Performance histograms for extension content verification
[chromium-blink-merge.git] / gpu / command_buffer / service / vertex_attrib_manager.cc
blob5bf404037566cfd98c4596b070f1f92ba910889c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
7 #include <list>
9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/strings/string_number_conversions.h"
12 #include "build/build_config.h"
13 #define GLES2_GPU_SERVICE 1
14 #include "gpu/command_buffer/common/gles2_cmd_format.h"
15 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
16 #include "gpu/command_buffer/service/buffer_manager.h"
17 #include "gpu/command_buffer/service/error_state.h"
18 #include "gpu/command_buffer/service/feature_info.h"
19 #include "gpu/command_buffer/service/gl_utils.h"
20 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
21 #include "gpu/command_buffer/service/gpu_switches.h"
22 #include "gpu/command_buffer/service/program_manager.h"
23 #include "gpu/command_buffer/service/vertex_array_manager.h"
25 namespace gpu {
26 namespace gles2 {
28 VertexAttrib::VertexAttrib()
29 : index_(0),
30 enabled_(false),
31 size_(4),
32 type_(GL_FLOAT),
33 offset_(0),
34 normalized_(GL_FALSE),
35 gl_stride_(0),
36 real_stride_(16),
37 divisor_(0),
38 is_client_side_array_(false),
39 list_(NULL) {
42 VertexAttrib::~VertexAttrib() {
45 void VertexAttrib::SetInfo(
46 Buffer* buffer,
47 GLint size,
48 GLenum type,
49 GLboolean normalized,
50 GLsizei gl_stride,
51 GLsizei real_stride,
52 GLsizei offset) {
53 DCHECK_GT(real_stride, 0);
54 buffer_ = buffer;
55 size_ = size;
56 type_ = type;
57 normalized_ = normalized;
58 gl_stride_ = gl_stride;
59 real_stride_ = real_stride;
60 offset_ = offset;
63 void VertexAttrib::Unbind(Buffer* buffer) {
64 if (buffer_.get() == buffer) {
65 buffer_ = NULL;
69 bool VertexAttrib::CanAccess(GLuint index) const {
70 if (!enabled_) {
71 return true;
74 if (!buffer_.get() || buffer_->IsDeleted()) {
75 return false;
78 // The number of elements that can be accessed.
79 GLsizeiptr buffer_size = buffer_->size();
80 if (offset_ > buffer_size || real_stride_ == 0) {
81 return false;
84 uint32 usable_size = buffer_size - offset_;
85 GLuint num_elements = usable_size / real_stride_ +
86 ((usable_size % real_stride_) >=
87 (GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type_) * size_) ? 1 : 0);
88 return index < num_elements;
91 VertexAttribManager::VertexAttribManager()
92 : num_fixed_attribs_(0),
93 element_array_buffer_(NULL),
94 manager_(NULL),
95 deleted_(false),
96 service_id_(0) {
99 VertexAttribManager::VertexAttribManager(
100 VertexArrayManager* manager, GLuint service_id, uint32 num_vertex_attribs)
101 : num_fixed_attribs_(0),
102 element_array_buffer_(NULL),
103 manager_(manager),
104 deleted_(false),
105 service_id_(service_id) {
106 manager_->StartTracking(this);
107 Initialize(num_vertex_attribs, false);
110 VertexAttribManager::~VertexAttribManager() {
111 if (manager_) {
112 if (manager_->have_context_) {
113 if (service_id_ != 0) // 0 indicates an emulated VAO
114 glDeleteVertexArraysOES(1, &service_id_);
116 manager_->StopTracking(this);
117 manager_ = NULL;
121 void VertexAttribManager::Initialize(
122 uint32 max_vertex_attribs, bool init_attribs) {
123 vertex_attribs_.resize(max_vertex_attribs);
125 for (uint32 vv = 0; vv < vertex_attribs_.size(); ++vv) {
126 vertex_attribs_[vv].set_index(vv);
127 vertex_attribs_[vv].SetList(&disabled_vertex_attribs_);
129 if (init_attribs) {
130 glVertexAttrib4f(vv, 0.0f, 0.0f, 0.0f, 1.0f);
135 void VertexAttribManager::SetElementArrayBuffer(Buffer* buffer) {
136 element_array_buffer_ = buffer;
139 bool VertexAttribManager::Enable(GLuint index, bool enable) {
140 if (index >= vertex_attribs_.size()) {
141 return false;
143 VertexAttrib& info = vertex_attribs_[index];
144 if (info.enabled() != enable) {
145 info.set_enabled(enable);
146 info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_);
148 return true;
151 void VertexAttribManager::Unbind(Buffer* buffer) {
152 if (element_array_buffer_.get() == buffer) {
153 element_array_buffer_ = NULL;
155 for (uint32 vv = 0; vv < vertex_attribs_.size(); ++vv) {
156 vertex_attribs_[vv].Unbind(buffer);
160 bool VertexAttribManager::ValidateBindings(
161 const char* function_name,
162 GLES2Decoder* decoder,
163 FeatureInfo* feature_info,
164 Program* current_program,
165 GLuint max_vertex_accessed,
166 GLsizei primcount) {
167 ErrorState* error_state = decoder->GetErrorState();
168 // true if any enabled, used divisor is zero
169 bool divisor0 = false;
170 const GLuint kInitialBufferId = 0xFFFFFFFFU;
171 GLuint current_buffer_id = kInitialBufferId;
172 bool use_client_side_arrays_for_stream_buffers = feature_info->workarounds(
173 ).use_client_side_arrays_for_stream_buffers;
174 // Validate all attribs currently enabled. If they are used by the current
175 // program then check that they have enough elements to handle the draw call.
176 // If they are not used by the current program check that they have a buffer
177 // assigned.
178 for (VertexAttribList::iterator it = enabled_vertex_attribs_.begin();
179 it != enabled_vertex_attribs_.end(); ++it) {
180 VertexAttrib* attrib = *it;
181 const Program::VertexAttrib* attrib_info =
182 current_program->GetAttribInfoByLocation(attrib->index());
183 if (attrib_info) {
184 divisor0 |= (attrib->divisor() == 0);
185 GLuint count = attrib->MaxVertexAccessed(primcount, max_vertex_accessed);
186 // This attrib is used in the current program.
187 if (!attrib->CanAccess(count)) {
188 ERRORSTATE_SET_GL_ERROR(
189 error_state, GL_INVALID_OPERATION, function_name,
190 (std::string(
191 "attempt to access out of range vertices in attribute ") +
192 base::IntToString(attrib->index())).c_str());
193 return false;
195 if (use_client_side_arrays_for_stream_buffers) {
196 Buffer* buffer = attrib->buffer();
197 glEnableVertexAttribArray(attrib->index());
198 if (buffer->IsClientSideArray()) {
199 if (current_buffer_id != 0) {
200 current_buffer_id = 0;
201 glBindBuffer(GL_ARRAY_BUFFER, 0);
203 attrib->set_is_client_side_array(true);
204 const void* ptr = buffer->GetRange(attrib->offset(), 0);
205 DCHECK(ptr);
206 glVertexAttribPointer(
207 attrib->index(),
208 attrib->size(),
209 attrib->type(),
210 attrib->normalized(),
211 attrib->gl_stride(),
212 ptr);
213 } else if (attrib->is_client_side_array()) {
214 attrib->set_is_client_side_array(false);
215 GLuint new_buffer_id = buffer->service_id();
216 if (new_buffer_id != current_buffer_id) {
217 current_buffer_id = new_buffer_id;
218 glBindBuffer(GL_ARRAY_BUFFER, current_buffer_id);
220 const void* ptr = reinterpret_cast<const void*>(attrib->offset());
221 glVertexAttribPointer(
222 attrib->index(),
223 attrib->size(),
224 attrib->type(),
225 attrib->normalized(),
226 attrib->gl_stride(),
227 ptr);
230 } else {
231 // This attrib is not used in the current program.
232 if (!attrib->buffer()) {
233 ERRORSTATE_SET_GL_ERROR(
234 error_state, GL_INVALID_OPERATION, function_name,
235 (std::string(
236 "attempt to render with no buffer attached to "
237 "enabled attribute ") +
238 base::IntToString(attrib->index())).c_str());
239 return false;
240 } else if (use_client_side_arrays_for_stream_buffers) {
241 Buffer* buffer = attrib->buffer();
242 // Disable client side arrays for unused attributes else we'll
243 // read bad memory
244 if (buffer->IsClientSideArray()) {
245 // Don't disable attrib 0 since it's special.
246 if (attrib->index() > 0) {
247 glDisableVertexAttribArray(attrib->index());
254 if (primcount && !divisor0) {
255 ERRORSTATE_SET_GL_ERROR(
256 error_state, GL_INVALID_OPERATION, function_name,
257 "attempt instanced render with all attributes having "
258 "non-zero divisors");
259 return false;
262 if (current_buffer_id != kInitialBufferId) {
263 // Restore the buffer binding.
264 decoder->RestoreBufferBindings();
267 return true;
270 } // namespace gles2
271 } // namespace gpu