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[chromium-blink-merge.git] / net / spdy / spdy_priority_tree.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SPDY_SPDY_PRIORITY_TREE_H_
6 #define NET_SPDY_SPDY_PRIORITY_TREE_H_
8 #include <cmath>
9 #include <list>
10 #include <map>
11 #include <queue>
12 #include <set>
14 #include "base/basictypes.h"
15 #include "base/containers/hash_tables.h"
16 #include "base/logging.h"
17 #include "base/memory/scoped_ptr.h"
19 namespace net {
21 // This data structure implements the HTTP2 prioritization data structure
22 // defined in draft standard:
23 // http://tools.ietf.org/html/draft-ietf-httpbis-http2-13
25 // Nodes can be added and removed, and dependencies between them defined. Each
26 // node can have at most one parent and at most one child (forming a list), but
27 // there can be multiple lists, with each list root having its own priority.
28 // Individual nodes can also be marked as ready to read/write, and then the
29 // whole structure can be queried to pick the next node to read/write out of
30 // those ready.
32 // The NodeId type must be a POD that supports comparison (most
33 // likely, it will be a number).
35 namespace test {
36 template <typename NodeId>
37 class SpdyPriorityTreePeer;
40 const int kRootNodeId = 0;
41 const int kDefaultWeight = 16;
42 const int kMinWeight = 1;
43 const int kMaxWeight = 256;
45 template <typename NodeId>
46 class SpdyPriorityTree {
47 typedef std::vector<std::pair<NodeId, float> > PriorityNodeList;
49 public:
50 SpdyPriorityTree();
51 ~SpdyPriorityTree();
53 typedef std::list<NodeId> List;
54 struct Node {
55 Node();
56 ~Node();
58 NodeId id;
59 NodeId parent_id;
60 int weight; // Weights can range between 1 and 256 (inclusive).
61 // The total weight of this node's direct descendants.
62 int total_child_weights;
63 // The total weight of direct descendants that are writeable
64 // (ready to write and not blocked). This value does not necessarily
65 // reflect the current state of the tree; instead, we lazily update it
66 // on calls to PropagateNodeState(node.id).
67 int total_writeable_child_weights;
68 List* child_list; // node ID's of children, if any
69 bool blocked; // Is the associated stream write-blocked?
70 bool ready; // Does the stream have data ready for writing?
71 float priority; // The fraction of resources to dedicate to this node.
74 // Orders in descending order of priority.
75 struct NodePriorityComparator {
76 bool operator ()(const std::pair<NodeId, float>& lhs,
77 const std::pair<NodeId, float>& rhs);
80 friend class test::SpdyPriorityTreePeer<NodeId>;
82 // Return the number of nodes currently in the tree.
83 int num_nodes() const;
85 // Return true if the tree contains a node with the given ID.
86 bool NodeExists(NodeId node_id) const;
88 // Add a new node with the given weight and parent. Non-exclusive nodes
89 // simply get added below the parent node. If exclusive = true, the node
90 // becomes the parent's sole child and the parent's previous children
91 // become the children of the new node.
92 // Returns true on success. Returns false if the node already exists
93 // in the tree, or if the parent node does not exist.
94 bool AddNode(NodeId node_id, NodeId parent_id, int weight, bool exclusive);
96 // Remove an existing node from the tree. Returns true on success, or
97 // false if the node doesn't exist.
98 bool RemoveNode(NodeId node_id);
100 // Get the weight of the given node.
101 int GetWeight(NodeId node_id) const;
103 // Get the parent of the given node. If the node doesn't exist, or is a root
104 // node (and thus has no parent), returns NodeId().
105 NodeId GetParent(NodeId node_id) const;
107 // Get the child list of the given node. If the node doesn't exist, or has no
108 // child, returns NULL.
109 std::list<NodeId>* GetChildren(NodeId node_id) const;
111 // Set the priority of the given node.
112 bool SetWeight(NodeId node_id, int weight);
114 // Set the parent of the given node. Returns true on success.
115 // Returns false and has no effect if the node and/or the parent doesn't
116 // exist. If the new parent is a descendant of the node (i.e. this would have
117 // created a cycle) then we rearrange the topology of the tree as described
118 // in the HTTP2 spec.
119 bool SetParent(NodeId node_id, NodeId parent_id, bool exclusive);
121 // Returns true if the node parent_id has child_id in its child_list.
122 bool HasChild(NodeId parent_id, NodeId child_id) const;
124 // Mark a node as blocked or unblocked. Return true on success, or false
125 // if unable to mark the specified node.
126 bool SetBlocked(NodeId node_id, bool blocked);
128 // Mark whether or not a node is ready to write; i.e. whether there is
129 // buffered data for the associated stream. Return true on success, or false
130 // if unable to mark the specified node.
131 bool SetReady(NodeId node_id, bool ready);
133 // Return true if all internal invariants hold (useful for unit tests).
134 // Unless there are bugs, this should always return true.
135 bool ValidateInvariantsForTests() const;
137 // Get the given node, or return NULL if it doesn't exist.
138 const Node* FindNode(NodeId node_id) const;
140 // Returns an ordered list of writeable nodes and their priorities.
141 // Priority is calculated as:
142 // parent's priority * (node's weight / sum of sibling weights)
143 PriorityNodeList GetPriorityList();
145 protected:
146 // Update the value of total_writeable_child_weights for the given node
147 // to reflect the current state of the tree.
148 void PropagateNodeState(NodeId node);
150 private:
151 typedef base::hash_map<NodeId, Node> NodeMap;
153 NodeMap all_nodes_; // maps from node IDs to Node objects
155 DISALLOW_COPY_AND_ASSIGN(SpdyPriorityTree);
158 template <typename NodeId>
159 SpdyPriorityTree<NodeId>::SpdyPriorityTree() {
160 Node* root_node = &all_nodes_[kRootNodeId];
161 root_node->id = kRootNodeId;
162 root_node->weight = kDefaultWeight;
163 root_node->parent_id = static_cast<NodeId>(kRootNodeId);
164 root_node->child_list = new std::list<NodeId>;
165 root_node->priority = 1.0;
166 root_node->ready = true;
169 template <typename NodeId>
170 SpdyPriorityTree<NodeId>::~SpdyPriorityTree() {}
172 template <typename NodeId>
173 SpdyPriorityTree<NodeId>::Node::Node() :
174 parent_id(kRootNodeId),
175 weight(kDefaultWeight),
176 total_child_weights(0),
177 total_writeable_child_weights(0),
178 child_list(),
179 blocked(false),
180 ready(false),
181 priority(0) {
184 template <typename NodeId>
185 SpdyPriorityTree<NodeId>::Node::~Node() {
186 delete child_list;
189 template <typename NodeId>
190 bool SpdyPriorityTree<NodeId>::NodePriorityComparator::operator ()(
191 const std::pair<NodeId, float>& lhs,
192 const std::pair<NodeId, float>& rhs) {
193 return lhs.second > rhs.second;
196 template <typename NodeId>
197 int SpdyPriorityTree<NodeId>::num_nodes() const {
198 return all_nodes_.size();
201 template <typename NodeId>
202 bool SpdyPriorityTree<NodeId>::NodeExists(NodeId node_id) const {
203 return all_nodes_.count(node_id) != 0;
206 template <typename NodeId>
207 bool SpdyPriorityTree<NodeId>::AddNode(NodeId node_id,
208 NodeId parent_id,
209 int weight,
210 bool exclusive) {
211 if (NodeExists(node_id) || !NodeExists(parent_id)) {
212 return false;
214 if (weight < kMinWeight || weight > kMaxWeight) {
215 return false;
217 Node* parent = &all_nodes_[parent_id];
218 Node* new_node = &all_nodes_[node_id];
219 new_node->id = node_id;
220 new_node->weight = weight;
221 new_node->parent_id = parent_id;
222 if (exclusive) {
223 // Move the parent's current children below the new node.
224 new_node->child_list = parent->child_list;
225 new_node->total_child_weights = parent->total_child_weights;
226 // Update each child's parent_id.
227 for (typename List::iterator it = new_node->child_list->begin();
228 it != new_node->child_list->end(); ++it) {
229 Node* child = &all_nodes_[*it];
230 child->parent_id = node_id;
232 // Clear parent's old child data.
233 parent->child_list = new std::list<NodeId>;
234 parent->total_child_weights = 0;
235 } else {
236 new_node->child_list = new std::list<NodeId>;
238 // Add new node to parent.
239 parent->child_list->push_back(node_id);
240 parent->total_child_weights += weight;
241 return true;
244 template <typename NodeId>
245 bool SpdyPriorityTree<NodeId>::RemoveNode(NodeId node_id) {
246 if (node_id == static_cast<NodeId>(kRootNodeId) || !NodeExists(node_id)) {
247 return false;
249 const Node& node = all_nodes_[node_id];
251 DCHECK(NodeExists(node.parent_id));
252 Node* parent = &all_nodes_[node.parent_id];
253 // Remove the node id from parent's child list.
254 parent->child_list->remove(node_id);
255 parent->total_child_weights -= node.weight;
257 // Move the node's children to the parent's child list.
258 if (node.child_list != NULL) {
259 // Update each child's parent_id and weight.
260 for (typename List::iterator it = node.child_list->begin();
261 it != node.child_list->end(); ++it) {
262 Node* child = &all_nodes_[*it];
263 child->parent_id = node.parent_id;
264 // Divide the removed node's weight among its children, rounding to the
265 // nearest valid weight.
266 float float_weight = node.weight * static_cast<float>(child->weight) /
267 static_cast<float>(node.total_child_weights);
268 int new_weight = std::floor(float_weight + 0.5);
269 if (new_weight == 0) {
270 new_weight = 1;
272 child->weight = new_weight;
273 parent->total_child_weights += child->weight;
275 parent->child_list->splice(parent->child_list->end(), *node.child_list);
278 // Delete the node.
279 all_nodes_.erase(node_id);
280 return true;
283 template <typename NodeId>
284 int SpdyPriorityTree<NodeId>::GetWeight(NodeId node_id) const {
285 const Node* node = FindNode(node_id);
286 if (node != NULL) {
287 return node->weight;
289 return 0;
292 template <typename NodeId>
293 NodeId SpdyPriorityTree<NodeId>::GetParent(NodeId node_id) const {
294 const Node* node = FindNode(node_id);
295 if (node != NULL && node->id != static_cast<NodeId>(kRootNodeId)) {
296 return node->parent_id;
298 return static_cast<NodeId>(kRootNodeId);
301 template <typename NodeId>
302 std::list<NodeId>* SpdyPriorityTree<NodeId>::GetChildren(NodeId node_id) const {
303 const Node* node = FindNode(node_id);
304 if (node != NULL) {
305 return node->child_list;
307 return NULL;
310 template <typename NodeId>
311 bool SpdyPriorityTree<NodeId>::SetWeight(
312 NodeId node_id, int weight) {
313 if (!NodeExists(node_id)) {
314 return false;
316 if (weight < kMinWeight || weight > kMaxWeight) {
317 return false;
320 Node* node = &all_nodes_[node_id];
321 Node* parent = &all_nodes_[node->parent_id];
323 parent->total_child_weights += (weight - node->weight);
324 node->weight = weight;
326 return true;
330 template <typename NodeId>
331 bool SpdyPriorityTree<NodeId>::SetParent(
332 NodeId node_id, NodeId parent_id, bool exclusive) {
333 if (!NodeExists(node_id) || !NodeExists(parent_id)) {
334 return false;
336 if (node_id == parent_id) return false;
338 Node* node = &all_nodes_[node_id];
339 Node* new_parent = &all_nodes_[parent_id];
340 // If the new parent is already the node's parent, we're done.
341 if (node->parent_id == parent_id) {
342 return true;
345 // Next, check to see if the new parent is currently a descendant
346 // of the node.
347 Node* last = new_parent;
348 NodeId last_id = parent_id;
349 bool cycle_exists = false;
350 while (last->parent_id != static_cast<NodeId>(kRootNodeId)) {
351 if (last->parent_id == node_id) {
352 cycle_exists = true;
353 break;
355 last_id = last->parent_id;
356 DCHECK(NodeExists(last_id));
357 last = &all_nodes_[last_id];
360 if (cycle_exists) {
361 // The new parent moves to the level of the current node.
362 SetParent(parent_id, node->parent_id, false);
365 // Remove node from old parent's child list.
366 const NodeId old_parent_id = node->parent_id;
367 DCHECK(NodeExists(old_parent_id));
368 Node* old_parent = &all_nodes_[old_parent_id];
369 old_parent->child_list->remove(node_id);
370 old_parent->total_child_weights -= node->weight;
372 // Make the change.
373 node->parent_id = parent_id;
374 new_parent->child_list->push_back(node_id);
375 new_parent->total_child_weights += node->weight;
376 return true;
379 template <typename NodeId>
380 bool SpdyPriorityTree<NodeId>::SetBlocked(NodeId node_id, bool blocked) {
381 if (!NodeExists(node_id)) {
382 return false;
385 Node* node = &all_nodes_[node_id];
386 node->blocked = blocked;
387 return true;
390 template <typename NodeId>
391 bool SpdyPriorityTree<NodeId>::SetReady(NodeId node_id, bool ready) {
392 if (!NodeExists(node_id)) {
393 return false;
395 Node* node = &all_nodes_[node_id];
396 node->ready = ready;
397 return true;
400 template <typename NodeId>
401 void SpdyPriorityTree<NodeId>::PropagateNodeState(NodeId node_id) {
402 // Reset total_writeable_child_weights to its maximum value.
403 Node* node = &all_nodes_[node_id];
404 node->total_writeable_child_weights = node->total_child_weights;
405 for (typename List::iterator it = node->child_list->begin();
406 it != node->child_list->end(); ++it) {
407 PropagateNodeState(*it);
409 if (node->total_writeable_child_weights == 0 &&
410 (node->blocked || !node->ready)) {
411 // Tell the parent that this entire subtree is unwriteable.
412 Node* parent = &all_nodes_[node->parent_id];
413 parent->total_writeable_child_weights -= node->weight;
417 template <typename NodeId>
418 const typename SpdyPriorityTree<NodeId>::Node*
419 SpdyPriorityTree<NodeId>::FindNode(NodeId node_id) const {
420 typename NodeMap::const_iterator iter = all_nodes_.find(node_id);
421 if (iter == all_nodes_.end()) {
422 return NULL;
424 return &iter->second;
427 template <typename NodeId>
428 bool SpdyPriorityTree<NodeId>::HasChild(NodeId parent_id,
429 NodeId child_id) const {
430 const Node* parent = FindNode(parent_id);
431 return parent->child_list->end() !=
432 std::find(parent->child_list->begin(),
433 parent->child_list->end(),
434 child_id);
437 template <typename NodeId>
438 std::vector<std::pair<NodeId, float> >
439 SpdyPriorityTree<NodeId>::GetPriorityList() {
440 typedef std::pair<NodeId, float> PriorityNode;
441 typedef std::vector<PriorityNode> PriorityList;
442 PriorityList priority_list;
444 // Update total_writeable_child_weights to reflect the current
445 // state of the tree.
446 PropagateNodeState(kRootNodeId);
448 List queue;
449 const Node* root_node = FindNode(kRootNodeId);
450 DCHECK(root_node->priority == 1.0);
451 // Start by examining our top-level nodes.
452 for (typename List::iterator it = root_node->child_list->begin();
453 it != root_node->child_list->end(); ++it) {
454 queue.push_back(*it);
456 while (!queue.empty()) {
457 NodeId current_node_id = queue.front();
458 Node* current_node = &all_nodes_[current_node_id];
459 const Node* parent_node = FindNode(current_node->parent_id);
460 if (current_node->blocked || !current_node->ready) {
461 if (current_node->total_writeable_child_weights > 0) {
462 // This node isn't writeable, but it has writeable children.
463 // Calculate the total fraction of resources we can allot
464 // to this subtree.
465 current_node->priority = parent_node->priority *
466 (static_cast<float>(current_node->weight) /
467 static_cast<float>(parent_node->total_writeable_child_weights));
468 // Examine the children.
469 for (typename List::iterator it = current_node->child_list->begin();
470 it != current_node->child_list->end(); ++it) {
471 queue.push_back(*it);
473 } else {
474 // There's nothing to see in this subtree.
475 current_node->priority = 0;
477 } else {
478 // This node is writeable; calculate its priority.
479 current_node->priority = parent_node->priority *
480 (static_cast<float>(current_node->weight) /
481 static_cast<float>(parent_node->total_writeable_child_weights));
482 // Add this node to the priority list.
483 priority_list.push_back(PriorityNode(current_node_id,
484 current_node->priority));
486 // Remove this node from the queue.
487 queue.pop_front();
490 // Sort the nodes in descending order of priority.
491 std::sort(priority_list.begin(), priority_list.end(),
492 NodePriorityComparator());
494 return priority_list;
497 template <typename NodeId>
498 bool SpdyPriorityTree<NodeId>::ValidateInvariantsForTests() const {
499 int total_nodes = 0;
500 int nodes_visited = 0;
501 // Iterate through all nodes in the map.
502 for (typename NodeMap::const_iterator iter = all_nodes_.begin();
503 iter != all_nodes_.end(); ++iter) {
504 ++total_nodes;
505 ++nodes_visited;
506 const Node& node = iter->second;
507 // All nodes except the root should have a parent, and should appear in
508 // the child_list of that parent.
509 if (node.id != static_cast<NodeId>(kRootNodeId) &&
510 (!NodeExists(node.parent_id) ||
511 !HasChild(node.parent_id, node.id))) {
512 DLOG(INFO) << "Parent node " << node.parent_id
513 << " does not exist, or does not list node " << node.id
514 << " as its child.";
515 return false;
518 if (!node.child_list->empty()) {
519 int total_child_weights = 0;
520 // Iterate through the node's children.
521 for (typename List::iterator it = node.child_list->begin();
522 it != node.child_list->end(); ++it) {
523 ++nodes_visited;
524 // Each node in the list should exist and should have this node
525 // set as its parent.
526 if (!NodeExists(*it) || node.id != GetParent(*it)) {
527 DLOG(INFO) << "Child node " << *it << " does not exist, "
528 << "or does not list " << node.id << " as its parent.";
529 return false;
531 const Node* child = FindNode(*it);
532 total_child_weights += child->weight;
534 // Verify that total_child_weights is correct.
535 if (total_child_weights != node.total_child_weights) {
536 DLOG(INFO) << "Child weight totals do not agree. For node " << node.id
537 << " total_child_weights has value "
538 << node.total_child_weights
539 << ", expected " << total_child_weights;
540 return false;
545 // Make sure num_nodes reflects the total number of nodes the map contains.
546 if (total_nodes != num_nodes()) {
547 DLOG(INFO) << "Map contains incorrect number of nodes.";
548 return false;
550 // Validate the validation function; we should have visited each node twice
551 // (except for the root)
552 DCHECK(nodes_visited == 2*num_nodes() - 1);
553 return true;
556 } // namespace net
558 #endif // NET_SPDY_SPDY_PRIORITY_TREE_H_