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[chromium-blink-merge.git] / third_party / polymer / v1_0 / components / iron-input / iron-input.html
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1 <!--
2 @license
3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
4 This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
6 The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
7 Code distributed by Google as part of the polymer project is also
8 subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
9 -->
11 <link rel="import" href="../polymer/polymer.html">
12 <link rel="import" href="../iron-validatable-behavior/iron-validatable-behavior.html">
14 <script>
17 `<iron-input>` adds two-way binding and custom validators using `Polymer.IronValidatorBehavior`
18 to `<input>`.
20 ### Two-way binding
22 By default you can only get notified of changes to an `input`'s `value` due to user input:
24 <input value="{{myValue::input}}">
26 `iron-input` adds the `bind-value` property that mirrors the `value` property, and can be used
27 for two-way data binding. `bind-value` will notify if it is changed either by user input or by script.
29 <input is="iron-input" bind-value="{{myValue}}">
31 ### Custom validators
33 You can use custom validators that implement `Polymer.IronValidatorBehavior` with `<iron-input>`.
35 <input is="iron-input" validator="my-custom-validator">
37 ### Stopping invalid input
39 It may be desirable to only allow users to enter certain characters. You can use the
40 `prevent-invalid-input` and `allowed-pattern` attributes together to accomplish this. This feature
41 is separate from validation, and `allowed-pattern` does not affect how the input is validated.
43 <!-- only allow characters that match [0-9] -->
44 <input is="iron-input" prevent-invalid-input allowed-pattern="[0-9]">
46 @hero hero.svg
47 @demo demo/index.html
50 Polymer({
52 is: 'iron-input',
54 extends: 'input',
56 behaviors: [
57 Polymer.IronValidatableBehavior
60 properties: {
62 /**
63 * Use this property instead of `value` for two-way data binding.
65 bindValue: {
66 observer: '_bindValueChanged',
67 type: String
70 /**
71 * Set to true to prevent the user from entering invalid input. The new input characters are
72 * matched with `allowedPattern` if it is set, otherwise it will use the `pattern` attribute if
73 * set, or the `type` attribute (only supported for `type=number`).
75 preventInvalidInput: {
76 type: Boolean
79 /**
80 * Regular expression to match valid input characters.
82 allowedPattern: {
83 type: String
86 _previousValidInput: {
87 type: String,
88 value: ''
91 _patternAlreadyChecked: {
92 type: Boolean,
93 value: false
98 listeners: {
99 'input': '_onInput',
100 'keypress': '_onKeypress'
103 get _patternRegExp() {
104 var pattern;
105 if (this.allowedPattern) {
106 pattern = new RegExp(this.allowedPattern);
107 } else if (this.pattern) {
108 pattern = new RegExp(this.pattern);
109 } else {
110 switch (this.type) {
111 case 'number':
112 pattern = /[0-9.,e-]/;
113 break;
116 return pattern;
119 ready: function() {
120 this.bindValue = this.value;
123 _bindValueChanged: function() {
124 if (this.value !== this.bindValue) {
125 this.value = !this.bindValue ? '' : this.bindValue;
127 // manually notify because we don't want to notify until after setting value
128 this.fire('bind-value-changed', {value: this.bindValue});
131 _onInput: function() {
132 // Need to validate each of the characters pasted if they haven't
133 // been validated inside `_onKeypress` already.
134 if (this.preventInvalidInput && !this._patternAlreadyChecked) {
135 var valid = this._checkPatternValidity();
136 if (!valid) {
137 this.value = this._previousValidInput;
141 this.bindValue = this.value;
142 this._previousValidInput = this.value;
143 this._patternAlreadyChecked = false;
146 _isPrintable: function(event) {
147 // What a control/printable character is varies wildly based on the browser.
148 // - most control characters (arrows, backspace) do not send a `keypress` event
149 // in Chrome, but the *do* on Firefox
150 // - in Firefox, when they do send a `keypress` event, control chars have
151 // a charCode = 0, keyCode = xx (for ex. 40 for down arrow)
152 // - printable characters always send a keypress event.
153 // - in Firefox, printable chars always have a keyCode = 0. In Chrome, the keyCode
154 // always matches the charCode.
155 // None of this makes any sense.
157 // For these keys, ASCII code == browser keycode.
158 var anyNonPrintable =
159 (event.keyCode == 8) || // backspace
160 (event.keyCode == 13) || // enter
161 (event.keyCode == 27); // escape
163 // For these keys, make sure it's a browser keycode and not an ASCII code.
164 var mozNonPrintable =
165 (event.keyCode == 19) || // pause
166 (event.keyCode == 20) || // caps lock
167 (event.keyCode == 45) || // insert
168 (event.keyCode == 46) || // delete
169 (event.keyCode == 144) || // num lock
170 (event.keyCode == 145) || // scroll lock
171 (event.keyCode > 32 && event.keyCode < 41) || // page up/down, end, home, arrows
172 (event.keyCode > 111 && event.keyCode < 124); // fn keys
174 return !anyNonPrintable && !(event.charCode == 0 && mozNonPrintable);
177 _onKeypress: function(event) {
178 if (!this.preventInvalidInput && this.type !== 'number') {
179 return;
181 var regexp = this._patternRegExp;
182 if (!regexp) {
183 return;
186 // Handle special keys and backspace
187 if (event.metaKey || event.ctrlKey || event.altKey)
188 return;
190 // Check the pattern either here or in `_onInput`, but not in both.
191 this._patternAlreadyChecked = true;
193 var thisChar = String.fromCharCode(event.charCode);
194 if (this._isPrintable(event) && !regexp.test(thisChar)) {
195 event.preventDefault();
199 _checkPatternValidity: function() {
200 var regexp = this._patternRegExp;
201 if (!regexp) {
202 return true;
204 for (var i = 0; i < this.value.length; i++) {
205 if (!regexp.test(this.value[i])) {
206 return false;
209 return true;
213 * Returns true if `value` is valid. The validator provided in `validator` will be used first,
214 * then any constraints.
215 * @return {boolean} True if the value is valid.
217 validate: function() {
218 // Empty, non-required input is valid.
219 if (!this.required && this.value == '') {
220 this.invalid = false;
221 return true;
224 var valid;
225 if (this.hasValidator()) {
226 valid = Polymer.IronValidatableBehavior.validate.call(this, this.value);
227 } else {
228 this.invalid = !this.validity.valid;
229 valid = this.validity.valid;
231 this.fire('iron-input-validate');
232 return valid;
238 The `iron-input-validate` event is fired whenever `validate()` is called.
239 @event iron-input-validate
242 </script>