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[chromium-blink-merge.git] / base / synchronization / waitable_event.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
8 #include "base/base_export.h"
9 #include "base/basictypes.h"
11 #if defined(OS_WIN)
12 #include "base/win/scoped_handle.h"
13 #endif
15 #if defined(OS_POSIX)
16 #include <list>
17 #include <utility>
18 #include "base/memory/ref_counted.h"
19 #include "base/synchronization/lock.h"
20 #endif
22 namespace base {
24 class TimeDelta;
26 // A WaitableEvent can be a useful thread synchronization tool when you want to
27 // allow one thread to wait for another thread to finish some work. For
28 // non-Windows systems, this can only be used from within a single address
29 // space.
31 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
32 // protect a simple boolean value. However, if you find yourself using a
33 // WaitableEvent in conjunction with a Lock to wait for a more complex state
34 // change (e.g., for an item to be added to a queue), then you should probably
35 // be using a ConditionVariable instead of a WaitableEvent.
37 // NOTE: On Windows, this class provides a subset of the functionality afforded
38 // by a Windows event object. This is intentional. If you are writing Windows
39 // specific code and you need other features of a Windows event, then you might
40 // be better off just using an Windows event directly.
41 class BASE_EXPORT WaitableEvent {
42 public:
43 // If manual_reset is true, then to set the event state to non-signaled, a
44 // consumer must call the Reset method. If this parameter is false, then the
45 // system automatically resets the event state to non-signaled after a single
46 // waiting thread has been released.
47 WaitableEvent(bool manual_reset, bool initially_signaled);
49 #if defined(OS_WIN)
50 // Create a WaitableEvent from an Event HANDLE which has already been
51 // created. This objects takes ownership of the HANDLE and will close it when
52 // deleted.
53 explicit WaitableEvent(win::ScopedHandle event_handle);
54 #endif
56 ~WaitableEvent();
58 // Put the event in the un-signaled state.
59 void Reset();
61 // Put the event in the signaled state. Causing any thread blocked on Wait
62 // to be woken up.
63 void Signal();
65 // Returns true if the event is in the signaled state, else false. If this
66 // is not a manual reset event, then this test will cause a reset.
67 bool IsSignaled();
69 // Wait indefinitely for the event to be signaled. Wait's return "happens
70 // after" |Signal| has completed. This means that it's safe for a
71 // WaitableEvent to synchronise its own destruction, like this:
73 // WaitableEvent *e = new WaitableEvent;
74 // SendToOtherThread(e);
75 // e->Wait();
76 // delete e;
77 void Wait();
79 // Wait up until max_time has passed for the event to be signaled. Returns
80 // true if the event was signaled. If this method returns false, then it
81 // does not necessarily mean that max_time was exceeded.
83 // TimedWait can synchronise its own destruction like |Wait|.
84 bool TimedWait(const TimeDelta& max_time);
86 #if defined(OS_WIN)
87 HANDLE handle() const { return handle_.Get(); }
88 #endif
90 // Wait, synchronously, on multiple events.
91 // waitables: an array of WaitableEvent pointers
92 // count: the number of elements in @waitables
94 // returns: the index of a WaitableEvent which has been signaled.
96 // You MUST NOT delete any of the WaitableEvent objects while this wait is
97 // happening, however WaitMany's return "happens after" the |Signal| call
98 // that caused it has completed, like |Wait|.
99 static size_t WaitMany(WaitableEvent** waitables, size_t count);
101 // For asynchronous waiting, see WaitableEventWatcher
103 // This is a private helper class. It's here because it's used by friends of
104 // this class (such as WaitableEventWatcher) to be able to enqueue elements
105 // of the wait-list
106 class Waiter {
107 public:
108 // Signal the waiter to wake up.
110 // Consider the case of a Waiter which is in multiple WaitableEvent's
111 // wait-lists. Each WaitableEvent is automatic-reset and two of them are
112 // signaled at the same time. Now, each will wake only the first waiter in
113 // the wake-list before resetting. However, if those two waiters happen to
114 // be the same object (as can happen if another thread didn't have a chance
115 // to dequeue the waiter from the other wait-list in time), two auto-resets
116 // will have happened, but only one waiter has been signaled!
118 // Because of this, a Waiter may "reject" a wake by returning false. In
119 // this case, the auto-reset WaitableEvent shouldn't act as if anything has
120 // been notified.
121 virtual bool Fire(WaitableEvent* signaling_event) = 0;
123 // Waiters may implement this in order to provide an extra condition for
124 // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
125 // pointers match then this function is called as a final check. See the
126 // comments in ~Handle for why.
127 virtual bool Compare(void* tag) = 0;
129 protected:
130 virtual ~Waiter() {}
133 private:
134 friend class WaitableEventWatcher;
136 #if defined(OS_WIN)
137 win::ScopedHandle handle_;
138 #else
139 // On Windows, one can close a HANDLE which is currently being waited on. The
140 // MSDN documentation says that the resulting behaviour is 'undefined', but
141 // it doesn't crash. However, if we were to include the following members
142 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
143 // event which gets deleted. This mismatch has bitten us several times now,
144 // so we have a kernel of the WaitableEvent, which is reference counted.
145 // WaitableEventWatchers may then take a reference and thus match the Windows
146 // behaviour.
147 struct WaitableEventKernel :
148 public RefCountedThreadSafe<WaitableEventKernel> {
149 public:
150 WaitableEventKernel(bool manual_reset, bool initially_signaled);
152 bool Dequeue(Waiter* waiter, void* tag);
154 base::Lock lock_;
155 const bool manual_reset_;
156 bool signaled_;
157 std::list<Waiter*> waiters_;
159 private:
160 friend class RefCountedThreadSafe<WaitableEventKernel>;
161 ~WaitableEventKernel();
164 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
166 // When dealing with arrays of WaitableEvent*, we want to sort by the address
167 // of the WaitableEvent in order to have a globally consistent locking order.
168 // In that case we keep them, in sorted order, in an array of pairs where the
169 // second element is the index of the WaitableEvent in the original,
170 // unsorted, array.
171 static size_t EnqueueMany(WaiterAndIndex* waitables,
172 size_t count, Waiter* waiter);
174 bool SignalAll();
175 bool SignalOne();
176 void Enqueue(Waiter* waiter);
178 scoped_refptr<WaitableEventKernel> kernel_;
179 #endif
181 DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
184 } // namespace base
186 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_