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[chromium-blink-merge.git] / net / socket / socks_client_socket.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/socks_client_socket.h"
7 #include "base/basictypes.h"
8 #include "base/bind.h"
9 #include "base/callback_helpers.h"
10 #include "base/compiler_specific.h"
11 #include "base/sys_byteorder.h"
12 #include "net/base/io_buffer.h"
13 #include "net/base/net_util.h"
14 #include "net/log/net_log.h"
15 #include "net/socket/client_socket_handle.h"
17 namespace net {
19 // Every SOCKS server requests a user-id from the client. It is optional
20 // and we send an empty string.
21 static const char kEmptyUserId[] = "";
23 // For SOCKS4, the client sends 8 bytes plus the size of the user-id.
24 static const unsigned int kWriteHeaderSize = 8;
26 // For SOCKS4 the server sends 8 bytes for acknowledgement.
27 static const unsigned int kReadHeaderSize = 8;
29 // Server Response codes for SOCKS.
30 static const uint8 kServerResponseOk = 0x5A;
31 static const uint8 kServerResponseRejected = 0x5B;
32 static const uint8 kServerResponseNotReachable = 0x5C;
33 static const uint8 kServerResponseMismatchedUserId = 0x5D;
35 static const uint8 kSOCKSVersion4 = 0x04;
36 static const uint8 kSOCKSStreamRequest = 0x01;
38 // A struct holding the essential details of the SOCKS4 Server Request.
39 // The port in the header is stored in network byte order.
40 struct SOCKS4ServerRequest {
41 uint8 version;
42 uint8 command;
43 uint16 nw_port;
44 uint8 ip[4];
46 static_assert(sizeof(SOCKS4ServerRequest) == kWriteHeaderSize,
47 "socks4 server request struct has incorrect size");
49 // A struct holding details of the SOCKS4 Server Response.
50 struct SOCKS4ServerResponse {
51 uint8 reserved_null;
52 uint8 code;
53 uint16 port;
54 uint8 ip[4];
56 static_assert(sizeof(SOCKS4ServerResponse) == kReadHeaderSize,
57 "socks4 server response struct has incorrect size");
59 SOCKSClientSocket::SOCKSClientSocket(
60 scoped_ptr<ClientSocketHandle> transport_socket,
61 const HostResolver::RequestInfo& req_info,
62 RequestPriority priority,
63 HostResolver* host_resolver)
64 : transport_(transport_socket.Pass()),
65 next_state_(STATE_NONE),
66 completed_handshake_(false),
67 bytes_sent_(0),
68 bytes_received_(0),
69 was_ever_used_(false),
70 host_resolver_(host_resolver),
71 host_request_info_(req_info),
72 priority_(priority),
73 net_log_(transport_->socket()->NetLog()) {}
75 SOCKSClientSocket::~SOCKSClientSocket() {
76 Disconnect();
79 int SOCKSClientSocket::Connect(const CompletionCallback& callback) {
80 DCHECK(transport_.get());
81 DCHECK(transport_->socket());
82 DCHECK_EQ(STATE_NONE, next_state_);
83 DCHECK(user_callback_.is_null());
85 // If already connected, then just return OK.
86 if (completed_handshake_)
87 return OK;
89 next_state_ = STATE_RESOLVE_HOST;
91 net_log_.BeginEvent(NetLog::TYPE_SOCKS_CONNECT);
93 int rv = DoLoop(OK);
94 if (rv == ERR_IO_PENDING) {
95 user_callback_ = callback;
96 } else {
97 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv);
99 return rv;
102 void SOCKSClientSocket::Disconnect() {
103 completed_handshake_ = false;
104 host_resolver_.Cancel();
105 transport_->socket()->Disconnect();
107 // Reset other states to make sure they aren't mistakenly used later.
108 // These are the states initialized by Connect().
109 next_state_ = STATE_NONE;
110 user_callback_.Reset();
113 bool SOCKSClientSocket::IsConnected() const {
114 return completed_handshake_ && transport_->socket()->IsConnected();
117 bool SOCKSClientSocket::IsConnectedAndIdle() const {
118 return completed_handshake_ && transport_->socket()->IsConnectedAndIdle();
121 const BoundNetLog& SOCKSClientSocket::NetLog() const {
122 return net_log_;
125 void SOCKSClientSocket::SetSubresourceSpeculation() {
126 if (transport_.get() && transport_->socket()) {
127 transport_->socket()->SetSubresourceSpeculation();
128 } else {
129 NOTREACHED();
133 void SOCKSClientSocket::SetOmniboxSpeculation() {
134 if (transport_.get() && transport_->socket()) {
135 transport_->socket()->SetOmniboxSpeculation();
136 } else {
137 NOTREACHED();
141 bool SOCKSClientSocket::WasEverUsed() const {
142 return was_ever_used_;
145 bool SOCKSClientSocket::UsingTCPFastOpen() const {
146 if (transport_.get() && transport_->socket()) {
147 return transport_->socket()->UsingTCPFastOpen();
149 NOTREACHED();
150 return false;
153 bool SOCKSClientSocket::WasNpnNegotiated() const {
154 if (transport_.get() && transport_->socket()) {
155 return transport_->socket()->WasNpnNegotiated();
157 NOTREACHED();
158 return false;
161 NextProto SOCKSClientSocket::GetNegotiatedProtocol() const {
162 if (transport_.get() && transport_->socket()) {
163 return transport_->socket()->GetNegotiatedProtocol();
165 NOTREACHED();
166 return kProtoUnknown;
169 bool SOCKSClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
170 if (transport_.get() && transport_->socket()) {
171 return transport_->socket()->GetSSLInfo(ssl_info);
173 NOTREACHED();
174 return false;
177 void SOCKSClientSocket::GetConnectionAttempts(ConnectionAttempts* out) const {
178 out->clear();
181 // Read is called by the transport layer above to read. This can only be done
182 // if the SOCKS handshake is complete.
183 int SOCKSClientSocket::Read(IOBuffer* buf, int buf_len,
184 const CompletionCallback& callback) {
185 DCHECK(completed_handshake_);
186 DCHECK_EQ(STATE_NONE, next_state_);
187 DCHECK(user_callback_.is_null());
188 DCHECK(!callback.is_null());
190 int rv = transport_->socket()->Read(
191 buf, buf_len,
192 base::Bind(&SOCKSClientSocket::OnReadWriteComplete,
193 base::Unretained(this), callback));
194 if (rv > 0)
195 was_ever_used_ = true;
196 return rv;
199 // Write is called by the transport layer. This can only be done if the
200 // SOCKS handshake is complete.
201 int SOCKSClientSocket::Write(IOBuffer* buf, int buf_len,
202 const CompletionCallback& callback) {
203 DCHECK(completed_handshake_);
204 DCHECK_EQ(STATE_NONE, next_state_);
205 DCHECK(user_callback_.is_null());
206 DCHECK(!callback.is_null());
208 int rv = transport_->socket()->Write(
209 buf, buf_len,
210 base::Bind(&SOCKSClientSocket::OnReadWriteComplete,
211 base::Unretained(this), callback));
212 if (rv > 0)
213 was_ever_used_ = true;
214 return rv;
217 int SOCKSClientSocket::SetReceiveBufferSize(int32 size) {
218 return transport_->socket()->SetReceiveBufferSize(size);
221 int SOCKSClientSocket::SetSendBufferSize(int32 size) {
222 return transport_->socket()->SetSendBufferSize(size);
225 void SOCKSClientSocket::DoCallback(int result) {
226 DCHECK_NE(ERR_IO_PENDING, result);
227 DCHECK(!user_callback_.is_null());
229 // Since Run() may result in Read being called,
230 // clear user_callback_ up front.
231 DVLOG(1) << "Finished setting up SOCKS handshake";
232 base::ResetAndReturn(&user_callback_).Run(result);
235 void SOCKSClientSocket::OnIOComplete(int result) {
236 DCHECK_NE(STATE_NONE, next_state_);
237 int rv = DoLoop(result);
238 if (rv != ERR_IO_PENDING) {
239 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv);
240 DoCallback(rv);
244 void SOCKSClientSocket::OnReadWriteComplete(const CompletionCallback& callback,
245 int result) {
246 DCHECK_NE(ERR_IO_PENDING, result);
247 DCHECK(!callback.is_null());
249 if (result > 0)
250 was_ever_used_ = true;
251 callback.Run(result);
254 int SOCKSClientSocket::DoLoop(int last_io_result) {
255 DCHECK_NE(next_state_, STATE_NONE);
256 int rv = last_io_result;
257 do {
258 State state = next_state_;
259 next_state_ = STATE_NONE;
260 switch (state) {
261 case STATE_RESOLVE_HOST:
262 DCHECK_EQ(OK, rv);
263 rv = DoResolveHost();
264 break;
265 case STATE_RESOLVE_HOST_COMPLETE:
266 rv = DoResolveHostComplete(rv);
267 break;
268 case STATE_HANDSHAKE_WRITE:
269 DCHECK_EQ(OK, rv);
270 rv = DoHandshakeWrite();
271 break;
272 case STATE_HANDSHAKE_WRITE_COMPLETE:
273 rv = DoHandshakeWriteComplete(rv);
274 break;
275 case STATE_HANDSHAKE_READ:
276 DCHECK_EQ(OK, rv);
277 rv = DoHandshakeRead();
278 break;
279 case STATE_HANDSHAKE_READ_COMPLETE:
280 rv = DoHandshakeReadComplete(rv);
281 break;
282 default:
283 NOTREACHED() << "bad state";
284 rv = ERR_UNEXPECTED;
285 break;
287 } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
288 return rv;
291 int SOCKSClientSocket::DoResolveHost() {
292 next_state_ = STATE_RESOLVE_HOST_COMPLETE;
293 // SOCKS4 only supports IPv4 addresses, so only try getting the IPv4
294 // addresses for the target host.
295 host_request_info_.set_address_family(ADDRESS_FAMILY_IPV4);
296 return host_resolver_.Resolve(
297 host_request_info_,
298 priority_,
299 &addresses_,
300 base::Bind(&SOCKSClientSocket::OnIOComplete, base::Unretained(this)),
301 net_log_);
304 int SOCKSClientSocket::DoResolveHostComplete(int result) {
305 if (result != OK) {
306 // Resolving the hostname failed; fail the request rather than automatically
307 // falling back to SOCKS4a (since it can be confusing to see invalid IP
308 // addresses being sent to the SOCKS4 server when it doesn't support 4A.)
309 return result;
312 next_state_ = STATE_HANDSHAKE_WRITE;
313 return OK;
316 // Builds the buffer that is to be sent to the server.
317 const std::string SOCKSClientSocket::BuildHandshakeWriteBuffer() const {
318 SOCKS4ServerRequest request;
319 request.version = kSOCKSVersion4;
320 request.command = kSOCKSStreamRequest;
321 request.nw_port = base::HostToNet16(host_request_info_.port());
323 DCHECK(!addresses_.empty());
324 const IPEndPoint& endpoint = addresses_.front();
326 // We disabled IPv6 results when resolving the hostname, so none of the
327 // results in the list will be IPv6.
328 // TODO(eroman): we only ever use the first address in the list. It would be
329 // more robust to try all the IP addresses we have before
330 // failing the connect attempt.
331 CHECK_EQ(ADDRESS_FAMILY_IPV4, endpoint.GetFamily());
332 CHECK_LE(endpoint.address().size(), sizeof(request.ip));
333 memcpy(&request.ip, &endpoint.address()[0], endpoint.address().size());
335 DVLOG(1) << "Resolved Host is : " << endpoint.ToStringWithoutPort();
337 std::string handshake_data(reinterpret_cast<char*>(&request),
338 sizeof(request));
339 handshake_data.append(kEmptyUserId, arraysize(kEmptyUserId));
341 return handshake_data;
344 // Writes the SOCKS handshake data to the underlying socket connection.
345 int SOCKSClientSocket::DoHandshakeWrite() {
346 next_state_ = STATE_HANDSHAKE_WRITE_COMPLETE;
348 if (buffer_.empty()) {
349 buffer_ = BuildHandshakeWriteBuffer();
350 bytes_sent_ = 0;
353 int handshake_buf_len = buffer_.size() - bytes_sent_;
354 DCHECK_GT(handshake_buf_len, 0);
355 handshake_buf_ = new IOBuffer(handshake_buf_len);
356 memcpy(handshake_buf_->data(), &buffer_[bytes_sent_],
357 handshake_buf_len);
358 return transport_->socket()->Write(
359 handshake_buf_.get(),
360 handshake_buf_len,
361 base::Bind(&SOCKSClientSocket::OnIOComplete, base::Unretained(this)));
364 int SOCKSClientSocket::DoHandshakeWriteComplete(int result) {
365 if (result < 0)
366 return result;
368 // We ignore the case when result is 0, since the underlying Write
369 // may return spurious writes while waiting on the socket.
371 bytes_sent_ += result;
372 if (bytes_sent_ == buffer_.size()) {
373 next_state_ = STATE_HANDSHAKE_READ;
374 buffer_.clear();
375 } else if (bytes_sent_ < buffer_.size()) {
376 next_state_ = STATE_HANDSHAKE_WRITE;
377 } else {
378 return ERR_UNEXPECTED;
381 return OK;
384 int SOCKSClientSocket::DoHandshakeRead() {
385 next_state_ = STATE_HANDSHAKE_READ_COMPLETE;
387 if (buffer_.empty()) {
388 bytes_received_ = 0;
391 int handshake_buf_len = kReadHeaderSize - bytes_received_;
392 handshake_buf_ = new IOBuffer(handshake_buf_len);
393 return transport_->socket()->Read(
394 handshake_buf_.get(),
395 handshake_buf_len,
396 base::Bind(&SOCKSClientSocket::OnIOComplete, base::Unretained(this)));
399 int SOCKSClientSocket::DoHandshakeReadComplete(int result) {
400 if (result < 0)
401 return result;
403 // The underlying socket closed unexpectedly.
404 if (result == 0)
405 return ERR_CONNECTION_CLOSED;
407 if (bytes_received_ + result > kReadHeaderSize) {
408 // TODO(eroman): Describe failure in NetLog.
409 return ERR_SOCKS_CONNECTION_FAILED;
412 buffer_.append(handshake_buf_->data(), result);
413 bytes_received_ += result;
414 if (bytes_received_ < kReadHeaderSize) {
415 next_state_ = STATE_HANDSHAKE_READ;
416 return OK;
419 const SOCKS4ServerResponse* response =
420 reinterpret_cast<const SOCKS4ServerResponse*>(buffer_.data());
422 if (response->reserved_null != 0x00) {
423 LOG(ERROR) << "Unknown response from SOCKS server.";
424 return ERR_SOCKS_CONNECTION_FAILED;
427 switch (response->code) {
428 case kServerResponseOk:
429 completed_handshake_ = true;
430 return OK;
431 case kServerResponseRejected:
432 LOG(ERROR) << "SOCKS request rejected or failed";
433 return ERR_SOCKS_CONNECTION_FAILED;
434 case kServerResponseNotReachable:
435 LOG(ERROR) << "SOCKS request failed because client is not running "
436 << "identd (or not reachable from the server)";
437 return ERR_SOCKS_CONNECTION_HOST_UNREACHABLE;
438 case kServerResponseMismatchedUserId:
439 LOG(ERROR) << "SOCKS request failed because client's identd could "
440 << "not confirm the user ID string in the request";
441 return ERR_SOCKS_CONNECTION_FAILED;
442 default:
443 LOG(ERROR) << "SOCKS server sent unknown response";
444 return ERR_SOCKS_CONNECTION_FAILED;
447 // Note: we ignore the last 6 bytes as specified by the SOCKS protocol
450 int SOCKSClientSocket::GetPeerAddress(IPEndPoint* address) const {
451 return transport_->socket()->GetPeerAddress(address);
454 int SOCKSClientSocket::GetLocalAddress(IPEndPoint* address) const {
455 return transport_->socket()->GetLocalAddress(address);
458 } // namespace net