1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/in_process_command_buffer.h"
11 #include <GLES2/gl2.h>
12 #ifndef GL_GLEXT_PROTOTYPES
13 #define GL_GLEXT_PROTOTYPES 1
15 #include <GLES2/gl2ext.h>
16 #include <GLES2/gl2extchromium.h>
18 #include "base/bind.h"
19 #include "base/bind_helpers.h"
20 #include "base/lazy_instance.h"
21 #include "base/logging.h"
22 #include "base/memory/weak_ptr.h"
23 #include "base/message_loop/message_loop_proxy.h"
24 #include "base/sequence_checker.h"
25 #include "base/synchronization/condition_variable.h"
26 #include "base/threading/thread.h"
27 #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h"
28 #include "gpu/command_buffer/service/command_buffer_service.h"
29 #include "gpu/command_buffer/service/context_group.h"
30 #include "gpu/command_buffer/service/gl_context_virtual.h"
31 #include "gpu/command_buffer/service/gpu_control_service.h"
32 #include "gpu/command_buffer/service/gpu_scheduler.h"
33 #include "gpu/command_buffer/service/image_manager.h"
34 #include "gpu/command_buffer/service/mailbox_manager.h"
35 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
36 #include "ui/gfx/size.h"
37 #include "ui/gl/gl_context.h"
38 #include "ui/gl/gl_image.h"
39 #include "ui/gl/gl_share_group.h"
41 #if defined(OS_ANDROID)
42 #include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h"
43 #include "ui/gl/android/surface_texture.h"
50 static GpuMemoryBufferFactory
* g_gpu_memory_buffer_factory
= NULL
;
53 static void RunTaskWithResult(base::Callback
<T(void)> task
,
55 base::WaitableEvent
* completion
) {
60 class GpuInProcessThread
61 : public base::Thread
,
62 public InProcessCommandBuffer::Service
,
63 public base::RefCountedThreadSafe
<GpuInProcessThread
> {
67 virtual void AddRef() const OVERRIDE
{
68 base::RefCountedThreadSafe
<GpuInProcessThread
>::AddRef();
70 virtual void Release() const OVERRIDE
{
71 base::RefCountedThreadSafe
<GpuInProcessThread
>::Release();
74 virtual void ScheduleTask(const base::Closure
& task
) OVERRIDE
;
75 virtual void ScheduleIdleWork(const base::Closure
& callback
) OVERRIDE
;
76 virtual bool UseVirtualizedGLContexts() OVERRIDE
{ return false; }
77 virtual scoped_refptr
<gles2::ShaderTranslatorCache
> shader_translator_cache()
81 virtual ~GpuInProcessThread();
82 friend class base::RefCountedThreadSafe
<GpuInProcessThread
>;
84 scoped_refptr
<gpu::gles2::ShaderTranslatorCache
> shader_translator_cache_
;
85 DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread
);
88 GpuInProcessThread::GpuInProcessThread() : base::Thread("GpuThread") {
92 GpuInProcessThread::~GpuInProcessThread() {
96 void GpuInProcessThread::ScheduleTask(const base::Closure
& task
) {
97 message_loop()->PostTask(FROM_HERE
, task
);
100 void GpuInProcessThread::ScheduleIdleWork(const base::Closure
& callback
) {
101 message_loop()->PostDelayedTask(
102 FROM_HERE
, callback
, base::TimeDelta::FromMilliseconds(5));
105 scoped_refptr
<gles2::ShaderTranslatorCache
>
106 GpuInProcessThread::shader_translator_cache() {
107 if (!shader_translator_cache_
.get())
108 shader_translator_cache_
= new gpu::gles2::ShaderTranslatorCache
;
109 return shader_translator_cache_
;
112 base::LazyInstance
<std::set
<InProcessCommandBuffer
*> > default_thread_clients_
=
113 LAZY_INSTANCE_INITIALIZER
;
114 base::LazyInstance
<base::Lock
> default_thread_clients_lock_
=
115 LAZY_INSTANCE_INITIALIZER
;
119 ScopedEvent(base::WaitableEvent
* event
) : event_(event
) {}
120 ~ScopedEvent() { event_
->Signal(); }
123 base::WaitableEvent
* event_
;
126 class SyncPointManager
{
131 uint32
GenerateSyncPoint();
132 void RetireSyncPoint(uint32 sync_point
);
134 bool IsSyncPointPassed(uint32 sync_point
);
135 void WaitSyncPoint(uint32 sync_point
);
138 // This lock protects access to pending_sync_points_ and next_sync_point_ and
139 // is used with the ConditionVariable to signal when a sync point is retired.
141 std::set
<uint32
> pending_sync_points_
;
142 uint32 next_sync_point_
;
143 base::ConditionVariable cond_var_
;
146 SyncPointManager::SyncPointManager() : next_sync_point_(1), cond_var_(&lock_
) {}
148 SyncPointManager::~SyncPointManager() {
149 DCHECK_EQ(pending_sync_points_
.size(), 0U);
152 uint32
SyncPointManager::GenerateSyncPoint() {
153 base::AutoLock
lock(lock_
);
154 uint32 sync_point
= next_sync_point_
++;
155 DCHECK_EQ(pending_sync_points_
.count(sync_point
), 0U);
156 pending_sync_points_
.insert(sync_point
);
160 void SyncPointManager::RetireSyncPoint(uint32 sync_point
) {
161 base::AutoLock
lock(lock_
);
162 DCHECK(pending_sync_points_
.count(sync_point
));
163 pending_sync_points_
.erase(sync_point
);
164 cond_var_
.Broadcast();
167 bool SyncPointManager::IsSyncPointPassed(uint32 sync_point
) {
168 base::AutoLock
lock(lock_
);
169 return pending_sync_points_
.count(sync_point
) == 0;
172 void SyncPointManager::WaitSyncPoint(uint32 sync_point
) {
173 base::AutoLock
lock(lock_
);
174 while (pending_sync_points_
.count(sync_point
)) {
179 base::LazyInstance
<SyncPointManager
> g_sync_point_manager
=
180 LAZY_INSTANCE_INITIALIZER
;
182 bool WaitSyncPoint(uint32 sync_point
) {
183 g_sync_point_manager
.Get().WaitSyncPoint(sync_point
);
187 } // anonyous namespace
189 InProcessCommandBuffer::Service::Service() {}
191 InProcessCommandBuffer::Service::~Service() {}
193 scoped_refptr
<InProcessCommandBuffer::Service
>
194 InProcessCommandBuffer::GetDefaultService() {
195 base::AutoLock
lock(default_thread_clients_lock_
.Get());
196 scoped_refptr
<Service
> service
;
197 if (!default_thread_clients_
.Get().empty()) {
198 InProcessCommandBuffer
* other
= *default_thread_clients_
.Get().begin();
199 service
= other
->service_
;
200 DCHECK(service
.get());
202 service
= new GpuInProcessThread
;
207 InProcessCommandBuffer::InProcessCommandBuffer(
208 const scoped_refptr
<Service
>& service
)
209 : context_lost_(false),
210 last_put_offset_(-1),
211 flush_event_(false, false),
212 service_(service
.get() ? service
: GetDefaultService()),
213 gpu_thread_weak_ptr_factory_(this) {
215 base::AutoLock
lock(default_thread_clients_lock_
.Get());
216 default_thread_clients_
.Get().insert(this);
220 InProcessCommandBuffer::~InProcessCommandBuffer() {
222 base::AutoLock
lock(default_thread_clients_lock_
.Get());
223 default_thread_clients_
.Get().erase(this);
226 void InProcessCommandBuffer::OnResizeView(gfx::Size size
, float scale_factor
) {
227 CheckSequencedThread();
228 DCHECK(!surface_
->IsOffscreen());
229 surface_
->Resize(size
);
232 bool InProcessCommandBuffer::MakeCurrent() {
233 CheckSequencedThread();
234 command_buffer_lock_
.AssertAcquired();
236 if (!context_lost_
&& decoder_
->MakeCurrent())
238 DLOG(ERROR
) << "Context lost because MakeCurrent failed.";
239 command_buffer_
->SetContextLostReason(decoder_
->GetContextLostReason());
240 command_buffer_
->SetParseError(gpu::error::kLostContext
);
244 void InProcessCommandBuffer::PumpCommands() {
245 CheckSequencedThread();
246 command_buffer_lock_
.AssertAcquired();
251 gpu_scheduler_
->PutChanged();
254 bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id
) {
255 CheckSequencedThread();
256 command_buffer_lock_
.AssertAcquired();
257 command_buffer_
->SetGetBuffer(transfer_buffer_id
);
261 bool InProcessCommandBuffer::Initialize(
262 scoped_refptr
<gfx::GLSurface
> surface
,
264 gfx::AcceleratedWidget window
,
265 const gfx::Size
& size
,
266 const std::vector
<int32
>& attribs
,
267 gfx::GpuPreference gpu_preference
,
268 const base::Closure
& context_lost_callback
,
269 InProcessCommandBuffer
* share_group
) {
270 DCHECK(!share_group
|| service_
== share_group
->service_
);
271 context_lost_callback_
= WrapCallback(context_lost_callback
);
274 // GPU thread must be the same as client thread due to GLSurface not being
276 sequence_checker_
.reset(new base::SequenceChecker
);
280 gpu::Capabilities capabilities
;
281 InitializeOnGpuThreadParams
params(is_offscreen
,
289 base::Callback
<bool(void)> init_task
=
290 base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread
,
291 base::Unretained(this),
294 base::WaitableEvent
completion(true, false);
297 base::Bind(&RunTaskWithResult
<bool>, init_task
, &result
, &completion
));
301 capabilities_
= capabilities
;
302 capabilities_
.map_image
=
303 capabilities_
.map_image
&& g_gpu_memory_buffer_factory
;
308 bool InProcessCommandBuffer::InitializeOnGpuThread(
309 const InitializeOnGpuThreadParams
& params
) {
310 CheckSequencedThread();
311 gpu_thread_weak_ptr_
= gpu_thread_weak_ptr_factory_
.GetWeakPtr();
313 DCHECK(params
.size
.width() >= 0 && params
.size
.height() >= 0);
315 TransferBufferManager
* manager
= new TransferBufferManager();
316 transfer_buffer_manager_
.reset(manager
);
317 manager
->Initialize();
319 scoped_ptr
<CommandBufferService
> command_buffer(
320 new CommandBufferService(transfer_buffer_manager_
.get()));
321 command_buffer
->SetPutOffsetChangeCallback(base::Bind(
322 &InProcessCommandBuffer::PumpCommands
, gpu_thread_weak_ptr_
));
323 command_buffer
->SetParseErrorCallback(base::Bind(
324 &InProcessCommandBuffer::OnContextLost
, gpu_thread_weak_ptr_
));
326 if (!command_buffer
->Initialize()) {
327 LOG(ERROR
) << "Could not initialize command buffer.";
328 DestroyOnGpuThread();
332 gl_share_group_
= params
.context_group
333 ? params
.context_group
->gl_share_group_
.get()
334 : new gfx::GLShareGroup
;
336 #if defined(OS_ANDROID)
337 stream_texture_manager_
.reset(new StreamTextureManagerInProcess
);
340 bool bind_generates_resource
= false;
341 decoder_
.reset(gles2::GLES2Decoder::Create(
343 ? params
.context_group
->decoder_
->GetContextGroup()
344 : new gles2::ContextGroup(NULL
,
347 service_
->shader_translator_cache(),
349 bind_generates_resource
)));
351 gpu_scheduler_
.reset(
352 new GpuScheduler(command_buffer
.get(), decoder_
.get(), decoder_
.get()));
353 command_buffer
->SetGetBufferChangeCallback(base::Bind(
354 &GpuScheduler::SetGetBuffer
, base::Unretained(gpu_scheduler_
.get())));
355 command_buffer_
= command_buffer
.Pass();
357 decoder_
->set_engine(gpu_scheduler_
.get());
360 if (params
.is_offscreen
)
361 surface_
= gfx::GLSurface::CreateOffscreenGLSurface(params
.size
);
363 surface_
= gfx::GLSurface::CreateViewGLSurface(params
.window
);
366 if (!surface_
.get()) {
367 LOG(ERROR
) << "Could not create GLSurface.";
368 DestroyOnGpuThread();
372 if (service_
->UseVirtualizedGLContexts()) {
373 context_
= gl_share_group_
->GetSharedContext();
374 if (!context_
.get()) {
375 context_
= gfx::GLContext::CreateGLContext(
376 gl_share_group_
.get(), surface_
.get(), params
.gpu_preference
);
377 gl_share_group_
->SetSharedContext(context_
.get());
380 context_
= new GLContextVirtual(
381 gl_share_group_
.get(), context_
.get(), decoder_
->AsWeakPtr());
382 if (context_
->Initialize(surface_
.get(), params
.gpu_preference
)) {
383 VLOG(1) << "Created virtual GL context.";
388 context_
= gfx::GLContext::CreateGLContext(
389 gl_share_group_
.get(), surface_
.get(), params
.gpu_preference
);
392 if (!context_
.get()) {
393 LOG(ERROR
) << "Could not create GLContext.";
394 DestroyOnGpuThread();
398 if (!context_
->MakeCurrent(surface_
.get())) {
399 LOG(ERROR
) << "Could not make context current.";
400 DestroyOnGpuThread();
404 gles2::DisallowedFeatures disallowed_features
;
405 disallowed_features
.gpu_memory_manager
= true;
406 if (!decoder_
->Initialize(surface_
,
412 LOG(ERROR
) << "Could not initialize decoder.";
413 DestroyOnGpuThread();
416 *params
.capabilities
= decoder_
->GetCapabilities();
419 new GpuControlService(decoder_
->GetContextGroup()->image_manager(),
420 decoder_
->GetQueryManager()));
422 if (!params
.is_offscreen
) {
423 decoder_
->SetResizeCallback(base::Bind(
424 &InProcessCommandBuffer::OnResizeView
, gpu_thread_weak_ptr_
));
426 decoder_
->SetWaitSyncPointCallback(base::Bind(&WaitSyncPoint
));
431 void InProcessCommandBuffer::Destroy() {
432 CheckSequencedThread();
434 base::WaitableEvent
completion(true, false);
436 base::Callback
<bool(void)> destroy_task
= base::Bind(
437 &InProcessCommandBuffer::DestroyOnGpuThread
, base::Unretained(this));
439 base::Bind(&RunTaskWithResult
<bool>, destroy_task
, &result
, &completion
));
443 bool InProcessCommandBuffer::DestroyOnGpuThread() {
444 CheckSequencedThread();
445 gpu_thread_weak_ptr_factory_
.InvalidateWeakPtrs();
446 command_buffer_
.reset();
447 // Clean up GL resources if possible.
448 bool have_context
= context_
&& context_
->MakeCurrent(surface_
);
450 decoder_
->Destroy(have_context
);
455 gl_share_group_
= NULL
;
456 #if defined(OS_ANDROID)
457 stream_texture_manager_
.reset();
463 void InProcessCommandBuffer::CheckSequencedThread() {
464 DCHECK(!sequence_checker_
||
465 sequence_checker_
->CalledOnValidSequencedThread());
468 void InProcessCommandBuffer::OnContextLost() {
469 CheckSequencedThread();
470 if (!context_lost_callback_
.is_null()) {
471 context_lost_callback_
.Run();
472 context_lost_callback_
.Reset();
475 context_lost_
= true;
478 CommandBuffer::State
InProcessCommandBuffer::GetStateFast() {
479 CheckSequencedThread();
480 base::AutoLock
lock(state_after_last_flush_lock_
);
481 if (state_after_last_flush_
.generation
- last_state_
.generation
< 0x80000000U
)
482 last_state_
= state_after_last_flush_
;
486 CommandBuffer::State
InProcessCommandBuffer::GetLastState() {
487 CheckSequencedThread();
491 int32
InProcessCommandBuffer::GetLastToken() {
492 CheckSequencedThread();
494 return last_state_
.token
;
497 void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset
) {
498 CheckSequencedThread();
499 ScopedEvent
handle_flush(&flush_event_
);
500 base::AutoLock
lock(command_buffer_lock_
);
501 command_buffer_
->Flush(put_offset
);
503 // Update state before signaling the flush event.
504 base::AutoLock
lock(state_after_last_flush_lock_
);
505 state_after_last_flush_
= command_buffer_
->GetLastState();
507 DCHECK((!error::IsError(state_after_last_flush_
.error
) && !context_lost_
) ||
508 (error::IsError(state_after_last_flush_
.error
) && context_lost_
));
510 // If we've processed all pending commands but still have pending queries,
511 // pump idle work until the query is passed.
512 if (put_offset
== state_after_last_flush_
.get_offset
&&
513 gpu_scheduler_
->HasMoreWork()) {
514 service_
->ScheduleIdleWork(
515 base::Bind(&InProcessCommandBuffer::ScheduleMoreIdleWork
,
516 gpu_thread_weak_ptr_
));
520 void InProcessCommandBuffer::ScheduleMoreIdleWork() {
521 CheckSequencedThread();
522 base::AutoLock
lock(command_buffer_lock_
);
523 if (gpu_scheduler_
->HasMoreWork()) {
524 gpu_scheduler_
->PerformIdleWork();
525 service_
->ScheduleIdleWork(
526 base::Bind(&InProcessCommandBuffer::ScheduleMoreIdleWork
,
527 gpu_thread_weak_ptr_
));
531 void InProcessCommandBuffer::Flush(int32 put_offset
) {
532 CheckSequencedThread();
533 if (last_state_
.error
!= gpu::error::kNoError
)
536 if (last_put_offset_
== put_offset
)
539 last_put_offset_
= put_offset
;
540 base::Closure task
= base::Bind(&InProcessCommandBuffer::FlushOnGpuThread
,
541 gpu_thread_weak_ptr_
,
546 void InProcessCommandBuffer::WaitForTokenInRange(int32 start
, int32 end
) {
547 CheckSequencedThread();
548 while (!InRange(start
, end
, GetLastToken()) &&
549 last_state_
.error
== gpu::error::kNoError
)
553 void InProcessCommandBuffer::WaitForGetOffsetInRange(int32 start
, int32 end
) {
554 CheckSequencedThread();
557 while (!InRange(start
, end
, last_state_
.get_offset
) &&
558 last_state_
.error
== gpu::error::kNoError
) {
564 void InProcessCommandBuffer::SetGetBuffer(int32 shm_id
) {
565 CheckSequencedThread();
566 if (last_state_
.error
!= gpu::error::kNoError
)
570 base::AutoLock
lock(command_buffer_lock_
);
571 command_buffer_
->SetGetBuffer(shm_id
);
572 last_put_offset_
= 0;
575 base::AutoLock
lock(state_after_last_flush_lock_
);
576 state_after_last_flush_
= command_buffer_
->GetLastState();
580 scoped_refptr
<Buffer
> InProcessCommandBuffer::CreateTransferBuffer(size_t size
,
582 CheckSequencedThread();
583 base::AutoLock
lock(command_buffer_lock_
);
584 return command_buffer_
->CreateTransferBuffer(size
, id
);
587 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id
) {
588 CheckSequencedThread();
590 base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGputhread
,
591 base::Unretained(this),
597 void InProcessCommandBuffer::DestroyTransferBufferOnGputhread(int32 id
) {
598 base::AutoLock
lock(command_buffer_lock_
);
599 command_buffer_
->DestroyTransferBuffer(id
);
602 gpu::Capabilities
InProcessCommandBuffer::GetCapabilities() {
603 return capabilities_
;
606 gfx::GpuMemoryBuffer
* InProcessCommandBuffer::CreateGpuMemoryBuffer(
609 unsigned internalformat
,
612 CheckSequencedThread();
615 linked_ptr
<gfx::GpuMemoryBuffer
> buffer
=
616 make_linked_ptr(g_gpu_memory_buffer_factory
->CreateGpuMemoryBuffer(
617 width
, height
, internalformat
, usage
));
621 static int32 next_id
= 1;
624 base::Closure task
= base::Bind(&GpuControlService::RegisterGpuMemoryBuffer
,
625 base::Unretained(gpu_control_
.get()),
634 gpu_memory_buffers_
[*id
] = buffer
;
638 void InProcessCommandBuffer::DestroyGpuMemoryBuffer(int32 id
) {
639 CheckSequencedThread();
640 GpuMemoryBufferMap::iterator it
= gpu_memory_buffers_
.find(id
);
641 if (it
!= gpu_memory_buffers_
.end())
642 gpu_memory_buffers_
.erase(it
);
643 base::Closure task
= base::Bind(&GpuControlService::UnregisterGpuMemoryBuffer
,
644 base::Unretained(gpu_control_
.get()),
650 uint32
InProcessCommandBuffer::InsertSyncPoint() {
651 uint32 sync_point
= g_sync_point_manager
.Get().GenerateSyncPoint();
652 QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread
,
653 base::Unretained(this),
658 void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point
) {
659 gles2::MailboxManager
* mailbox_manager
=
660 decoder_
->GetContextGroup()->mailbox_manager();
661 if (mailbox_manager
->UsesSync() && MakeCurrent())
662 mailbox_manager
->PushTextureUpdates();
663 g_sync_point_manager
.Get().RetireSyncPoint(sync_point
);
666 void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point
,
667 const base::Closure
& callback
) {
668 CheckSequencedThread();
669 QueueTask(base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread
,
670 base::Unretained(this),
672 WrapCallback(callback
)));
675 void InProcessCommandBuffer::SignalSyncPointOnGpuThread(
677 const base::Closure
& callback
) {
678 if (g_sync_point_manager
.Get().IsSyncPointPassed(sync_point
)) {
681 service_
->ScheduleIdleWork(
682 base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread
,
683 gpu_thread_weak_ptr_
,
689 void InProcessCommandBuffer::SignalQuery(unsigned query
,
690 const base::Closure
& callback
) {
691 CheckSequencedThread();
692 QueueTask(base::Bind(&GpuControlService::SignalQuery
,
693 base::Unretained(gpu_control_
.get()),
695 WrapCallback(callback
)));
698 void InProcessCommandBuffer::SetSurfaceVisible(bool visible
) {}
700 void InProcessCommandBuffer::Echo(const base::Closure
& callback
) {
701 QueueTask(WrapCallback(callback
));
704 uint32
InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id
) {
705 base::WaitableEvent
completion(true, false);
706 uint32 stream_id
= 0;
707 base::Callback
<uint32(void)> task
=
708 base::Bind(&InProcessCommandBuffer::CreateStreamTextureOnGpuThread
,
709 base::Unretained(this),
712 base::Bind(&RunTaskWithResult
<uint32
>, task
, &stream_id
, &completion
));
717 uint32
InProcessCommandBuffer::CreateStreamTextureOnGpuThread(
718 uint32 client_texture_id
) {
719 #if defined(OS_ANDROID)
720 return stream_texture_manager_
->CreateStreamTexture(
721 client_texture_id
, decoder_
->GetContextGroup()->texture_manager());
727 gpu::error::Error
InProcessCommandBuffer::GetLastError() {
728 CheckSequencedThread();
729 return last_state_
.error
;
732 bool InProcessCommandBuffer::Initialize() {
739 void PostCallback(const scoped_refptr
<base::MessageLoopProxy
>& loop
,
740 const base::Closure
& callback
) {
741 if (!loop
->BelongsToCurrentThread()) {
742 loop
->PostTask(FROM_HERE
, callback
);
748 void RunOnTargetThread(scoped_ptr
<base::Closure
> callback
) {
749 DCHECK(callback
.get());
753 } // anonymous namespace
755 base::Closure
InProcessCommandBuffer::WrapCallback(
756 const base::Closure
& callback
) {
757 // Make sure the callback gets deleted on the target thread by passing
759 scoped_ptr
<base::Closure
> scoped_callback(new base::Closure(callback
));
760 base::Closure callback_on_client_thread
=
761 base::Bind(&RunOnTargetThread
, base::Passed(&scoped_callback
));
762 base::Closure wrapped_callback
=
763 base::Bind(&PostCallback
, base::MessageLoopProxy::current(),
764 callback_on_client_thread
);
765 return wrapped_callback
;
768 #if defined(OS_ANDROID)
769 scoped_refptr
<gfx::SurfaceTexture
>
770 InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id
) {
771 DCHECK(stream_texture_manager_
);
772 return stream_texture_manager_
->GetSurfaceTexture(stream_id
);
777 void InProcessCommandBuffer::SetGpuMemoryBufferFactory(
778 GpuMemoryBufferFactory
* factory
) {
779 g_gpu_memory_buffer_factory
= factory
;