Performance histograms for extension content verification
[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_validation_autogen.h
blobcbdf48f79ae30356b42beab924c28792c60ff053
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
14 ValueValidator<GLenum> attachment;
15 ValueValidator<GLenum> backbuffer_attachment;
16 ValueValidator<GLenum> blit_filter;
17 ValueValidator<GLenum> buffer_parameter;
18 ValueValidator<GLenum> buffer_target;
19 ValueValidator<GLenum> buffer_usage;
20 ValueValidator<GLenum> capability;
21 ValueValidator<GLenum> cmp_function;
22 ValueValidator<GLenum> compressed_texture_format;
23 ValueValidator<GLenum> draw_mode;
24 ValueValidator<GLenum> dst_blend_factor;
25 ValueValidator<GLenum> equation;
26 ValueValidator<GLenum> face_mode;
27 ValueValidator<GLenum> face_type;
28 ValueValidator<GLenum> frame_buffer_parameter;
29 ValueValidator<GLenum> frame_buffer_target;
30 ValueValidator<GLenum> g_l_state;
31 ValueValidator<GLenum> get_max_index_type;
32 ValueValidator<GLenum> get_tex_param_target;
33 ValueValidator<GLenum> hint_mode;
34 ValueValidator<GLenum> hint_target;
35 ValueValidator<GLenum> index_type;
36 ValueValidator<GLenum> pixel_store;
37 ValueValidator<GLint> pixel_store_alignment;
38 ValueValidator<GLenum> pixel_type;
39 ValueValidator<GLenum> program_parameter;
40 ValueValidator<GLenum> query_object_parameter;
41 ValueValidator<GLenum> query_parameter;
42 ValueValidator<GLenum> query_target;
43 ValueValidator<GLenum> read_pixel_format;
44 ValueValidator<GLenum> read_pixel_type;
45 ValueValidator<GLenum> render_buffer_format;
46 ValueValidator<GLenum> render_buffer_parameter;
47 ValueValidator<GLenum> render_buffer_target;
48 ValueValidator<GLenum> reset_status;
49 ValueValidator<GLenum> shader_binary_format;
50 ValueValidator<GLenum> shader_parameter;
51 ValueValidator<GLenum> shader_precision;
52 ValueValidator<GLenum> shader_type;
53 ValueValidator<GLenum> src_blend_factor;
54 ValueValidator<GLenum> stencil_op;
55 ValueValidator<GLenum> string_type;
56 ValueValidator<GLenum> texture_bind_target;
57 ValueValidator<GLenum> texture_format;
58 ValueValidator<GLenum> texture_internal_format;
59 ValueValidator<GLenum> texture_internal_format_storage;
60 ValueValidator<GLenum> texture_mag_filter_mode;
61 ValueValidator<GLenum> texture_min_filter_mode;
62 ValueValidator<GLenum> texture_parameter;
63 ValueValidator<GLenum> texture_pool;
64 ValueValidator<GLenum> texture_target;
65 ValueValidator<GLenum> texture_usage;
66 ValueValidator<GLenum> texture_wrap_mode;
67 ValueValidator<GLint> vertex_attrib_size;
68 ValueValidator<GLenum> vertex_attrib_type;
69 ValueValidator<GLenum> vertex_attribute;
70 ValueValidator<GLenum> vertex_pointer;
72 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_