1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 #include "ppapi/c/ppb_fullscreen.h"
8 #include "ppapi/c/ppb_input_event.h"
9 #include "ppapi/cpp/completion_callback.h"
10 #include "ppapi/cpp/fullscreen.h"
11 #include "ppapi/cpp/graphics_2d.h"
12 #include "ppapi/cpp/image_data.h"
13 #include "ppapi/cpp/input_event.h"
14 #include "ppapi/cpp/instance.h"
15 #include "ppapi/cpp/module.h"
16 #include "ppapi/cpp/mouse_lock.h"
17 #include "ppapi/cpp/rect.h"
18 #include "ppapi/cpp/size.h"
19 #include "ppapi/cpp/var.h"
20 #include "ppapi/utility/completion_callback_factory.h"
23 // Allow 'this' in initializer list
24 #pragma warning(disable : 4355)
27 class MouseLockInstance
: public pp::Instance
, public pp::MouseLock
{
29 explicit MouseLockInstance(PP_Instance instance
)
30 : pp::Instance(instance
),
33 waiting_for_flush_completion_(false),
34 callback_factory_(this),
36 is_context_bound_(false),
37 was_fullscreen_(false),
38 background_scanline_(NULL
) {}
39 virtual ~MouseLockInstance();
41 // Called by the browser when the NaCl module is loaded and all ready to go.
42 virtual bool Init(uint32_t argc
, const char* argn
[], const char* argv
[]);
44 // Called by the browser to handle incoming input events.
45 virtual bool HandleInputEvent(const pp::InputEvent
& event
);
47 // Called whenever the in-browser window changes size.
48 virtual void DidChangeView(const pp::View
& view
);
50 // Called by the browser when mouselock is lost. This happens when the NaCl
51 // module exits fullscreen mode.
52 virtual void MouseLockLost();
55 // Return the Cartesian distance between two points.
56 double GetDistance(int point_1_x
,
60 return sqrt(pow(static_cast<double>(point_1_x
- point_2_x
), 2) +
61 pow(static_cast<double>(point_1_y
- point_2_y
), 2));
64 // Called when mouse lock has been acquired. Used as a callback to
65 // pp::MouseLock.LockMouse().
66 void DidLockMouse(int32_t result
);
68 // Called when the 2D context has been flushed to the browser window. Used
69 // as a callback to pp::Graphics2D.Flush().
70 void DidFlush(int32_t result
);
72 // Creates a new paint buffer, paints it then flush it to the 2D context. If
73 // a flush is pending, this does nothing.
76 // Create a new pp::ImageData and paint the graphics that represent the mouse
77 // movement in it. Return the new pp::ImageData.
78 pp::ImageData
PaintImage(const pp::Size
& size
);
80 // Fill the image with the background color.
81 void ClearToBackground(pp::ImageData
* image
);
83 void DrawCenterSpot(pp::ImageData
* image
, uint32_t spot_color
);
85 void DrawNeedle(pp::ImageData
* image
, uint32_t needle_color
);
87 // Print the printf-style format to the "console" via PostMessage.
88 void Log(const char* format
, ...);
93 pp::Point mouse_movement_
;
94 bool waiting_for_flush_completion_
;
95 pp::CompletionCallbackFactory
<MouseLockInstance
> callback_factory_
;
97 pp::Fullscreen fullscreen_
;
98 pp::Graphics2D device_context_
;
99 bool is_context_bound_
;
100 bool was_fullscreen_
;
101 uint32_t* background_scanline_
;