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[chromium-blink-merge.git] / ash / wm / maximize_mode / maximize_mode_window_state.cc
blob0590077a007f7615ad088c147e6ec64c38643bbe
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/maximize_mode/maximize_mode_window_state.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/screen_util.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
13 #include "ash/wm/window_animations.h"
14 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_state_delegate.h"
16 #include "ash/wm/window_state_util.h"
17 #include "ash/wm/window_util.h"
18 #include "ash/wm/wm_event.h"
19 #include "ash/wm/workspace/workspace_window_resizer.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/window.h"
22 #include "ui/aura/window_delegate.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/gfx/display.h"
25 #include "ui/gfx/geometry/rect.h"
26 #include "ui/views/view_constants_aura.h"
27 #include "ui/views/widget/widget.h"
29 namespace ash {
30 namespace {
32 // Returns the biggest possible size for a window which is about to be
33 // maximized.
34 gfx::Size GetMaximumSizeOfWindow(wm::WindowState* window_state) {
35 DCHECK(window_state->CanMaximize() || window_state->CanResize());
37 gfx::Size workspace_size = ScreenUtil::GetMaximizedWindowBoundsInParent(
38 window_state->window()).size();
40 aura::WindowDelegate* delegate = window_state->window()->delegate();
41 if (!delegate)
42 return workspace_size;
44 gfx::Size size = delegate->GetMaximumSize();
45 if (size.IsEmpty())
46 return workspace_size;
48 size.SetToMin(workspace_size);
49 return size;
52 // Returns the centered bounds of the given bounds in the work area.
53 gfx::Rect GetCenteredBounds(const gfx::Rect& bounds_in_parent,
54 wm::WindowState* state_object) {
55 gfx::Rect work_area_in_parent =
56 ScreenUtil::GetDisplayWorkAreaBoundsInParent(state_object->window());
57 work_area_in_parent.ClampToCenteredSize(bounds_in_parent.size());
58 return work_area_in_parent;
61 // Returns the maximized/full screen and/or centered bounds of a window.
62 gfx::Rect GetBoundsInMaximizedMode(wm::WindowState* state_object) {
63 if (state_object->IsFullscreen())
64 return ScreenUtil::GetDisplayBoundsInParent(state_object->window());
66 gfx::Rect bounds_in_parent;
67 // Make the window as big as possible.
68 if (state_object->CanMaximize() || state_object->CanResize()) {
69 bounds_in_parent.set_size(GetMaximumSizeOfWindow(state_object));
70 } else {
71 // We prefer the user given window dimensions over the current windows
72 // dimensions since they are likely to be the result from some other state
73 // object logic.
74 if (state_object->HasRestoreBounds())
75 bounds_in_parent = state_object->GetRestoreBoundsInParent();
76 else
77 bounds_in_parent = state_object->window()->bounds();
79 return GetCenteredBounds(bounds_in_parent, state_object);
82 } // namespace
84 // static
85 void MaximizeModeWindowState::UpdateWindowPosition(
86 wm::WindowState* window_state) {
87 gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
88 if (bounds_in_parent == window_state->window()->bounds())
89 return;
90 window_state->SetBoundsDirect(bounds_in_parent);
93 MaximizeModeWindowState::MaximizeModeWindowState(
94 aura::Window* window, MaximizeModeWindowManager* creator)
95 : window_(window),
96 creator_(creator),
97 current_state_type_(wm::GetWindowState(window)->GetStateType()),
98 defer_bounds_updates_(false) {
99 old_state_.reset(
100 wm::GetWindowState(window)->SetStateObject(
101 scoped_ptr<State>(this).Pass()).release());
104 MaximizeModeWindowState::~MaximizeModeWindowState() {
105 creator_->WindowStateDestroyed(window_);
108 void MaximizeModeWindowState::LeaveMaximizeMode(wm::WindowState* window_state) {
109 // Note: When we return we will destroy ourselves with the |our_reference|.
110 scoped_ptr<wm::WindowState::State> our_reference =
111 window_state->SetStateObject(old_state_.Pass());
114 void MaximizeModeWindowState::SetDeferBoundsUpdates(bool defer_bounds_updates) {
115 if (defer_bounds_updates_ == defer_bounds_updates)
116 return;
118 defer_bounds_updates_ = defer_bounds_updates;
119 if (!defer_bounds_updates_)
120 UpdateBounds(wm::GetWindowState(window_), true);
123 void MaximizeModeWindowState::OnWMEvent(wm::WindowState* window_state,
124 const wm::WMEvent* event) {
125 switch (event->type()) {
126 case wm::WM_EVENT_TOGGLE_FULLSCREEN:
127 ToggleFullScreen(window_state, window_state->delegate());
128 break;
129 case wm::WM_EVENT_FULLSCREEN:
130 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN, true);
131 break;
132 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
133 case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
134 case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
135 case wm::WM_EVENT_TOGGLE_MAXIMIZE:
136 case wm::WM_EVENT_CYCLE_SNAP_DOCK_LEFT:
137 case wm::WM_EVENT_CYCLE_SNAP_DOCK_RIGHT:
138 case wm::WM_EVENT_CENTER:
139 case wm::WM_EVENT_SNAP_LEFT:
140 case wm::WM_EVENT_SNAP_RIGHT:
141 case wm::WM_EVENT_NORMAL:
142 case wm::WM_EVENT_MAXIMIZE:
143 case wm::WM_EVENT_DOCK:
144 UpdateWindow(window_state,
145 GetMaximizedOrCenteredWindowType(window_state),
146 true);
147 return;
148 case wm::WM_EVENT_MINIMIZE:
149 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED, true);
150 return;
151 case wm::WM_EVENT_SHOW_INACTIVE:
152 return;
153 case wm::WM_EVENT_SET_BOUNDS:
154 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MAXIMIZED) {
155 // Having a maximized window, it could have been created with an empty
156 // size and the caller should get his size upon leaving the maximized
157 // mode. As such we set the restore bounds to the requested bounds.
158 gfx::Rect bounds_in_parent =
159 (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
160 if (!bounds_in_parent.IsEmpty())
161 window_state->SetRestoreBoundsInParent(bounds_in_parent);
162 } else if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
163 current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
164 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
165 // In all other cases (except for minimized windows) we respect the
166 // requested bounds and center it to a fully visible area on the screen.
167 gfx::Rect bounds_in_parent =
168 (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
169 bounds_in_parent = GetCenteredBounds(bounds_in_parent, window_state);
170 if (bounds_in_parent != window_state->window()->bounds()) {
171 if (window_state->window()->IsVisible())
172 window_state->SetBoundsDirectAnimated(bounds_in_parent);
173 else
174 window_state->SetBoundsDirect(bounds_in_parent);
177 break;
178 case wm::WM_EVENT_ADDED_TO_WORKSPACE:
179 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
180 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
181 current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED) {
182 wm::WindowStateType new_state =
183 GetMaximizedOrCenteredWindowType(window_state);
184 UpdateWindow(window_state, new_state, true);
186 break;
187 case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
188 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
189 UpdateBounds(window_state, true);
190 break;
191 case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
192 // Don't animate on a screen rotation - just snap to new size.
193 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
194 UpdateBounds(window_state, false);
195 break;
199 wm::WindowStateType MaximizeModeWindowState::GetType() const {
200 return current_state_type_;
203 void MaximizeModeWindowState::AttachState(
204 wm::WindowState* window_state,
205 wm::WindowState::State* previous_state) {
206 current_state_type_ = previous_state->GetType();
208 views::Widget* widget =
209 views::Widget::GetWidgetForNativeWindow(window_state->window());
210 if (widget) {
211 gfx::Rect bounds = widget->GetRestoredBounds();
212 if (!bounds.IsEmpty()) {
213 // We do not want to do a session restore to our window states. Therefore
214 // we tell the window to use the current default states instead.
215 window_state->window()->SetProperty(ash::kRestoreShowStateOverrideKey,
216 window_state->GetShowState());
217 window_state->window()->SetProperty(ash::kRestoreBoundsOverrideKey,
218 new gfx::Rect(widget->GetRestoredBounds()));
222 // Initialize the state to a good preset.
223 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
224 current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
225 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
226 UpdateWindow(window_state,
227 GetMaximizedOrCenteredWindowType(window_state),
228 true);
231 window_state->set_can_be_dragged(false);
234 void MaximizeModeWindowState::DetachState(wm::WindowState* window_state) {
235 // From now on, we can use the default session restore mechanism again.
236 window_state->window()->ClearProperty(ash::kRestoreBoundsOverrideKey);
237 window_state->set_can_be_dragged(true);
240 void MaximizeModeWindowState::UpdateWindow(wm::WindowState* window_state,
241 wm::WindowStateType target_state,
242 bool animated) {
243 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
244 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
245 (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
246 !window_state->CanMaximize()) ||
247 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
249 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
250 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED)
251 return;
253 current_state_type_ = target_state;
254 ::wm::SetWindowVisibilityAnimationType(
255 window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
256 window_state->window()->Hide();
257 if (window_state->IsActive())
258 window_state->Deactivate();
259 return;
262 if (current_state_type_ == target_state) {
263 // If the state type did not change, update it accordingly.
264 UpdateBounds(window_state, animated);
265 return;
268 const wm::WindowStateType old_state_type = current_state_type_;
269 current_state_type_ = target_state;
270 window_state->UpdateWindowShowStateFromStateType();
271 window_state->NotifyPreStateTypeChange(old_state_type);
272 UpdateBounds(window_state, animated);
273 window_state->NotifyPostStateTypeChange(old_state_type);
275 if ((window_state->window()->TargetVisibility() ||
276 old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
277 !window_state->window()->layer()->visible()) {
278 // The layer may be hidden if the window was previously minimized. Make
279 // sure it's visible.
280 window_state->window()->Show();
284 wm::WindowStateType MaximizeModeWindowState::GetMaximizedOrCenteredWindowType(
285 wm::WindowState* window_state) {
286 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED :
287 wm::WINDOW_STATE_TYPE_NORMAL;
290 void MaximizeModeWindowState::UpdateBounds(wm::WindowState* window_state,
291 bool animated) {
292 if (defer_bounds_updates_)
293 return;
294 gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
295 // If we have a target bounds rectangle, we center it and set it
296 // accordingly.
297 if (!bounds_in_parent.IsEmpty() &&
298 bounds_in_parent != window_state->window()->bounds()) {
299 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED ||
300 !window_state->window()->IsVisible() ||
301 !animated) {
302 window_state->SetBoundsDirect(bounds_in_parent);
303 } else {
304 // If we animate (to) maximized mode, we want to use the cross fade to
305 // avoid flashing.
306 if (window_state->IsMaximized())
307 window_state->SetBoundsDirectCrossFade(bounds_in_parent);
308 else
309 window_state->SetBoundsDirectAnimated(bounds_in_parent);
314 } // namespace ash