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[chromium-blink-merge.git] / gpu / command_buffer / service / framebuffer_manager.cc
blob2798a5e2afd3c43d35816d7e5b596236c8ee530b
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/framebuffer_manager.h"
6 #include "base/logging.h"
7 #include "base/strings/stringprintf.h"
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/service/renderbuffer_manager.h"
10 #include "gpu/command_buffer/service/texture_manager.h"
11 #include "ui/gl/gl_bindings.h"
13 namespace gpu {
14 namespace gles2 {
16 DecoderFramebufferState::DecoderFramebufferState()
17 : clear_state_dirty(false),
18 bound_read_framebuffer(NULL),
19 bound_draw_framebuffer(NULL) {
22 DecoderFramebufferState::~DecoderFramebufferState() {
25 Framebuffer::FramebufferComboCompleteMap*
26 Framebuffer::framebuffer_combo_complete_map_;
28 // Framebuffer completeness is not cacheable on OS X because of dynamic
29 // graphics switching.
30 // http://crbug.com/180876
31 #if defined(OS_MACOSX)
32 bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
33 #else
34 bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
35 #endif
37 void Framebuffer::ClearFramebufferCompleteComboMap() {
38 if (framebuffer_combo_complete_map_) {
39 framebuffer_combo_complete_map_->clear();
43 class RenderbufferAttachment
44 : public Framebuffer::Attachment {
45 public:
46 explicit RenderbufferAttachment(
47 Renderbuffer* renderbuffer)
48 : renderbuffer_(renderbuffer) {
51 GLsizei width() const override { return renderbuffer_->width(); }
53 GLsizei height() const override { return renderbuffer_->height(); }
55 GLenum internal_format() const override {
56 return renderbuffer_->internal_format();
59 GLenum texture_type() const override { return 0; }
61 GLsizei samples() const override { return renderbuffer_->samples(); }
63 GLuint object_name() const override { return renderbuffer_->client_id(); }
65 bool cleared() const override { return renderbuffer_->cleared(); }
67 void SetCleared(RenderbufferManager* renderbuffer_manager,
68 TextureManager* /* texture_manager */,
69 bool cleared) override {
70 renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
73 bool IsTexture(TextureRef* /* texture */) const override { return false; }
75 bool IsRenderbuffer(Renderbuffer* renderbuffer) const override {
76 return renderbuffer_.get() == renderbuffer;
79 bool CanRenderTo() const override { return true; }
81 void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
82 // Nothing to do for renderbuffers.
85 bool ValidForAttachmentType(GLenum attachment_type,
86 uint32 max_color_attachments) override {
87 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
88 attachment_type, max_color_attachments);
89 uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
90 return (need & have) != 0;
93 Renderbuffer* renderbuffer() const {
94 return renderbuffer_.get();
97 size_t GetSignatureSize(TextureManager* texture_manager) const override {
98 return renderbuffer_->GetSignatureSize();
101 void AddToSignature(TextureManager* texture_manager,
102 std::string* signature) const override {
103 DCHECK(signature);
104 renderbuffer_->AddToSignature(signature);
107 void OnWillRenderTo() const override {}
108 void OnDidRenderTo() const override {}
109 bool FormsFeedbackLoop(TextureRef* /* texture */,
110 GLint /*level */) const override {
111 return false;
114 protected:
115 ~RenderbufferAttachment() override {}
117 private:
118 scoped_refptr<Renderbuffer> renderbuffer_;
120 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
123 class TextureAttachment
124 : public Framebuffer::Attachment {
125 public:
126 TextureAttachment(
127 TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
128 : texture_ref_(texture_ref),
129 target_(target),
130 level_(level),
131 samples_(samples) {
134 GLsizei width() const override {
135 GLsizei temp_width = 0;
136 GLsizei temp_height = 0;
137 texture_ref_->texture()->GetLevelSize(
138 target_, level_, &temp_width, &temp_height, nullptr);
139 return temp_width;
142 GLsizei height() const override {
143 GLsizei temp_width = 0;
144 GLsizei temp_height = 0;
145 texture_ref_->texture()->GetLevelSize(
146 target_, level_, &temp_width, &temp_height, nullptr);
147 return temp_height;
150 GLenum internal_format() const override {
151 GLenum temp_type = 0;
152 GLenum temp_internal_format = 0;
153 texture_ref_->texture()->GetLevelType(
154 target_, level_, &temp_type, &temp_internal_format);
155 return temp_internal_format;
158 GLenum texture_type() const override {
159 GLenum temp_type = 0;
160 GLenum temp_internal_format = 0;
161 texture_ref_->texture()->GetLevelType(
162 target_, level_, &temp_type, &temp_internal_format);
163 return temp_type;
166 GLsizei samples() const override { return samples_; }
168 GLuint object_name() const override { return texture_ref_->client_id(); }
170 bool cleared() const override {
171 return texture_ref_->texture()->IsLevelCleared(target_, level_);
174 void SetCleared(RenderbufferManager* /* renderbuffer_manager */,
175 TextureManager* texture_manager,
176 bool cleared) override {
177 texture_manager->SetLevelCleared(
178 texture_ref_.get(), target_, level_, cleared);
181 bool IsTexture(TextureRef* texture) const override {
182 return texture == texture_ref_.get();
185 bool IsRenderbuffer(Renderbuffer* /* renderbuffer */) const override {
186 return false;
189 TextureRef* texture() const {
190 return texture_ref_.get();
193 bool CanRenderTo() const override {
194 return texture_ref_->texture()->CanRenderTo();
197 void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
198 texture_ref_->texture()->DetachFromFramebuffer();
199 framebuffer->OnTextureRefDetached(texture_ref_.get());
202 bool ValidForAttachmentType(GLenum attachment_type,
203 uint32 max_color_attachments) override {
204 GLenum type = 0;
205 GLenum internal_format = 0;
206 if (!texture_ref_->texture()->GetLevelType(
207 target_, level_, &type, &internal_format)) {
208 return false;
210 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
211 attachment_type, max_color_attachments);
212 uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
214 // Workaround for NVIDIA drivers that incorrectly expose these formats as
215 // renderable:
216 if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
217 internal_format == GL_LUMINANCE_ALPHA) {
218 return false;
220 return (need & have) != 0;
223 size_t GetSignatureSize(TextureManager* texture_manager) const override {
224 return texture_manager->GetSignatureSize();
227 void AddToSignature(TextureManager* texture_manager,
228 std::string* signature) const override {
229 DCHECK(signature);
230 texture_manager->AddToSignature(
231 texture_ref_.get(), target_, level_, signature);
234 void OnWillRenderTo() const override {
235 texture_ref_->texture()->OnWillModifyPixels();
238 void OnDidRenderTo() const override {
239 texture_ref_->texture()->OnDidModifyPixels();
242 bool FormsFeedbackLoop(TextureRef* texture, GLint level) const override {
243 return texture == texture_ref_.get() && level == level_;
246 protected:
247 ~TextureAttachment() override {}
249 private:
250 scoped_refptr<TextureRef> texture_ref_;
251 GLenum target_;
252 GLint level_;
253 GLsizei samples_;
255 DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
258 FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
260 FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
262 FramebufferManager::FramebufferManager(
263 uint32 max_draw_buffers, uint32 max_color_attachments,
264 ContextGroup::ContextType context_type)
265 : framebuffer_state_change_count_(1),
266 framebuffer_count_(0),
267 have_context_(true),
268 max_draw_buffers_(max_draw_buffers),
269 max_color_attachments_(max_color_attachments),
270 context_type_(context_type) {
271 DCHECK_GT(max_draw_buffers_, 0u);
272 DCHECK_GT(max_color_attachments_, 0u);
275 FramebufferManager::~FramebufferManager() {
276 DCHECK(framebuffers_.empty());
277 // If this triggers, that means something is keeping a reference to a
278 // Framebuffer belonging to this.
279 CHECK_EQ(framebuffer_count_, 0u);
282 void Framebuffer::MarkAsDeleted() {
283 deleted_ = true;
284 while (!attachments_.empty()) {
285 Attachment* attachment = attachments_.begin()->second.get();
286 attachment->DetachFromFramebuffer(this);
287 attachments_.erase(attachments_.begin());
291 void FramebufferManager::Destroy(bool have_context) {
292 have_context_ = have_context;
293 framebuffers_.clear();
296 void FramebufferManager::StartTracking(
297 Framebuffer* /* framebuffer */) {
298 ++framebuffer_count_;
301 void FramebufferManager::StopTracking(
302 Framebuffer* /* framebuffer */) {
303 --framebuffer_count_;
306 void FramebufferManager::CreateFramebuffer(
307 GLuint client_id, GLuint service_id) {
308 std::pair<FramebufferMap::iterator, bool> result =
309 framebuffers_.insert(
310 std::make_pair(
311 client_id,
312 scoped_refptr<Framebuffer>(
313 new Framebuffer(this, service_id))));
314 DCHECK(result.second);
317 Framebuffer::Framebuffer(
318 FramebufferManager* manager, GLuint service_id)
319 : manager_(manager),
320 deleted_(false),
321 service_id_(service_id),
322 has_been_bound_(false),
323 framebuffer_complete_state_count_id_(0) {
324 manager->StartTracking(this);
325 DCHECK_GT(manager->max_draw_buffers_, 0u);
326 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
327 draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
328 for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
329 draw_buffers_[i] = GL_NONE;
332 Framebuffer::~Framebuffer() {
333 if (manager_) {
334 if (manager_->have_context_) {
335 GLuint id = service_id();
336 glDeleteFramebuffersEXT(1, &id);
338 manager_->StopTracking(this);
339 manager_ = NULL;
343 bool Framebuffer::HasUnclearedAttachment(
344 GLenum attachment) const {
345 AttachmentMap::const_iterator it =
346 attachments_.find(attachment);
347 if (it != attachments_.end()) {
348 const Attachment* attachment = it->second.get();
349 return !attachment->cleared();
351 return false;
354 bool Framebuffer::HasUnclearedColorAttachments() const {
355 for (AttachmentMap::const_iterator it = attachments_.begin();
356 it != attachments_.end(); ++it) {
357 if (it->first >= GL_COLOR_ATTACHMENT0 &&
358 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
359 const Attachment* attachment = it->second.get();
360 if (!attachment->cleared())
361 return true;
364 return false;
367 void Framebuffer::ChangeDrawBuffersHelper(bool recover) const {
368 scoped_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
369 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i)
370 buffers[i] = GL_NONE;
371 for (AttachmentMap::const_iterator it = attachments_.begin();
372 it != attachments_.end(); ++it) {
373 if (it->first >= GL_COLOR_ATTACHMENT0 &&
374 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
375 buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first;
378 bool different = false;
379 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
380 if (buffers[i] != draw_buffers_[i]) {
381 different = true;
382 break;
385 if (different) {
386 if (recover)
387 glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get());
388 else
389 glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get());
393 void Framebuffer::PrepareDrawBuffersForClear() const {
394 bool recover = false;
395 ChangeDrawBuffersHelper(recover);
398 void Framebuffer::RestoreDrawBuffersAfterClear() const {
399 bool recover = true;
400 ChangeDrawBuffersHelper(recover);
403 void Framebuffer::MarkAttachmentAsCleared(
404 RenderbufferManager* renderbuffer_manager,
405 TextureManager* texture_manager,
406 GLenum attachment,
407 bool cleared) {
408 AttachmentMap::iterator it = attachments_.find(attachment);
409 if (it != attachments_.end()) {
410 Attachment* a = it->second.get();
411 if (a->cleared() != cleared) {
412 a->SetCleared(renderbuffer_manager,
413 texture_manager,
414 cleared);
419 void Framebuffer::MarkAttachmentsAsCleared(
420 RenderbufferManager* renderbuffer_manager,
421 TextureManager* texture_manager,
422 bool cleared) {
423 for (AttachmentMap::iterator it = attachments_.begin();
424 it != attachments_.end(); ++it) {
425 Attachment* attachment = it->second.get();
426 if (attachment->cleared() != cleared) {
427 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
432 bool Framebuffer::HasDepthAttachment() const {
433 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
434 attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
437 bool Framebuffer::HasStencilAttachment() const {
438 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
439 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
442 GLenum Framebuffer::GetColorAttachmentFormat() const {
443 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
444 if (it == attachments_.end()) {
445 return 0;
447 const Attachment* attachment = it->second.get();
448 return attachment->internal_format();
451 GLenum Framebuffer::GetColorAttachmentTextureType() const {
452 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
453 if (it == attachments_.end()) {
454 return 0;
456 const Attachment* attachment = it->second.get();
457 return attachment->texture_type();
460 GLenum Framebuffer::IsPossiblyComplete() const {
461 if (attachments_.empty()) {
462 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
465 GLsizei width = -1;
466 GLsizei height = -1;
467 for (AttachmentMap::const_iterator it = attachments_.begin();
468 it != attachments_.end(); ++it) {
469 GLenum attachment_type = it->first;
470 Attachment* attachment = it->second.get();
471 if (!attachment->ValidForAttachmentType(attachment_type,
472 manager_->max_color_attachments_)) {
473 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
475 if (width < 0) {
476 width = attachment->width();
477 height = attachment->height();
478 if (width == 0 || height == 0) {
479 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
481 } else if (manager_->context_type() != ContextGroup::CONTEXT_TYPE_WEBGL2) {
482 // TODO(zmo): revisit this if we create ES3 contexts for clients other
483 // than WebGL 2.
484 if (attachment->width() != width || attachment->height() != height) {
485 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
489 if (!attachment->CanRenderTo()) {
490 return GL_FRAMEBUFFER_UNSUPPORTED;
494 // This does not mean the framebuffer is actually complete. It just means our
495 // checks passed.
496 return GL_FRAMEBUFFER_COMPLETE;
499 GLenum Framebuffer::GetStatus(
500 TextureManager* texture_manager, GLenum target) const {
501 // Check if we have this combo already.
502 std::string signature;
503 if (allow_framebuffer_combo_complete_map_) {
504 size_t signature_size = sizeof(target);
505 for (AttachmentMap::const_iterator it = attachments_.begin();
506 it != attachments_.end(); ++it) {
507 Attachment* attachment = it->second.get();
508 signature_size += sizeof(it->first) +
509 attachment->GetSignatureSize(texture_manager);
512 signature.reserve(signature_size);
513 signature.append(reinterpret_cast<const char*>(&target), sizeof(target));
515 for (AttachmentMap::const_iterator it = attachments_.begin();
516 it != attachments_.end(); ++it) {
517 Attachment* attachment = it->second.get();
518 signature.append(reinterpret_cast<const char*>(&it->first),
519 sizeof(it->first));
520 attachment->AddToSignature(texture_manager, &signature);
522 DCHECK(signature.size() == signature_size);
524 if (!framebuffer_combo_complete_map_) {
525 framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
528 FramebufferComboCompleteMap::const_iterator it =
529 framebuffer_combo_complete_map_->find(signature);
530 if (it != framebuffer_combo_complete_map_->end()) {
531 return GL_FRAMEBUFFER_COMPLETE;
535 GLenum result = glCheckFramebufferStatusEXT(target);
537 // Insert the new result into the combo map.
538 if (allow_framebuffer_combo_complete_map_ &&
539 result == GL_FRAMEBUFFER_COMPLETE) {
540 framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
543 return result;
546 bool Framebuffer::IsCleared() const {
547 // are all the attachments cleaared?
548 for (AttachmentMap::const_iterator it = attachments_.begin();
549 it != attachments_.end(); ++it) {
550 Attachment* attachment = it->second.get();
551 if (!attachment->cleared()) {
552 return false;
555 return true;
558 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
559 GLsizei index = static_cast<GLsizei>(
560 draw_buffer - GL_DRAW_BUFFER0_ARB);
561 CHECK(index >= 0 &&
562 index < static_cast<GLsizei>(manager_->max_draw_buffers_));
563 return draw_buffers_[index];
566 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
567 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
568 for (GLsizei i = 0; i < n; ++i)
569 draw_buffers_[i] = bufs[i];
572 bool Framebuffer::HasAlphaMRT() const {
573 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
574 if (draw_buffers_[i] != GL_NONE) {
575 const Attachment* attachment = GetAttachment(draw_buffers_[i]);
576 if (!attachment)
577 continue;
578 if ((GLES2Util::GetChannelsForFormat(
579 attachment->internal_format()) & 0x0008) != 0)
580 return true;
583 return false;
586 void Framebuffer::UnbindRenderbuffer(
587 GLenum target, Renderbuffer* renderbuffer) {
588 bool done;
589 do {
590 done = true;
591 for (AttachmentMap::const_iterator it = attachments_.begin();
592 it != attachments_.end(); ++it) {
593 Attachment* attachment = it->second.get();
594 if (attachment->IsRenderbuffer(renderbuffer)) {
595 // TODO(gman): manually detach renderbuffer.
596 // glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
597 AttachRenderbuffer(it->first, NULL);
598 done = false;
599 break;
602 } while (!done);
605 void Framebuffer::UnbindTexture(
606 GLenum target, TextureRef* texture_ref) {
607 bool done;
608 do {
609 done = true;
610 for (AttachmentMap::const_iterator it = attachments_.begin();
611 it != attachments_.end(); ++it) {
612 Attachment* attachment = it->second.get();
613 if (attachment->IsTexture(texture_ref)) {
614 // TODO(gman): manually detach texture.
615 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
616 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
617 done = false;
618 break;
621 } while (!done);
624 Framebuffer* FramebufferManager::GetFramebuffer(
625 GLuint client_id) {
626 FramebufferMap::iterator it = framebuffers_.find(client_id);
627 return it != framebuffers_.end() ? it->second.get() : NULL;
630 void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
631 FramebufferMap::iterator it = framebuffers_.find(client_id);
632 if (it != framebuffers_.end()) {
633 it->second->MarkAsDeleted();
634 framebuffers_.erase(it);
638 void Framebuffer::DoUnbindGLAttachmentsForWorkaround(GLenum target) {
639 // Replace all attachments with the default Renderbuffer.
640 for (AttachmentMap::const_iterator it = attachments_.begin();
641 it != attachments_.end(); ++it) {
642 glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
646 void Framebuffer::AttachRenderbuffer(
647 GLenum attachment, Renderbuffer* renderbuffer) {
648 const Attachment* a = GetAttachment(attachment);
649 if (a)
650 a->DetachFromFramebuffer(this);
651 if (renderbuffer) {
652 attachments_[attachment] = scoped_refptr<Attachment>(
653 new RenderbufferAttachment(renderbuffer));
654 } else {
655 attachments_.erase(attachment);
657 framebuffer_complete_state_count_id_ = 0;
660 void Framebuffer::AttachTexture(
661 GLenum attachment, TextureRef* texture_ref, GLenum target,
662 GLint level, GLsizei samples) {
663 const Attachment* a = GetAttachment(attachment);
664 if (a)
665 a->DetachFromFramebuffer(this);
666 if (texture_ref) {
667 attachments_[attachment] = scoped_refptr<Attachment>(
668 new TextureAttachment(texture_ref, target, level, samples));
669 texture_ref->texture()->AttachToFramebuffer();
670 } else {
671 attachments_.erase(attachment);
673 framebuffer_complete_state_count_id_ = 0;
676 const Framebuffer::Attachment*
677 Framebuffer::GetAttachment(
678 GLenum attachment) const {
679 AttachmentMap::const_iterator it = attachments_.find(attachment);
680 if (it != attachments_.end()) {
681 return it->second.get();
683 return NULL;
686 void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
687 manager_->OnTextureRefDetached(texture);
690 void Framebuffer::OnWillRenderTo() const {
691 for (AttachmentMap::const_iterator it = attachments_.begin();
692 it != attachments_.end(); ++it) {
693 it->second->OnWillRenderTo();
697 void Framebuffer::OnDidRenderTo() const {
698 for (AttachmentMap::const_iterator it = attachments_.begin();
699 it != attachments_.end(); ++it) {
700 it->second->OnDidRenderTo();
704 bool FramebufferManager::GetClientId(
705 GLuint service_id, GLuint* client_id) const {
706 // This doesn't need to be fast. It's only used during slow queries.
707 for (FramebufferMap::const_iterator it = framebuffers_.begin();
708 it != framebuffers_.end(); ++it) {
709 if (it->second->service_id() == service_id) {
710 *client_id = it->first;
711 return true;
714 return false;
717 void FramebufferManager::MarkAttachmentsAsCleared(
718 Framebuffer* framebuffer,
719 RenderbufferManager* renderbuffer_manager,
720 TextureManager* texture_manager) {
721 DCHECK(framebuffer);
722 framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
723 texture_manager,
724 true);
725 MarkAsComplete(framebuffer);
728 void FramebufferManager::MarkAsComplete(
729 Framebuffer* framebuffer) {
730 DCHECK(framebuffer);
731 framebuffer->MarkAsComplete(framebuffer_state_change_count_);
734 bool FramebufferManager::IsComplete(
735 Framebuffer* framebuffer) {
736 DCHECK(framebuffer);
737 return framebuffer->framebuffer_complete_state_count_id() ==
738 framebuffer_state_change_count_;
741 void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
742 for (TextureDetachObserverVector::iterator it =
743 texture_detach_observers_.begin();
744 it != texture_detach_observers_.end();
745 ++it) {
746 TextureDetachObserver* observer = *it;
747 observer->OnTextureRefDetachedFromFramebuffer(texture);
751 } // namespace gles2
752 } // namespace gpu