1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the GLES2Decoder class.
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
12 #include "base/callback.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/time/time.h"
15 #include "build/build_config.h"
16 #include "gpu/command_buffer/common/capabilities.h"
17 #include "gpu/command_buffer/service/common_decoder.h"
18 #include "gpu/command_buffer/service/logger.h"
19 #include "ui/gfx/size.h"
20 #include "ui/gl/gl_context.h"
29 class AsyncPixelTransferDelegate
;
30 class AsyncPixelTransferManager
;
40 class VertexArrayManager
;
43 struct DisallowedFeatures
{
45 : gpu_memory_manager(false) {
48 bool gpu_memory_manager
;
51 typedef base::Callback
<void(const std::string
& key
,
52 const std::string
& shader
)> ShaderCacheCallback
;
54 // This class implements the AsyncAPIInterface interface, decoding GLES2
55 // commands and calling GL.
56 class GPU_EXPORT GLES2Decoder
: public base::SupportsWeakPtr
<GLES2Decoder
>,
57 public CommonDecoder
{
59 typedef error::Error Error
;
60 typedef base::Callback
<bool(uint32 id
)> WaitSyncPointCallback
;
63 static GLES2Decoder
* Create(ContextGroup
* group
);
65 virtual ~GLES2Decoder();
67 bool initialized() const {
71 void set_initialized() {
79 // Set to true to call glGetError after every command.
80 void set_debug(bool debug
) {
84 bool log_commands() const {
88 // Set to true to LOG every command.
89 void set_log_commands(bool log_commands
) {
90 log_commands_
= log_commands
;
93 // Initializes the graphics context. Can create an offscreen
94 // decoder with a frame buffer that can be referenced from the parent.
95 // Takes ownership of GLContext.
97 // surface: the GL surface to render to.
98 // context: the GL context to render to.
99 // offscreen: whether to make the context offscreen or not. When FBO 0 is
100 // bound, offscreen contexts render to an internal buffer, onscreen ones
102 // size: the size if the GL context is offscreen.
104 // true if successful.
105 virtual bool Initialize(const scoped_refptr
<gfx::GLSurface
>& surface
,
106 const scoped_refptr
<gfx::GLContext
>& context
,
108 const gfx::Size
& size
,
109 const DisallowedFeatures
& disallowed_features
,
110 const std::vector
<int32
>& attribs
) = 0;
112 // Destroys the graphics context.
113 virtual void Destroy(bool have_context
) = 0;
115 // Set the surface associated with the default FBO.
116 virtual void SetSurface(const scoped_refptr
<gfx::GLSurface
>& surface
) = 0;
118 virtual void ProduceFrontBuffer(const Mailbox
& mailbox
) = 0;
120 // Resize an offscreen frame buffer.
121 virtual bool ResizeOffscreenFrameBuffer(const gfx::Size
& size
) = 0;
123 // Make this decoder's GL context current.
124 virtual bool MakeCurrent() = 0;
126 // Gets the GLES2 Util which holds info.
127 virtual GLES2Util
* GetGLES2Util() = 0;
129 // Gets the associated GLContext.
130 virtual gfx::GLContext
* GetGLContext() = 0;
132 // Gets the associated ContextGroup
133 virtual ContextGroup
* GetContextGroup() = 0;
135 virtual Capabilities
GetCapabilities() = 0;
137 // Restores all of the decoder GL state.
138 virtual void RestoreState(const ContextState
* prev_state
) const = 0;
141 virtual void RestoreActiveTexture() const = 0;
142 virtual void RestoreAllTextureUnitBindings(
143 const ContextState
* prev_state
) const = 0;
144 virtual void RestoreActiveTextureUnitBinding(unsigned int target
) const = 0;
145 virtual void RestoreBufferBindings() const = 0;
146 virtual void RestoreFramebufferBindings() const = 0;
147 virtual void RestoreGlobalState() const = 0;
148 virtual void RestoreProgramBindings() const = 0;
149 virtual void RestoreTextureState(unsigned service_id
) const = 0;
150 virtual void RestoreTextureUnitBindings(unsigned unit
) const = 0;
152 virtual void ClearAllAttributes() const = 0;
153 virtual void RestoreAllAttributes() const = 0;
155 virtual void SetIgnoreCachedStateForTest(bool ignore
) = 0;
157 // Gets the QueryManager for this context.
158 virtual QueryManager
* GetQueryManager() = 0;
160 // Gets the VertexArrayManager for this context.
161 virtual VertexArrayManager
* GetVertexArrayManager() = 0;
163 // Process any pending queries. Returns false if there are no pending queries.
164 virtual bool ProcessPendingQueries() = 0;
166 // Returns false if there are no idle work to be made.
167 virtual bool HasMoreIdleWork() = 0;
169 virtual void PerformIdleWork() = 0;
171 // Sets a callback which is called when a glResizeCHROMIUM command
173 virtual void SetResizeCallback(
174 const base::Callback
<void(gfx::Size
, float)>& callback
) = 0;
176 // Interface to performing async pixel transfers.
177 virtual AsyncPixelTransferManager
* GetAsyncPixelTransferManager() = 0;
178 virtual void ResetAsyncPixelTransferManagerForTest() = 0;
179 virtual void SetAsyncPixelTransferManagerForTest(
180 AsyncPixelTransferManager
* manager
) = 0;
182 // Get the service texture ID corresponding to a client texture ID.
183 // If no such record is found then return false.
184 virtual bool GetServiceTextureId(uint32 client_texture_id
,
185 uint32
* service_texture_id
);
187 // Provides detail about a lost context if one occurred.
188 virtual error::ContextLostReason
GetContextLostReason() = 0;
190 // Clears a level of a texture
191 // Returns false if a GL error should be generated.
192 virtual bool ClearLevel(
194 unsigned bind_target
,
197 unsigned internal_format
,
202 bool is_texture_immutable
) = 0;
204 virtual ErrorState
* GetErrorState() = 0;
206 // A callback for messages from the decoder.
207 virtual void SetShaderCacheCallback(const ShaderCacheCallback
& callback
) = 0;
209 // Sets the callback for waiting on a sync point. The callback returns the
210 // scheduling status (i.e. true if the channel is still scheduled).
211 virtual void SetWaitSyncPointCallback(
212 const WaitSyncPointCallback
& callback
) = 0;
214 virtual void WaitForReadPixels(base::Closure callback
) = 0;
215 virtual uint32
GetTextureUploadCount() = 0;
216 virtual base::TimeDelta
GetTotalTextureUploadTime() = 0;
217 virtual base::TimeDelta
GetTotalProcessingCommandsTime() = 0;
218 virtual void AddProcessingCommandsTime(base::TimeDelta
) = 0;
220 // Returns true if the context was lost either by GL_ARB_robustness, forced
221 // context loss or command buffer parse error.
222 virtual bool WasContextLost() = 0;
224 // Returns true if the context was lost specifically by GL_ARB_robustness.
225 virtual bool WasContextLostByRobustnessExtension() = 0;
227 // Lose this context.
228 virtual void LoseContext(uint32 reset_status
) = 0;
230 virtual Logger
* GetLogger() = 0;
232 virtual void BeginDecoding();
233 virtual void EndDecoding();
235 virtual const ContextState
* GetContextState() = 0;
245 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder
);
251 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_