1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 // It is included by gles2_cmd_decoder_unittest_base.cc
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
15 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() {
16 ExpectEnableDisable(GL_BLEND
, false);
17 ExpectEnableDisable(GL_CULL_FACE
, false);
18 ExpectEnableDisable(GL_DEPTH_TEST
, false);
19 ExpectEnableDisable(GL_DITHER
, true);
20 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL
, false);
21 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE
, false);
22 ExpectEnableDisable(GL_SAMPLE_COVERAGE
, false);
23 ExpectEnableDisable(GL_SCISSOR_TEST
, false);
24 ExpectEnableDisable(GL_STENCIL_TEST
, false);
27 void GLES2DecoderTestBase::SetupInitStateExpectations() {
28 EXPECT_CALL(*gl_
, BlendColor(0.0f
, 0.0f
, 0.0f
, 0.0f
))
30 .RetiresOnSaturation();
31 EXPECT_CALL(*gl_
, BlendEquationSeparate(GL_FUNC_ADD
, GL_FUNC_ADD
))
33 .RetiresOnSaturation();
34 EXPECT_CALL(*gl_
, BlendFuncSeparate(GL_ONE
, GL_ZERO
, GL_ONE
, GL_ZERO
))
36 .RetiresOnSaturation();
37 EXPECT_CALL(*gl_
, ClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
))
39 .RetiresOnSaturation();
40 EXPECT_CALL(*gl_
, ClearDepth(1.0f
)).Times(1).RetiresOnSaturation();
41 EXPECT_CALL(*gl_
, ClearStencil(0)).Times(1).RetiresOnSaturation();
42 EXPECT_CALL(*gl_
, ColorMask(true, true, true, true))
44 .RetiresOnSaturation();
45 EXPECT_CALL(*gl_
, CullFace(GL_BACK
)).Times(1).RetiresOnSaturation();
46 EXPECT_CALL(*gl_
, DepthFunc(GL_LESS
)).Times(1).RetiresOnSaturation();
47 EXPECT_CALL(*gl_
, DepthMask(true)).Times(1).RetiresOnSaturation();
48 EXPECT_CALL(*gl_
, DepthRange(0.0f
, 1.0f
)).Times(1).RetiresOnSaturation();
49 EXPECT_CALL(*gl_
, FrontFace(GL_CCW
)).Times(1).RetiresOnSaturation();
50 EXPECT_CALL(*gl_
, Hint(GL_GENERATE_MIPMAP_HINT
, GL_DONT_CARE
))
52 .RetiresOnSaturation();
53 EXPECT_CALL(*gl_
, LineWidth(1.0f
)).Times(1).RetiresOnSaturation();
54 EXPECT_CALL(*gl_
, PixelStorei(GL_PACK_ALIGNMENT
, 4))
56 .RetiresOnSaturation();
57 EXPECT_CALL(*gl_
, PixelStorei(GL_UNPACK_ALIGNMENT
, 4))
59 .RetiresOnSaturation();
60 EXPECT_CALL(*gl_
, PolygonOffset(0.0f
, 0.0f
)).Times(1).RetiresOnSaturation();
61 EXPECT_CALL(*gl_
, SampleCoverage(1.0f
, false)).Times(1).RetiresOnSaturation();
63 Scissor(kViewportX
, kViewportY
, kViewportWidth
, kViewportHeight
))
65 .RetiresOnSaturation();
66 EXPECT_CALL(*gl_
, StencilFuncSeparate(GL_FRONT
, GL_ALWAYS
, 0, 0xFFFFFFFFU
))
68 .RetiresOnSaturation();
69 EXPECT_CALL(*gl_
, StencilFuncSeparate(GL_BACK
, GL_ALWAYS
, 0, 0xFFFFFFFFU
))
71 .RetiresOnSaturation();
72 EXPECT_CALL(*gl_
, StencilMaskSeparate(GL_FRONT
, 0xFFFFFFFFU
))
74 .RetiresOnSaturation();
75 EXPECT_CALL(*gl_
, StencilMaskSeparate(GL_BACK
, 0xFFFFFFFFU
))
77 .RetiresOnSaturation();
78 EXPECT_CALL(*gl_
, StencilOpSeparate(GL_FRONT
, GL_KEEP
, GL_KEEP
, GL_KEEP
))
80 .RetiresOnSaturation();
81 EXPECT_CALL(*gl_
, StencilOpSeparate(GL_BACK
, GL_KEEP
, GL_KEEP
, GL_KEEP
))
83 .RetiresOnSaturation();
85 Viewport(kViewportX
, kViewportY
, kViewportWidth
, kViewportHeight
))
87 .RetiresOnSaturation();
89 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_