Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / accessibility / tree_generator.cc
blob144b8029f445bc30692b56bb70426c27bded6a1f
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accessibility/tree_generator.h"
7 #include "ui/accessibility/ax_serializable_tree.h"
8 #include "ui/accessibility/ax_tree.h"
10 namespace ui {
12 static int UniqueTreeCountForNodeCount(int node_count,
13 bool permutations) {
14 int unique_tree_count = 1;
16 // (n-1)! for the possible trees.
17 for (int i = 2; i < node_count; ++i)
18 unique_tree_count *= i;
20 // n! for the permutations of ids.
21 if (permutations)
22 unique_tree_count = unique_tree_count * unique_tree_count * node_count;
24 return unique_tree_count;
27 TreeGenerator::TreeGenerator(int max_node_count, bool permutations)
28 : max_node_count_(max_node_count),
29 permutations_(permutations),
30 total_unique_tree_count_(0) {
31 unique_tree_count_by_size_.push_back(0);
32 for (int i = 1; i <= max_node_count; ++i) {
33 int unique_tree_count = UniqueTreeCountForNodeCount(i, permutations);
34 unique_tree_count_by_size_.push_back(unique_tree_count);
35 total_unique_tree_count_ += unique_tree_count;
39 TreeGenerator::~TreeGenerator() {
42 int TreeGenerator::UniqueTreeCount() const {
43 return total_unique_tree_count_;
46 void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const {
47 CHECK_LT(tree_index, total_unique_tree_count_);
49 int unique_tree_count_so_far = 0;
50 for (int node_count = 1; node_count <= max_node_count_; ++node_count) {
51 int unique_tree_count = unique_tree_count_by_size_[node_count];
52 if (tree_index - unique_tree_count_so_far < unique_tree_count) {
53 BuildUniqueTreeWithSize(node_count,
54 tree_index - unique_tree_count_so_far,
55 out_tree);
56 return;
58 unique_tree_count_so_far += unique_tree_count;
62 void TreeGenerator::BuildUniqueTreeWithSize(
63 int node_count, int tree_index, AXTree* out_tree) const {
64 std::vector<int> indices;
65 std::vector<int> permuted;
66 int unique_tree_count = unique_tree_count_by_size_[node_count];
67 CHECK_LT(tree_index, unique_tree_count);
69 if (permutations_) {
70 // Use the first few bits of |tree_index| to permute the indices.
71 for (int i = 0; i < node_count; ++i)
72 indices.push_back(i + 1);
73 for (int i = 0; i < node_count; ++i) {
74 int p = (node_count - i);
75 int index = tree_index % p;
76 tree_index /= p;
77 permuted.push_back(indices[index]);
78 indices.erase(indices.begin() + index);
80 } else {
81 for (int i = 0; i < node_count; ++i)
82 permuted.push_back(i + 1);
85 // Build an AXTreeUpdate. The first two nodes of the tree always
86 // go in the same place.
87 AXTreeUpdate update;
88 update.nodes.resize(node_count);
89 update.nodes[0].id = permuted[0];
90 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
91 update.nodes[0].state = AX_STATE_NONE;
92 if (node_count > 1) {
93 update.nodes[0].child_ids.push_back(permuted[1]);
94 update.nodes[1].id = permuted[1];
95 update.nodes[1].state = AX_STATE_NONE;
98 // The remaining nodes are assigned based on their parent
99 // selected from the next bits from |tree_index|.
100 for (int i = 2; i < node_count; ++i) {
101 update.nodes[i].id = permuted[i];
102 update.nodes[i].state = AX_STATE_NONE;
103 int parent_index = (tree_index % i);
104 tree_index /= i;
105 update.nodes[parent_index].child_ids.push_back(permuted[i]);
108 // Unserialize the tree update into the destination tree.
109 CHECK(out_tree->Unserialize(update)) << out_tree->error();
112 } // namespace ui