Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / aura / window_property.h
blob3cc981c9d988bdc02e2c00f80f3480931dd5eed1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_PROPERTY_H_
6 #define UI_AURA_WINDOW_PROPERTY_H_
8 #include "base/basictypes.h"
9 #include "ui/aura/aura_export.h"
10 #include "ui/aura/window.h"
12 // This header should be included by code that defines WindowProperties.
14 // To define a new WindowProperty:
16 // #include "foo/foo_export.h"
17 // #include "ui/aura/window_property.h"
19 // DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType);
20 // namespace foo {
21 // // Use this to define an exported property that is premitive,
22 // // or a pointer you don't want automatically deleted.
23 // DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
25 // // Use this to define an exported property whose value is a heap
26 // // allocated object, and has to be owned and freed by the window.
27 // DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL);
29 // // Use this to define a non exported property that is primitive,
30 // // or a pointer you don't want to automatically deleted, and is used
31 // // only in a specific file. This will define the property in an unnamed
32 // // namespace which cannot be accessed from another file.
33 // DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
35 // } // foo namespace
37 // To define a new type used for WindowProperty.
39 // // outside all namespaces:
40 // DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType)
42 // If a property type is not exported, use DECLARE_WINDOW_PROPERTY_TYPE(MyType)
43 // which is a shorthand for DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType).
45 namespace aura {
46 namespace {
48 // No single new-style cast works for every conversion to/from int64, so we
49 // need this helper class. A third specialization is needed for bool because
50 // MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit
51 // cast (!).
52 template<typename T>
53 class WindowPropertyCaster {
54 public:
55 static int64 ToInt64(T x) { return static_cast<int64>(x); }
56 static T FromInt64(int64 x) { return static_cast<T>(x); }
58 template<typename T>
59 class WindowPropertyCaster<T*> {
60 public:
61 static int64 ToInt64(T* x) { return reinterpret_cast<int64>(x); }
62 static T* FromInt64(int64 x) { return reinterpret_cast<T*>(x); }
64 template<>
65 class WindowPropertyCaster<bool> {
66 public:
67 static int64 ToInt64(bool x) { return static_cast<int64>(x); }
68 static bool FromInt64(int64 x) { return x != 0; }
71 } // namespace
73 template<typename T>
74 struct WindowProperty {
75 T default_value;
76 const char* name;
77 Window::PropertyDeallocator deallocator;
80 namespace subtle {
82 class AURA_EXPORT PropertyHelper {
83 public:
84 template<typename T>
85 static void Set(Window* window, const WindowProperty<T>* property, T value) {
86 int64 old = window->SetPropertyInternal(
87 property,
88 property->name,
89 value == property->default_value ? nullptr : property->deallocator,
90 WindowPropertyCaster<T>::ToInt64(value),
91 WindowPropertyCaster<T>::ToInt64(property->default_value));
92 if (property->deallocator &&
93 old != WindowPropertyCaster<T>::ToInt64(property->default_value)) {
94 (*property->deallocator)(old);
97 template<typename T>
98 static T Get(const Window* window, const WindowProperty<T>* property) {
99 return WindowPropertyCaster<T>::FromInt64(window->GetPropertyInternal(
100 property, WindowPropertyCaster<T>::ToInt64(property->default_value)));
102 template<typename T>
103 static void Clear(Window* window, const WindowProperty<T>* property) {
104 window->SetProperty(property, property->default_value); \
108 } // namespace subtle
110 } // namespace aura
112 // Macros to instantiate the property getter/setter template functions.
113 #define DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T) \
114 namespace aura { \
115 template<> EXPORT void aura::Window::SetProperty( \
116 const WindowProperty<T >* property, T value) { \
117 subtle::PropertyHelper::Set<T>(this, property, value); \
119 template<> EXPORT T Window::GetProperty( \
120 const WindowProperty<T >* property) const { \
121 return subtle::PropertyHelper::Get<T>(this, property); \
123 template<> EXPORT void Window::ClearProperty( \
124 const WindowProperty<T >* property) { \
125 subtle::PropertyHelper::Clear<T>(this, property); \
128 #define DECLARE_WINDOW_PROPERTY_TYPE(T) \
129 DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T)
131 #define DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
132 static_assert(sizeof(TYPE) <= sizeof(int64), "property type too large"); \
133 namespace { \
134 const aura::WindowProperty<TYPE> NAME ## _Value = \
135 {DEFAULT, #NAME, nullptr}; \
137 const aura::WindowProperty<TYPE>* const NAME = & NAME ## _Value;
139 #define DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
140 static_assert(sizeof(TYPE) <= sizeof(int64), "property type too large"); \
141 namespace { \
142 const aura::WindowProperty<TYPE> NAME ## _Value = \
143 {DEFAULT, #NAME, nullptr}; \
144 const aura::WindowProperty<TYPE>* const NAME = & NAME ## _Value; \
147 #define DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
148 namespace { \
149 void Deallocator ## NAME (int64 p) { \
150 enum { type_must_be_complete = sizeof(TYPE) }; \
151 delete aura::WindowPropertyCaster<TYPE*>::FromInt64(p); \
153 const aura::WindowProperty<TYPE*> NAME ## _Value = \
154 {DEFAULT,#NAME,&Deallocator ## NAME}; \
156 const aura::WindowProperty<TYPE*>* const NAME = & NAME ## _Value;
158 #endif // UI_AURA_WINDOW_PROPERTY_H_