Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / app_list / views / pulsing_block_view.cc
blob44f2c304e2aaf402b5c3971566471311113929d9
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/app_list/views/pulsing_block_view.h"
7 #include <vector>
9 #include "base/rand_util.h"
10 #include "third_party/skia/include/core/SkColor.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/compositor/layer_animation_element.h"
13 #include "ui/compositor/layer_animation_sequence.h"
14 #include "ui/compositor/layer_animator.h"
15 #include "ui/gfx/canvas.h"
16 #include "ui/gfx/transform_util.h"
18 namespace {
20 const SkColor kBlockColor = SkColorSetRGB(225, 225, 225);
21 const int kBlockSize = 64;
23 const int kAnimationDurationInMs = 600;
24 const float kAnimationOpacity[] = { 0.4f, 0.8f, 0.4f };
25 const float kAnimationScale[] = { 0.8f, 1.0f, 0.8f };
27 void SchedulePulsingAnimation(ui::Layer* layer) {
28 DCHECK(layer);
29 DCHECK_EQ(arraysize(kAnimationOpacity), arraysize(kAnimationScale));
31 scoped_ptr<ui::LayerAnimationSequence> opacity_sequence(
32 new ui::LayerAnimationSequence());
33 scoped_ptr<ui::LayerAnimationSequence> transform_sequence(
34 new ui::LayerAnimationSequence());
36 // The animations loop infinitely.
37 opacity_sequence->set_is_cyclic(true);
38 transform_sequence->set_is_cyclic(true);
40 const gfx::Rect local_bounds(layer->bounds().size());
41 for (size_t i = 0; i < arraysize(kAnimationOpacity); ++i) {
42 opacity_sequence->AddElement(
43 ui::LayerAnimationElement::CreateOpacityElement(
44 kAnimationOpacity[i],
45 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
46 transform_sequence->AddElement(
47 ui::LayerAnimationElement::CreateTransformElement(
48 gfx::GetScaleTransform(local_bounds.CenterPoint(),
49 kAnimationScale[i]),
50 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
53 opacity_sequence->AddElement(
54 ui::LayerAnimationElement::CreatePauseElement(
55 ui::LayerAnimationElement::OPACITY,
56 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
58 transform_sequence->AddElement(
59 ui::LayerAnimationElement::CreatePauseElement(
60 ui::LayerAnimationElement::TRANSFORM,
61 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)));
63 std::vector<ui::LayerAnimationSequence*> animations;
64 animations.push_back(opacity_sequence.release());
65 animations.push_back(transform_sequence.release());
66 layer->GetAnimator()->ScheduleTogether(animations);
69 } // namespace
71 namespace app_list {
73 PulsingBlockView::PulsingBlockView(const gfx::Size& size, bool start_delay) {
74 SetPaintToLayer(true);
75 SetFillsBoundsOpaquely(false);
77 const int max_delay = kAnimationDurationInMs * arraysize(kAnimationOpacity);
78 const int delay = start_delay ? base::RandInt(0, max_delay) : 0;
79 start_delay_timer_.Start(
80 FROM_HERE,
81 base::TimeDelta::FromMilliseconds(delay),
82 this, &PulsingBlockView::OnStartDelayTimer);
85 PulsingBlockView::~PulsingBlockView() {
88 void PulsingBlockView::OnStartDelayTimer() {
89 SchedulePulsingAnimation(layer());
92 void PulsingBlockView::OnPaint(gfx::Canvas* canvas) {
93 gfx::Rect rect(GetContentsBounds());
94 rect.ClampToCenteredSize(gfx::Size(kBlockSize, kBlockSize));
95 canvas->FillRect(rect, kBlockColor);
98 } // namespace app_list