1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
9 #include "base/command_line.h"
10 #include "base/macros.h"
11 #include "base/metrics/histogram.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "base/strings/string_util.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "ui/gl/gl_fence.h"
18 #include "ui/gl/gl_implementation.h"
35 StringSet(const char* s
) {
39 StringSet(const std::string
& str
) {
43 void Init(const char* s
) {
44 std::string
str(s
? s
: "");
48 void Init(const std::string
& str
) {
49 std::vector
<std::string
> tokens
;
50 Tokenize(str
, " ", &tokens
);
51 string_set_
.insert(tokens
.begin(), tokens
.end());
54 bool Contains(const char* s
) {
55 return string_set_
.find(s
) != string_set_
.end();
58 bool Contains(const std::string
& s
) {
59 return string_set_
.find(s
) != string_set_
.end();
63 std::set
<std::string
> string_set_
;
66 // Process a string of wordaround type IDs (seperated by ',') and set up
67 // the corresponding Workaround flags.
68 void StringToWorkarounds(
69 const std::string
& types
, FeatureInfo::Workarounds
* workarounds
) {
71 std::vector
<std::string
> pieces
;
72 base::SplitString(types
, ',', &pieces
);
73 for (size_t i
= 0; i
< pieces
.size(); ++i
) {
75 bool succeed
= base::StringToInt(pieces
[i
], &number
);
78 #define GPU_OP(type, name) \
80 workarounds->name = true; \
82 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
88 if (workarounds
->max_texture_size_limit_4096
)
89 workarounds
->max_texture_size
= 4096;
90 if (workarounds
->max_cube_map_texture_size_limit_4096
)
91 workarounds
->max_cube_map_texture_size
= 4096;
92 if (workarounds
->max_cube_map_texture_size_limit_1024
)
93 workarounds
->max_cube_map_texture_size
= 1024;
94 if (workarounds
->max_cube_map_texture_size_limit_512
)
95 workarounds
->max_cube_map_texture_size
= 512;
97 if (workarounds
->max_fragment_uniform_vectors_32
)
98 workarounds
->max_fragment_uniform_vectors
= 32;
99 if (workarounds
->max_varying_vectors_16
)
100 workarounds
->max_varying_vectors
= 16;
101 if (workarounds
->max_vertex_uniform_vectors_256
)
102 workarounds
->max_vertex_uniform_vectors
= 256;
105 } // anonymous namespace.
107 FeatureInfo::FeatureFlags::FeatureFlags()
108 : chromium_color_buffer_float_rgba(false),
109 chromium_color_buffer_float_rgb(false),
110 chromium_framebuffer_multisample(false),
111 chromium_sync_query(false),
112 use_core_framebuffer_multisample(false),
113 multisampled_render_to_texture(false),
114 use_img_for_multisampled_render_to_texture(false),
115 oes_standard_derivatives(false),
116 oes_egl_image_external(false),
118 oes_compressed_etc1_rgb8_texture(false),
119 packed_depth24_stencil8(false),
121 enable_texture_float_linear(false),
122 enable_texture_half_float_linear(false),
123 angle_translated_shader_source(false),
124 angle_pack_reverse_row_order(false),
125 arb_texture_rectangle(false),
126 angle_instanced_arrays(false),
127 occlusion_query_boolean(false),
128 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
129 use_arb_occlusion_query_for_occlusion_query_boolean(false),
130 native_vertex_array_object(false),
131 ext_texture_format_bgra8888(false),
132 enable_shader_name_hashing(false),
133 enable_samplers(false),
134 ext_draw_buffers(false),
135 ext_frag_depth(false),
136 ext_shader_texture_lod(false),
137 use_async_readpixels(false),
138 map_buffer_range(false),
139 ext_discard_framebuffer(false),
140 angle_depth_texture(false),
142 is_swiftshader(false),
143 angle_texture_usage(false),
144 ext_texture_storage(false) {
147 FeatureInfo::Workarounds::Workarounds() :
148 #define GPU_OP(type, name) name(false),
149 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
152 max_cube_map_texture_size(0),
153 max_fragment_uniform_vectors(0),
154 max_varying_vectors(0),
155 max_vertex_uniform_vectors(0) {
158 FeatureInfo::FeatureInfo() {
159 InitializeBasicState(*CommandLine::ForCurrentProcess());
162 FeatureInfo::FeatureInfo(const CommandLine
& command_line
) {
163 InitializeBasicState(command_line
);
166 void FeatureInfo::InitializeBasicState(const CommandLine
& command_line
) {
167 if (command_line
.HasSwitch(switches::kGpuDriverBugWorkarounds
)) {
168 std::string types
= command_line
.GetSwitchValueASCII(
169 switches::kGpuDriverBugWorkarounds
);
170 StringToWorkarounds(types
, &workarounds_
);
172 feature_flags_
.enable_shader_name_hashing
=
173 !command_line
.HasSwitch(switches::kDisableShaderNameHashing
);
175 feature_flags_
.is_swiftshader
=
176 (command_line
.GetSwitchValueASCII(switches::kUseGL
) == "swiftshader");
178 static const GLenum kAlphaTypes
[] = {
181 static const GLenum kRGBTypes
[] = {
183 GL_UNSIGNED_SHORT_5_6_5
,
185 static const GLenum kRGBATypes
[] = {
187 GL_UNSIGNED_SHORT_4_4_4_4
,
188 GL_UNSIGNED_SHORT_5_5_5_1
,
190 static const GLenum kLuminanceTypes
[] = {
193 static const GLenum kLuminanceAlphaTypes
[] = {
196 static const FormatInfo kFormatTypes
[] = {
197 { GL_ALPHA
, kAlphaTypes
, arraysize(kAlphaTypes
), },
198 { GL_RGB
, kRGBTypes
, arraysize(kRGBTypes
), },
199 { GL_RGBA
, kRGBATypes
, arraysize(kRGBATypes
), },
200 { GL_LUMINANCE
, kLuminanceTypes
, arraysize(kLuminanceTypes
), },
201 { GL_LUMINANCE_ALPHA
, kLuminanceAlphaTypes
,
202 arraysize(kLuminanceAlphaTypes
), } ,
204 for (size_t ii
= 0; ii
< arraysize(kFormatTypes
); ++ii
) {
205 const FormatInfo
& info
= kFormatTypes
[ii
];
206 ValueValidator
<GLenum
>& validator
= texture_format_validators_
[info
.format
];
207 for (size_t jj
= 0; jj
< info
.count
; ++jj
) {
208 validator
.AddValue(info
.types
[jj
]);
213 bool FeatureInfo::Initialize() {
214 disallowed_features_
= DisallowedFeatures();
215 InitializeFeatures();
219 bool FeatureInfo::Initialize(const DisallowedFeatures
& disallowed_features
) {
220 disallowed_features_
= disallowed_features
;
221 InitializeFeatures();
225 void FeatureInfo::InitializeFeatures() {
226 // Figure out what extensions to turn on.
227 StringSet
extensions(
228 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS
)));
230 bool npot_ok
= false;
232 const char* renderer_str
=
233 reinterpret_cast<const char*>(glGetString(GL_RENDERER
));
235 feature_flags_
.is_angle
= StartsWithASCII(renderer_str
, "ANGLE", true);
239 const char* version_str
=
240 reinterpret_cast<const char*>(glGetString(GL_VERSION
));
242 std::string
lstr(StringToLowerASCII(std::string(version_str
)));
243 is_es3
= (lstr
.substr(0, 12) == "opengl es 3.");
246 AddExtensionString("GL_ANGLE_translated_shader_source");
247 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
248 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
249 AddExtensionString("GL_CHROMIUM_command_buffer_query");
250 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
251 AddExtensionString("GL_CHROMIUM_copy_texture");
252 AddExtensionString("GL_CHROMIUM_get_error_query");
253 AddExtensionString("GL_CHROMIUM_lose_context");
254 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
255 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
256 AddExtensionString("GL_CHROMIUM_resize");
257 AddExtensionString("GL_CHROMIUM_resource_safe");
258 AddExtensionString("GL_CHROMIUM_strict_attribs");
259 AddExtensionString("GL_CHROMIUM_texture_mailbox");
260 AddExtensionString("GL_EXT_debug_marker");
262 // OES_vertex_array_object is emulated if not present natively,
263 // so the extension string is always exposed.
264 AddExtensionString("GL_OES_vertex_array_object");
266 if (!disallowed_features_
.gpu_memory_manager
)
267 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
269 if (extensions
.Contains("GL_ANGLE_translated_shader_source")) {
270 feature_flags_
.angle_translated_shader_source
= true;
273 // Check if we should allow GL_EXT_texture_compression_dxt1 and
274 // GL_EXT_texture_compression_s3tc.
275 bool enable_dxt1
= false;
276 bool enable_dxt3
= false;
277 bool enable_dxt5
= false;
278 bool have_s3tc
= extensions
.Contains("GL_EXT_texture_compression_s3tc");
280 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt3");
282 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt5");
284 if (extensions
.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc
) {
295 AddExtensionString("GL_EXT_texture_compression_dxt1");
296 validators_
.compressed_texture_format
.AddValue(
297 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
298 validators_
.compressed_texture_format
.AddValue(
299 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
303 // The difference between GL_EXT_texture_compression_s3tc and
304 // GL_CHROMIUM_texture_compression_dxt3 is that the former
305 // requires on the fly compression. The latter does not.
306 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
307 validators_
.compressed_texture_format
.AddValue(
308 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
312 // The difference between GL_EXT_texture_compression_s3tc and
313 // GL_CHROMIUM_texture_compression_dxt5 is that the former
314 // requires on the fly compression. The latter does not.
315 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
316 validators_
.compressed_texture_format
.AddValue(
317 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
320 // Check if we should enable GL_EXT_texture_filter_anisotropic.
321 if (extensions
.Contains("GL_EXT_texture_filter_anisotropic")) {
322 AddExtensionString("GL_EXT_texture_filter_anisotropic");
323 validators_
.texture_parameter
.AddValue(
324 GL_TEXTURE_MAX_ANISOTROPY_EXT
);
325 validators_
.g_l_state
.AddValue(
326 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
);
329 // Check if we should support GL_OES_packed_depth_stencil and/or
330 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
332 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
333 // GL_ARB_depth_texture requires other features that
334 // GL_OES_packed_depth_stencil does not provide.
336 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
338 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
341 bool enable_depth_texture
= false;
342 if (!workarounds_
.disable_depth_texture
&&
343 (extensions
.Contains("GL_ARB_depth_texture") ||
344 extensions
.Contains("GL_OES_depth_texture") ||
345 extensions
.Contains("GL_ANGLE_depth_texture") || is_es3
)) {
346 enable_depth_texture
= true;
347 feature_flags_
.angle_depth_texture
=
348 extensions
.Contains("GL_ANGLE_depth_texture");
351 if (enable_depth_texture
) {
352 AddExtensionString("GL_CHROMIUM_depth_texture");
353 AddExtensionString("GL_GOOGLE_depth_texture");
354 texture_format_validators_
[GL_DEPTH_COMPONENT
].AddValue(GL_UNSIGNED_SHORT
);
355 texture_format_validators_
[GL_DEPTH_COMPONENT
].AddValue(GL_UNSIGNED_INT
);
356 validators_
.texture_internal_format
.AddValue(GL_DEPTH_COMPONENT
);
357 validators_
.texture_format
.AddValue(GL_DEPTH_COMPONENT
);
358 validators_
.pixel_type
.AddValue(GL_UNSIGNED_SHORT
);
359 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT
);
362 if (extensions
.Contains("GL_EXT_packed_depth_stencil") ||
363 extensions
.Contains("GL_OES_packed_depth_stencil") || is_es3
) {
364 AddExtensionString("GL_OES_packed_depth_stencil");
365 feature_flags_
.packed_depth24_stencil8
= true;
366 if (enable_depth_texture
) {
367 texture_format_validators_
[GL_DEPTH_STENCIL
]
368 .AddValue(GL_UNSIGNED_INT_24_8
);
369 validators_
.texture_internal_format
.AddValue(GL_DEPTH_STENCIL
);
370 validators_
.texture_format
.AddValue(GL_DEPTH_STENCIL
);
371 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT_24_8
);
373 validators_
.render_buffer_format
.AddValue(GL_DEPTH24_STENCIL8
);
376 if (extensions
.Contains("GL_OES_vertex_array_object") ||
377 extensions
.Contains("GL_ARB_vertex_array_object") ||
378 extensions
.Contains("GL_APPLE_vertex_array_object")) {
379 feature_flags_
.native_vertex_array_object
= true;
382 // If we're using client_side_arrays we have to emulate
383 // vertex array objects since vertex array objects do not work
384 // with client side arrays.
385 if (workarounds_
.use_client_side_arrays_for_stream_buffers
) {
386 feature_flags_
.native_vertex_array_object
= false;
389 if (extensions
.Contains("GL_OES_element_index_uint") ||
390 gfx::HasDesktopGLFeatures()) {
391 AddExtensionString("GL_OES_element_index_uint");
392 validators_
.index_type
.AddValue(GL_UNSIGNED_INT
);
395 bool enable_texture_format_bgra8888
= false;
396 bool enable_read_format_bgra
= false;
397 bool enable_render_buffer_bgra
= false;
399 // Check if we should allow GL_EXT_texture_format_BGRA8888
400 if (extensions
.Contains("GL_EXT_texture_format_BGRA8888") ||
401 extensions
.Contains("GL_APPLE_texture_format_BGRA8888") ||
402 extensions
.Contains("GL_EXT_bgra")) {
403 enable_texture_format_bgra8888
= true;
406 if (extensions
.Contains("GL_EXT_bgra")) {
407 enable_render_buffer_bgra
= true;
410 if (extensions
.Contains("GL_EXT_read_format_bgra") ||
411 extensions
.Contains("GL_EXT_bgra")) {
412 enable_read_format_bgra
= true;
415 if (enable_texture_format_bgra8888
) {
416 feature_flags_
.ext_texture_format_bgra8888
= true;
417 AddExtensionString("GL_EXT_texture_format_BGRA8888");
418 texture_format_validators_
[GL_BGRA_EXT
].AddValue(GL_UNSIGNED_BYTE
);
419 validators_
.texture_internal_format
.AddValue(GL_BGRA_EXT
);
420 validators_
.texture_format
.AddValue(GL_BGRA_EXT
);
423 if (enable_read_format_bgra
) {
424 AddExtensionString("GL_EXT_read_format_bgra");
425 validators_
.read_pixel_format
.AddValue(GL_BGRA_EXT
);
428 if (enable_render_buffer_bgra
) {
429 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
430 validators_
.render_buffer_format
.AddValue(GL_BGRA8_EXT
);
433 if (extensions
.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
434 AddExtensionString("GL_OES_rgb8_rgba8");
435 validators_
.render_buffer_format
.AddValue(GL_RGB8_OES
);
436 validators_
.render_buffer_format
.AddValue(GL_RGBA8_OES
);
439 // Check if we should allow GL_OES_texture_npot
440 if (extensions
.Contains("GL_ARB_texture_non_power_of_two") ||
441 extensions
.Contains("GL_OES_texture_npot")) {
442 AddExtensionString("GL_OES_texture_npot");
446 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
447 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
448 bool enable_texture_float
= false;
449 bool enable_texture_float_linear
= false;
450 bool enable_texture_half_float
= false;
451 bool enable_texture_half_float_linear
= false;
453 bool may_enable_chromium_color_buffer_float
= false;
455 if (extensions
.Contains("GL_ARB_texture_float")) {
456 enable_texture_float
= true;
457 enable_texture_float_linear
= true;
458 enable_texture_half_float
= true;
459 enable_texture_half_float_linear
= true;
460 may_enable_chromium_color_buffer_float
= true;
462 if (extensions
.Contains("GL_OES_texture_float")) {
463 enable_texture_float
= true;
464 if (extensions
.Contains("GL_OES_texture_float_linear")) {
465 enable_texture_float_linear
= true;
467 if ((is_es3
&& extensions
.Contains("GL_EXT_color_buffer_float")) ||
468 feature_flags_
.is_angle
) {
469 may_enable_chromium_color_buffer_float
= true;
472 if (extensions
.Contains("GL_OES_texture_half_float")) {
473 enable_texture_half_float
= true;
474 if (extensions
.Contains("GL_OES_texture_half_float_linear")) {
475 enable_texture_half_float_linear
= true;
480 if (enable_texture_float
) {
481 texture_format_validators_
[GL_ALPHA
].AddValue(GL_FLOAT
);
482 texture_format_validators_
[GL_RGB
].AddValue(GL_FLOAT
);
483 texture_format_validators_
[GL_RGBA
].AddValue(GL_FLOAT
);
484 texture_format_validators_
[GL_LUMINANCE
].AddValue(GL_FLOAT
);
485 texture_format_validators_
[GL_LUMINANCE_ALPHA
].AddValue(GL_FLOAT
);
486 validators_
.pixel_type
.AddValue(GL_FLOAT
);
487 validators_
.read_pixel_type
.AddValue(GL_FLOAT
);
488 AddExtensionString("GL_OES_texture_float");
489 if (enable_texture_float_linear
) {
490 AddExtensionString("GL_OES_texture_float_linear");
494 if (enable_texture_half_float
) {
495 texture_format_validators_
[GL_ALPHA
].AddValue(GL_HALF_FLOAT_OES
);
496 texture_format_validators_
[GL_RGB
].AddValue(GL_HALF_FLOAT_OES
);
497 texture_format_validators_
[GL_RGBA
].AddValue(GL_HALF_FLOAT_OES
);
498 texture_format_validators_
[GL_LUMINANCE
].AddValue(GL_HALF_FLOAT_OES
);
499 texture_format_validators_
[GL_LUMINANCE_ALPHA
].AddValue(GL_HALF_FLOAT_OES
);
500 validators_
.pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
501 validators_
.read_pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
502 AddExtensionString("GL_OES_texture_half_float");
503 if (enable_texture_half_float_linear
) {
504 AddExtensionString("GL_OES_texture_half_float_linear");
508 if (may_enable_chromium_color_buffer_float
) {
509 COMPILE_ASSERT(GL_RGBA32F_ARB
== GL_RGBA32F
&&
510 GL_RGBA32F_EXT
== GL_RGBA32F
&&
511 GL_RGB32F_ARB
== GL_RGB32F
&&
512 GL_RGB32F_EXT
== GL_RGB32F
,
513 sized_float_internal_format_variations_must_match
);
514 // We don't check extension support beyond ARB_texture_float on desktop GL,
515 // and format support varies between GL configurations. For example, spec
516 // prior to OpenGL 3.0 mandates framebuffer support only for one
517 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
518 // support rendering to RGB32F. Check for framebuffer completeness with
519 // formats that the extensions expose, and only enable an extension when a
520 // framebuffer created with its texture format is reported as complete.
521 GLint fb_binding
= 0;
522 GLint tex_binding
= 0;
523 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
524 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
530 glGenTextures(1, &tex_id
);
531 glGenFramebuffersEXT(1, &fb_id
);
532 glBindTexture(GL_TEXTURE_2D
, tex_id
);
533 // Nearest filter needed for framebuffer completeness on some drivers.
534 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
535 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA32F
, width
, width
, 0, GL_RGBA
,
537 glBindFramebufferEXT(GL_FRAMEBUFFER
, fb_id
);
538 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
539 GL_TEXTURE_2D
, tex_id
, 0);
540 GLenum statusRGBA
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
541 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB32F
, width
, width
, 0, GL_RGB
,
543 GLenum statusRGB
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
544 glDeleteFramebuffersEXT(1, &fb_id
);
545 glDeleteTextures(1, &tex_id
);
547 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
548 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
550 DCHECK(glGetError() == GL_NO_ERROR
);
552 if (statusRGBA
== GL_FRAMEBUFFER_COMPLETE
) {
553 validators_
.texture_internal_format
.AddValue(GL_RGBA32F
);
554 feature_flags_
.chromium_color_buffer_float_rgba
= true;
555 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
557 if (statusRGB
== GL_FRAMEBUFFER_COMPLETE
) {
558 validators_
.texture_internal_format
.AddValue(GL_RGB32F
);
559 feature_flags_
.chromium_color_buffer_float_rgb
= true;
560 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
564 // Check for multisample support
565 if (!workarounds_
.disable_multisampling
) {
566 bool ext_has_multisample
=
567 extensions
.Contains("GL_EXT_framebuffer_multisample") || is_es3
;
568 if (feature_flags_
.is_angle
) {
569 ext_has_multisample
|=
570 extensions
.Contains("GL_ANGLE_framebuffer_multisample");
572 feature_flags_
.use_core_framebuffer_multisample
= is_es3
;
573 if (ext_has_multisample
) {
574 feature_flags_
.chromium_framebuffer_multisample
= true;
575 validators_
.frame_buffer_target
.AddValue(GL_READ_FRAMEBUFFER_EXT
);
576 validators_
.frame_buffer_target
.AddValue(GL_DRAW_FRAMEBUFFER_EXT
);
577 validators_
.g_l_state
.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT
);
578 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
579 validators_
.render_buffer_parameter
.AddValue(GL_RENDERBUFFER_SAMPLES_EXT
);
580 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
582 if (extensions
.Contains("GL_EXT_multisampled_render_to_texture")) {
583 feature_flags_
.multisampled_render_to_texture
= true;
584 } else if (extensions
.Contains("GL_IMG_multisampled_render_to_texture")) {
585 feature_flags_
.multisampled_render_to_texture
= true;
586 feature_flags_
.use_img_for_multisampled_render_to_texture
= true;
588 if (feature_flags_
.multisampled_render_to_texture
) {
589 validators_
.render_buffer_parameter
.AddValue(
590 GL_RENDERBUFFER_SAMPLES_EXT
);
591 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
592 validators_
.frame_buffer_parameter
.AddValue(
593 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
);
594 AddExtensionString("GL_EXT_multisampled_render_to_texture");
598 if (extensions
.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
600 AddExtensionString("GL_OES_depth24");
601 feature_flags_
.oes_depth24
= true;
602 validators_
.render_buffer_format
.AddValue(GL_DEPTH_COMPONENT24
);
605 if (!workarounds_
.disable_oes_standard_derivatives
&&
606 (extensions
.Contains("GL_OES_standard_derivatives") ||
607 gfx::HasDesktopGLFeatures())) {
608 AddExtensionString("GL_OES_standard_derivatives");
609 feature_flags_
.oes_standard_derivatives
= true;
610 validators_
.hint_target
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
611 validators_
.g_l_state
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
614 if (extensions
.Contains("GL_OES_EGL_image_external")) {
615 AddExtensionString("GL_OES_EGL_image_external");
616 feature_flags_
.oes_egl_image_external
= true;
617 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
618 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
619 validators_
.texture_parameter
.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
);
620 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES
);
623 if (extensions
.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
624 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
625 feature_flags_
.oes_compressed_etc1_rgb8_texture
= true;
626 validators_
.compressed_texture_format
.AddValue(GL_ETC1_RGB8_OES
);
629 if (extensions
.Contains("GL_AMD_compressed_ATC_texture")) {
630 AddExtensionString("GL_AMD_compressed_ATC_texture");
631 validators_
.compressed_texture_format
.AddValue(
633 validators_
.compressed_texture_format
.AddValue(
634 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
635 validators_
.compressed_texture_format
.AddValue(
636 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
639 if (extensions
.Contains("GL_IMG_texture_compression_pvrtc")) {
640 AddExtensionString("GL_IMG_texture_compression_pvrtc");
641 validators_
.compressed_texture_format
.AddValue(
642 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
643 validators_
.compressed_texture_format
.AddValue(
644 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
645 validators_
.compressed_texture_format
.AddValue(
646 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
647 validators_
.compressed_texture_format
.AddValue(
648 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
651 // Ideally we would only expose this extension on Mac OS X, to
652 // support GL_CHROMIUM_iosurface and the compositor. We don't want
653 // applications to start using it; they should use ordinary non-
654 // power-of-two textures. However, for unit testing purposes we
655 // expose it on all supported platforms.
656 if (extensions
.Contains("GL_ARB_texture_rectangle")) {
657 AddExtensionString("GL_ARB_texture_rectangle");
658 feature_flags_
.arb_texture_rectangle
= true;
659 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
660 // For the moment we don't add this enum to the texture_target
661 // validator. This implies that the only way to get image data into a
662 // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is
663 // just fine since again we don't want applications depending on this
665 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
666 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB
);
669 #if defined(OS_MACOSX)
670 AddExtensionString("GL_CHROMIUM_iosurface");
673 // TODO(gman): Add support for these extensions.
676 feature_flags_
.enable_texture_float_linear
|= enable_texture_float_linear
;
677 feature_flags_
.enable_texture_half_float_linear
|=
678 enable_texture_half_float_linear
;
679 feature_flags_
.npot_ok
|= npot_ok
;
681 if (extensions
.Contains("GL_ANGLE_pack_reverse_row_order")) {
682 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
683 feature_flags_
.angle_pack_reverse_row_order
= true;
684 validators_
.pixel_store
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
685 validators_
.g_l_state
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
688 if (extensions
.Contains("GL_ANGLE_texture_usage")) {
689 feature_flags_
.angle_texture_usage
= true;
690 AddExtensionString("GL_ANGLE_texture_usage");
691 validators_
.texture_parameter
.AddValue(GL_TEXTURE_USAGE_ANGLE
);
694 if (extensions
.Contains("GL_EXT_texture_storage")) {
695 feature_flags_
.ext_texture_storage
= true;
696 AddExtensionString("GL_EXT_texture_storage");
697 validators_
.texture_parameter
.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT
);
698 if (enable_texture_format_bgra8888
)
699 validators_
.texture_internal_format_storage
.AddValue(GL_BGRA8_EXT
);
700 if (enable_texture_float
) {
701 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA32F_EXT
);
702 validators_
.texture_internal_format_storage
.AddValue(GL_RGB32F_EXT
);
703 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA32F_EXT
);
704 validators_
.texture_internal_format_storage
.AddValue(
705 GL_LUMINANCE32F_EXT
);
706 validators_
.texture_internal_format_storage
.AddValue(
707 GL_LUMINANCE_ALPHA32F_EXT
);
709 if (enable_texture_half_float
) {
710 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA16F_EXT
);
711 validators_
.texture_internal_format_storage
.AddValue(GL_RGB16F_EXT
);
712 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA16F_EXT
);
713 validators_
.texture_internal_format_storage
.AddValue(
714 GL_LUMINANCE16F_EXT
);
715 validators_
.texture_internal_format_storage
.AddValue(
716 GL_LUMINANCE_ALPHA16F_EXT
);
720 bool have_ext_occlusion_query_boolean
=
721 extensions
.Contains("GL_EXT_occlusion_query_boolean");
722 bool have_arb_occlusion_query2
=
723 extensions
.Contains("GL_ARB_occlusion_query2");
724 bool have_arb_occlusion_query
=
725 extensions
.Contains("GL_ARB_occlusion_query");
727 if (!workarounds_
.disable_ext_occlusion_query
&&
728 (have_ext_occlusion_query_boolean
||
729 have_arb_occlusion_query2
||
730 have_arb_occlusion_query
)) {
731 AddExtensionString("GL_EXT_occlusion_query_boolean");
732 feature_flags_
.occlusion_query_boolean
= true;
733 feature_flags_
.use_arb_occlusion_query2_for_occlusion_query_boolean
=
734 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query2
;
735 feature_flags_
.use_arb_occlusion_query_for_occlusion_query_boolean
=
736 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query
&&
737 !have_arb_occlusion_query2
;
740 if (!workarounds_
.disable_angle_instanced_arrays
&&
741 (extensions
.Contains("GL_ANGLE_instanced_arrays") ||
742 (extensions
.Contains("GL_ARB_instanced_arrays") &&
743 extensions
.Contains("GL_ARB_draw_instanced")) ||
745 AddExtensionString("GL_ANGLE_instanced_arrays");
746 feature_flags_
.angle_instanced_arrays
= true;
747 validators_
.vertex_attribute
.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
);
750 if (!workarounds_
.disable_ext_draw_buffers
&&
751 (extensions
.Contains("GL_ARB_draw_buffers") ||
752 extensions
.Contains("GL_EXT_draw_buffers"))) {
753 AddExtensionString("GL_EXT_draw_buffers");
754 feature_flags_
.ext_draw_buffers
= true;
756 GLint max_color_attachments
= 0;
757 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments
);
758 for (GLenum i
= GL_COLOR_ATTACHMENT1_EXT
;
759 i
< static_cast<GLenum
>(GL_COLOR_ATTACHMENT0
+ max_color_attachments
);
761 validators_
.attachment
.AddValue(i
);
764 validators_
.g_l_state
.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT
);
765 validators_
.g_l_state
.AddValue(GL_MAX_DRAW_BUFFERS_ARB
);
766 GLint max_draw_buffers
= 0;
767 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers
);
768 for (GLenum i
= GL_DRAW_BUFFER0_ARB
;
769 i
< static_cast<GLenum
>(GL_DRAW_BUFFER0_ARB
+ max_draw_buffers
);
771 validators_
.g_l_state
.AddValue(i
);
775 if (extensions
.Contains("GL_EXT_blend_minmax") ||
776 gfx::HasDesktopGLFeatures()) {
777 AddExtensionString("GL_EXT_blend_minmax");
778 validators_
.equation
.AddValue(GL_MIN_EXT
);
779 validators_
.equation
.AddValue(GL_MAX_EXT
);
782 if (extensions
.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
783 AddExtensionString("GL_EXT_frag_depth");
784 feature_flags_
.ext_frag_depth
= true;
787 if (extensions
.Contains("GL_EXT_shader_texture_lod") ||
788 gfx::HasDesktopGLFeatures()) {
789 AddExtensionString("GL_EXT_shader_texture_lod");
790 feature_flags_
.ext_shader_texture_lod
= true;
793 #if !defined(OS_MACOSX)
794 if (workarounds_
.disable_egl_khr_fence_sync
) {
795 gfx::g_driver_egl
.ext
.b_EGL_KHR_fence_sync
= false;
798 if (workarounds_
.disable_arb_sync
)
799 gfx::g_driver_gl
.ext
.b_GL_ARB_sync
= false;
800 bool ui_gl_fence_works
= gfx::GLFence::IsSupported();
801 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works
);
803 feature_flags_
.map_buffer_range
=
804 is_es3
|| extensions
.Contains("GL_ARB_map_buffer_range");
806 // Really it's part of core OpenGL 2.1 and up, but let's assume the
807 // extension is still advertised.
808 bool has_pixel_buffers
=
809 is_es3
|| extensions
.Contains("GL_ARB_pixel_buffer_object");
811 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
812 if (has_pixel_buffers
&& ui_gl_fence_works
&&
813 !workarounds_
.disable_async_readpixels
) {
814 feature_flags_
.use_async_readpixels
= true;
817 if (is_es3
|| extensions
.Contains("GL_ARB_sampler_objects")) {
818 feature_flags_
.enable_samplers
= true;
819 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
823 if ((is_es3
|| extensions
.Contains("GL_EXT_discard_framebuffer")) &&
824 !workarounds_
.disable_ext_discard_framebuffer
) {
825 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
826 AddExtensionString("GL_EXT_discard_framebuffer");
827 feature_flags_
.ext_discard_framebuffer
= true;
830 if (ui_gl_fence_works
) {
831 AddExtensionString("GL_CHROMIUM_sync_query");
832 feature_flags_
.chromium_sync_query
= true;
836 void FeatureInfo::AddExtensionString(const std::string
& str
) {
837 size_t pos
= extensions_
.find(str
);
838 while (pos
!= std::string::npos
&&
839 pos
+ str
.length() < extensions_
.length() &&
840 extensions_
.substr(pos
+ str
.length(), 1) != " ") {
841 // This extension name is a substring of another.
842 pos
= extensions_
.find(str
, pos
+ str
.length());
844 if (pos
== std::string::npos
) {
845 extensions_
+= (extensions_
.empty() ? "" : " ") + str
;
849 FeatureInfo::~FeatureInfo() {