1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
9 #include "base/command_line.h"
10 #include "base/macros.h"
11 #include "base/metrics/histogram.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "base/strings/string_util.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "gpu/command_buffer/service/texture_definition.h"
18 #include "gpu/config/gpu_switches.h"
19 #include "ui/gl/gl_fence.h"
20 #include "ui/gl/gl_implementation.h"
22 #if !defined(OS_MACOSX)
23 #include "ui/gl/gl_fence_egl.h"
41 StringSet(const char* s
) {
45 StringSet(const std::string
& str
) {
49 StringSet(const std::vector
<std::string
>& strs
) {
50 string_set_
.insert(strs
.begin(), strs
.end());
53 void Init(const char* s
) {
54 std::string
str(s
? s
: "");
58 void Init(const std::string
& str
) {
59 std::vector
<std::string
> tokens
= base::SplitString(
60 str
, " ", base::KEEP_WHITESPACE
, base::SPLIT_WANT_NONEMPTY
);
61 string_set_
.insert(tokens
.begin(), tokens
.end());
64 bool Contains(const char* s
) {
65 return string_set_
.find(s
) != string_set_
.end();
68 bool Contains(const std::string
& s
) {
69 return string_set_
.find(s
) != string_set_
.end();
72 const std::set
<std::string
>& GetImpl() {
77 std::set
<std::string
> string_set_
;
80 // Process a string of wordaround type IDs (seperated by ',') and set up
81 // the corresponding Workaround flags.
82 void StringToWorkarounds(
83 const std::string
& types
, FeatureInfo::Workarounds
* workarounds
) {
85 std::vector
<std::string
> pieces
;
86 base::SplitString(types
, ',', &pieces
);
87 for (size_t i
= 0; i
< pieces
.size(); ++i
) {
89 bool succeed
= base::StringToInt(pieces
[i
], &number
);
92 #define GPU_OP(type, name) \
94 workarounds->name = true; \
96 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
102 if (workarounds
->max_texture_size_limit_4096
)
103 workarounds
->max_texture_size
= 4096;
104 if (workarounds
->max_cube_map_texture_size_limit_4096
)
105 workarounds
->max_cube_map_texture_size
= 4096;
106 if (workarounds
->max_cube_map_texture_size_limit_1024
)
107 workarounds
->max_cube_map_texture_size
= 1024;
108 if (workarounds
->max_cube_map_texture_size_limit_512
)
109 workarounds
->max_cube_map_texture_size
= 512;
111 if (workarounds
->max_fragment_uniform_vectors_32
)
112 workarounds
->max_fragment_uniform_vectors
= 32;
113 if (workarounds
->max_varying_vectors_16
)
114 workarounds
->max_varying_vectors
= 16;
115 if (workarounds
->max_vertex_uniform_vectors_256
)
116 workarounds
->max_vertex_uniform_vectors
= 256;
118 if (workarounds
->max_copy_texture_chromium_size_262144
)
119 workarounds
->max_copy_texture_chromium_size
= 262144;
122 } // anonymous namespace.
124 FeatureInfo::FeatureFlags::FeatureFlags()
125 : chromium_color_buffer_float_rgba(false),
126 chromium_color_buffer_float_rgb(false),
127 chromium_framebuffer_multisample(false),
128 chromium_sync_query(false),
129 use_core_framebuffer_multisample(false),
130 multisampled_render_to_texture(false),
131 use_img_for_multisampled_render_to_texture(false),
132 oes_standard_derivatives(false),
133 oes_egl_image_external(false),
135 oes_compressed_etc1_rgb8_texture(false),
136 packed_depth24_stencil8(false),
138 enable_texture_float_linear(false),
139 enable_texture_half_float_linear(false),
140 angle_translated_shader_source(false),
141 angle_pack_reverse_row_order(false),
142 arb_texture_rectangle(false),
143 angle_instanced_arrays(false),
144 occlusion_query_boolean(false),
145 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
146 use_arb_occlusion_query_for_occlusion_query_boolean(false),
147 native_vertex_array_object(false),
148 ext_texture_format_atc(false),
149 ext_texture_format_bgra8888(false),
150 ext_texture_format_dxt1(false),
151 ext_texture_format_dxt5(false),
152 enable_shader_name_hashing(false),
153 enable_samplers(false),
154 ext_draw_buffers(false),
155 nv_draw_buffers(false),
156 ext_frag_depth(false),
157 ext_shader_texture_lod(false),
158 use_async_readpixels(false),
159 map_buffer_range(false),
160 ext_discard_framebuffer(false),
161 angle_depth_texture(false),
162 is_swiftshader(false),
163 angle_texture_usage(false),
164 ext_texture_storage(false),
165 chromium_path_rendering(false),
166 blend_equation_advanced(false),
167 blend_equation_advanced_coherent(false),
168 ext_texture_rg(false),
169 enable_subscribe_uniform(false),
170 emulate_primitive_restart_fixed_index(false),
171 ext_render_buffer_format_bgra8888(false) {
174 FeatureInfo::Workarounds::Workarounds() :
175 #define GPU_OP(type, name) name(false),
176 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
179 max_cube_map_texture_size(0),
180 max_fragment_uniform_vectors(0),
181 max_varying_vectors(0),
182 max_vertex_uniform_vectors(0),
183 max_copy_texture_chromium_size(0) {
186 FeatureInfo::FeatureInfo() {
187 InitializeBasicState(*base::CommandLine::ForCurrentProcess());
190 FeatureInfo::FeatureInfo(const base::CommandLine
& command_line
) {
191 InitializeBasicState(command_line
);
194 void FeatureInfo::InitializeBasicState(const base::CommandLine
& command_line
) {
195 if (command_line
.HasSwitch(switches::kGpuDriverBugWorkarounds
)) {
196 std::string types
= command_line
.GetSwitchValueASCII(
197 switches::kGpuDriverBugWorkarounds
);
198 StringToWorkarounds(types
, &workarounds_
);
200 feature_flags_
.enable_shader_name_hashing
=
201 !command_line
.HasSwitch(switches::kDisableShaderNameHashing
);
203 feature_flags_
.is_swiftshader
=
204 (command_line
.GetSwitchValueASCII(switches::kUseGL
) == "swiftshader");
206 feature_flags_
.enable_subscribe_uniform
=
207 command_line
.HasSwitch(switches::kEnableSubscribeUniformExtension
);
209 enable_unsafe_es3_apis_switch_
=
210 command_line
.HasSwitch(switches::kEnableUnsafeES3APIs
);
212 enable_gl_path_rendering_switch_
=
213 command_line
.HasSwitch(switches::kEnableGLPathRendering
);
215 unsafe_es3_apis_enabled_
= false;
218 bool FeatureInfo::Initialize() {
219 disallowed_features_
= DisallowedFeatures();
220 InitializeFeatures();
224 bool FeatureInfo::Initialize(const DisallowedFeatures
& disallowed_features
) {
225 disallowed_features_
= disallowed_features
;
226 InitializeFeatures();
230 bool IsGL_REDSupportedOnFBOs() {
231 // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
232 // GL_EXT_texture_rg, but it doesn't support it on frame buffers. To fix
233 // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
234 GLint fb_binding
= 0;
235 GLint tex_binding
= 0;
236 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
237 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
239 GLuint textureId
= 0;
240 glGenTextures(1, &textureId
);
241 glBindTexture(GL_TEXTURE_2D
, textureId
);
242 GLubyte data
[1] = {0};
243 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RED_EXT
, 1, 1, 0, GL_RED_EXT
,
244 GL_UNSIGNED_BYTE
, data
);
245 GLuint textureFBOID
= 0;
246 glGenFramebuffersEXT(1, &textureFBOID
);
247 glBindFramebufferEXT(GL_FRAMEBUFFER
, textureFBOID
);
248 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
,
251 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
) != GL_FRAMEBUFFER_UNSUPPORTED
;
252 glDeleteFramebuffersEXT(1, &textureFBOID
);
253 glDeleteTextures(1, &textureId
);
255 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
256 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
258 DCHECK(glGetError() == GL_NO_ERROR
);
263 void FeatureInfo::InitializeFeatures() {
264 // Figure out what extensions to turn on.
265 StringSet extensions
;
266 // We need to figure out how to query the extension string before we
267 // have a GLVersionInfo available.
268 const char* version_str
=
269 reinterpret_cast<const char*>(glGetString(GL_VERSION
));
270 unsigned major_version
, minor_version
;
272 gfx::GLVersionInfo::ParseVersionString(
273 version_str
, &major_version
, &minor_version
, &is_es
, &is_es3
);
274 if (!is_es
&& major_version
>= 3) {
275 std::vector
<std::string
> exts
;
276 GLint num_extensions
= 0;
277 glGetIntegerv(GL_NUM_EXTENSIONS
, &num_extensions
);
278 for (GLint i
= 0; i
< num_extensions
; ++i
) {
279 const char* extension
= reinterpret_cast<const char*>(
280 glGetStringi(GL_EXTENSIONS
, i
));
281 DCHECK(extension
!= NULL
);
282 exts
.push_back(extension
);
286 extensions
= reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS
));
289 const char* renderer_str
=
290 reinterpret_cast<const char*>(glGetString(GL_RENDERER
));
292 gl_version_info_
.reset(new gfx::GLVersionInfo(
293 version_str
, renderer_str
, extensions
.GetImpl()));
295 AddExtensionString("GL_ANGLE_translated_shader_source");
296 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
297 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
298 AddExtensionString("GL_CHROMIUM_command_buffer_query");
299 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
300 AddExtensionString("GL_CHROMIUM_copy_texture");
301 AddExtensionString("GL_CHROMIUM_get_error_query");
302 AddExtensionString("GL_CHROMIUM_lose_context");
303 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
304 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
305 AddExtensionString("GL_CHROMIUM_resize");
306 AddExtensionString("GL_CHROMIUM_resource_safe");
307 AddExtensionString("GL_CHROMIUM_strict_attribs");
308 AddExtensionString("GL_CHROMIUM_texture_mailbox");
309 AddExtensionString("GL_CHROMIUM_trace_marker");
310 AddExtensionString("GL_EXT_debug_marker");
312 if (feature_flags_
.enable_subscribe_uniform
) {
313 AddExtensionString("GL_CHROMIUM_subscribe_uniform");
316 // OES_vertex_array_object is emulated if not present natively,
317 // so the extension string is always exposed.
318 AddExtensionString("GL_OES_vertex_array_object");
320 if (!disallowed_features_
.gpu_memory_manager
)
321 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
323 if (extensions
.Contains("GL_ANGLE_translated_shader_source")) {
324 feature_flags_
.angle_translated_shader_source
= true;
327 // Check if we should allow GL_EXT_texture_compression_dxt1 and
328 // GL_EXT_texture_compression_s3tc.
329 bool enable_dxt1
= false;
330 bool enable_dxt3
= false;
331 bool enable_dxt5
= false;
332 bool have_s3tc
= extensions
.Contains("GL_EXT_texture_compression_s3tc");
334 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt3");
336 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt5");
338 if (extensions
.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc
) {
349 feature_flags_
.ext_texture_format_dxt1
= true;
351 AddExtensionString("GL_EXT_texture_compression_dxt1");
352 validators_
.compressed_texture_format
.AddValue(
353 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
354 validators_
.compressed_texture_format
.AddValue(
355 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
359 // The difference between GL_EXT_texture_compression_s3tc and
360 // GL_CHROMIUM_texture_compression_dxt3 is that the former
361 // requires on the fly compression. The latter does not.
362 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
363 validators_
.compressed_texture_format
.AddValue(
364 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
368 feature_flags_
.ext_texture_format_dxt5
= true;
370 // The difference between GL_EXT_texture_compression_s3tc and
371 // GL_CHROMIUM_texture_compression_dxt5 is that the former
372 // requires on the fly compression. The latter does not.
373 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
374 validators_
.compressed_texture_format
.AddValue(
375 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
378 bool have_atc
= extensions
.Contains("GL_AMD_compressed_ATC_texture") ||
379 extensions
.Contains("GL_ATI_texture_compression_atitc");
381 feature_flags_
.ext_texture_format_atc
= true;
383 AddExtensionString("GL_AMD_compressed_ATC_texture");
384 validators_
.compressed_texture_format
.AddValue(GL_ATC_RGB_AMD
);
385 validators_
.compressed_texture_format
.AddValue(
386 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
389 // Check if we should enable GL_EXT_texture_filter_anisotropic.
390 if (extensions
.Contains("GL_EXT_texture_filter_anisotropic")) {
391 AddExtensionString("GL_EXT_texture_filter_anisotropic");
392 validators_
.texture_parameter
.AddValue(
393 GL_TEXTURE_MAX_ANISOTROPY_EXT
);
394 validators_
.g_l_state
.AddValue(
395 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
);
398 // Check if we should support GL_OES_packed_depth_stencil and/or
399 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
401 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
402 // GL_ARB_depth_texture requires other features that
403 // GL_OES_packed_depth_stencil does not provide.
405 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
407 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
410 bool enable_depth_texture
= false;
411 if (!workarounds_
.disable_depth_texture
&&
412 (extensions
.Contains("GL_ARB_depth_texture") ||
413 extensions
.Contains("GL_OES_depth_texture") ||
414 extensions
.Contains("GL_ANGLE_depth_texture") ||
415 gl_version_info_
->is_es3
||
416 gl_version_info_
->is_desktop_core_profile
)) {
417 enable_depth_texture
= true;
418 feature_flags_
.angle_depth_texture
=
419 extensions
.Contains("GL_ANGLE_depth_texture");
422 if (enable_depth_texture
) {
423 AddExtensionString("GL_CHROMIUM_depth_texture");
424 AddExtensionString("GL_GOOGLE_depth_texture");
425 validators_
.texture_internal_format
.AddValue(GL_DEPTH_COMPONENT
);
426 validators_
.texture_format
.AddValue(GL_DEPTH_COMPONENT
);
427 validators_
.pixel_type
.AddValue(GL_UNSIGNED_SHORT
);
428 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT
);
431 if (extensions
.Contains("GL_EXT_packed_depth_stencil") ||
432 extensions
.Contains("GL_OES_packed_depth_stencil") ||
433 gl_version_info_
->is_es3
||
434 gl_version_info_
->is_desktop_core_profile
) {
435 AddExtensionString("GL_OES_packed_depth_stencil");
436 feature_flags_
.packed_depth24_stencil8
= true;
437 if (enable_depth_texture
) {
438 validators_
.texture_internal_format
.AddValue(GL_DEPTH_STENCIL
);
439 validators_
.texture_format
.AddValue(GL_DEPTH_STENCIL
);
440 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT_24_8
);
442 validators_
.render_buffer_format
.AddValue(GL_DEPTH24_STENCIL8
);
445 if (gl_version_info_
->is_es3
||
446 gl_version_info_
->is_desktop_core_profile
||
447 extensions
.Contains("GL_OES_vertex_array_object") ||
448 extensions
.Contains("GL_ARB_vertex_array_object") ||
449 extensions
.Contains("GL_APPLE_vertex_array_object")) {
450 feature_flags_
.native_vertex_array_object
= true;
453 // If we're using client_side_arrays we have to emulate
454 // vertex array objects since vertex array objects do not work
455 // with client side arrays.
456 if (workarounds_
.use_client_side_arrays_for_stream_buffers
) {
457 feature_flags_
.native_vertex_array_object
= false;
460 if (gl_version_info_
->is_es3
||
461 extensions
.Contains("GL_OES_element_index_uint") ||
462 gfx::HasDesktopGLFeatures()) {
463 AddExtensionString("GL_OES_element_index_uint");
464 validators_
.index_type
.AddValue(GL_UNSIGNED_INT
);
467 // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
468 // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
469 // for SRGB Textures but the accepted internal formats for TexImage2D are only
470 // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
471 // <format> in this case. So, even with GLES3 explicitly check for
473 if (((gl_version_info_
->is_es3
||
474 extensions
.Contains("GL_OES_rgb8_rgba8")) &&
475 extensions
.Contains("GL_EXT_sRGB")) || gfx::HasDesktopGLFeatures()) {
476 AddExtensionString("GL_EXT_sRGB");
477 validators_
.texture_internal_format
.AddValue(GL_SRGB_EXT
);
478 validators_
.texture_internal_format
.AddValue(GL_SRGB_ALPHA_EXT
);
479 validators_
.texture_format
.AddValue(GL_SRGB_EXT
);
480 validators_
.texture_format
.AddValue(GL_SRGB_ALPHA_EXT
);
481 validators_
.render_buffer_format
.AddValue(GL_SRGB8_ALPHA8_EXT
);
482 validators_
.frame_buffer_parameter
.AddValue(
483 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
);
486 bool enable_texture_format_bgra8888
= false;
487 bool enable_read_format_bgra
= false;
488 bool enable_render_buffer_bgra
= false;
489 bool enable_immutable_texture_format_bgra_on_es3
=
490 extensions
.Contains("GL_APPLE_texture_format_BGRA8888");
492 // Check if we should allow GL_EXT_texture_format_BGRA8888
493 if (extensions
.Contains("GL_EXT_texture_format_BGRA8888") ||
494 enable_immutable_texture_format_bgra_on_es3
||
495 extensions
.Contains("GL_EXT_bgra")) {
496 enable_texture_format_bgra8888
= true;
499 // Only desktop GL extension GL_EXT_bgra or ANGLE guarantee that we can
500 // allocate a renderbuffer with this format.
501 if (extensions
.Contains("GL_EXT_bgra") || gl_version_info_
->is_angle
) {
502 enable_render_buffer_bgra
= true;
505 if (extensions
.Contains("GL_EXT_read_format_bgra") ||
506 extensions
.Contains("GL_EXT_bgra")) {
507 enable_read_format_bgra
= true;
510 if (enable_texture_format_bgra8888
) {
511 feature_flags_
.ext_texture_format_bgra8888
= true;
512 AddExtensionString("GL_EXT_texture_format_BGRA8888");
513 validators_
.texture_internal_format
.AddValue(GL_BGRA_EXT
);
514 validators_
.texture_format
.AddValue(GL_BGRA_EXT
);
517 if (enable_read_format_bgra
) {
518 AddExtensionString("GL_EXT_read_format_bgra");
519 validators_
.read_pixel_format
.AddValue(GL_BGRA_EXT
);
522 if (enable_render_buffer_bgra
) {
523 feature_flags_
.ext_render_buffer_format_bgra8888
= true;
524 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
525 validators_
.render_buffer_format
.AddValue(GL_BGRA8_EXT
);
528 if (extensions
.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
529 AddExtensionString("GL_OES_rgb8_rgba8");
530 validators_
.render_buffer_format
.AddValue(GL_RGB8_OES
);
531 validators_
.render_buffer_format
.AddValue(GL_RGBA8_OES
);
534 // Check if we should allow GL_OES_texture_npot
535 if (!disallowed_features_
.npot_support
&&
536 (gl_version_info_
->is_es3
||
537 gl_version_info_
->is_desktop_core_profile
||
538 extensions
.Contains("GL_ARB_texture_non_power_of_two") ||
539 extensions
.Contains("GL_OES_texture_npot"))) {
540 AddExtensionString("GL_OES_texture_npot");
541 feature_flags_
.npot_ok
= true;
544 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
545 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
546 bool enable_texture_float
= false;
547 bool enable_texture_float_linear
= false;
548 bool enable_texture_half_float
= false;
549 bool enable_texture_half_float_linear
= false;
551 bool may_enable_chromium_color_buffer_float
= false;
553 if (extensions
.Contains("GL_ARB_texture_float") ||
554 gl_version_info_
->is_desktop_core_profile
) {
555 enable_texture_float
= true;
556 enable_texture_float_linear
= true;
557 enable_texture_half_float
= true;
558 enable_texture_half_float_linear
= true;
559 may_enable_chromium_color_buffer_float
= true;
561 // GLES3 adds support for Float type by default but it doesn't support all
562 // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
563 if (extensions
.Contains("GL_OES_texture_float")) {
564 enable_texture_float
= true;
565 if (extensions
.Contains("GL_OES_texture_float_linear")) {
566 enable_texture_float_linear
= true;
568 // This extension allows a variety of floating point formats to be
569 // rendered to via framebuffer objects. Enable it's usage only if
570 // support for Floating textures is enabled.
571 if ((gl_version_info_
->is_es3
&&
572 extensions
.Contains("GL_EXT_color_buffer_float")) ||
573 gl_version_info_
->is_angle
) {
574 may_enable_chromium_color_buffer_float
= true;
578 // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
579 // isn't equal to GL_HALF_FLOAT.
580 if (extensions
.Contains("GL_OES_texture_half_float")) {
581 enable_texture_half_float
= true;
582 if (extensions
.Contains("GL_OES_texture_half_float_linear")) {
583 enable_texture_half_float_linear
= true;
588 if (enable_texture_float
) {
589 validators_
.pixel_type
.AddValue(GL_FLOAT
);
590 validators_
.read_pixel_type
.AddValue(GL_FLOAT
);
591 AddExtensionString("GL_OES_texture_float");
592 if (enable_texture_float_linear
) {
593 AddExtensionString("GL_OES_texture_float_linear");
597 if (enable_texture_half_float
) {
598 validators_
.pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
599 validators_
.read_pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
600 AddExtensionString("GL_OES_texture_half_float");
601 if (enable_texture_half_float_linear
) {
602 AddExtensionString("GL_OES_texture_half_float_linear");
606 if (may_enable_chromium_color_buffer_float
) {
607 static_assert(GL_RGBA32F_ARB
== GL_RGBA32F
&&
608 GL_RGBA32F_EXT
== GL_RGBA32F
&&
609 GL_RGB32F_ARB
== GL_RGB32F
&&
610 GL_RGB32F_EXT
== GL_RGB32F
,
611 "sized float internal format variations must match");
612 // We don't check extension support beyond ARB_texture_float on desktop GL,
613 // and format support varies between GL configurations. For example, spec
614 // prior to OpenGL 3.0 mandates framebuffer support only for one
615 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
616 // support rendering to RGB32F. Check for framebuffer completeness with
617 // formats that the extensions expose, and only enable an extension when a
618 // framebuffer created with its texture format is reported as complete.
619 GLint fb_binding
= 0;
620 GLint tex_binding
= 0;
621 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
622 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
628 glGenTextures(1, &tex_id
);
629 glGenFramebuffersEXT(1, &fb_id
);
630 glBindTexture(GL_TEXTURE_2D
, tex_id
);
631 // Nearest filter needed for framebuffer completeness on some drivers.
632 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
633 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA32F
, width
, width
, 0, GL_RGBA
,
635 glBindFramebufferEXT(GL_FRAMEBUFFER
, fb_id
);
636 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
637 GL_TEXTURE_2D
, tex_id
, 0);
638 GLenum statusRGBA
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
639 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB32F
, width
, width
, 0, GL_RGB
,
641 GLenum statusRGB
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
642 glDeleteFramebuffersEXT(1, &fb_id
);
643 glDeleteTextures(1, &tex_id
);
645 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
646 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
648 DCHECK(glGetError() == GL_NO_ERROR
);
650 if (statusRGBA
== GL_FRAMEBUFFER_COMPLETE
) {
651 validators_
.texture_internal_format
.AddValue(GL_RGBA32F
);
652 feature_flags_
.chromium_color_buffer_float_rgba
= true;
653 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
655 if (statusRGB
== GL_FRAMEBUFFER_COMPLETE
) {
656 validators_
.texture_internal_format
.AddValue(GL_RGB32F
);
657 feature_flags_
.chromium_color_buffer_float_rgb
= true;
658 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
662 // Check for multisample support
663 if (!workarounds_
.disable_chromium_framebuffer_multisample
) {
664 bool ext_has_multisample
=
665 extensions
.Contains("GL_EXT_framebuffer_multisample") ||
666 gl_version_info_
->is_es3
||
667 gl_version_info_
->is_desktop_core_profile
;
668 if (gl_version_info_
->is_angle
) {
669 ext_has_multisample
|=
670 extensions
.Contains("GL_ANGLE_framebuffer_multisample");
672 feature_flags_
.use_core_framebuffer_multisample
=
673 gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
;
674 if (ext_has_multisample
) {
675 feature_flags_
.chromium_framebuffer_multisample
= true;
676 validators_
.frame_buffer_target
.AddValue(GL_READ_FRAMEBUFFER_EXT
);
677 validators_
.frame_buffer_target
.AddValue(GL_DRAW_FRAMEBUFFER_EXT
);
678 validators_
.g_l_state
.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT
);
679 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
680 validators_
.render_buffer_parameter
.AddValue(GL_RENDERBUFFER_SAMPLES_EXT
);
681 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
685 if (!workarounds_
.disable_multisampled_render_to_texture
) {
686 if (extensions
.Contains("GL_EXT_multisampled_render_to_texture")) {
687 feature_flags_
.multisampled_render_to_texture
= true;
688 } else if (extensions
.Contains("GL_IMG_multisampled_render_to_texture")) {
689 feature_flags_
.multisampled_render_to_texture
= true;
690 feature_flags_
.use_img_for_multisampled_render_to_texture
= true;
692 if (feature_flags_
.multisampled_render_to_texture
) {
693 validators_
.render_buffer_parameter
.AddValue(
694 GL_RENDERBUFFER_SAMPLES_EXT
);
695 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
696 validators_
.frame_buffer_parameter
.AddValue(
697 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
);
698 AddExtensionString("GL_EXT_multisampled_render_to_texture");
702 if (extensions
.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
703 gl_version_info_
->is_es3
) {
704 AddExtensionString("GL_OES_depth24");
705 feature_flags_
.oes_depth24
= true;
706 validators_
.render_buffer_format
.AddValue(GL_DEPTH_COMPONENT24
);
709 if (gl_version_info_
->is_es3
||
710 extensions
.Contains("GL_OES_standard_derivatives") ||
711 gfx::HasDesktopGLFeatures()) {
712 AddExtensionString("GL_OES_standard_derivatives");
713 feature_flags_
.oes_standard_derivatives
= true;
714 validators_
.hint_target
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
715 validators_
.g_l_state
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
718 if (extensions
.Contains("GL_OES_EGL_image_external")) {
719 AddExtensionString("GL_OES_EGL_image_external");
720 feature_flags_
.oes_egl_image_external
= true;
721 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
722 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
723 validators_
.texture_parameter
.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
);
724 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES
);
727 if (extensions
.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
728 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
729 feature_flags_
.oes_compressed_etc1_rgb8_texture
= true;
730 validators_
.compressed_texture_format
.AddValue(GL_ETC1_RGB8_OES
);
733 if (extensions
.Contains("GL_AMD_compressed_ATC_texture")) {
734 AddExtensionString("GL_AMD_compressed_ATC_texture");
735 validators_
.compressed_texture_format
.AddValue(
737 validators_
.compressed_texture_format
.AddValue(
738 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
739 validators_
.compressed_texture_format
.AddValue(
740 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
743 if (extensions
.Contains("GL_IMG_texture_compression_pvrtc")) {
744 AddExtensionString("GL_IMG_texture_compression_pvrtc");
745 validators_
.compressed_texture_format
.AddValue(
746 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
747 validators_
.compressed_texture_format
.AddValue(
748 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
749 validators_
.compressed_texture_format
.AddValue(
750 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
751 validators_
.compressed_texture_format
.AddValue(
752 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
755 // Ideally we would only expose this extension on Mac OS X, to
756 // support GL_CHROMIUM_iosurface and the compositor. We don't want
757 // applications to start using it; they should use ordinary non-
758 // power-of-two textures. However, for unit testing purposes we
759 // expose it on all supported platforms.
760 if (extensions
.Contains("GL_ARB_texture_rectangle") ||
761 gl_version_info_
->is_desktop_core_profile
) {
762 AddExtensionString("GL_ARB_texture_rectangle");
763 feature_flags_
.arb_texture_rectangle
= true;
764 // Rectangle textures are used as samplers via glBindTexture, framebuffer
765 // textures via glFramebufferTexture2D, and copy destinations via
767 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
768 validators_
.texture_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
769 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
770 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB
);
773 #if defined(OS_MACOSX)
774 AddExtensionString("GL_CHROMIUM_iosurface");
777 // TODO(gman): Add support for these extensions.
780 feature_flags_
.enable_texture_float_linear
|= enable_texture_float_linear
;
781 feature_flags_
.enable_texture_half_float_linear
|=
782 enable_texture_half_float_linear
;
784 if (extensions
.Contains("GL_ANGLE_pack_reverse_row_order")) {
785 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
786 feature_flags_
.angle_pack_reverse_row_order
= true;
787 validators_
.pixel_store
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
788 validators_
.g_l_state
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
791 if (extensions
.Contains("GL_ANGLE_texture_usage")) {
792 feature_flags_
.angle_texture_usage
= true;
793 AddExtensionString("GL_ANGLE_texture_usage");
794 validators_
.texture_parameter
.AddValue(GL_TEXTURE_USAGE_ANGLE
);
797 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
798 // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
799 // So we don't expose GL_EXT_texture_storage when ES3 +
800 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
801 // However we expose GL_EXT_texture_storage when just ES3 because we don't
802 // claim to handle GL_BGRA8.
803 bool support_texture_storage_on_es3
=
804 (gl_version_info_
->is_es3
&&
805 enable_immutable_texture_format_bgra_on_es3
) ||
806 (gl_version_info_
->is_es3
&&
807 !enable_texture_format_bgra8888
);
808 if (extensions
.Contains("GL_EXT_texture_storage") ||
809 extensions
.Contains("GL_ARB_texture_storage") ||
810 support_texture_storage_on_es3
||
811 gl_version_info_
->is_desktop_core_profile
) {
812 feature_flags_
.ext_texture_storage
= true;
813 AddExtensionString("GL_EXT_texture_storage");
814 validators_
.texture_parameter
.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT
);
815 if (enable_texture_format_bgra8888
)
816 validators_
.texture_internal_format_storage
.AddValue(GL_BGRA8_EXT
);
817 if (enable_texture_float
) {
818 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA32F_EXT
);
819 validators_
.texture_internal_format_storage
.AddValue(GL_RGB32F_EXT
);
820 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA32F_EXT
);
821 validators_
.texture_internal_format_storage
.AddValue(
822 GL_LUMINANCE32F_EXT
);
823 validators_
.texture_internal_format_storage
.AddValue(
824 GL_LUMINANCE_ALPHA32F_EXT
);
826 if (enable_texture_half_float
) {
827 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA16F_EXT
);
828 validators_
.texture_internal_format_storage
.AddValue(GL_RGB16F_EXT
);
829 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA16F_EXT
);
830 validators_
.texture_internal_format_storage
.AddValue(
831 GL_LUMINANCE16F_EXT
);
832 validators_
.texture_internal_format_storage
.AddValue(
833 GL_LUMINANCE_ALPHA16F_EXT
);
837 bool have_ext_occlusion_query_boolean
=
838 extensions
.Contains("GL_EXT_occlusion_query_boolean");
839 bool have_arb_occlusion_query2
=
840 extensions
.Contains("GL_ARB_occlusion_query2");
841 bool have_arb_occlusion_query
=
842 extensions
.Contains("GL_ARB_occlusion_query");
844 if (have_ext_occlusion_query_boolean
||
845 have_arb_occlusion_query2
||
846 have_arb_occlusion_query
) {
847 AddExtensionString("GL_EXT_occlusion_query_boolean");
848 feature_flags_
.occlusion_query_boolean
= true;
849 feature_flags_
.use_arb_occlusion_query2_for_occlusion_query_boolean
=
850 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query2
;
851 feature_flags_
.use_arb_occlusion_query_for_occlusion_query_boolean
=
852 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query
&&
853 !have_arb_occlusion_query2
;
856 if (!workarounds_
.disable_angle_instanced_arrays
&&
857 (extensions
.Contains("GL_ANGLE_instanced_arrays") ||
858 (extensions
.Contains("GL_ARB_instanced_arrays") &&
859 extensions
.Contains("GL_ARB_draw_instanced")) ||
860 gl_version_info_
->is_es3
)) {
861 AddExtensionString("GL_ANGLE_instanced_arrays");
862 feature_flags_
.angle_instanced_arrays
= true;
863 validators_
.vertex_attribute
.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
);
866 bool vendor_agnostic_draw_buffers
=
867 extensions
.Contains("GL_ARB_draw_buffers") ||
868 extensions
.Contains("GL_EXT_draw_buffers");
869 if (!workarounds_
.disable_ext_draw_buffers
&&
870 (vendor_agnostic_draw_buffers
||
871 (extensions
.Contains("GL_NV_draw_buffers") &&
872 gl_version_info_
->is_es3
) ||
873 gl_version_info_
->is_desktop_core_profile
)) {
874 AddExtensionString("GL_EXT_draw_buffers");
875 feature_flags_
.ext_draw_buffers
= true;
877 // This flag is set to enable emulation of EXT_draw_buffers when we're
878 // running on GLES 3.0+, NV_draw_buffers extension is supported and
879 // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
880 // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
881 // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
882 // into multiple gl_FragData values, which is not by default possible in
883 // ESSL 100 with core GLES 3.0. For more information, see the
884 // NV_draw_buffers specification.
885 feature_flags_
.nv_draw_buffers
= !vendor_agnostic_draw_buffers
;
887 GLint max_color_attachments
= 0;
888 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments
);
889 for (GLenum i
= GL_COLOR_ATTACHMENT1_EXT
;
890 i
< static_cast<GLenum
>(GL_COLOR_ATTACHMENT0
+ max_color_attachments
);
892 validators_
.attachment
.AddValue(i
);
894 static_assert(GL_COLOR_ATTACHMENT0_EXT
== GL_COLOR_ATTACHMENT0
,
895 "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");
897 validators_
.g_l_state
.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT
);
898 validators_
.g_l_state
.AddValue(GL_MAX_DRAW_BUFFERS_ARB
);
899 GLint max_draw_buffers
= 0;
900 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers
);
901 for (GLenum i
= GL_DRAW_BUFFER0_ARB
;
902 i
< static_cast<GLenum
>(GL_DRAW_BUFFER0_ARB
+ max_draw_buffers
);
904 validators_
.g_l_state
.AddValue(i
);
908 if (gl_version_info_
->is_es3
||
909 extensions
.Contains("GL_EXT_blend_minmax") ||
910 gfx::HasDesktopGLFeatures()) {
911 AddExtensionString("GL_EXT_blend_minmax");
912 validators_
.equation
.AddValue(GL_MIN_EXT
);
913 validators_
.equation
.AddValue(GL_MAX_EXT
);
914 static_assert(GL_MIN_EXT
== GL_MIN
&& GL_MAX_EXT
== GL_MAX
,
915 "min & max variations must match");
918 // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
919 if (extensions
.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
920 AddExtensionString("GL_EXT_frag_depth");
921 feature_flags_
.ext_frag_depth
= true;
924 if (extensions
.Contains("GL_EXT_shader_texture_lod") ||
925 gfx::HasDesktopGLFeatures()) {
926 AddExtensionString("GL_EXT_shader_texture_lod");
927 feature_flags_
.ext_shader_texture_lod
= true;
930 bool ui_gl_fence_works
= gfx::GLFence::IsSupported();
931 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works
);
933 feature_flags_
.map_buffer_range
=
934 gl_version_info_
->is_es3
||
935 gl_version_info_
->is_desktop_core_profile
||
936 extensions
.Contains("GL_ARB_map_buffer_range") ||
937 extensions
.Contains("GL_EXT_map_buffer_range");
939 // Really it's part of core OpenGL 2.1 and up, but let's assume the
940 // extension is still advertised.
941 bool has_pixel_buffers
=
942 gl_version_info_
->is_es3
||
943 gl_version_info_
->is_desktop_core_profile
||
944 extensions
.Contains("GL_ARB_pixel_buffer_object") ||
945 extensions
.Contains("GL_NV_pixel_buffer_object");
947 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
948 if (has_pixel_buffers
&& ui_gl_fence_works
&&
949 !workarounds_
.disable_async_readpixels
) {
950 feature_flags_
.use_async_readpixels
= true;
953 if (gl_version_info_
->is_es3
||
954 extensions
.Contains("GL_ARB_sampler_objects")) {
955 feature_flags_
.enable_samplers
= true;
956 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
960 if ((gl_version_info_
->is_es3
||
961 extensions
.Contains("GL_EXT_discard_framebuffer")) &&
962 !workarounds_
.disable_discard_framebuffer
) {
963 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
964 AddExtensionString("GL_EXT_discard_framebuffer");
965 feature_flags_
.ext_discard_framebuffer
= true;
968 if (ui_gl_fence_works
) {
969 AddExtensionString("GL_CHROMIUM_sync_query");
970 feature_flags_
.chromium_sync_query
= true;
973 if (!workarounds_
.disable_blend_equation_advanced
) {
974 bool blend_equation_advanced_coherent
=
975 extensions
.Contains("GL_NV_blend_equation_advanced_coherent") ||
976 extensions
.Contains("GL_KHR_blend_equation_advanced_coherent");
978 if (blend_equation_advanced_coherent
||
979 extensions
.Contains("GL_NV_blend_equation_advanced") ||
980 extensions
.Contains("GL_KHR_blend_equation_advanced")) {
981 const GLenum equations
[] = {GL_MULTIPLY_KHR
,
993 GL_HSL_SATURATION_KHR
,
995 GL_HSL_LUMINOSITY_KHR
};
997 for (GLenum equation
: equations
)
998 validators_
.equation
.AddValue(equation
);
999 if (blend_equation_advanced_coherent
)
1000 AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
1002 AddExtensionString("GL_KHR_blend_equation_advanced");
1003 feature_flags_
.blend_equation_advanced
= true;
1004 feature_flags_
.blend_equation_advanced_coherent
=
1005 blend_equation_advanced_coherent
;
1009 if (enable_gl_path_rendering_switch_
&&
1010 !workarounds_
.disable_gl_path_rendering
&&
1011 extensions
.Contains("GL_NV_path_rendering") &&
1012 (extensions
.Contains("GL_EXT_direct_state_access") ||
1013 gl_version_info_
->is_es3
)) {
1014 AddExtensionString("GL_CHROMIUM_path_rendering");
1015 feature_flags_
.chromium_path_rendering
= true;
1016 validators_
.g_l_state
.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM
);
1017 validators_
.g_l_state
.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM
);
1018 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_FUNC_CHROMIUM
);
1019 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_REF_CHROMIUM
);
1020 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_VALUE_MASK_CHROMIUM
);
1023 if ((gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
||
1024 extensions
.Contains("GL_EXT_texture_rg") ||
1025 extensions
.Contains("GL_ARB_texture_rg")) &&
1026 IsGL_REDSupportedOnFBOs()) {
1027 feature_flags_
.ext_texture_rg
= true;
1028 AddExtensionString("GL_EXT_texture_rg");
1030 validators_
.texture_format
.AddValue(GL_RED_EXT
);
1031 validators_
.texture_format
.AddValue(GL_RG_EXT
);
1032 validators_
.texture_internal_format
.AddValue(GL_RED_EXT
);
1033 validators_
.texture_internal_format
.AddValue(GL_R8_EXT
);
1034 validators_
.texture_internal_format
.AddValue(GL_RG_EXT
);
1035 validators_
.texture_internal_format
.AddValue(GL_RG8_EXT
);
1036 validators_
.read_pixel_format
.AddValue(GL_RED_EXT
);
1037 validators_
.read_pixel_format
.AddValue(GL_RG_EXT
);
1038 validators_
.render_buffer_format
.AddValue(GL_R8_EXT
);
1039 validators_
.render_buffer_format
.AddValue(GL_RG8_EXT
);
1041 UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_
.ext_texture_rg
);
1043 #if !defined(OS_MACOSX)
1044 if (workarounds_
.ignore_egl_sync_failures
) {
1045 gfx::GLFenceEGL::SetIgnoreFailures();
1049 if (workarounds_
.avoid_egl_image_target_texture_reuse
) {
1050 TextureDefinition::AvoidEGLTargetTextureReuse();
1053 if (gl_version_info_
->IsLowerThanGL(4, 3)) {
1054 // crbug.com/481184.
1055 // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
1056 // but we emulate ES 3.0 on top of Desktop GL 4.2+.
1057 feature_flags_
.emulate_primitive_restart_fixed_index
= true;
1061 bool FeatureInfo::IsES3Capable() const {
1062 if (!enable_unsafe_es3_apis_switch_
)
1064 if (gl_version_info_
)
1065 return gl_version_info_
->IsES3Capable();
1069 void FeatureInfo::EnableES3Validators() {
1070 DCHECK(IsES3Capable());
1071 validators_
.UpdateValuesES3();
1073 GLint max_color_attachments
= 0;
1074 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS
, &max_color_attachments
);
1075 const int kTotalColorAttachmentEnums
= 16;
1076 const GLenum kColorAttachments
[] = {
1077 GL_COLOR_ATTACHMENT0
,
1078 GL_COLOR_ATTACHMENT1
,
1079 GL_COLOR_ATTACHMENT2
,
1080 GL_COLOR_ATTACHMENT3
,
1081 GL_COLOR_ATTACHMENT4
,
1082 GL_COLOR_ATTACHMENT5
,
1083 GL_COLOR_ATTACHMENT6
,
1084 GL_COLOR_ATTACHMENT7
,
1085 GL_COLOR_ATTACHMENT8
,
1086 GL_COLOR_ATTACHMENT9
,
1087 GL_COLOR_ATTACHMENT10
,
1088 GL_COLOR_ATTACHMENT11
,
1089 GL_COLOR_ATTACHMENT12
,
1090 GL_COLOR_ATTACHMENT13
,
1091 GL_COLOR_ATTACHMENT14
,
1092 GL_COLOR_ATTACHMENT15
,
1094 if (max_color_attachments
< kTotalColorAttachmentEnums
) {
1095 validators_
.attachment
.RemoveValues(
1096 kColorAttachments
+ max_color_attachments
,
1097 kTotalColorAttachmentEnums
- max_color_attachments
);
1100 GLint max_draw_buffers
= 0;
1101 glGetIntegerv(GL_MAX_DRAW_BUFFERS
, &max_draw_buffers
);
1102 const int kTotalDrawBufferEnums
= 16;
1103 const GLenum kDrawBuffers
[] = {
1121 if (max_draw_buffers
< kTotalDrawBufferEnums
) {
1122 validators_
.g_l_state
.RemoveValues(
1123 kDrawBuffers
+ max_draw_buffers
,
1124 kTotalDrawBufferEnums
- max_draw_buffers
);
1127 unsafe_es3_apis_enabled_
= true;
1130 void FeatureInfo::AddExtensionString(const char* s
) {
1132 size_t pos
= extensions_
.find(str
);
1133 while (pos
!= std::string::npos
&&
1134 pos
+ str
.length() < extensions_
.length() &&
1135 extensions_
.substr(pos
+ str
.length(), 1) != " ") {
1136 // This extension name is a substring of another.
1137 pos
= extensions_
.find(str
, pos
+ str
.length());
1139 if (pos
== std::string::npos
) {
1140 extensions_
+= (extensions_
.empty() ? "" : " ") + str
;
1144 FeatureInfo::~FeatureInfo() {
1147 } // namespace gles2