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[chromium-blink-merge.git] / gpu / command_buffer / service / framebuffer_manager.h
blob172125403d6420ad6aee31b856ddf224e2110d69
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/context_group.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/gpu_export.h"
18 namespace gpu {
19 namespace gles2 {
21 class FramebufferManager;
22 class Renderbuffer;
23 class RenderbufferManager;
24 class Texture;
25 class TextureRef;
26 class TextureManager;
28 // Info about a particular Framebuffer.
29 class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
30 public:
31 class Attachment : public base::RefCounted<Attachment> {
32 public:
33 virtual GLsizei width() const = 0;
34 virtual GLsizei height() const = 0;
35 virtual GLenum internal_format() const = 0;
36 virtual GLenum texture_type() const = 0;
37 virtual GLsizei samples() const = 0;
38 virtual GLuint object_name() const = 0;
39 virtual bool cleared() const = 0;
40 virtual void SetCleared(
41 RenderbufferManager* renderbuffer_manager,
42 TextureManager* texture_manager,
43 bool cleared) = 0;
44 virtual bool IsTexture(TextureRef* texture) const = 0;
45 virtual bool IsRenderbuffer(
46 Renderbuffer* renderbuffer) const = 0;
47 virtual bool CanRenderTo() const = 0;
48 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0;
49 virtual bool ValidForAttachmentType(
50 GLenum attachment_type, uint32 max_color_attachments) = 0;
51 virtual size_t GetSignatureSize(TextureManager* texture_manager) const = 0;
52 virtual void AddToSignature(
53 TextureManager* texture_manager, std::string* signature) const = 0;
54 virtual void OnWillRenderTo() const = 0;
55 virtual void OnDidRenderTo() const = 0;
56 virtual bool FormsFeedbackLoop(TextureRef* texture, GLint level) const = 0;
58 protected:
59 friend class base::RefCounted<Attachment>;
60 virtual ~Attachment() {}
63 Framebuffer(FramebufferManager* manager, GLuint service_id);
65 GLuint service_id() const {
66 return service_id_;
69 bool HasUnclearedAttachment(GLenum attachment) const;
70 bool HasUnclearedColorAttachments() const;
72 void MarkAttachmentAsCleared(
73 RenderbufferManager* renderbuffer_manager,
74 TextureManager* texture_manager,
75 GLenum attachment,
76 bool cleared);
78 // Unbinds all attachments from this framebuffer for workaround
79 // 'unbind_attachments_on_bound_render_fbo_delete'. The Framebuffer must be
80 // bound when calling this.
81 void DoUnbindGLAttachmentsForWorkaround(GLenum target);
83 // Attaches a renderbuffer to a particlar attachment.
84 // Pass null to detach.
85 void AttachRenderbuffer(
86 GLenum attachment, Renderbuffer* renderbuffer);
88 // Attaches a texture to a particlar attachment. Pass null to detach.
89 void AttachTexture(
90 GLenum attachment, TextureRef* texture_ref, GLenum target,
91 GLint level, GLsizei samples);
93 // Unbinds the given renderbuffer if it is bound.
94 void UnbindRenderbuffer(
95 GLenum target, Renderbuffer* renderbuffer);
97 // Unbinds the given texture if it is bound.
98 void UnbindTexture(
99 GLenum target, TextureRef* texture_ref);
101 const Attachment* GetAttachment(GLenum attachment) const;
103 bool IsDeleted() const {
104 return deleted_;
107 void MarkAsValid() {
108 has_been_bound_ = true;
111 bool IsValid() const {
112 return has_been_bound_ && !IsDeleted();
115 bool HasDepthAttachment() const;
116 bool HasStencilAttachment() const;
117 GLenum GetColorAttachmentFormat() const;
118 // If the color attachment is a texture, returns its type; otherwise,
119 // returns 0.
120 GLenum GetColorAttachmentTextureType() const;
122 // Verify all the rules in OpenGL ES 2.0.25 4.4.5 are followed.
123 // Returns GL_FRAMEBUFFER_COMPLETE if there are no reasons we know we can't
124 // use this combination of attachments. Otherwise returns the value
125 // that glCheckFramebufferStatus should return for this set of attachments.
126 // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does
127 // not mean the real OpenGL will consider it framebuffer complete. It just
128 // means it passed our tests.
129 GLenum IsPossiblyComplete() const;
131 // Implements optimized glGetFramebufferStatus.
132 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const;
134 // Check all attachments are cleared
135 bool IsCleared() const;
137 GLenum GetDrawBuffer(GLenum draw_buffer) const;
139 void SetDrawBuffers(GLsizei n, const GLenum* bufs);
141 // If a color buffer is attached to GL_COLOR_ATTACHMENTi, enable that
142 // draw buffer for glClear().
143 void PrepareDrawBuffersForClear() const;
145 // Restore draw buffers states that have been changed in
146 // PrepareDrawBuffersForClear().
147 void RestoreDrawBuffersAfterClear() const;
149 // Return true if any draw buffers has an alpha channel.
150 bool HasAlphaMRT() const;
152 static void ClearFramebufferCompleteComboMap();
154 static bool AllowFramebufferComboCompleteMapForTesting() {
155 return allow_framebuffer_combo_complete_map_;
158 void OnTextureRefDetached(TextureRef* texture);
159 void OnWillRenderTo() const;
160 void OnDidRenderTo() const;
162 private:
163 friend class FramebufferManager;
164 friend class base::RefCounted<Framebuffer>;
166 ~Framebuffer();
168 void MarkAsDeleted();
170 void MarkAttachmentsAsCleared(
171 RenderbufferManager* renderbuffer_manager,
172 TextureManager* texture_manager,
173 bool cleared);
175 void MarkAsComplete(unsigned state_id) {
176 framebuffer_complete_state_count_id_ = state_id;
179 unsigned framebuffer_complete_state_count_id() const {
180 return framebuffer_complete_state_count_id_;
183 // Helper function for PrepareDrawBuffersForClear() and
184 // RestoreDrawBuffersAfterClear().
185 void ChangeDrawBuffersHelper(bool recover) const;
187 // The managers that owns this.
188 FramebufferManager* manager_;
190 bool deleted_;
192 // Service side framebuffer id.
193 GLuint service_id_;
195 // Whether this framebuffer has ever been bound.
196 bool has_been_bound_;
198 // state count when this framebuffer was last checked for completeness.
199 unsigned framebuffer_complete_state_count_id_;
201 // A map of attachments.
202 typedef base::hash_map<GLenum, scoped_refptr<Attachment> > AttachmentMap;
203 AttachmentMap attachments_;
205 // A map of successful frame buffer combos. If it's in the map
206 // it should be FRAMEBUFFER_COMPLETE.
207 typedef base::hash_map<std::string, bool> FramebufferComboCompleteMap;
208 static FramebufferComboCompleteMap* framebuffer_combo_complete_map_;
209 static bool allow_framebuffer_combo_complete_map_;
211 scoped_ptr<GLenum[]> draw_buffers_;
213 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
216 struct DecoderFramebufferState {
217 DecoderFramebufferState();
218 ~DecoderFramebufferState();
220 // State saved for clearing so we can clear render buffers and then
221 // restore to these values.
222 bool clear_state_dirty;
224 // The currently bound framebuffers
225 scoped_refptr<Framebuffer> bound_read_framebuffer;
226 scoped_refptr<Framebuffer> bound_draw_framebuffer;
229 // This class keeps track of the frambebuffers and their attached renderbuffers
230 // so we can correctly clear them.
231 class GPU_EXPORT FramebufferManager {
232 public:
233 class GPU_EXPORT TextureDetachObserver {
234 public:
235 TextureDetachObserver();
236 virtual ~TextureDetachObserver();
238 virtual void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) = 0;
240 private:
241 DISALLOW_COPY_AND_ASSIGN(TextureDetachObserver);
244 FramebufferManager(uint32 max_draw_buffers, uint32 max_color_attachments,
245 ContextGroup::ContextType context_type);
246 ~FramebufferManager();
248 // Must call before destruction.
249 void Destroy(bool have_context);
251 // Creates a Framebuffer for the given framebuffer.
252 void CreateFramebuffer(GLuint client_id, GLuint service_id);
254 // Gets the framebuffer info for the given framebuffer.
255 Framebuffer* GetFramebuffer(GLuint client_id);
257 // Removes a framebuffer info for the given framebuffer.
258 void RemoveFramebuffer(GLuint client_id);
260 // Gets a client id for a given service id.
261 bool GetClientId(GLuint service_id, GLuint* client_id) const;
263 void MarkAttachmentsAsCleared(
264 Framebuffer* framebuffer,
265 RenderbufferManager* renderbuffer_manager,
266 TextureManager* texture_manager);
268 void MarkAsComplete(Framebuffer* framebuffer);
270 bool IsComplete(Framebuffer* framebuffer);
272 void IncFramebufferStateChangeCount() {
273 // make sure this is never 0.
274 framebuffer_state_change_count_ =
275 (framebuffer_state_change_count_ + 1) | 0x80000000U;
278 void AddObserver(TextureDetachObserver* observer) {
279 texture_detach_observers_.push_back(observer);
282 void RemoveObserver(TextureDetachObserver* observer) {
283 texture_detach_observers_.erase(
284 std::remove(texture_detach_observers_.begin(),
285 texture_detach_observers_.end(),
286 observer),
287 texture_detach_observers_.end());
290 ContextGroup::ContextType context_type() const {
291 return context_type_;
294 private:
295 friend class Framebuffer;
297 void StartTracking(Framebuffer* framebuffer);
298 void StopTracking(Framebuffer* framebuffer);
300 void OnTextureRefDetached(TextureRef* texture);
302 // Info for each framebuffer in the system.
303 typedef base::hash_map<GLuint, scoped_refptr<Framebuffer> >
304 FramebufferMap;
305 FramebufferMap framebuffers_;
307 // Incremented anytime anything changes that might effect framebuffer
308 // state.
309 unsigned framebuffer_state_change_count_;
311 // Counts the number of Framebuffer allocated with 'this' as its manager.
312 // Allows to check no Framebuffer will outlive this.
313 unsigned int framebuffer_count_;
315 bool have_context_;
317 uint32 max_draw_buffers_;
318 uint32 max_color_attachments_;
320 ContextGroup::ContextType context_type_;
322 typedef std::vector<TextureDetachObserver*> TextureDetachObserverVector;
323 TextureDetachObserverVector texture_detach_observers_;
325 DISALLOW_COPY_AND_ASSIGN(FramebufferManager);
328 } // namespace gles2
329 } // namespace gpu
331 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_