1 // Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GL_GLEXT_PROTOTYPES
6 #define GL_GLEXT_PROTOTYPES
10 #include <GLES2/gl2ext.h>
11 #include <GLES2/gl2extchromium.h>
13 #include "base/memory/scoped_vector.h"
14 #include "gpu/command_buffer/tests/gl_manager.h"
15 #include "gpu/command_buffer/tests/gl_test_utils.h"
16 #include "testing/gmock/include/gmock/gmock.h"
17 #include "testing/gtest/include/gtest/gtest.h"
19 #define SHADER(src) #src
25 const uint8 kCompressedImageColor
[4] = { 255u, 0u, 0u, 255u };
27 // Single compressed ATC block of source pixels all set to:
28 // kCompressedImageColor.
29 const uint8 kCompressedImageATC
[8] = {
30 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
32 // Single compressed ATCIA block of source pixels all set to:
33 // kCompressedImageColor.
34 const uint8 kCompressedImageATCIA
[16] = {
35 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
36 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
38 // Single compressed DXT1 block of source pixels all set to:
39 // kCompressedImageColor.
40 const uint8 kCompressedImageDXT1
[8] = {
41 0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
43 // Single compressed DXT5 block of source pixels all set to:
44 // kCompressedImageColor.
45 const uint8 kCompressedImageDXT5
[16] = {
46 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
47 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
49 // Single compressed DXT1 block of source pixels all set to:
50 // kCompressedImageColor.
51 const uint8 kCompressedImageETC1
[8] = {
52 0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0 };
54 void glEnableDisable(GLint param
, GLboolean value
) {
61 } // unnamed namespace
63 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
64 class GLCompressedCopyTextureCHROMIUMTest
65 : public testing::Test
{
67 void SetUp() override
{
68 gl_
.Initialize(GLManager::Options());
70 glGenTextures(2, textures_
);
73 void TearDown() override
{
74 glDeleteTextures(2, textures_
);
78 GLuint
LoadProgram() {
79 const char* v_shader_src
= SHADER(
80 attribute vec2 a_position
;
81 varying vec2 v_texcoord
;
83 gl_Position
= vec4(a_position
, 0.0, 1.0);
84 v_texcoord
= (a_position
+ 1.0) * 0.5;
87 const char* f_shader_src
= SHADER(
88 precision mediump
float;
89 uniform sampler2D u_texture
;
90 varying vec2 v_texcoord
;
92 gl_FragColor
= texture2D(u_texture
, v_texcoord
);
95 return GLTestHelper::LoadProgram(v_shader_src
, f_shader_src
);
100 GLuint framebuffer_id_
;
103 // Test to ensure that the basic functionality of the extension works.
104 TEST_F(GLCompressedCopyTextureCHROMIUMTest
, Basic
) {
105 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
107 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
111 glBindTexture(GL_TEXTURE_2D
, textures_
[0]);
112 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
113 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
114 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
115 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
116 glCompressedTexImage2D(GL_TEXTURE_2D
, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT
,
118 sizeof(kCompressedImageDXT1
), kCompressedImageDXT1
);
119 EXPECT_TRUE(glGetError() == GL_NO_ERROR
);
121 glBindTexture(GL_TEXTURE_2D
, textures_
[1]);
122 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
123 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
124 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
125 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
126 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D
, textures_
[0], textures_
[1]);
127 EXPECT_TRUE(glGetError() == GL_NO_ERROR
);
129 // Load shader program.
130 GLuint program
= LoadProgram();
131 ASSERT_NE(program
, 0u);
132 GLint position_loc
= glGetAttribLocation(program
, "a_position");
133 GLint texture_loc
= glGetUniformLocation(program
, "u_texture");
134 ASSERT_NE(position_loc
, -1);
135 ASSERT_NE(texture_loc
, -1);
136 glUseProgram(program
);
139 GLuint vbo
= GLTestHelper::SetupUnitQuad(position_loc
);
143 glActiveTexture(GL_TEXTURE0
);
144 glBindTexture(GL_TEXTURE_2D
, textures_
[1]);
145 glUniform1i(texture_loc
, 0);
148 glDrawArrays(GL_TRIANGLES
, 0, 6);
151 GLTestHelper::CheckPixels(0, 0, 4, 4, 0, kCompressedImageColor
);
152 EXPECT_TRUE(GL_NO_ERROR
== glGetError());
155 TEST_F(GLCompressedCopyTextureCHROMIUMTest
, InternalFormat
) {
159 const GLsizei data_size
;
161 Image(const GLint format
, const uint8
* data
, const GLsizei data_size
) :
162 format(format
), data(data
), data_size(data_size
) {}
164 ScopedVector
<Image
> supported_formats
;
166 if (GLTestHelper::HasExtension("GL_AMD_compressed_ATC_texture") ||
167 GLTestHelper::HasExtension("GL_ATI_texture_compression_atitc")) {
168 supported_formats
.push_back(new Image(
171 sizeof(kCompressedImageATC
)));
172 supported_formats
.push_back(new Image(
173 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
,
174 kCompressedImageATCIA
,
175 sizeof(kCompressedImageATCIA
)));
177 if (GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
178 supported_formats
.push_back(new Image(
179 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
,
180 kCompressedImageDXT1
,
181 sizeof(kCompressedImageDXT1
)));
183 if (GLTestHelper::HasExtension("GL_ANGLE_texture_compression_dxt5") ||
184 GLTestHelper::HasExtension("GL_EXT_texture_compression_s3tc")) {
185 supported_formats
.push_back(new Image(
186 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
,
187 kCompressedImageDXT5
,
188 sizeof(kCompressedImageDXT5
)));
190 if (GLTestHelper::HasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
191 supported_formats
.push_back(new Image(
193 kCompressedImageETC1
,
194 sizeof(kCompressedImageETC1
)));
197 for (const Image
* image
: supported_formats
) {
198 glBindTexture(GL_TEXTURE_2D
, textures_
[0]);
199 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
200 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
201 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
202 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
203 glCompressedTexImage2D(GL_TEXTURE_2D
, 0, image
->format
,
204 4, 4, 0, image
->data_size
, image
->data
);
205 EXPECT_TRUE(GL_NO_ERROR
== glGetError());
207 glBindTexture(GL_TEXTURE_2D
, textures_
[1]);
208 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
209 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
210 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
211 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
212 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D
, textures_
[0], textures_
[1]);
213 EXPECT_TRUE(GL_NO_ERROR
== glGetError());
217 TEST_F(GLCompressedCopyTextureCHROMIUMTest
, InternalFormatNotSupported
) {
218 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
220 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
224 const uint8 kUncompressedPixels
[1 * 4] = { 255u, 0u, 0u, 255u };
226 glBindTexture(GL_TEXTURE_2D
, textures_
[0]);
227 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
228 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
229 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
230 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
231 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, 1, 1, 0, GL_RGBA
, GL_UNSIGNED_BYTE
,
232 kUncompressedPixels
);
233 EXPECT_TRUE(glGetError() == GL_NO_ERROR
);
235 glBindTexture(GL_TEXTURE_2D
, textures_
[1]);
236 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
237 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
238 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
239 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
241 // Check that the GL_RGBA format reports an error.
242 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D
, textures_
[0], textures_
[1]);
243 EXPECT_TRUE(GL_INVALID_OPERATION
== glGetError());
246 // Validate that some basic GL state is not touched upon execution of
248 TEST_F(GLCompressedCopyTextureCHROMIUMTest
, BasicStatePreservation
) {
249 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
251 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
255 glBindTexture(GL_TEXTURE_2D
, textures_
[0]);
256 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
257 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
258 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
259 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
260 glCompressedTexImage2D(GL_TEXTURE_2D
, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT
,
262 sizeof(kCompressedImageDXT1
), kCompressedImageDXT1
);
263 EXPECT_TRUE(glGetError() == GL_NO_ERROR
);
265 glBindTexture(GL_TEXTURE_2D
, textures_
[1]);
266 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
267 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
268 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
269 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
271 GLboolean reference_settings
[2] = { GL_TRUE
, GL_FALSE
};
272 for (int x
= 0; x
< 2; ++x
) {
273 GLboolean setting
= reference_settings
[x
];
274 glEnableDisable(GL_DEPTH_TEST
, setting
);
275 glEnableDisable(GL_SCISSOR_TEST
, setting
);
276 glEnableDisable(GL_STENCIL_TEST
, setting
);
277 glEnableDisable(GL_CULL_FACE
, setting
);
278 glEnableDisable(GL_BLEND
, setting
);
279 glColorMask(setting
, setting
, setting
, setting
);
280 glDepthMask(setting
);
282 glActiveTexture(GL_TEXTURE1
+ x
);
284 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D
, textures_
[0], textures_
[1]);
285 EXPECT_TRUE(glGetError() == GL_NO_ERROR
);
287 EXPECT_EQ(setting
, glIsEnabled(GL_DEPTH_TEST
));
288 EXPECT_EQ(setting
, glIsEnabled(GL_SCISSOR_TEST
));
289 EXPECT_EQ(setting
, glIsEnabled(GL_STENCIL_TEST
));
290 EXPECT_EQ(setting
, glIsEnabled(GL_CULL_FACE
));
291 EXPECT_EQ(setting
, glIsEnabled(GL_BLEND
));
293 GLboolean bool_array
[4] = { GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
};
294 glGetBooleanv(GL_DEPTH_WRITEMASK
, bool_array
);
295 EXPECT_EQ(setting
, bool_array
[0]);
297 bool_array
[0] = GL_FALSE
;
298 glGetBooleanv(GL_COLOR_WRITEMASK
, bool_array
);
299 EXPECT_EQ(setting
, bool_array
[0]);
300 EXPECT_EQ(setting
, bool_array
[1]);
301 EXPECT_EQ(setting
, bool_array
[2]);
302 EXPECT_EQ(setting
, bool_array
[3]);
304 GLint active_texture
= 0;
305 glGetIntegerv(GL_ACTIVE_TEXTURE
, &active_texture
);
306 EXPECT_EQ(GL_TEXTURE1
+ x
, active_texture
);
309 EXPECT_TRUE(GL_NO_ERROR
== glGetError());
312 // Verify that invocation of the extension does not modify the bound
314 TEST_F(GLCompressedCopyTextureCHROMIUMTest
, TextureStatePreserved
) {
315 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
317 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
321 glBindTexture(GL_TEXTURE_2D
, textures_
[0]);
322 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
323 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
324 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
325 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
326 glCompressedTexImage2D(GL_TEXTURE_2D
, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT
,
328 sizeof(kCompressedImageDXT1
), kCompressedImageDXT1
);
329 EXPECT_TRUE(glGetError() == GL_NO_ERROR
);
331 glBindTexture(GL_TEXTURE_2D
, textures_
[1]);
332 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
333 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
334 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
335 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
337 GLuint texture_ids
[2];
338 glGenTextures(2, texture_ids
);
340 glActiveTexture(GL_TEXTURE0
);
341 glBindTexture(GL_TEXTURE_2D
, texture_ids
[0]);
343 glActiveTexture(GL_TEXTURE1
);
344 glBindTexture(GL_TEXTURE_2D
, texture_ids
[1]);
346 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D
, textures_
[0], textures_
[1]);
347 EXPECT_TRUE(GL_NO_ERROR
== glGetError());
349 GLint active_texture
= 0;
350 glGetIntegerv(GL_ACTIVE_TEXTURE
, &active_texture
);
351 EXPECT_EQ(GL_TEXTURE1
, active_texture
);
353 GLint bound_texture
= 0;
354 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &bound_texture
);
355 EXPECT_EQ(texture_ids
[1], static_cast<GLuint
>(bound_texture
));
356 glBindTexture(GL_TEXTURE_2D
, 0);
359 glActiveTexture(GL_TEXTURE0
);
360 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &bound_texture
);
361 EXPECT_EQ(texture_ids
[0], static_cast<GLuint
>(bound_texture
));
362 glBindTexture(GL_TEXTURE_2D
, 0);
364 glDeleteTextures(2, texture_ids
);
366 EXPECT_TRUE(GL_NO_ERROR
== glGetError());