1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gl_context_mock.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
16 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
17 #include "gpu/command_buffer/service/program_manager.h"
18 #include "gpu/command_buffer/service/query_manager.h"
19 #include "gpu/command_buffer/service/renderbuffer_manager.h"
20 #include "gpu/command_buffer/service/shader_manager.h"
21 #include "gpu/command_buffer/service/test_helper.h"
22 #include "gpu/command_buffer/service/texture_manager.h"
23 #include "gpu/command_buffer/service/valuebuffer_manager.h"
24 #include "gpu/command_buffer/service/vertex_array_manager.h"
25 #include "testing/gtest/include/gtest/gtest.h"
26 #include "ui/gl/gl_surface_stub.h"
27 #include "ui/gl/gl_mock.h"
38 class GLES2DecoderTestBase
: public ::testing::TestWithParam
<bool> {
40 GLES2DecoderTestBase();
41 virtual ~GLES2DecoderTestBase();
43 // Template to call glGenXXX functions.
45 void GenHelper(GLuint client_id
) {
46 int8 buffer
[sizeof(T
) + sizeof(client_id
)];
47 T
& cmd
= *reinterpret_cast<T
*>(&buffer
);
48 cmd
.Init(1, &client_id
);
49 EXPECT_EQ(error::kNoError
,
50 ExecuteImmediateCmd(cmd
, sizeof(client_id
)));
53 // This template exists solely so we can specialize it for
55 template <typename T
, int id
>
56 void SpecializedSetup(bool valid
) {
61 return reinterpret_cast<T
*>(immediate_buffer_
);
64 template <typename T
, typename Command
>
65 T
GetImmediateDataAs(Command
* cmd
) {
66 return reinterpret_cast<T
>(ImmediateDataAddress(cmd
));
69 void ClearSharedMemory() {
70 engine_
->ClearSharedMemory();
73 void SetUp() override
;
74 void TearDown() override
;
77 error::Error
ExecuteCmd(const T
& cmd
) {
78 static_assert(T::kArgFlags
== cmd::kFixed
,
79 "T::kArgFlags should equal cmd::kFixed");
80 return decoder_
->DoCommands(
81 1, (const void*)&cmd
, ComputeNumEntries(sizeof(cmd
)), 0);
85 error::Error
ExecuteImmediateCmd(const T
& cmd
, size_t data_size
) {
86 static_assert(T::kArgFlags
== cmd::kAtLeastN
,
87 "T::kArgFlags should equal cmd::kAtLeastN");
88 return decoder_
->DoCommands(
89 1, (const void*)&cmd
, ComputeNumEntries(sizeof(cmd
) + data_size
), 0);
93 T
GetSharedMemoryAs() {
94 return reinterpret_cast<T
>(shared_memory_address_
);
98 T
GetSharedMemoryAsWithOffset(uint32 offset
) {
99 void* ptr
= reinterpret_cast<int8
*>(shared_memory_address_
) + offset
;
100 return reinterpret_cast<T
>(ptr
);
103 Buffer
* GetBuffer(GLuint service_id
) {
104 return group_
->buffer_manager()->GetBuffer(service_id
);
107 Framebuffer
* GetFramebuffer(GLuint service_id
) {
108 return group_
->framebuffer_manager()->GetFramebuffer(service_id
);
111 Renderbuffer
* GetRenderbuffer(
113 return group_
->renderbuffer_manager()->GetRenderbuffer(service_id
);
116 TextureRef
* GetTexture(GLuint client_id
) {
117 return group_
->texture_manager()->GetTexture(client_id
);
120 Shader
* GetShader(GLuint client_id
) {
121 return group_
->shader_manager()->GetShader(client_id
);
124 Program
* GetProgram(GLuint client_id
) {
125 return group_
->program_manager()->GetProgram(client_id
);
128 Valuebuffer
* GetValuebuffer(GLuint client_id
) {
129 return group_
->valuebuffer_manager()->GetValuebuffer(client_id
);
132 QueryManager::Query
* GetQueryInfo(GLuint client_id
) {
133 return decoder_
->GetQueryManager()->GetQuery(client_id
);
136 bool GetSamplerServiceId(GLuint client_id
, GLuint
* service_id
) const {
137 return group_
->GetSamplerServiceId(client_id
, service_id
);
140 bool GetTransformFeedbackServiceId(
141 GLuint client_id
, GLuint
* service_id
) const {
142 return group_
->GetTransformFeedbackServiceId(client_id
, service_id
);
145 bool GetSyncServiceId(GLuint client_id
, GLsync
* service_id
) const {
146 return group_
->GetSyncServiceId(client_id
, service_id
);
149 // This name doesn't match the underlying function, but doing it this way
150 // prevents the need to special-case the unit test generation
151 VertexAttribManager
* GetVertexArrayInfo(GLuint client_id
) {
152 return decoder_
->GetVertexArrayManager()->GetVertexAttribManager(client_id
);
155 ProgramManager
* program_manager() {
156 return group_
->program_manager();
159 ValuebufferManager
* valuebuffer_manager() {
160 return group_
->valuebuffer_manager();
163 ValueStateMap
* pending_valuebuffer_state() {
164 return group_
->pending_valuebuffer_state();
167 FeatureInfo
* feature_info() {
168 return group_
->feature_info();
171 ImageManager
* GetImageManager() { return decoder_
->GetImageManager(); }
173 void DoCreateProgram(GLuint client_id
, GLuint service_id
);
174 void DoCreateShader(GLenum shader_type
, GLuint client_id
, GLuint service_id
);
175 void DoFenceSync(GLuint client_id
, GLuint service_id
);
177 void SetBucketData(uint32_t bucket_id
, const void* data
, uint32_t data_size
);
178 void SetBucketAsCString(uint32 bucket_id
, const char* str
);
179 // If we want a valid bucket, just set |count_in_header| as |count|,
180 // and set |str_end| as 0.
181 void SetBucketAsCStrings(uint32 bucket_id
, GLsizei count
, const char** str
,
182 GLsizei count_in_header
, char str_end
);
184 void set_memory_tracker(MemoryTracker
* memory_tracker
) {
185 memory_tracker_
= memory_tracker
;
191 std::string extensions
;
192 std::string gl_version
;
198 bool request_stencil
;
199 bool bind_generates_resource
;
200 bool lose_context_when_out_of_memory
;
201 bool use_native_vao
; // default is true.
202 unsigned webgl_version
; // default to 0, i.e., not WebGL context.
205 void InitDecoder(const InitState
& init
);
206 void InitDecoderWithCommandLine(const InitState
& init
,
207 const base::CommandLine
* command_line
);
211 const ContextGroup
& group() const {
212 return *group_
.get();
215 void LoseContexts(error::ContextLostReason reason
) const {
216 group_
->LoseContexts(reason
);
219 ::testing::StrictMock
< ::gfx::MockGLInterface
>* GetGLMock() const {
223 GLES2Decoder
* GetDecoder() const {
224 return decoder_
.get();
227 typedef TestHelper::AttribInfo AttribInfo
;
228 typedef TestHelper::UniformInfo UniformInfo
;
231 AttribInfo
* attribs
, size_t num_attribs
,
232 UniformInfo
* uniforms
, size_t num_uniforms
,
233 GLuint client_id
, GLuint service_id
,
234 GLuint vertex_shader_client_id
, GLuint vertex_shader_service_id
,
235 GLuint fragment_shader_client_id
, GLuint fragment_shader_service_id
);
237 void SetupInitCapabilitiesExpectations(bool es3_capable
);
238 void SetupInitStateExpectations();
239 void ExpectEnableDisable(GLenum cap
, bool enable
);
241 // Setups up a shader for testing glUniform.
242 void SetupShaderForUniform(GLenum uniform_type
);
243 void SetupDefaultProgram();
244 void SetupCubemapProgram();
245 void SetupSamplerExternalProgram();
248 // Note that the error is returned as GLint instead of GLenum.
249 // This is because there is a mismatch in the types of GLenum and
250 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
251 // typedef'd as unsigned int while the error values are defined as
252 // integers. This is problematic for template functions such as
253 // EXPECT_EQ that expect both types to be the same.
256 void DoBindBuffer(GLenum target
, GLuint client_id
, GLuint service_id
);
257 void DoBindFramebuffer(GLenum target
, GLuint client_id
, GLuint service_id
);
258 void DoBindRenderbuffer(GLenum target
, GLuint client_id
, GLuint service_id
);
259 void DoRenderbufferStorageMultisampleCHROMIUM(GLenum target
,
261 GLenum internal_format
,
265 void RestoreRenderbufferBindings();
266 void EnsureRenderbufferBound(bool expect_bind
);
267 void DoBindTexture(GLenum target
, GLuint client_id
, GLuint service_id
);
268 void DoBindVertexArrayOES(GLuint client_id
, GLuint service_id
);
270 bool DoIsBuffer(GLuint client_id
);
271 bool DoIsFramebuffer(GLuint client_id
);
272 bool DoIsProgram(GLuint client_id
);
273 bool DoIsRenderbuffer(GLuint client_id
);
274 bool DoIsShader(GLuint client_id
);
275 bool DoIsTexture(GLuint client_id
);
277 void DoDeleteBuffer(GLuint client_id
, GLuint service_id
);
278 void DoDeleteFramebuffer(
279 GLuint client_id
, GLuint service_id
,
280 bool reset_draw
, GLenum draw_target
, GLuint draw_id
,
281 bool reset_read
, GLenum read_target
, GLuint read_id
);
282 void DoDeleteProgram(GLuint client_id
, GLuint service_id
);
283 void DoDeleteRenderbuffer(GLuint client_id
, GLuint service_id
);
284 void DoDeleteShader(GLuint client_id
, GLuint service_id
);
285 void DoDeleteTexture(GLuint client_id
, GLuint service_id
);
287 void DoCompressedTexImage2D(
288 GLenum target
, GLint level
, GLenum format
,
289 GLsizei width
, GLsizei height
, GLint border
,
290 GLsizei size
, uint32 bucket_id
);
291 void DoBindTexImage2DCHROMIUM(GLenum target
, GLint image_id
);
293 GLenum target
, GLint level
, GLenum internal_format
,
294 GLsizei width
, GLsizei height
, GLint border
,
295 GLenum format
, GLenum type
,
296 uint32 shared_memory_id
, uint32 shared_memory_offset
);
297 void DoTexImage2DConvertInternalFormat(
298 GLenum target
, GLint level
, GLenum requested_internal_format
,
299 GLsizei width
, GLsizei height
, GLint border
,
300 GLenum format
, GLenum type
,
301 uint32 shared_memory_id
, uint32 shared_memory_offset
,
302 GLenum expected_internal_format
);
303 void DoRenderbufferStorage(
304 GLenum target
, GLenum internal_format
, GLenum actual_format
,
305 GLsizei width
, GLsizei height
, GLenum error
);
306 void DoFramebufferRenderbuffer(
309 GLenum renderbuffer_target
,
310 GLuint renderbuffer_client_id
,
311 GLuint renderbuffer_service_id
,
313 void DoFramebufferTexture2D(
314 GLenum target
, GLenum attachment
, GLenum tex_target
,
315 GLuint texture_client_id
, GLuint texture_service_id
,
316 GLint level
, GLenum error
);
317 void DoVertexAttribPointer(
318 GLuint index
, GLint size
, GLenum type
, GLsizei stride
, GLuint offset
);
319 void DoVertexAttribDivisorANGLE(GLuint index
, GLuint divisor
);
321 void DoEnableDisable(GLenum cap
, bool enable
);
323 void DoEnableVertexAttribArray(GLint index
);
325 void DoBufferData(GLenum target
, GLsizei size
);
327 void DoBufferSubData(
328 GLenum target
, GLint offset
, GLsizei size
, const void* data
);
330 void DoScissor(GLint x
, GLint y
, GLsizei width
, GLsizei height
);
332 void SetupVertexBuffer();
333 void SetupAllNeededVertexBuffers();
335 void SetupIndexBuffer();
337 void DeleteVertexBuffer();
339 void DeleteIndexBuffer();
341 void SetupClearTextureExpectations(GLuint service_id
,
342 GLuint old_service_id
,
346 GLenum internal_format
,
354 void SetupExpectationsForRestoreClearState(GLclampf restore_red
,
355 GLclampf restore_green
,
356 GLclampf restore_blue
,
357 GLclampf restore_alpha
,
358 GLuint restore_stencil
,
359 GLclampf restore_depth
,
360 bool restore_scissor_test
,
361 GLint restore_scissor_x
,
362 GLint restore_scissor_y
,
363 GLsizei restore_scissor_width
,
364 GLsizei restore_scissor_height
);
366 void SetupExpectationsForFramebufferClearing(GLenum target
,
368 GLclampf restore_red
,
369 GLclampf restore_green
,
370 GLclampf restore_blue
,
371 GLclampf restore_alpha
,
372 GLuint restore_stencil
,
373 GLclampf restore_depth
,
374 bool restore_scissor_test
,
375 GLint restore_scissor_x
,
376 GLint restore_scissor_y
,
377 GLsizei restore_scissor_width
,
378 GLsizei restore_scissor_height
);
380 void SetupExpectationsForFramebufferClearingMulti(
381 GLuint read_framebuffer_service_id
,
382 GLuint draw_framebuffer_service_id
,
385 GLclampf restore_red
,
386 GLclampf restore_green
,
387 GLclampf restore_blue
,
388 GLclampf restore_alpha
,
389 GLuint restore_stencil
,
390 GLclampf restore_depth
,
391 bool restore_scissor_test
,
392 GLint restore_scissor_x
,
393 GLint restore_scissor_y
,
394 GLsizei restore_scissor_width
,
395 GLsizei restore_scissor_height
);
397 void SetupExpectationsForDepthMask(bool mask
);
398 void SetupExpectationsForEnableDisable(GLenum cap
, bool enable
);
399 void SetupExpectationsForColorMask(bool red
,
403 void SetupExpectationsForStencilMask(GLuint front_mask
, GLuint back_mask
);
405 void SetupExpectationsForApplyingDirtyState(
406 bool framebuffer_is_rgb
,
407 bool framebuffer_has_depth
,
408 bool framebuffer_has_stencil
,
409 GLuint color_bits
, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
412 GLuint front_stencil_mask
,
413 GLuint back_stencil_mask
,
414 bool stencil_enabled
);
416 void SetupExpectationsForApplyingDefaultDirtyState();
418 void AddExpectationsForSimulatedAttrib0WithError(
419 GLsizei num_vertices
, GLuint buffer_id
, GLenum error
);
421 void AddExpectationsForSimulatedAttrib0(
422 GLsizei num_vertices
, GLuint buffer_id
);
424 void AddExpectationsForGenVertexArraysOES();
425 void AddExpectationsForDeleteVertexArraysOES();
426 void AddExpectationsForDeleteBoundVertexArraysOES();
427 void AddExpectationsForBindVertexArrayOES();
428 void AddExpectationsForRestoreAttribState(GLuint attrib
);
430 GLvoid
* BufferOffset(unsigned i
) {
431 return static_cast<int8
*>(NULL
)+(i
);
434 template <typename Command
, typename Result
>
435 bool IsObjectHelper(GLuint client_id
) {
436 Result
* result
= static_cast<Result
*>(shared_memory_address_
);
438 cmd
.Init(client_id
, kSharedMemoryId
, kSharedMemoryOffset
);
439 EXPECT_EQ(error::kNoError
, ExecuteCmd(cmd
));
440 bool isObject
= static_cast<bool>(*result
);
441 EXPECT_EQ(GL_NO_ERROR
, GetGLError());
446 static const int kBackBufferWidth
= 128;
447 static const int kBackBufferHeight
= 64;
449 static const GLint kMaxTextureSize
= 2048;
450 static const GLint kMaxCubeMapTextureSize
= 256;
451 static const GLint kNumVertexAttribs
= 16;
452 static const GLint kNumTextureUnits
= 8;
453 static const GLint kMaxTextureImageUnits
= 8;
454 static const GLint kMaxVertexTextureImageUnits
= 2;
455 static const GLint kMaxFragmentUniformVectors
= 16;
456 static const GLint kMaxVaryingVectors
= 8;
457 static const GLint kMaxVertexUniformVectors
= 128;
458 static const GLint kMaxViewportWidth
= 8192;
459 static const GLint kMaxViewportHeight
= 8192;
461 static const GLint kViewportX
= 0;
462 static const GLint kViewportY
= 0;
463 static const GLint kViewportWidth
= kBackBufferWidth
;
464 static const GLint kViewportHeight
= kBackBufferHeight
;
466 static const GLuint kServiceAttrib0BufferId
= 801;
467 static const GLuint kServiceFixedAttribBufferId
= 802;
469 static const GLuint kServiceBufferId
= 301;
470 static const GLuint kServiceFramebufferId
= 302;
471 static const GLuint kServiceRenderbufferId
= 303;
472 static const GLuint kServiceTextureId
= 304;
473 static const GLuint kServiceProgramId
= 305;
474 static const GLuint kServiceSamplerId
= 306;
475 static const GLuint kServiceShaderId
= 307;
476 static const GLuint kServiceElementBufferId
= 308;
477 static const GLuint kServiceQueryId
= 309;
478 static const GLuint kServiceVertexArrayId
= 310;
479 static const GLuint kServiceTransformFeedbackId
= 311;
480 static const GLuint kServiceSyncId
= 312;
482 static const int32 kSharedMemoryId
= 401;
483 static const size_t kSharedBufferSize
= 2048;
484 static const uint32 kSharedMemoryOffset
= 132;
485 static const int32 kInvalidSharedMemoryId
= 402;
486 static const uint32 kInvalidSharedMemoryOffset
= kSharedBufferSize
+ 1;
487 static const uint32 kInitialResult
= 0xBDBDBDBDu
;
488 static const uint8 kInitialMemoryValue
= 0xBDu
;
490 static const uint32 kNewClientId
= 501;
491 static const uint32 kNewServiceId
= 502;
492 static const uint32 kInvalidClientId
= 601;
494 static const GLuint kServiceVertexShaderId
= 321;
495 static const GLuint kServiceFragmentShaderId
= 322;
497 static const GLuint kServiceCopyTextureChromiumShaderId
= 701;
498 static const GLuint kServiceCopyTextureChromiumProgramId
= 721;
500 static const GLuint kServiceCopyTextureChromiumTextureBufferId
= 751;
501 static const GLuint kServiceCopyTextureChromiumVertexBufferId
= 752;
502 static const GLuint kServiceCopyTextureChromiumFBOId
= 753;
503 static const GLuint kServiceCopyTextureChromiumPositionAttrib
= 761;
504 static const GLuint kServiceCopyTextureChromiumTexAttrib
= 762;
505 static const GLuint kServiceCopyTextureChromiumSamplerLocation
= 763;
507 static const GLsizei kNumVertices
= 100;
508 static const GLsizei kNumIndices
= 10;
509 static const int kValidIndexRangeStart
= 1;
510 static const int kValidIndexRangeCount
= 7;
511 static const int kInvalidIndexRangeStart
= 0;
512 static const int kInvalidIndexRangeCount
= 7;
513 static const int kOutOfRangeIndexRangeEnd
= 10;
514 static const GLuint kMaxValidIndex
= 7;
516 static const GLint kMaxAttribLength
= 10;
517 static const char* kAttrib1Name
;
518 static const char* kAttrib2Name
;
519 static const char* kAttrib3Name
;
520 static const GLint kAttrib1Size
= 1;
521 static const GLint kAttrib2Size
= 1;
522 static const GLint kAttrib3Size
= 1;
523 static const GLint kAttrib1Location
= 0;
524 static const GLint kAttrib2Location
= 1;
525 static const GLint kAttrib3Location
= 2;
526 static const GLenum kAttrib1Type
= GL_FLOAT_VEC4
;
527 static const GLenum kAttrib2Type
= GL_FLOAT_VEC2
;
528 static const GLenum kAttrib3Type
= GL_FLOAT_VEC3
;
529 static const GLint kInvalidAttribLocation
= 30;
530 static const GLint kBadAttribIndex
= kNumVertexAttribs
;
532 static const GLint kMaxUniformLength
= 12;
533 static const char* kUniform1Name
;
534 static const char* kUniform2Name
;
535 static const char* kUniform3Name
;
536 static const GLint kUniform1Size
= 1;
537 static const GLint kUniform2Size
= 3;
538 static const GLint kUniform3Size
= 2;
539 static const GLint kUniform1RealLocation
= 3;
540 static const GLint kUniform2RealLocation
= 10;
541 static const GLint kUniform2ElementRealLocation
= 12;
542 static const GLint kUniform3RealLocation
= 20;
543 static const GLint kUniform1FakeLocation
= 0; // These are
544 static const GLint kUniform2FakeLocation
= 1; // hardcoded
545 static const GLint kUniform2ElementFakeLocation
= 0x10001; // to match
546 static const GLint kUniform3FakeLocation
= 2; // ProgramManager.
547 static const GLint kUniform1DesiredLocation
= -1;
548 static const GLint kUniform2DesiredLocation
= -1;
549 static const GLint kUniform3DesiredLocation
= -1;
550 static const GLenum kUniform1Type
= GL_SAMPLER_2D
;
551 static const GLenum kUniform2Type
= GL_INT_VEC2
;
552 static const GLenum kUniform3Type
= GL_FLOAT_VEC3
;
553 static const GLenum kUniformSamplerExternalType
= GL_SAMPLER_EXTERNAL_OES
;
554 static const GLenum kUniformCubemapType
= GL_SAMPLER_CUBE
;
555 static const GLint kInvalidUniformLocation
= 30;
556 static const GLint kBadUniformIndex
= 1000;
558 // Use StrictMock to make 100% sure we know how GL will be called.
559 scoped_ptr
< ::testing::StrictMock
< ::gfx::MockGLInterface
> > gl_
;
560 scoped_refptr
<gfx::GLSurfaceStub
> surface_
;
561 scoped_refptr
<GLContextMock
> context_
;
562 scoped_ptr
<MockGLES2Decoder
> mock_decoder_
;
563 scoped_ptr
<GLES2Decoder
> decoder_
;
564 MemoryTracker
* memory_tracker_
;
566 GLuint client_buffer_id_
;
567 GLuint client_framebuffer_id_
;
568 GLuint client_program_id_
;
569 GLuint client_renderbuffer_id_
;
570 GLuint client_sampler_id_
;
571 GLuint client_shader_id_
;
572 GLuint client_texture_id_
;
573 GLuint client_element_buffer_id_
;
574 GLuint client_vertex_shader_id_
;
575 GLuint client_fragment_shader_id_
;
576 GLuint client_query_id_
;
577 GLuint client_vertexarray_id_
;
578 GLuint client_valuebuffer_id_
;
579 GLuint client_transformfeedback_id_
;
580 GLuint client_sync_id_
;
582 uint32 shared_memory_id_
;
583 uint32 shared_memory_offset_
;
584 void* shared_memory_address_
;
585 void* shared_memory_base_
;
587 GLuint service_renderbuffer_id_
;
588 bool service_renderbuffer_valid_
;
590 uint32 immediate_buffer_
[64];
592 const bool ignore_cached_state_for_test_
;
593 bool cached_color_mask_red_
;
594 bool cached_color_mask_green_
;
595 bool cached_color_mask_blue_
;
596 bool cached_color_mask_alpha_
;
597 bool cached_depth_mask_
;
598 GLuint cached_stencil_front_mask_
;
599 GLuint cached_stencil_back_mask_
;
604 bool cached_cull_face
;
605 bool cached_depth_test
;
607 bool cached_polygon_offset_fill
;
608 bool cached_sample_alpha_to_coverage
;
609 bool cached_sample_coverage
;
610 bool cached_scissor_test
;
611 bool cached_stencil_test
;
614 EnableFlags enable_flags_
;
617 class MockCommandBufferEngine
: public CommandBufferEngine
{
619 MockCommandBufferEngine();
621 ~MockCommandBufferEngine() override
;
623 scoped_refptr
<gpu::Buffer
> GetSharedMemoryBuffer(int32 shm_id
) override
;
625 void ClearSharedMemory() {
626 memset(valid_buffer_
->memory(), kInitialMemoryValue
, kSharedBufferSize
);
629 void set_token(int32 token
) override
;
631 bool SetGetBuffer(int32
/* transfer_buffer_id */) override
;
633 // Overridden from CommandBufferEngine.
634 bool SetGetOffset(int32 offset
) override
;
636 // Overridden from CommandBufferEngine.
637 int32
GetGetOffset() override
;
640 scoped_refptr
<gpu::Buffer
> valid_buffer_
;
641 scoped_refptr
<gpu::Buffer
> invalid_buffer_
;
644 // MockGLStates is used to track GL states and emulate driver
645 // behaviors on top of MockGLInterface.
649 : bound_array_buffer_object_(0),
650 bound_vertex_array_object_(0) {
656 void OnBindArrayBuffer(GLuint id
) {
657 bound_array_buffer_object_
= id
;
660 void OnBindVertexArrayOES(GLuint id
) {
661 bound_vertex_array_object_
= id
;
664 void OnVertexAttribNullPointer() {
665 // When a vertex array object is bound, some drivers (AMD Linux,
666 // Qualcomm, etc.) have a bug where it incorrectly generates an
667 // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer
668 // is NULL, no buffer is bound on GL_ARRAY_BUFFER.
669 // Make sure we don't trigger this bug.
670 if (bound_vertex_array_object_
!= 0)
671 EXPECT_TRUE(bound_array_buffer_object_
!= 0);
675 GLuint bound_array_buffer_object_
;
676 GLuint bound_vertex_array_object_
;
677 }; // class MockGLStates
679 void AddExpectationsForVertexAttribManager();
680 void SetupMockGLBehaviors();
682 scoped_ptr
< ::testing::StrictMock
<MockCommandBufferEngine
> > engine_
;
683 scoped_refptr
<ContextGroup
> group_
;
684 MockGLStates gl_states_
;
687 class GLES2DecoderWithShaderTestBase
: public GLES2DecoderTestBase
{
689 GLES2DecoderWithShaderTestBase()
690 : GLES2DecoderTestBase() {
694 void SetUp() override
;
695 void TearDown() override
;
698 // SpecializedSetup specializations that are needed in multiple unittest files.
700 void GLES2DecoderTestBase::SpecializedSetup
<cmds::LinkProgram
, 0>(bool valid
);
705 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_