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[chromium-blink-merge.git] / base / sync_socket.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SYNC_SOCKET_H_
6 #define BASE_SYNC_SOCKET_H_
8 // A socket abstraction used for sending and receiving plain
9 // data. Because the receiving is blocking, they can be used to perform
10 // rudimentary cross-process synchronization with low latency.
12 #include "base/basictypes.h"
13 #if defined(OS_WIN)
14 #include <windows.h>
15 #endif
16 #include <sys/types.h>
18 #include "base/base_export.h"
19 #include "base/compiler_specific.h"
20 #include "base/process/process_handle.h"
21 #include "base/synchronization/waitable_event.h"
22 #include "base/time/time.h"
24 #if defined(OS_POSIX)
25 #include "base/file_descriptor_posix.h"
26 #endif
28 namespace base {
30 class BASE_EXPORT SyncSocket {
31 public:
32 #if defined(OS_WIN)
33 typedef HANDLE Handle;
34 typedef Handle TransitDescriptor;
35 #else
36 typedef int Handle;
37 typedef FileDescriptor TransitDescriptor;
38 #endif
39 static const Handle kInvalidHandle;
41 SyncSocket();
43 // Creates a SyncSocket from a Handle. Used in transport.
44 explicit SyncSocket(Handle handle) : handle_(handle) {}
45 virtual ~SyncSocket();
47 // Initializes and connects a pair of sockets.
48 // |socket_a| and |socket_b| must not hold a valid handle. Upon successful
49 // return, the sockets will both be valid and connected.
50 static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
52 // Returns |Handle| wrapped in a |TransitDescriptor|.
53 static Handle UnwrapHandle(const TransitDescriptor& descriptor);
55 // Prepares a |TransitDescriptor| which wraps |Handle| used for transit.
56 // This is used to prepare the underlying shared resource before passing back
57 // the handle to be used by the peer process.
58 bool PrepareTransitDescriptor(ProcessHandle peer_process_handle,
59 TransitDescriptor* descriptor);
61 // Closes the SyncSocket. Returns true on success, false on failure.
62 virtual bool Close();
64 // Sends the message to the remote peer of the SyncSocket.
65 // Note it is not safe to send messages from the same socket handle by
66 // multiple threads simultaneously.
67 // buffer is a pointer to the data to send.
68 // length is the length of the data to send (must be non-zero).
69 // Returns the number of bytes sent, or 0 upon failure.
70 virtual size_t Send(const void* buffer, size_t length);
72 // Receives a message from an SyncSocket.
73 // buffer is a pointer to the buffer to receive data.
74 // length is the number of bytes of data to receive (must be non-zero).
75 // Returns the number of bytes received, or 0 upon failure.
76 virtual size_t Receive(void* buffer, size_t length);
78 // Same as Receive() but only blocks for data until |timeout| has elapsed or
79 // |buffer| |length| is exhausted. Currently only timeouts less than one
80 // second are allowed. Return the amount of data read.
81 virtual size_t ReceiveWithTimeout(void* buffer,
82 size_t length,
83 TimeDelta timeout);
85 // Returns the number of bytes available. If non-zero, Receive() will not
86 // not block when called. NOTE: Some implementations cannot reliably
87 // determine the number of bytes available so avoid using the returned
88 // size as a promise and simply test against zero.
89 size_t Peek();
91 // Extracts the contained handle. Used for transferring between
92 // processes.
93 Handle handle() const { return handle_; }
95 protected:
96 Handle handle_;
98 private:
99 DISALLOW_COPY_AND_ASSIGN(SyncSocket);
102 // Derives from SyncSocket and adds support for shutting down the socket from
103 // another thread while a blocking Receive or Send is being done from the
104 // thread that owns the socket.
105 class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
106 public:
107 CancelableSyncSocket();
108 explicit CancelableSyncSocket(Handle handle);
109 ~CancelableSyncSocket() override {}
111 // Initializes a pair of cancelable sockets. See documentation for
112 // SyncSocket::CreatePair for more details.
113 static bool CreatePair(CancelableSyncSocket* socket_a,
114 CancelableSyncSocket* socket_b);
116 // A way to shut down a socket even if another thread is currently performing
117 // a blocking Receive or Send.
118 bool Shutdown();
120 #if defined(OS_WIN)
121 // Since the Linux and Mac implementations actually use a socket, shutting
122 // them down from another thread is pretty simple - we can just call
123 // shutdown(). However, the Windows implementation relies on named pipes
124 // and there isn't a way to cancel a blocking synchronous Read that is
125 // supported on <Vista. So, for Windows only, we override these
126 // SyncSocket methods in order to support shutting down the 'socket'.
127 bool Close() override;
128 size_t Receive(void* buffer, size_t length) override;
129 size_t ReceiveWithTimeout(void* buffer,
130 size_t length,
131 TimeDelta timeout) override;
132 #endif
134 // Send() is overridden to catch cases where the remote end is not responding
135 // and we fill the local socket buffer. When the buffer is full, this
136 // implementation of Send() will not block indefinitely as
137 // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
138 // Note that the socket will not be closed in this case.
139 size_t Send(const void* buffer, size_t length) override;
141 private:
142 #if defined(OS_WIN)
143 WaitableEvent shutdown_event_;
144 WaitableEvent file_operation_;
145 #endif
146 DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
149 #if defined(OS_WIN) && !defined(COMPONENT_BUILD)
150 // TODO(cpu): remove this once chrome is split in two dlls.
151 __declspec(selectany)
152 const SyncSocket::Handle SyncSocket::kInvalidHandle = INVALID_HANDLE_VALUE;
153 #endif
155 } // namespace base
157 #endif // BASE_SYNC_SOCKET_H_