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[chromium-blink-merge.git] / base / process / kill_mac.cc
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/process/kill.h"
7 #include <signal.h>
8 #include <sys/event.h>
9 #include <sys/types.h>
10 #include <sys/wait.h>
12 #include "base/files/file_util.h"
13 #include "base/files/scoped_file.h"
14 #include "base/logging.h"
15 #include "base/posix/eintr_wrapper.h"
17 namespace base {
19 namespace {
21 const int kWaitBeforeKillSeconds = 2;
23 // Reap |child| process. This call blocks until completion.
24 void BlockingReap(pid_t child) {
25 const pid_t result = HANDLE_EINTR(waitpid(child, NULL, 0));
26 if (result == -1) {
27 DPLOG(ERROR) << "waitpid(" << child << ", NULL, 0)";
31 // Waits for |timeout| seconds for the given |child| to exit and reap it. If
32 // the child doesn't exit within the time specified, kills it.
34 // This function takes two approaches: first, it tries to use kqueue to
35 // observe when the process exits. kevent can monitor a kqueue with a
36 // timeout, so this method is preferred to wait for a specified period of
37 // time. Once the kqueue indicates the process has exited, waitpid will reap
38 // the exited child. If the kqueue doesn't provide an exit event notification,
39 // before the timeout expires, or if the kqueue fails or misbehaves, the
40 // process will be mercilessly killed and reaped.
42 // A child process passed to this function may be in one of several states:
43 // running, terminated and not yet reaped, and (apparently, and unfortunately)
44 // terminated and already reaped. Normally, a process will at least have been
45 // asked to exit before this function is called, but this is not required.
46 // If a process is terminating and unreaped, there may be a window between the
47 // time that kqueue will no longer recognize it and when it becomes an actual
48 // zombie that a non-blocking (WNOHANG) waitpid can reap. This condition is
49 // detected when kqueue indicates that the process is not running and a
50 // non-blocking waitpid fails to reap the process but indicates that it is
51 // still running. In this event, a blocking attempt to reap the process
52 // collects the known-dying child, preventing zombies from congregating.
54 // In the event that the kqueue misbehaves entirely, as it might under a
55 // EMFILE condition ("too many open files", or out of file descriptors), this
56 // function will forcibly kill and reap the child without delay. This
57 // eliminates another potential zombie vector. (If you're out of file
58 // descriptors, you're probably deep into something else, but that doesn't
59 // mean that zombies be allowed to kick you while you're down.)
61 // The fact that this function seemingly can be called to wait on a child
62 // that's not only already terminated but already reaped is a bit of a
63 // problem: a reaped child's pid can be reclaimed and may refer to a distinct
64 // process in that case. The fact that this function can seemingly be called
65 // to wait on a process that's not even a child is also a problem: kqueue will
66 // work in that case, but waitpid won't, and killing a non-child might not be
67 // the best approach.
68 void WaitForChildToDie(pid_t child, int timeout) {
69 DCHECK_GT(child, 0);
70 DCHECK_GT(timeout, 0);
72 // DON'T ADD ANY EARLY RETURNS TO THIS FUNCTION without ensuring that
73 // |child| has been reaped. Specifically, even if a kqueue, kevent, or other
74 // call fails, this function should fall back to the last resort of trying
75 // to kill and reap the process. Not observing this rule will resurrect
76 // zombies.
78 int result;
80 ScopedFD kq(HANDLE_EINTR(kqueue()));
81 if (!kq.is_valid()) {
82 DPLOG(ERROR) << "kqueue()";
83 } else {
84 struct kevent change = {0};
85 EV_SET(&change, child, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
86 result = HANDLE_EINTR(kevent(kq.get(), &change, 1, NULL, 0, NULL));
88 if (result == -1) {
89 if (errno != ESRCH) {
90 DPLOG(ERROR) << "kevent (setup " << child << ")";
91 } else {
92 // At this point, one of the following has occurred:
93 // 1. The process has died but has not yet been reaped.
94 // 2. The process has died and has already been reaped.
95 // 3. The process is in the process of dying. It's no longer
96 // kqueueable, but it may not be waitable yet either. Mark calls
97 // this case the "zombie death race".
99 result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG));
101 if (result != 0) {
102 // A positive result indicates case 1. waitpid succeeded and reaped
103 // the child. A result of -1 indicates case 2. The child has already
104 // been reaped. In both of these cases, no further action is
105 // necessary.
106 return;
109 // |result| is 0, indicating case 3. The process will be waitable in
110 // short order. Fall back out of the kqueue code to kill it (for good
111 // measure) and reap it.
113 } else {
114 // Keep track of the elapsed time to be able to restart kevent if it's
115 // interrupted.
116 TimeDelta remaining_delta = TimeDelta::FromSeconds(timeout);
117 TimeTicks deadline = TimeTicks::Now() + remaining_delta;
118 result = -1;
119 struct kevent event = {0};
120 while (remaining_delta.InMilliseconds() > 0) {
121 const struct timespec remaining_timespec = remaining_delta.ToTimeSpec();
122 result = kevent(kq.get(), NULL, 0, &event, 1, &remaining_timespec);
123 if (result == -1 && errno == EINTR) {
124 remaining_delta = deadline - TimeTicks::Now();
125 result = 0;
126 } else {
127 break;
131 if (result == -1) {
132 DPLOG(ERROR) << "kevent (wait " << child << ")";
133 } else if (result > 1) {
134 DLOG(ERROR) << "kevent (wait " << child << "): unexpected result "
135 << result;
136 } else if (result == 1) {
137 if ((event.fflags & NOTE_EXIT) &&
138 (event.ident == static_cast<uintptr_t>(child))) {
139 // The process is dead or dying. This won't block for long, if at
140 // all.
141 BlockingReap(child);
142 return;
143 } else {
144 DLOG(ERROR) << "kevent (wait " << child
145 << "): unexpected event: fflags=" << event.fflags
146 << ", ident=" << event.ident;
152 // The child is still alive, or is very freshly dead. Be sure by sending it
153 // a signal. This is safe even if it's freshly dead, because it will be a
154 // zombie (or on the way to zombiedom) and kill will return 0 even if the
155 // signal is not delivered to a live process.
156 result = kill(child, SIGKILL);
157 if (result == -1) {
158 DPLOG(ERROR) << "kill(" << child << ", SIGKILL)";
159 } else {
160 // The child is definitely on the way out now. BlockingReap won't need to
161 // wait for long, if at all.
162 BlockingReap(child);
166 } // namespace
168 void EnsureProcessTerminated(Process process) {
169 WaitForChildToDie(process.Pid(), kWaitBeforeKillSeconds);
172 } // namespace base