Performance histograms for extension content verification
[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_decoder_unittest_base.h
blob8456698344ec3905e9a5a6d2dc6d58efc7643e19
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
16 #include "gpu/command_buffer/service/program_manager.h"
17 #include "gpu/command_buffer/service/query_manager.h"
18 #include "gpu/command_buffer/service/renderbuffer_manager.h"
19 #include "gpu/command_buffer/service/shader_manager.h"
20 #include "gpu/command_buffer/service/test_helper.h"
21 #include "gpu/command_buffer/service/texture_manager.h"
22 #include "gpu/command_buffer/service/vertex_array_manager.h"
23 #include "testing/gtest/include/gtest/gtest.h"
24 #include "ui/gl/gl_context_stub_with_extensions.h"
25 #include "ui/gl/gl_surface_stub.h"
26 #include "ui/gl/gl_mock.h"
28 namespace base {
29 class CommandLine;
32 namespace gpu {
33 namespace gles2 {
35 class MemoryTracker;
37 class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> {
38 public:
39 GLES2DecoderTestBase();
40 virtual ~GLES2DecoderTestBase();
42 // Template to call glGenXXX functions.
43 template <typename T>
44 void GenHelper(GLuint client_id) {
45 int8 buffer[sizeof(T) + sizeof(client_id)];
46 T& cmd = *reinterpret_cast<T*>(&buffer);
47 cmd.Init(1, &client_id);
48 EXPECT_EQ(error::kNoError,
49 ExecuteImmediateCmd(cmd, sizeof(client_id)));
52 // This template exists solely so we can specialize it for
53 // certain commands.
54 template <typename T, int id>
55 void SpecializedSetup(bool valid) {
58 template <typename T>
59 T* GetImmediateAs() {
60 return reinterpret_cast<T*>(immediate_buffer_);
63 template <typename T, typename Command>
64 T GetImmediateDataAs(Command* cmd) {
65 return reinterpret_cast<T>(ImmediateDataAddress(cmd));
68 void ClearSharedMemory() {
69 engine_->ClearSharedMemory();
72 virtual void SetUp() OVERRIDE;
73 virtual void TearDown() OVERRIDE;
75 template <typename T>
76 error::Error ExecuteCmd(const T& cmd) {
77 COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed);
78 return decoder_->DoCommand(cmd.kCmdId,
79 ComputeNumEntries(sizeof(cmd)) - 1,
80 &cmd);
83 template <typename T>
84 error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
85 COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN);
86 return decoder_->DoCommand(cmd.kCmdId,
87 ComputeNumEntries(sizeof(cmd) + data_size) - 1,
88 &cmd);
91 template <typename T>
92 T GetSharedMemoryAs() {
93 return reinterpret_cast<T>(shared_memory_address_);
96 template <typename T>
97 T GetSharedMemoryAsWithOffset(uint32 offset) {
98 void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
99 return reinterpret_cast<T>(ptr);
102 IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) {
103 return group_->GetIdAllocator(namespace_id);
106 Buffer* GetBuffer(GLuint service_id) {
107 return group_->buffer_manager()->GetBuffer(service_id);
110 Framebuffer* GetFramebuffer(GLuint service_id) {
111 return group_->framebuffer_manager()->GetFramebuffer(service_id);
114 Renderbuffer* GetRenderbuffer(
115 GLuint service_id) {
116 return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
119 TextureRef* GetTexture(GLuint client_id) {
120 return group_->texture_manager()->GetTexture(client_id);
123 Shader* GetShader(GLuint client_id) {
124 return group_->shader_manager()->GetShader(client_id);
127 Program* GetProgram(GLuint client_id) {
128 return group_->program_manager()->GetProgram(client_id);
131 QueryManager::Query* GetQueryInfo(GLuint client_id) {
132 return decoder_->GetQueryManager()->GetQuery(client_id);
135 // This name doesn't match the underlying function, but doing it this way
136 // prevents the need to special-case the unit test generation
137 VertexAttribManager* GetVertexArrayInfo(GLuint client_id) {
138 return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id);
141 ProgramManager* program_manager() {
142 return group_->program_manager();
145 void DoCreateProgram(GLuint client_id, GLuint service_id);
146 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
148 void SetBucketAsCString(uint32 bucket_id, const char* str);
150 void set_memory_tracker(MemoryTracker* memory_tracker) {
151 memory_tracker_ = memory_tracker;
154 struct InitState {
155 InitState();
157 std::string extensions;
158 std::string gl_version;
159 bool has_alpha;
160 bool has_depth;
161 bool has_stencil;
162 bool request_alpha;
163 bool request_depth;
164 bool request_stencil;
165 bool bind_generates_resource;
166 bool lose_context_when_out_of_memory;
167 bool use_native_vao; // default is true.
170 void InitDecoder(const InitState& init);
171 void InitDecoderWithCommandLine(const InitState& init,
172 const base::CommandLine* command_line);
174 void ResetDecoder();
176 const ContextGroup& group() const {
177 return *group_.get();
180 ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const {
181 return gl_.get();
184 GLES2Decoder* GetDecoder() const {
185 return decoder_.get();
188 typedef TestHelper::AttribInfo AttribInfo;
189 typedef TestHelper::UniformInfo UniformInfo;
191 void SetupShader(
192 AttribInfo* attribs, size_t num_attribs,
193 UniformInfo* uniforms, size_t num_uniforms,
194 GLuint client_id, GLuint service_id,
195 GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
196 GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
198 void SetupInitCapabilitiesExpectations();
199 void SetupInitStateExpectations();
200 void ExpectEnableDisable(GLenum cap, bool enable);
202 // Setups up a shader for testing glUniform.
203 void SetupShaderForUniform(GLenum uniform_type);
204 void SetupDefaultProgram();
205 void SetupCubemapProgram();
206 void SetupSamplerExternalProgram();
207 void SetupTexture();
209 // Note that the error is returned as GLint instead of GLenum.
210 // This is because there is a mismatch in the types of GLenum and
211 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
212 // typedef'd as unsigned int while the error values are defined as
213 // integers. This is problematic for template functions such as
214 // EXPECT_EQ that expect both types to be the same.
215 GLint GetGLError();
217 void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
218 void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
219 void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
220 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
221 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
223 bool DoIsBuffer(GLuint client_id);
224 bool DoIsFramebuffer(GLuint client_id);
225 bool DoIsProgram(GLuint client_id);
226 bool DoIsRenderbuffer(GLuint client_id);
227 bool DoIsShader(GLuint client_id);
228 bool DoIsTexture(GLuint client_id);
230 void DoDeleteBuffer(GLuint client_id, GLuint service_id);
231 void DoDeleteFramebuffer(
232 GLuint client_id, GLuint service_id,
233 bool reset_draw, GLenum draw_target, GLuint draw_id,
234 bool reset_read, GLenum read_target, GLuint read_id);
235 void DoDeleteProgram(GLuint client_id, GLuint service_id);
236 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
237 void DoDeleteShader(GLuint client_id, GLuint service_id);
238 void DoDeleteTexture(GLuint client_id, GLuint service_id);
240 void DoCompressedTexImage2D(
241 GLenum target, GLint level, GLenum format,
242 GLsizei width, GLsizei height, GLint border,
243 GLsizei size, uint32 bucket_id);
244 void DoTexImage2D(
245 GLenum target, GLint level, GLenum internal_format,
246 GLsizei width, GLsizei height, GLint border,
247 GLenum format, GLenum type,
248 uint32 shared_memory_id, uint32 shared_memory_offset);
249 void DoTexImage2DConvertInternalFormat(
250 GLenum target, GLint level, GLenum requested_internal_format,
251 GLsizei width, GLsizei height, GLint border,
252 GLenum format, GLenum type,
253 uint32 shared_memory_id, uint32 shared_memory_offset,
254 GLenum expected_internal_format);
255 void DoRenderbufferStorage(
256 GLenum target, GLenum internal_format, GLenum actual_format,
257 GLsizei width, GLsizei height, GLenum error);
258 void DoFramebufferRenderbuffer(
259 GLenum target,
260 GLenum attachment,
261 GLenum renderbuffer_target,
262 GLuint renderbuffer_client_id,
263 GLuint renderbuffer_service_id,
264 GLenum error);
265 void DoFramebufferTexture2D(
266 GLenum target, GLenum attachment, GLenum tex_target,
267 GLuint texture_client_id, GLuint texture_service_id,
268 GLint level, GLenum error);
269 void DoVertexAttribPointer(
270 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
271 void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
273 void DoEnableDisable(GLenum cap, bool enable);
275 void DoEnableVertexAttribArray(GLint index);
277 void DoBufferData(GLenum target, GLsizei size);
279 void DoBufferSubData(
280 GLenum target, GLint offset, GLsizei size, const void* data);
282 void SetupVertexBuffer();
283 void SetupAllNeededVertexBuffers();
285 void SetupIndexBuffer();
287 void DeleteVertexBuffer();
289 void DeleteIndexBuffer();
291 void SetupClearTextureExpectations(
292 GLuint service_id,
293 GLuint old_service_id,
294 GLenum bind_target,
295 GLenum target,
296 GLint level,
297 GLenum internal_format,
298 GLenum format,
299 GLenum type,
300 GLsizei width,
301 GLsizei height);
303 void SetupExpectationsForRestoreClearState(
304 GLclampf restore_red,
305 GLclampf restore_green,
306 GLclampf restore_blue,
307 GLclampf restore_alpha,
308 GLuint restore_stencil,
309 GLclampf restore_depth,
310 bool restore_scissor_test);
312 void SetupExpectationsForFramebufferClearing(
313 GLenum target,
314 GLuint clear_bits,
315 GLclampf restore_red,
316 GLclampf restore_green,
317 GLclampf restore_blue,
318 GLclampf restore_alpha,
319 GLuint restore_stencil,
320 GLclampf restore_depth,
321 bool restore_scissor_test);
323 void SetupExpectationsForFramebufferClearingMulti(
324 GLuint read_framebuffer_service_id,
325 GLuint draw_framebuffer_service_id,
326 GLenum target,
327 GLuint clear_bits,
328 GLclampf restore_red,
329 GLclampf restore_green,
330 GLclampf restore_blue,
331 GLclampf restore_alpha,
332 GLuint restore_stencil,
333 GLclampf restore_depth,
334 bool restore_scissor_test);
336 void SetupExpectationsForDepthMask(bool mask);
337 void SetupExpectationsForEnableDisable(GLenum cap, bool enable);
338 void SetupExpectationsForColorMask(bool red,
339 bool green,
340 bool blue,
341 bool alpha);
342 void SetupExpectationsForStencilMask(uint32 front_mask,
343 uint32 back_mask);
345 void SetupExpectationsForApplyingDirtyState(
346 bool framebuffer_is_rgb,
347 bool framebuffer_has_depth,
348 bool framebuffer_has_stencil,
349 GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
350 bool depth_mask,
351 bool depth_enabled,
352 GLuint front_stencil_mask,
353 GLuint back_stencil_mask,
354 bool stencil_enabled);
356 void SetupExpectationsForApplyingDefaultDirtyState();
358 void AddExpectationsForSimulatedAttrib0WithError(
359 GLsizei num_vertices, GLuint buffer_id, GLenum error);
361 void AddExpectationsForSimulatedAttrib0(
362 GLsizei num_vertices, GLuint buffer_id);
364 void AddExpectationsForGenVertexArraysOES();
365 void AddExpectationsForDeleteVertexArraysOES();
366 void AddExpectationsForDeleteBoundVertexArraysOES();
367 void AddExpectationsForBindVertexArrayOES();
368 void AddExpectationsForRestoreAttribState(GLuint attrib);
370 GLvoid* BufferOffset(unsigned i) {
371 return static_cast<int8 *>(NULL)+(i);
374 template <typename Command, typename Result>
375 bool IsObjectHelper(GLuint client_id) {
376 Result* result = static_cast<Result*>(shared_memory_address_);
377 Command cmd;
378 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
379 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
380 bool isObject = static_cast<bool>(*result);
381 EXPECT_EQ(GL_NO_ERROR, GetGLError());
382 return isObject;
385 protected:
386 static const int kBackBufferWidth = 128;
387 static const int kBackBufferHeight = 64;
389 static const GLint kMaxTextureSize = 2048;
390 static const GLint kMaxCubeMapTextureSize = 256;
391 static const GLint kNumVertexAttribs = 16;
392 static const GLint kNumTextureUnits = 8;
393 static const GLint kMaxTextureImageUnits = 8;
394 static const GLint kMaxVertexTextureImageUnits = 2;
395 static const GLint kMaxFragmentUniformVectors = 16;
396 static const GLint kMaxVaryingVectors = 8;
397 static const GLint kMaxVertexUniformVectors = 128;
398 static const GLint kMaxViewportWidth = 8192;
399 static const GLint kMaxViewportHeight = 8192;
401 static const GLint kViewportX = 0;
402 static const GLint kViewportY = 0;
403 static const GLint kViewportWidth = kBackBufferWidth;
404 static const GLint kViewportHeight = kBackBufferHeight;
406 static const GLuint kServiceAttrib0BufferId = 801;
407 static const GLuint kServiceFixedAttribBufferId = 802;
409 static const GLuint kServiceBufferId = 301;
410 static const GLuint kServiceFramebufferId = 302;
411 static const GLuint kServiceRenderbufferId = 303;
412 static const GLuint kServiceTextureId = 304;
413 static const GLuint kServiceProgramId = 305;
414 static const GLuint kServiceShaderId = 306;
415 static const GLuint kServiceElementBufferId = 308;
416 static const GLuint kServiceQueryId = 309;
417 static const GLuint kServiceVertexArrayId = 310;
419 static const int32 kSharedMemoryId = 401;
420 static const size_t kSharedBufferSize = 2048;
421 static const uint32 kSharedMemoryOffset = 132;
422 static const int32 kInvalidSharedMemoryId = 402;
423 static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
424 static const uint32 kInitialResult = 0xBDBDBDBDu;
425 static const uint8 kInitialMemoryValue = 0xBDu;
427 static const uint32 kNewClientId = 501;
428 static const uint32 kNewServiceId = 502;
429 static const uint32 kInvalidClientId = 601;
431 static const GLuint kServiceVertexShaderId = 321;
432 static const GLuint kServiceFragmentShaderId = 322;
434 static const GLuint kServiceCopyTextureChromiumShaderId = 701;
435 static const GLuint kServiceCopyTextureChromiumProgramId = 721;
437 static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751;
438 static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752;
439 static const GLuint kServiceCopyTextureChromiumFBOId = 753;
440 static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761;
441 static const GLuint kServiceCopyTextureChromiumTexAttrib = 762;
442 static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763;
444 static const GLsizei kNumVertices = 100;
445 static const GLsizei kNumIndices = 10;
446 static const int kValidIndexRangeStart = 1;
447 static const int kValidIndexRangeCount = 7;
448 static const int kInvalidIndexRangeStart = 0;
449 static const int kInvalidIndexRangeCount = 7;
450 static const int kOutOfRangeIndexRangeEnd = 10;
451 static const GLuint kMaxValidIndex = 7;
453 static const GLint kMaxAttribLength = 10;
454 static const char* kAttrib1Name;
455 static const char* kAttrib2Name;
456 static const char* kAttrib3Name;
457 static const GLint kAttrib1Size = 1;
458 static const GLint kAttrib2Size = 1;
459 static const GLint kAttrib3Size = 1;
460 static const GLint kAttrib1Location = 0;
461 static const GLint kAttrib2Location = 1;
462 static const GLint kAttrib3Location = 2;
463 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
464 static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
465 static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
466 static const GLint kInvalidAttribLocation = 30;
467 static const GLint kBadAttribIndex = kNumVertexAttribs;
469 static const GLint kMaxUniformLength = 12;
470 static const char* kUniform1Name;
471 static const char* kUniform2Name;
472 static const char* kUniform3Name;
473 static const GLint kUniform1Size = 1;
474 static const GLint kUniform2Size = 3;
475 static const GLint kUniform3Size = 2;
476 static const GLint kUniform1RealLocation = 3;
477 static const GLint kUniform2RealLocation = 10;
478 static const GLint kUniform2ElementRealLocation = 12;
479 static const GLint kUniform3RealLocation = 20;
480 static const GLint kUniform1FakeLocation = 0; // These are
481 static const GLint kUniform2FakeLocation = 1; // hardcoded
482 static const GLint kUniform2ElementFakeLocation = 0x10001; // to match
483 static const GLint kUniform3FakeLocation = 2; // ProgramManager.
484 static const GLint kUniform1DesiredLocation = -1;
485 static const GLint kUniform2DesiredLocation = -1;
486 static const GLint kUniform3DesiredLocation = -1;
487 static const GLenum kUniform1Type = GL_SAMPLER_2D;
488 static const GLenum kUniform2Type = GL_INT_VEC2;
489 static const GLenum kUniform3Type = GL_FLOAT_VEC3;
490 static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES;
491 static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
492 static const GLint kInvalidUniformLocation = 30;
493 static const GLint kBadUniformIndex = 1000;
495 // Use StrictMock to make 100% sure we know how GL will be called.
496 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
497 scoped_refptr<gfx::GLSurfaceStub> surface_;
498 scoped_refptr<gfx::GLContextStubWithExtensions> context_;
499 scoped_ptr<MockGLES2Decoder> mock_decoder_;
500 scoped_ptr<GLES2Decoder> decoder_;
501 MemoryTracker* memory_tracker_;
503 GLuint client_buffer_id_;
504 GLuint client_framebuffer_id_;
505 GLuint client_program_id_;
506 GLuint client_renderbuffer_id_;
507 GLuint client_shader_id_;
508 GLuint client_texture_id_;
509 GLuint client_element_buffer_id_;
510 GLuint client_vertex_shader_id_;
511 GLuint client_fragment_shader_id_;
512 GLuint client_query_id_;
513 GLuint client_vertexarray_id_;
515 uint32 shared_memory_id_;
516 uint32 shared_memory_offset_;
517 void* shared_memory_address_;
518 void* shared_memory_base_;
520 int8 immediate_buffer_[256];
522 const bool ignore_cached_state_for_test_;
523 bool cached_color_mask_red_;
524 bool cached_color_mask_green_;
525 bool cached_color_mask_blue_;
526 bool cached_color_mask_alpha_;
527 bool cached_depth_mask_;
528 uint32 cached_stencil_front_mask_;
529 uint32 cached_stencil_back_mask_;
531 struct EnableFlags {
532 EnableFlags();
533 bool cached_blend;
534 bool cached_cull_face;
535 bool cached_depth_test;
536 bool cached_dither;
537 bool cached_polygon_offset_fill;
538 bool cached_sample_alpha_to_coverage;
539 bool cached_sample_coverage;
540 bool cached_scissor_test;
541 bool cached_stencil_test;
544 EnableFlags enable_flags_;
546 private:
547 class MockCommandBufferEngine : public CommandBufferEngine {
548 public:
549 MockCommandBufferEngine();
551 virtual ~MockCommandBufferEngine();
553 virtual scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(int32 shm_id)
554 OVERRIDE;
556 void ClearSharedMemory() {
557 memset(valid_buffer_->memory(), kInitialMemoryValue, kSharedBufferSize);
560 virtual void set_token(int32 token) OVERRIDE;
562 virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE;
564 // Overridden from CommandBufferEngine.
565 virtual bool SetGetOffset(int32 offset) OVERRIDE;
567 // Overridden from CommandBufferEngine.
568 virtual int32 GetGetOffset() OVERRIDE;
570 private:
571 scoped_refptr<gpu::Buffer> valid_buffer_;
572 scoped_refptr<gpu::Buffer> invalid_buffer_;
575 // MockGLStates is used to track GL states and emulate driver
576 // behaviors on top of MockGLInterface.
577 class MockGLStates {
578 public:
579 MockGLStates()
580 : bound_array_buffer_object_(0),
581 bound_vertex_array_object_(0) {
584 ~MockGLStates() {
587 void OnBindArrayBuffer(GLuint id) {
588 bound_array_buffer_object_ = id;
591 void OnBindVertexArrayOES(GLuint id) {
592 bound_vertex_array_object_ = id;
595 void OnVertexAttribNullPointer() {
596 // When a vertex array object is bound, some drivers (AMD Linux,
597 // Qualcomm, etc.) have a bug where it incorrectly generates an
598 // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer
599 // is NULL, no buffer is bound on GL_ARRAY_BUFFER.
600 // Make sure we don't trigger this bug.
601 if (bound_vertex_array_object_ != 0)
602 EXPECT_TRUE(bound_array_buffer_object_ != 0);
605 private:
606 GLuint bound_array_buffer_object_;
607 GLuint bound_vertex_array_object_;
608 }; // class MockGLStates
610 void AddExpectationsForVertexAttribManager();
611 void SetupMockGLBehaviors();
613 scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
614 scoped_refptr<ContextGroup> group_;
615 MockGLStates gl_states_;
618 class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
619 public:
620 GLES2DecoderWithShaderTestBase()
621 : GLES2DecoderTestBase() {
624 protected:
625 virtual void SetUp() OVERRIDE;
626 virtual void TearDown() OVERRIDE;
630 // SpecializedSetup specializations that are needed in multiple unittest files.
631 template <>
632 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid);
634 } // namespace gles2
635 } // namespace gpu
637 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_