1667 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1668 window2->Restore();
1669 window1->Minimize();
1670 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1672 // both minimized => disable auto hide
1673 window2->Minimize();
1674 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1676 // Test moving windows to/from other display.
1677 window2->Restore();
1678 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1679 // Move to second display.
1680 window2->SetBounds(gfx::Rect(850, 50, 50, 50));
1681 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1682 // Move back to primary display.
1683 window2->SetBounds(gfx::Rect(50, 50, 50, 50));
1684 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1687 // Test that the shelf animates back to its normal position upon a user
1688 // completing a gesture drag.
1689 TEST_F(ShelfLayoutManagerTest, ShelfAnimatesWhenGestureComplete) {
1690 if (!SupportsHostWindowResize())
1691 return;
1693 // Test the shelf animates back to its original visible bounds when it is
1694 // dragged when there are no visible windows.
1695 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1696 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1697 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1698 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1699 gfx::Rect visible_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
1701 // Enable animations so that we can make sure that they occur.
1702 ui::ScopedAnimationDurationScaleMode regular_animations(
1703 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
1705 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1706 gfx::Rect shelf_bounds_in_screen =
1707 GetShelfWidget()->GetWindowBoundsInScreen();
1708 gfx::Point start(shelf_bounds_in_screen.CenterPoint());
1709 gfx::Point end(start.x(), shelf_bounds_in_screen.bottom());
1710 generator.GestureScrollSequence(start, end,
1711 base::TimeDelta::FromMilliseconds(10), 5);
1712 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1713 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1715 ShelfAnimationWaiter waiter(visible_bounds);
1716 // Wait till the animation completes and check that it occurred.
1717 waiter.WaitTillDoneAnimating();
1718 EXPECT_TRUE(waiter.WasValidAnimation());
1721 // Create a visible window so auto-hide behavior is enforced.
1722 CreateTestWidget();
1724 // Get the bounds of the shelf when it is hidden.
1725 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1726 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1727 gfx::Rect auto_hidden_bounds = GetShelfWidget()->GetWindowBoundsInScreen();
1730 // Enable the animations so that we can make sure they do occur.
1731 ui::ScopedAnimationDurationScaleMode regular_animations(
1732 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
1734 gfx::Point start =
1735 GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
1736 gfx::Point end(start.x(), start.y() - 100);
1737 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1739 // Test that the shelf animates to the visible bounds after a swipe up on
1740 // the auto hidden shelf.
1741 generator.GestureScrollSequence(start, end,
1742 base::TimeDelta::FromMilliseconds(10), 1);
1743 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1744 ShelfAnimationWaiter waiter1(visible_bounds);
1745 waiter1.WaitTillDoneAnimating();
1746 EXPECT_TRUE(waiter1.WasValidAnimation());
1748 // Test that the shelf animates to the auto hidden bounds after a swipe up
1749 // on the visible shelf.
1750 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1751 generator.GestureScrollSequence(start, end,
1752 base::TimeDelta::FromMilliseconds(10), 1);
1753 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1754 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1755 ShelfAnimationWaiter waiter2(auto_hidden_bounds);
1756 waiter2.WaitTillDoneAnimating();
1757 EXPECT_TRUE(waiter2.WasValidAnimation());
1761 TEST_F(ShelfLayoutManagerTest, GestureRevealsTrayBubble) {
1762 if (!SupportsHostWindowResize())
1763 return;
1765 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1766 shelf->LayoutShelf();
1768 // Create a visible window so auto-hide behavior is enforced.
1769 CreateTestWidget();
1771 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1772 SystemTray* tray = GetSystemTray();
1774 // First, make sure the shelf is visible.
1775 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1776 EXPECT_FALSE(tray->HasSystemBubble());
1778 // Now, drag up on the tray to show the bubble.
1779 gfx::Point start = GetShelfWidget()->status_area_widget()->
1780 GetWindowBoundsInScreen().CenterPoint();
1781 gfx::Point end(start.x(), start.y() - 100);
1782 generator.GestureScrollSequence(start, end,
1783 base::TimeDelta::FromMilliseconds(10), 1);
1784 EXPECT_TRUE(tray->HasSystemBubble());
1785 tray->CloseSystemBubble();
1786 RunAllPendingInMessageLoop();
1787 EXPECT_FALSE(tray->HasSystemBubble());
1789 // Drag again, but only a small amount, and slowly. The bubble should not be
1790 // visible.
1791 end.set_y(start.y() - 30);
1792 generator.GestureScrollSequence(start, end,
1793 base::TimeDelta::FromMilliseconds(500), 100);
1794 EXPECT_FALSE(tray->HasSystemBubble());
1796 // Now, hide the shelf.
1797 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1799 // Start a drag from the bezel, and drag up to show both the shelf and the
1800 // tray bubble.
1801 start.set_y(start.y() + 100);
1802 end.set_y(start.y() - 400);
1803 generator.GestureScrollSequence(start, end,
1804 base::TimeDelta::FromMilliseconds(10), 1);
1805 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
1806 EXPECT_TRUE(tray->HasSystemBubble());
1809 TEST_F(ShelfLayoutManagerTest, ShelfFlickerOnTrayActivation) {
1810 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1812 // Create a visible window so auto-hide behavior is enforced.
1813 CreateTestWidget();
1815 // Turn on auto-hide for the shelf.
1816 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1817 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1818 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
1820 // Show the status menu. That should make the shelf visible again.
1821 Shell::GetInstance()->accelerator_controller()->PerformAction(
1822 SHOW_SYSTEM_TRAY_BUBBLE, ui::Accelerator());
1823 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
1824 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
1825 EXPECT_TRUE(GetSystemTray()->HasSystemBubble());
1828 TEST_F(ShelfLayoutManagerTest, WorkAreaChangeWorkspace) {
1829 // Make sure the shelf is always visible.
1830 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1831 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1832 shelf->LayoutShelf();
1834 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
1835 params.bounds = gfx::Rect(0, 0, 200, 200);
1836 params.context = CurrentContext();
1837 views::Widget* widget_one = CreateTestWidgetWithParams(params);
1838 widget_one->Maximize();
1840 views::Widget* widget_two = CreateTestWidgetWithParams(params);
1841 widget_two->Maximize();
1842 widget_two->Activate();
1844 // Both windows are maximized. They should be of the same size.
1845 EXPECT_EQ(widget_one->GetNativeWindow()->bounds().ToString(),
1846 widget_two->GetNativeWindow()->bounds().ToString());
1847 int area_when_shelf_shown =
1848 widget_one->GetNativeWindow()->bounds().size().GetArea();
1850 // Now hide the shelf.
1851 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1853 // Both windows should be resized according to the shelf status.
1854 EXPECT_EQ(widget_one->GetNativeWindow()->bounds().ToString(),
1855 widget_two->GetNativeWindow()->bounds().ToString());
1856 // Resized to small.
1857 EXPECT_LT(area_when_shelf_shown,
1858 widget_one->GetNativeWindow()->bounds().size().GetArea());
1860 // Now show the shelf.
1861 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1863 // Again both windows should be of the same size.
1864 EXPECT_EQ(widget_one->GetNativeWindow()->bounds().ToString(),
1865 widget_two->GetNativeWindow()->bounds().ToString());
1866 EXPECT_EQ(area_when_shelf_shown,
1867 widget_one->GetNativeWindow()->bounds().size().GetArea());
1870 // Confirm that the shelf is dimmed only when content is maximized and
1871 // shelf is not autohidden.
1872 TEST_F(ShelfLayoutManagerTest, Dimming) {
1873 GetShelfLayoutManager()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1874 scoped_ptr<aura::Window> w1(CreateTestWindow());
1875 w1->Show();
1876 wm::ActivateWindow(w1.get());
1878 // Normal window doesn't dim shelf.
1879 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
1880 ShelfWidget* shelf = GetShelfWidget();
1881 EXPECT_FALSE(shelf->GetDimsShelf());
1883 // Maximized window does.
1884 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1885 EXPECT_TRUE(shelf->GetDimsShelf());
1887 // Change back to normal stops dimming.
1888 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
1889 EXPECT_FALSE(shelf->GetDimsShelf());
1891 // Changing back to maximized dims again.
1892 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1893 EXPECT_TRUE(shelf->GetDimsShelf());
1895 // Changing shelf to autohide stops dimming.
1896 GetShelfLayoutManager()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1897 EXPECT_FALSE(shelf->GetDimsShelf());
1900 // Make sure that the shelf will not hide if the mouse is between a bubble and
1901 // the shelf.
1902 TEST_F(ShelfLayoutManagerTest, BubbleEnlargesShelfMouseHitArea) {
1903 ShelfLayoutManager* shelf = GetShelfLayoutManager();
1904 StatusAreaWidget* status_area_widget =
1905 Shell::GetPrimaryRootWindowController()->shelf()->status_area_widget();
1906 SystemTray* tray = GetSystemTray();
1908 // Create a visible window so auto-hide behavior is enforced.
1909 CreateTestWidget();
1911 shelf->LayoutShelf();
1912 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
1914 // Make two iterations - first without a message bubble which should make
1915 // the shelf disappear and then with a message bubble which should keep it
1916 // visible.
1917 for (int i = 0; i < 2; i++) {
1918 // Make sure the shelf is visible and position the mouse over it. Then
1919 // allow auto hide.
1920 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
1921 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
1922 gfx::Point center =
1923 status_area_widget->GetWindowBoundsInScreen().CenterPoint();
1924 generator.MoveMouseTo(center.x(), center.y());
1925 shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1926 EXPECT_TRUE(shelf->IsVisible());
1927 if (!i) {
1928 // In our first iteration we make sure there is no bubble.
1929 tray->CloseSystemBubble();
1930 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
1931 } else {
1932 // In our second iteration we show a bubble.
1933 TestItem *item = new TestItem;
1934 tray->AddTrayItem(item);
1935 tray->ShowNotificationView(item);
1936 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
1938 // Move the pointer over the edge of the shelf.
1939 generator.MoveMouseTo(
1940 center.x(), status_area_widget->GetWindowBoundsInScreen().y() - 8);
1941 shelf->UpdateVisibilityState();
1942 if (i) {
1943 EXPECT_TRUE(shelf->IsVisible());
1944 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
1945 } else {
1946 EXPECT_FALSE(shelf->IsVisible());
1947 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
1952 TEST_F(ShelfLayoutManagerTest, ShelfBackgroundColor) {
1953 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
1955 scoped_ptr<aura::Window> w1(CreateTestWindow());
1956 w1->Show();
1957 wm::ActivateWindow(w1.get());
1958 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
1959 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1960 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
1962 scoped_ptr<aura::Window> w2(CreateTestWindow());
1963 w2->Show();
1964 wm::ActivateWindow(w2.get());
1965 // Overlaps with shelf.
1966 w2->SetBounds(GetShelfLayoutManager()->GetIdealBounds());
1968 // Still background is 'maximized'.
1969 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
1971 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
1972 EXPECT_EQ(SHELF_BACKGROUND_OVERLAP, GetShelfWidget()->GetBackgroundType());
1973 w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
1974 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
1976 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1977 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, GetShelfWidget()->GetBackgroundType());
1978 w1.reset();
1979 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget()->GetBackgroundType());
1982 // Verify that the shelf doesn't have the opaque background if it's auto-hide
1983 // status.
1984 TEST_F(ShelfLayoutManagerTest, ShelfBackgroundColorAutoHide) {
1985 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, GetShelfWidget ()->GetBackgroundType());
1987 GetShelfLayoutManager()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1988 scoped_ptr<aura::Window> w1(CreateTestWindow());
1989 w1->Show();
1990 wm::ActivateWindow(w1.get());
1991 EXPECT_EQ(SHELF_BACKGROUND_OVERLAP, GetShelfWidget()->GetBackgroundType());
1992 w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
1993 EXPECT_EQ(SHELF_BACKGROUND_OVERLAP, GetShelfWidget()->GetBackgroundType());
1996 #if defined(OS_CHROMEOS)
1997 #define MAYBE_StatusAreaHitBoxCoversEdge StatusAreaHitBoxCoversEdge
1998 #else
1999 #define MAYBE_StatusAreaHitBoxCoversEdge DISABLED_StatusAreaHitBoxCoversEdge
2000 #endif
2002 // Verify the hit bounds of the status area extend to the edge of the shelf.
2003 TEST_F(ShelfLayoutManagerTest, MAYBE_StatusAreaHitBoxCoversEdge) {
2004 UpdateDisplay("400x400");
2005 ShelfLayoutManager* shelf = GetShelfLayoutManager();
2006 StatusAreaWidget* status_area_widget =
2007 Shell::GetPrimaryRootWindowController()->shelf()->status_area_widget();
2008 aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
2009 generator.MoveMouseTo(399,399);
2011 // Test bottom right pixel for bottom alignment.
2012 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
2013 generator.ClickLeftButton();
2014 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
2015 generator.ClickLeftButton();
2016 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
2018 // Test bottom right pixel for right alignment.
2019 shelf->SetAlignment(SHELF_ALIGNMENT_RIGHT);
2020 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
2021 generator.ClickLeftButton();
2022 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
2023 generator.ClickLeftButton();
2024 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
2026 // Test bottom left pixel for left alignment.
2027 generator.MoveMouseTo(0, 399);
2028 shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
2029 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
2030 generator.ClickLeftButton();
2031 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown());
2032 generator.ClickLeftButton();
2033 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown());
2036 // Tests that entering maximize mode resets auto-hide behaviour to be off by
2037 // default.
2038 TEST_F(ShelfLayoutManagerTest, MaximizeModeResetsAutohide) {
2039 ShelfLayoutManager* shelf = GetShelfLayoutManager();
2040 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
2041 views::Widget* widget = new views::Widget;
2042 views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
2043 params.bounds = gfx::Rect(0, 0, 200, 200);
2044 params.context = CurrentContext();
2045 // Widget is now owned by the parent window.
2046 widget->Init(params);
2047 widget->Maximize();
2048 widget->Show();
2049 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
2050 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
2052 shelf->OnMaximizeModeStarted();
2053 // LayoutShelf() forces the animation to completion
2054 shelf->LayoutShelf();
2055 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
2056 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
2059 } // namespace ash