1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Implementation of AudioInputStream for Windows using Windows Core Audio
6 // WASAPI for low latency capturing.
8 // Overview of operation:
10 // - An object of WASAPIAudioInputStream is created by the AudioManager
12 // - Next some thread will call Open(), at that point the underlying
13 // Core Audio APIs are utilized to create two WASAPI interfaces called
14 // IAudioClient and IAudioCaptureClient.
15 // - Then some thread will call Start(sink).
16 // A thread called "wasapi_capture_thread" is started and this thread listens
17 // on an event signal which is set periodically by the audio engine for
18 // each recorded data packet. As a result, data samples will be provided
19 // to the registered sink.
20 // - At some point, a thread will call Stop(), which stops and joins the
21 // capture thread and at the same time stops audio streaming.
22 // - The same thread that called stop will call Close() where we cleanup
23 // and notify the audio manager, which likely will destroy this object.
25 // Implementation notes:
27 // - The minimum supported client is Windows Vista.
28 // - This implementation is single-threaded, hence:
29 // o Construction and destruction must take place from the same thread.
30 // o It is recommended to call all APIs from the same thread as well.
31 // - It is recommended to first acquire the native sample rate of the default
32 // input device and then use the same rate when creating this object. Use
33 // WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
34 // - Calling Close() also leads to self destruction.
36 // Core Audio API details:
38 // - Utilized MMDevice interfaces:
39 // o IMMDeviceEnumerator
41 // - Utilized WASAPI interfaces:
43 // o IAudioCaptureClient
44 // - The stream is initialized in shared mode and the processing of the
45 // audio buffer is event driven.
46 // - The Multimedia Class Scheduler service (MMCSS) is utilized to boost
47 // the priority of the capture thread.
48 // - Audio applications that use the MMDevice API and WASAPI typically use
49 // the ISimpleAudioVolume interface to manage stream volume levels on a
50 // per-session basis. It is also possible to use of the IAudioEndpointVolume
51 // interface to control the master volume level of an audio endpoint device.
52 // This implementation is using the ISimpleAudioVolume interface.
53 // MSDN states that "In rare cases, a specialized audio application might
54 // require the use of the IAudioEndpointVolume".
56 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
57 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
59 #include <Audioclient.h>
60 #include <MMDeviceAPI.h>
64 #include "base/compiler_specific.h"
65 #include "base/threading/non_thread_safe.h"
66 #include "base/threading/platform_thread.h"
67 #include "base/threading/simple_thread.h"
68 #include "base/win/scoped_co_mem.h"
69 #include "base/win/scoped_com_initializer.h"
70 #include "base/win/scoped_comptr.h"
71 #include "base/win/scoped_handle.h"
72 #include "media/audio/agc_audio_stream.h"
73 #include "media/audio/audio_parameters.h"
74 #include "media/base/media_export.h"
79 class AudioManagerWin
;
81 // AudioInputStream implementation using Windows Core Audio APIs.
82 class MEDIA_EXPORT WASAPIAudioInputStream
83 : public AgcAudioStream
<AudioInputStream
>,
84 public base::DelegateSimpleThread::Delegate
,
85 NON_EXPORTED_BASE(public base::NonThreadSafe
) {
87 // The ctor takes all the usual parameters, plus |manager| which is the
88 // the audio manager who is creating this object.
89 WASAPIAudioInputStream(AudioManagerWin
* manager
,
90 const AudioParameters
& params
,
91 const std::string
& device_id
);
93 // The dtor is typically called by the AudioManager only and it is usually
94 // triggered by calling AudioInputStream::Close().
95 ~WASAPIAudioInputStream() override
;
97 // Implementation of AudioInputStream.
99 void Start(AudioInputCallback
* callback
) override
;
100 void Stop() override
;
101 void Close() override
;
102 double GetMaxVolume() override
;
103 void SetVolume(double volume
) override
;
104 double GetVolume() override
;
105 bool IsMuted() override
;
107 bool started() const { return started_
; }
110 // DelegateSimpleThread::Delegate implementation.
113 // Issues the OnError() callback to the |sink_|.
114 void HandleError(HRESULT err
);
116 // The Open() method is divided into these sub methods.
117 HRESULT
SetCaptureDevice();
118 HRESULT
ActivateCaptureDevice();
119 HRESULT
GetAudioEngineStreamFormat();
120 bool DesiredFormatIsSupported();
121 HRESULT
InitializeAudioEngine();
123 // Our creator, the audio manager needs to be notified when we close.
124 AudioManagerWin
* manager_
;
126 // Capturing is driven by this thread (which has no message loop).
127 // All OnData() callbacks will be called from this thread.
128 base::DelegateSimpleThread
* capture_thread_
;
130 // Contains the desired audio format which is set up at construction.
131 WAVEFORMATEX format_
;
136 // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM)
139 // Size in audio frames of each audio packet where an audio packet
140 // is defined as the block of data which the user received in each
141 // OnData() callback.
142 size_t packet_size_frames_
;
144 // Size in bytes of each audio packet.
145 size_t packet_size_bytes_
;
147 // Length of the audio endpoint buffer.
148 uint32 endpoint_buffer_size_frames_
;
150 // A copy of the supplied AudioParameter's |effects|. If ducking was
151 // specified (desired device=communications) but we ended up not being
152 // able to open the communications device, this flag will be cleared.
155 // Contains the unique name of the selected endpoint device.
156 // Note that AudioManagerBase::kDefaultDeviceId represents the default
157 // device role and is not a valid ID as such.
158 std::string device_id_
;
160 // Conversion factor used in delay-estimation calculations.
161 // Converts a raw performance counter value to 100-nanosecond unit.
162 double perf_count_to_100ns_units_
;
164 // Conversion factor used in delay-estimation calculations.
165 // Converts from milliseconds to audio frames.
166 double ms_to_frame_count_
;
168 // Pointer to the object that will receive the recorded audio samples.
169 AudioInputCallback
* sink_
;
171 // Windows Multimedia Device (MMDevice) API interfaces.
173 // An IMMDevice interface which represents an audio endpoint device.
174 base::win::ScopedComPtr
<IMMDevice
> endpoint_device_
;
176 // Windows Audio Session API (WASAPI) interfaces.
178 // An IAudioClient interface which enables a client to create and initialize
179 // an audio stream between an audio application and the audio engine.
180 base::win::ScopedComPtr
<IAudioClient
> audio_client_
;
182 // Loopback IAudioClient doesn't support event-driven mode, so a separate
183 // IAudioClient is needed to receive notifications when data is available in
184 // the buffer. For loopback input |audio_client_| is used to receive data,
185 // while |audio_render_client_for_loopback_| is used to get notifications
186 // when a new buffer is ready. See comment in InitializeAudioEngine() for
188 base::win::ScopedComPtr
<IAudioClient
> audio_render_client_for_loopback_
;
190 // The IAudioCaptureClient interface enables a client to read input data
191 // from a capture endpoint buffer.
192 base::win::ScopedComPtr
<IAudioCaptureClient
> audio_capture_client_
;
194 // The ISimpleAudioVolume interface enables a client to control the
195 // master volume level of an audio session.
196 // The volume-level is a value in the range 0.0 to 1.0.
197 // This interface does only work with shared-mode streams.
198 base::win::ScopedComPtr
<ISimpleAudioVolume
> simple_audio_volume_
;
200 // The audio engine will signal this event each time a buffer has been
202 base::win::ScopedHandle audio_samples_ready_event_
;
204 // This event will be signaled when capturing shall stop.
205 base::win::ScopedHandle stop_capture_event_
;
207 // Extra audio bus used for storage of deinterleaved data for the OnData
209 scoped_ptr
<media::AudioBus
> audio_bus_
;
211 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream
);
216 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_