Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ash / wm / workspace / workspace_layout_manager.cc
blobb8b2f1f73c48c753a00e065af72550d7245b1210
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace/workspace_layout_manager.h"
7 #include <algorithm>
9 #include "ash/display/display_controller.h"
10 #include "ash/root_window_controller.h"
11 #include "ash/screen_util.h"
12 #include "ash/session/session_state_delegate.h"
13 #include "ash/shelf/shelf_layout_manager.h"
14 #include "ash/shell.h"
15 #include "ash/wm/always_on_top_controller.h"
16 #include "ash/wm/window_animations.h"
17 #include "ash/wm/window_positioner.h"
18 #include "ash/wm/window_properties.h"
19 #include "ash/wm/window_state.h"
20 #include "ash/wm/window_util.h"
21 #include "ash/wm/wm_event.h"
22 #include "ash/wm/workspace/workspace_layout_manager_delegate.h"
23 #include "ui/aura/client/aura_constants.h"
24 #include "ui/aura/window.h"
25 #include "ui/aura/window_observer.h"
26 #include "ui/base/ui_base_types.h"
27 #include "ui/compositor/layer.h"
28 #include "ui/events/event.h"
29 #include "ui/gfx/screen.h"
30 #include "ui/keyboard/keyboard_controller_observer.h"
31 #include "ui/wm/core/window_util.h"
32 #include "ui/wm/public/activation_client.h"
34 using aura::Window;
36 namespace ash {
38 WorkspaceLayoutManager::WorkspaceLayoutManager(aura::Window* window)
39 : shelf_(NULL),
40 window_(window),
41 root_window_(window->GetRootWindow()),
42 work_area_in_parent_(ScreenUtil::ConvertRectFromScreen(
43 window_,
44 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area())),
45 is_fullscreen_(GetRootWindowController(
46 window->GetRootWindow())->GetWindowForFullscreenMode() != NULL) {
47 Shell::GetInstance()->activation_client()->AddObserver(this);
48 Shell::GetInstance()->AddShellObserver(this);
49 root_window_->AddObserver(this);
50 DCHECK(window->GetProperty(kSnapChildrenToPixelBoundary));
53 WorkspaceLayoutManager::~WorkspaceLayoutManager() {
54 if (root_window_)
55 root_window_->RemoveObserver(this);
56 for (WindowSet::const_iterator i = windows_.begin(); i != windows_.end(); ++i)
57 (*i)->RemoveObserver(this);
58 Shell::GetInstance()->RemoveShellObserver(this);
59 Shell::GetInstance()->activation_client()->RemoveObserver(this);
62 void WorkspaceLayoutManager::SetShelf(ShelfLayoutManager* shelf) {
63 shelf_ = shelf;
66 void WorkspaceLayoutManager::SetMaximizeBackdropDelegate(
67 scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) {
68 backdrop_delegate_.reset(delegate.release());
71 //////////////////////////////////////////////////////////////////////////////
72 // WorkspaceLayoutManager, aura::LayoutManager implementation:
74 void WorkspaceLayoutManager::OnWindowAddedToLayout(Window* child) {
75 wm::WindowState* window_state = wm::GetWindowState(child);
76 wm::WMEvent event(wm::WM_EVENT_ADDED_TO_WORKSPACE);
77 window_state->OnWMEvent(&event);
78 windows_.insert(child);
79 child->AddObserver(this);
80 window_state->AddObserver(this);
81 UpdateShelfVisibility();
82 UpdateFullscreenState();
83 if (backdrop_delegate_)
84 backdrop_delegate_->OnWindowAddedToLayout(child);
85 WindowPositioner::RearrangeVisibleWindowOnShow(child);
88 void WorkspaceLayoutManager::OnWillRemoveWindowFromLayout(Window* child) {
89 windows_.erase(child);
90 child->RemoveObserver(this);
91 wm::GetWindowState(child)->RemoveObserver(this);
93 if (child->TargetVisibility())
94 WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(child);
97 void WorkspaceLayoutManager::OnWindowRemovedFromLayout(Window* child) {
98 UpdateShelfVisibility();
99 UpdateFullscreenState();
100 if (backdrop_delegate_)
101 backdrop_delegate_->OnWindowRemovedFromLayout(child);
104 void WorkspaceLayoutManager::OnChildWindowVisibilityChanged(Window* child,
105 bool visible) {
106 wm::WindowState* window_state = wm::GetWindowState(child);
107 // Attempting to show a minimized window. Unminimize it.
108 if (visible && window_state->IsMinimized())
109 window_state->Unminimize();
111 if (child->TargetVisibility())
112 WindowPositioner::RearrangeVisibleWindowOnShow(child);
113 else
114 WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(child);
115 UpdateFullscreenState();
116 UpdateShelfVisibility();
117 if (backdrop_delegate_)
118 backdrop_delegate_->OnChildWindowVisibilityChanged(child, visible);
121 void WorkspaceLayoutManager::SetChildBounds(
122 Window* child,
123 const gfx::Rect& requested_bounds) {
124 wm::WindowState* window_state = wm::GetWindowState(child);
125 wm::SetBoundsEvent event(wm::WM_EVENT_SET_BOUNDS, requested_bounds);
126 window_state->OnWMEvent(&event);
127 UpdateShelfVisibility();
130 //////////////////////////////////////////////////////////////////////////////
131 // WorkspaceLayoutManager, keyboard::KeyboardControllerObserver implementation:
133 void WorkspaceLayoutManager::OnKeyboardBoundsChanging(
134 const gfx::Rect& new_bounds) {
135 aura::Window* window = wm::GetActiveWindow()->GetToplevelWindow();
136 if (!window || !window_->Contains(window))
137 return;
138 wm::WindowState* window_state = wm::GetWindowState(window);
139 if (!new_bounds.IsEmpty()) {
140 // Store existing bounds to be restored before resizing for keyboard if it
141 // is not already stored.
142 if (!window_state->HasRestoreBounds())
143 window_state->SaveCurrentBoundsForRestore();
145 gfx::Rect window_bounds = ScreenUtil::ConvertRectToScreen(
146 window_,
147 window->GetTargetBounds());
148 int vertical_displacement =
149 std::max(0, window_bounds.bottom() - new_bounds.y());
150 int shift = std::min(vertical_displacement,
151 window_bounds.y() - work_area_in_parent_.y());
152 if (shift > 0) {
153 gfx::Point origin(window_bounds.x(), window_bounds.y() - shift);
154 SetChildBounds(window, gfx::Rect(origin, window_bounds.size()));
156 } else if (window_state->HasRestoreBounds()) {
157 // Keyboard hidden, restore original bounds if they exist. If the user has
158 // resized or dragged the window in the meantime, WorkspaceWindowResizer
159 // will have cleared the restore bounds and this code will not accidentally
160 // override user intent.
161 window_state->SetAndClearRestoreBounds();
165 //////////////////////////////////////////////////////////////////////////////
166 // WorkspaceLayoutManager, ash::ShellObserver implementation:
168 void WorkspaceLayoutManager::OnDisplayWorkAreaInsetsChanged() {
169 const gfx::Rect work_area(ScreenUtil::ConvertRectFromScreen(
170 window_,
171 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area()));
172 if (work_area != work_area_in_parent_) {
173 const wm::WMEvent event(wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED);
174 AdjustAllWindowsBoundsForWorkAreaChange(&event);
176 if (backdrop_delegate_)
177 backdrop_delegate_->OnDisplayWorkAreaInsetsChanged();
180 void WorkspaceLayoutManager::OnFullscreenStateChanged(
181 bool is_fullscreen,
182 aura::Window* root_window) {
183 if (window_->GetRootWindow() != root_window ||
184 is_fullscreen_ == is_fullscreen) {
185 return;
187 is_fullscreen_ = is_fullscreen;
188 Window* fullscreen_window =
189 is_fullscreen
190 ? GetRootWindowController(window_->GetRootWindow())
191 ->GetWindowForFullscreenMode()
192 : NULL;
193 // Changing always on top state may change window's parent. Iterate on a copy
194 // of |windows_| to avoid invalidating an iterator. Since both workspace and
195 // always_on_top containers' layouts are managed by this class all the
196 // appropriate windows will be included in the iteration.
197 WindowSet windows(windows_);
198 for (auto window : windows) {
199 wm::WindowState* window_state = wm::GetWindowState(window);
200 if (is_fullscreen)
201 window_state->DisableAlwaysOnTop(fullscreen_window);
202 else
203 window_state->RestoreAlwaysOnTop();
207 //////////////////////////////////////////////////////////////////////////////
208 // WorkspaceLayoutManager, aura::WindowObserver implementation:
210 void WorkspaceLayoutManager::OnWindowHierarchyChanged(
211 const WindowObserver::HierarchyChangeParams& params) {
212 if (!wm::GetWindowState(params.target)->IsActive())
213 return;
214 // If the window is already tracked by the workspace this update would be
215 // redundant as the fullscreen and shelf state would have been handled in
216 // OnWindowAddedToLayout.
217 if (windows_.find(params.target) != windows_.end())
218 return;
220 // If the active window has moved to this root window then update the
221 // fullscreen state.
222 // TODO(flackr): Track the active window leaving this root window and update
223 // the fullscreen state accordingly.
224 if (params.new_parent && params.new_parent->GetRootWindow() == root_window_) {
225 UpdateFullscreenState();
226 UpdateShelfVisibility();
230 void WorkspaceLayoutManager::OnWindowPropertyChanged(Window* window,
231 const void* key,
232 intptr_t old) {
233 if (key == aura::client::kAlwaysOnTopKey &&
234 window->GetProperty(aura::client::kAlwaysOnTopKey)) {
235 GetRootWindowController(window->GetRootWindow())->
236 always_on_top_controller()->GetContainer(window)->AddChild(window);
240 void WorkspaceLayoutManager::OnWindowStackingChanged(aura::Window* window) {
241 UpdateShelfVisibility();
242 UpdateFullscreenState();
243 if (backdrop_delegate_)
244 backdrop_delegate_->OnWindowStackingChanged(window);
247 void WorkspaceLayoutManager::OnWindowDestroying(aura::Window* window) {
248 if (root_window_ == window) {
249 root_window_->RemoveObserver(this);
250 root_window_ = NULL;
254 void WorkspaceLayoutManager::OnWindowBoundsChanged(aura::Window* window,
255 const gfx::Rect& old_bounds,
256 const gfx::Rect& new_bounds) {
257 if (root_window_ == window) {
258 const wm::WMEvent wm_event(wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED);
259 AdjustAllWindowsBoundsForWorkAreaChange(&wm_event);
263 //////////////////////////////////////////////////////////////////////////////
264 // WorkspaceLayoutManager,
265 // aura::client::ActivationChangeObserver implementation:
267 void WorkspaceLayoutManager::OnWindowActivated(
268 aura::client::ActivationChangeObserver::ActivationReason reason,
269 aura::Window* gained_active,
270 aura::Window* lost_active) {
271 wm::WindowState* window_state = wm::GetWindowState(gained_active);
272 if (window_state && window_state->IsMinimized() &&
273 !gained_active->IsVisible()) {
274 window_state->Unminimize();
275 DCHECK(!window_state->IsMinimized());
277 UpdateFullscreenState();
278 UpdateShelfVisibility();
281 //////////////////////////////////////////////////////////////////////////////
282 // WorkspaceLayoutManager, wm::WindowStateObserver implementation:
284 void WorkspaceLayoutManager::OnPostWindowStateTypeChange(
285 wm::WindowState* window_state,
286 wm::WindowStateType old_type) {
288 // Notify observers that fullscreen state may be changing.
289 if (window_state->IsFullscreen() ||
290 old_type == wm::WINDOW_STATE_TYPE_FULLSCREEN) {
291 UpdateFullscreenState();
294 UpdateShelfVisibility();
295 if (backdrop_delegate_)
296 backdrop_delegate_->OnPostWindowStateTypeChange(window_state, old_type);
299 //////////////////////////////////////////////////////////////////////////////
300 // WorkspaceLayoutManager, private:
302 void WorkspaceLayoutManager::AdjustAllWindowsBoundsForWorkAreaChange(
303 const wm::WMEvent* event) {
304 DCHECK(event->type() == wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED ||
305 event->type() == wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED);
307 work_area_in_parent_ = ScreenUtil::ConvertRectFromScreen(
308 window_,
309 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area());
311 // Don't do any adjustments of the insets while we are in screen locked mode.
312 // This would happen if the launcher was auto hidden before the login screen
313 // was shown and then gets shown when the login screen gets presented.
314 if (event->type() == wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED &&
315 Shell::GetInstance()->session_state_delegate()->IsScreenLocked())
316 return;
318 // If a user plugs an external display into a laptop running Aura the
319 // display size will change. Maximized windows need to resize to match.
320 // We also do this when developers running Aura on a desktop manually resize
321 // the host window.
322 // We also need to do this when the work area insets changes.
323 for (WindowSet::const_iterator it = windows_.begin();
324 it != windows_.end();
325 ++it) {
326 wm::GetWindowState(*it)->OnWMEvent(event);
330 void WorkspaceLayoutManager::UpdateShelfVisibility() {
331 if (shelf_)
332 shelf_->UpdateVisibilityState();
335 void WorkspaceLayoutManager::UpdateFullscreenState() {
336 // TODO(flackr): The fullscreen state is currently tracked per workspace
337 // but the shell notification implies a per root window state. Currently
338 // only windows in the default workspace container will go fullscreen but
339 // this should really be tracked by the RootWindowController since
340 // technically any container could get a fullscreen window.
341 if (!shelf_)
342 return;
343 bool is_fullscreen = GetRootWindowController(
344 window_->GetRootWindow())->GetWindowForFullscreenMode() != NULL;
345 if (is_fullscreen != is_fullscreen_) {
346 ash::Shell::GetInstance()->NotifyFullscreenStateChange(
347 is_fullscreen, window_->GetRootWindow());
348 is_fullscreen_ = is_fullscreen;
352 } // namespace ash