1 /* Copyright 2013 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file. */
5 #ifndef PPAPI_SIMPLE_PS_EVENT_H_
6 #define PPAPI_SIMPLE_PS_EVENT_H_
8 #include "ppapi/c/pp_bool.h"
9 #include "ppapi/c/pp_resource.h"
10 #include "ppapi/c/pp_var.h"
12 #include "sdk_util/macros.h"
19 * The PSEvent system provides an in-order event processing mechanism.
20 * As Pepper events such as input, or focus and view changes arrive on the
21 * main pepper thread, they are placed on various FIFOs based on event type.
22 * For any given event type, only a single thread will process those events.
24 * By default, the "EventThread" will receive all messages. However any thread
25 * can call PSRequestEventsType to request that all new events of that type
26 * are placed on that particular thread's queue.
28 * This allows the developer to choose which threads handle which event types
29 * while keeping all events belonging to a particular thread in order. This
30 * is useful, for example, in the case of graphics to synchronize the size
31 * of the graphics context, with mouse clicks to correctly interpret location.
36 /* Mask off all events. */
39 /* From HandleInputEvent, conatins an input resource. */
40 PSE_INSTANCE_HANDLEINPUT
= 1,
42 /* From HandleMessage, contains a PP_Var. */
43 PSE_INSTANCE_HANDLEMESSAGE
= 2,
45 /* From DidChangeView, contains a view resource */
46 PSE_INSTANCE_DIDCHANGEVIEW
= 4,
48 /* From DidChangeFocus, contains a PP_Bool with the current focus state. */
49 PSE_INSTANCE_DIDCHANGEFOCUS
= 8,
51 /* When the 3D context is lost, no resource. */
52 PSE_GRAPHICS3D_GRAPHICS3DCONTEXTLOST
= 16,
54 /* When the mouse lock is lost. */
55 PSE_MOUSELOCK_MOUSELOCKLOST
= 32,
57 /* Enable all events. */
61 typedef uint32_t PSEventTypeMask
;
64 typedef struct PSEvent
{
68 PP_Resource as_resource
;
76 typedef void (*PSMessageHandler_t
)(struct PP_Var key
,
81 * Function for queuing, acquiring, and releasing events.
83 PSEvent
* PSEventTryAcquire();
84 PSEvent
* PSEventWaitAcquire();
85 void PSEventRelease(PSEvent
* event
);
86 void PSEventSetFilter(PSEventTypeMask mask
);
89 * Creates and adds an event of the specified type to the event queue if
90 * that event type is not currently filtered.
92 void PSEventPost(PSEventType type
);
93 void PSEventPostBool(PSEventType type
, PP_Bool state
);
94 void PSEventPostVar(PSEventType type
, struct PP_Var var
);
95 void PSEventPostResource(PSEventType type
, PP_Resource resource
);
98 /* Register a message handler for messages that arrive from JavaScript with a
100 * Messages are of the form: { message_name : <value> }.
102 * PSInstance will then not generate events but instead cause the handler to be
103 * called upon message arrival. If handler is NULL then the current handler
104 * will be removed. Example usage:
107 * nacl_module.postMessage({'foo': 123});
110 * void MyMessageHandler(struct PP_Var key,
111 * struct PP_Var value,
113 * assert(key.type == PP_VARTYPE_STRING);
114 * assert(value.type == PP_VARTYPE_INT32));
115 * assert(value.value.as_int == 123);
118 * PSInstanceRegisterMessageHandler("foo", &MyMessageHandler, NULL); */
119 void PSEventRegisterMessageHandler(const char* message_name
,
120 PSMessageHandler_t handler
,
125 #endif /* PPAPI_SIMPLE_PS_EVENT_H_ */