Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / chrome / browser / spellchecker / feedback_unittest.cc
blobc1f1cdb972b234bc00400fabd494ded1d0a70313
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Unit tests for |Feedback| object.
7 #include "chrome/browser/spellchecker/feedback.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "testing/gtest/include/gtest/gtest.h"
12 using base::ASCIIToUTF16;
14 namespace spellcheck {
16 namespace {
18 // Identifier for a renderer process.
19 const int kRendererProcessId = 7;
21 // Hash identifier for a misspelling.
22 const uint32 kMisspellingHash = 42;
24 } // namespace
26 // A test fixture to help keep the tests simple.
27 class FeedbackTest : public testing::Test {
28 public:
29 FeedbackTest() {}
30 ~FeedbackTest() override {}
32 protected:
33 void AddMisspelling(int renderer_process_id, uint32 hash) {
34 Misspelling misspelling;
35 misspelling.hash = hash;
36 feedback_.AddMisspelling(renderer_process_id, misspelling);
39 spellcheck::Feedback feedback_;
42 // Should be able to retrieve misspelling after it's added.
43 TEST_F(FeedbackTest, RetreiveMisspelling) {
44 EXPECT_EQ(NULL, feedback_.GetMisspelling(kMisspellingHash));
45 AddMisspelling(kRendererProcessId, kMisspellingHash);
46 Misspelling* result = feedback_.GetMisspelling(kMisspellingHash);
47 EXPECT_NE(static_cast<Misspelling*>(NULL), result);
48 EXPECT_EQ(kMisspellingHash, result->hash);
51 // Removed misspellings should be finalized.
52 TEST_F(FeedbackTest, FinalizeRemovedMisspellings) {
53 static const int kRemovedMisspellingHash = 1;
54 static const int kRemainingMisspellingHash = 2;
55 AddMisspelling(kRendererProcessId, kRemovedMisspellingHash);
56 AddMisspelling(kRendererProcessId, kRemainingMisspellingHash);
57 std::vector<uint32> remaining_markers(1, kRemainingMisspellingHash);
58 feedback_.FinalizeRemovedMisspellings(kRendererProcessId, remaining_markers);
59 Misspelling* removed_misspelling =
60 feedback_.GetMisspelling(kRemovedMisspellingHash);
61 EXPECT_NE(static_cast<Misspelling*>(NULL), removed_misspelling);
62 EXPECT_TRUE(removed_misspelling->action.IsFinal());
63 Misspelling* remaining_misspelling =
64 feedback_.GetMisspelling(kRemainingMisspellingHash);
65 EXPECT_NE(static_cast<Misspelling*>(NULL), remaining_misspelling);
66 EXPECT_FALSE(remaining_misspelling->action.IsFinal());
69 // Duplicate misspellings should not be finalized.
70 TEST_F(FeedbackTest, DuplicateMisspellingFinalization) {
71 AddMisspelling(kRendererProcessId, kMisspellingHash);
72 AddMisspelling(kRendererProcessId, kMisspellingHash);
73 std::vector<uint32> remaining_markers(1, kMisspellingHash);
74 feedback_.FinalizeRemovedMisspellings(kRendererProcessId, remaining_markers);
75 std::vector<Misspelling> misspellings = feedback_.GetAllMisspellings();
76 EXPECT_EQ(static_cast<size_t>(1), misspellings.size());
77 EXPECT_FALSE(misspellings[0].action.IsFinal());
80 // Misspellings should be associated with a renderer.
81 TEST_F(FeedbackTest, RendererHasMisspellings) {
82 EXPECT_FALSE(feedback_.RendererHasMisspellings(kRendererProcessId));
83 AddMisspelling(kRendererProcessId, kMisspellingHash);
84 EXPECT_TRUE(feedback_.RendererHasMisspellings(kRendererProcessId));
87 // Should be able to retrieve misspellings in renderer.
88 TEST_F(FeedbackTest, GetMisspellingsInRenderer) {
89 AddMisspelling(kRendererProcessId, kMisspellingHash);
90 const std::vector<Misspelling>& renderer_with_misspellings =
91 feedback_.GetMisspellingsInRenderer(kRendererProcessId);
92 EXPECT_EQ(static_cast<size_t>(1), renderer_with_misspellings.size());
93 EXPECT_EQ(kMisspellingHash, renderer_with_misspellings[0].hash);
94 const std::vector<Misspelling>& renderer_without_misspellings =
95 feedback_.GetMisspellingsInRenderer(kRendererProcessId + 1);
96 EXPECT_EQ(static_cast<size_t>(0), renderer_without_misspellings.size());
99 // Finalized misspellings should be erased.
100 TEST_F(FeedbackTest, EraseFinalizedMisspellings) {
101 AddMisspelling(kRendererProcessId, kMisspellingHash);
102 feedback_.FinalizeRemovedMisspellings(kRendererProcessId,
103 std::vector<uint32>());
104 EXPECT_TRUE(feedback_.RendererHasMisspellings(kRendererProcessId));
105 feedback_.EraseFinalizedMisspellings(kRendererProcessId);
106 EXPECT_FALSE(feedback_.RendererHasMisspellings(kRendererProcessId));
107 EXPECT_TRUE(feedback_.GetMisspellingsInRenderer(kRendererProcessId).empty());
110 // Should be able to check for misspelling existence.
111 TEST_F(FeedbackTest, HasMisspelling) {
112 EXPECT_FALSE(feedback_.HasMisspelling(kMisspellingHash));
113 AddMisspelling(kRendererProcessId, kMisspellingHash);
114 EXPECT_TRUE(feedback_.HasMisspelling(kMisspellingHash));
117 // Should be able to check for feedback data presence.
118 TEST_F(FeedbackTest, EmptyFeedback) {
119 EXPECT_TRUE(feedback_.Empty());
120 AddMisspelling(kRendererProcessId, kMisspellingHash);
121 EXPECT_FALSE(feedback_.Empty());
124 // Should be able to retrieve a list of all renderers with misspellings.
125 TEST_F(FeedbackTest, GetRendersWithMisspellings) {
126 EXPECT_TRUE(feedback_.GetRendersWithMisspellings().empty());
127 AddMisspelling(kRendererProcessId, kMisspellingHash);
128 AddMisspelling(kRendererProcessId + 1, kMisspellingHash + 1);
129 std::vector<int> result = feedback_.GetRendersWithMisspellings();
130 EXPECT_EQ(static_cast<size_t>(2), result.size());
131 EXPECT_NE(result[0], result[1]);
132 EXPECT_TRUE(result[0] == kRendererProcessId ||
133 result[0] == kRendererProcessId + 1);
134 EXPECT_TRUE(result[1] == kRendererProcessId ||
135 result[1] == kRendererProcessId + 1);
138 // Should be able to finalize all misspellings.
139 TEST_F(FeedbackTest, FinalizeAllMisspellings) {
140 AddMisspelling(kRendererProcessId, kMisspellingHash);
141 AddMisspelling(kRendererProcessId + 1, kMisspellingHash + 1);
143 std::vector<Misspelling> pending = feedback_.GetAllMisspellings();
144 for (std::vector<Misspelling>::const_iterator it = pending.begin();
145 it != pending.end(); ++it) {
146 EXPECT_FALSE(it->action.IsFinal());
149 feedback_.FinalizeAllMisspellings();
151 std::vector<Misspelling> final = feedback_.GetAllMisspellings();
152 for (std::vector<Misspelling>::const_iterator it = final.begin();
153 it != final.end(); ++it) {
154 EXPECT_TRUE(it->action.IsFinal());
159 // Should be able to retrieve a copy of all misspellings.
160 TEST_F(FeedbackTest, GetAllMisspellings) {
161 EXPECT_TRUE(feedback_.GetAllMisspellings().empty());
162 AddMisspelling(kRendererProcessId, kMisspellingHash);
163 AddMisspelling(kRendererProcessId + 1, kMisspellingHash + 1);
164 const std::vector<Misspelling>& result = feedback_.GetAllMisspellings();
165 EXPECT_EQ(static_cast<size_t>(2), result.size());
166 EXPECT_NE(result[0].hash, result[1].hash);
167 EXPECT_TRUE(result[0].hash == kMisspellingHash ||
168 result[0].hash == kMisspellingHash + 1);
169 EXPECT_TRUE(result[1].hash == kMisspellingHash ||
170 result[1].hash == kMisspellingHash + 1);
173 // Should be able to clear all misspellings.
174 TEST_F(FeedbackTest, ClearFeedback) {
175 AddMisspelling(kRendererProcessId, kMisspellingHash);
176 AddMisspelling(kRendererProcessId + 1, kMisspellingHash + 1);
177 EXPECT_FALSE(feedback_.Empty());
178 feedback_.Clear();
179 EXPECT_TRUE(feedback_.Empty());
182 // Should be able to find misspellings by misspelled word.
183 TEST_F(FeedbackTest, FindMisspellingsByText) {
184 static const base::string16 kMisspelledText =
185 ASCIIToUTF16("Helllo world. Helllo world");
186 static const base::string16 kSuggestion = ASCIIToUTF16("Hello");
187 static const int kMisspellingStart = 0;
188 static const int kMisspellingLength = 6;
189 static const int kSentenceLength = 14;
190 static const int kNumberOfSentences = 2;
191 static const int kNumberOfRenderers = 2;
192 uint32 hash = kMisspellingHash;
193 for (int renderer_process_id = kRendererProcessId;
194 renderer_process_id < kRendererProcessId + kNumberOfRenderers;
195 ++renderer_process_id) {
196 for (int j = 0; j < kNumberOfSentences; ++j) {
197 feedback_.AddMisspelling(
198 renderer_process_id,
199 Misspelling(kMisspelledText, kMisspellingStart + j * kSentenceLength,
200 kMisspellingLength,
201 std::vector<base::string16>(1, kSuggestion), ++hash));
205 static const base::string16 kOtherMisspelledText =
206 ASCIIToUTF16("Somethign else");
207 static const base::string16 kOtherSuggestion = ASCIIToUTF16("Something");
208 static const int kOtherMisspellingStart = 0;
209 static const int kOtherMisspellingLength = 9;
210 feedback_.AddMisspelling(
211 kRendererProcessId,
212 Misspelling(kOtherMisspelledText, kOtherMisspellingStart,
213 kOtherMisspellingLength,
214 std::vector<base::string16>(1, kOtherSuggestion), hash + 1));
216 static const base::string16 kMisspelledWord = ASCIIToUTF16("Helllo");
217 const std::set<uint32>& misspellings =
218 feedback_.FindMisspellings(kMisspelledWord);
219 EXPECT_EQ(static_cast<size_t>(kNumberOfSentences * kNumberOfRenderers),
220 misspellings.size());
222 for (std::set<uint32>::const_iterator it = misspellings.begin();
223 it != misspellings.end(); ++it) {
224 Misspelling* misspelling = feedback_.GetMisspelling(*it);
225 EXPECT_NE(static_cast<Misspelling*>(NULL), misspelling);
226 EXPECT_TRUE(misspelling->hash >= kMisspellingHash &&
227 misspelling->hash <= hash);
228 EXPECT_EQ(kMisspelledWord, misspelling->GetMisspelledString());
232 // Should not be able to find misspellings by misspelled word after they have
233 // been removed.
234 TEST_F(FeedbackTest, CannotFindMisspellingsByTextAfterErased) {
235 static const base::string16 kMisspelledText = ASCIIToUTF16("Helllo world");
236 static const base::string16 kMisspelledWord = ASCIIToUTF16("Helllo");
237 static const base::string16 kSuggestion = ASCIIToUTF16("Hello");
238 static const int kMisspellingStart = 0;
239 static const int kMisspellingLength = 6;
240 feedback_.AddMisspelling(
241 kRendererProcessId,
242 Misspelling(kMisspelledText, kMisspellingStart, kMisspellingLength,
243 std::vector<base::string16>(1, kSuggestion),
244 kMisspellingHash));
245 feedback_.GetMisspelling(kMisspellingHash)->action.Finalize();
246 feedback_.EraseFinalizedMisspellings(kRendererProcessId);
247 EXPECT_TRUE(feedback_.FindMisspellings(kMisspelledWord).empty());
250 } // namespace spellcheck