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[chromium-blink-merge.git] / net / socket / socks_client_socket.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "net/base/address_list.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_errors.h"
17 #include "net/dns/host_resolver.h"
18 #include "net/dns/single_request_host_resolver.h"
19 #include "net/log/net_log.h"
20 #include "net/socket/stream_socket.h"
22 namespace net {
24 class ClientSocketHandle;
25 class BoundNetLog;
27 // The SOCKS client socket implementation
28 class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
29 public:
30 // |req_info| contains the hostname and port to which the socket above will
31 // communicate to via the socks layer. For testing the referrer is optional.
32 SOCKSClientSocket(scoped_ptr<ClientSocketHandle> transport_socket,
33 const HostResolver::RequestInfo& req_info,
34 RequestPriority priority,
35 HostResolver* host_resolver);
37 // On destruction Disconnect() is called.
38 ~SOCKSClientSocket() override;
40 // StreamSocket implementation.
42 // Does the SOCKS handshake and completes the protocol.
43 int Connect(const CompletionCallback& callback) override;
44 void Disconnect() override;
45 bool IsConnected() const override;
46 bool IsConnectedAndIdle() const override;
47 const BoundNetLog& NetLog() const override;
48 void SetSubresourceSpeculation() override;
49 void SetOmniboxSpeculation() override;
50 bool WasEverUsed() const override;
51 bool UsingTCPFastOpen() const override;
52 bool WasNpnNegotiated() const override;
53 NextProto GetNegotiatedProtocol() const override;
54 bool GetSSLInfo(SSLInfo* ssl_info) override;
55 void GetConnectionAttempts(ConnectionAttempts* out) const override;
56 void ClearConnectionAttempts() override {}
57 void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
59 // Socket implementation.
60 int Read(IOBuffer* buf,
61 int buf_len,
62 const CompletionCallback& callback) override;
63 int Write(IOBuffer* buf,
64 int buf_len,
65 const CompletionCallback& callback) override;
67 int SetReceiveBufferSize(int32 size) override;
68 int SetSendBufferSize(int32 size) override;
70 int GetPeerAddress(IPEndPoint* address) const override;
71 int GetLocalAddress(IPEndPoint* address) const override;
73 private:
74 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
75 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
76 FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
78 enum State {
79 STATE_RESOLVE_HOST,
80 STATE_RESOLVE_HOST_COMPLETE,
81 STATE_HANDSHAKE_WRITE,
82 STATE_HANDSHAKE_WRITE_COMPLETE,
83 STATE_HANDSHAKE_READ,
84 STATE_HANDSHAKE_READ_COMPLETE,
85 STATE_NONE,
88 void DoCallback(int result);
89 void OnIOComplete(int result);
90 void OnReadWriteComplete(const CompletionCallback& callback, int result);
92 int DoLoop(int last_io_result);
93 int DoResolveHost();
94 int DoResolveHostComplete(int result);
95 int DoHandshakeRead();
96 int DoHandshakeReadComplete(int result);
97 int DoHandshakeWrite();
98 int DoHandshakeWriteComplete(int result);
100 const std::string BuildHandshakeWriteBuffer() const;
102 // Stores the underlying socket.
103 scoped_ptr<ClientSocketHandle> transport_;
105 State next_state_;
107 // Stores the callbacks to the layer above, called on completing Connect().
108 CompletionCallback user_callback_;
110 // This IOBuffer is used by the class to read and write
111 // SOCKS handshake data. The length contains the expected size to
112 // read or write.
113 scoped_refptr<IOBuffer> handshake_buf_;
115 // While writing, this buffer stores the complete write handshake data.
116 // While reading, it stores the handshake information received so far.
117 std::string buffer_;
119 // This becomes true when the SOCKS handshake has completed and the
120 // overlying connection is free to communicate.
121 bool completed_handshake_;
123 // These contain the bytes sent / received by the SOCKS handshake.
124 size_t bytes_sent_;
125 size_t bytes_received_;
127 // This becomes true when the socket is used to send or receive data.
128 bool was_ever_used_;
130 // Used to resolve the hostname to which the SOCKS proxy will connect.
131 SingleRequestHostResolver host_resolver_;
132 AddressList addresses_;
133 HostResolver::RequestInfo host_request_info_;
134 RequestPriority priority_;
136 BoundNetLog net_log_;
138 DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
141 } // namespace net
143 #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_