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[chromium-blink-merge.git] / ui / base / ime / input_method.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_BASE_IME_INPUT_METHOD_H_
6 #define UI_BASE_IME_INPUT_METHOD_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/event_types.h"
12 #include "ui/base/ime/text_input_mode.h"
13 #include "ui/base/ime/text_input_type.h"
15 namespace ui {
17 namespace internal {
18 class InputMethodDelegate;
19 } // namespace internal
21 class InputMethodObserver;
22 class KeyEvent;
23 class TextInputClient;
25 // An interface implemented by an object that encapsulates a native input method
26 // service provided by the underlying operating system, and acts as a "system
27 // wide" input method for all Chrome windows. A class that implements this
28 // interface should behave as follows:
29 // - Receives a keyboard event directly from a message dispatcher for the
30 // system through the InputMethod::DispatchKeyEvent API, and forwards it to
31 // an underlying input method for the OS.
32 // - The input method should handle the key event either of the following ways:
33 // 1) Send the original key down event to the focused window, which is e.g.
34 // a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
35 // internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
36 // a Char event using TextInputClient::InsertChar API to a text input
37 // client, which is, again, e.g. NWA or RWHVA, and then send the original
38 // key up event to the same window.
39 // 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
40 // then update IME status (e.g. composition text) using TextInputClient,
41 // and then send the original key up event to the window.
42 // - Keeps track of the focused TextInputClient to see which client can call
43 // APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
44 // that change the state of the input method.
45 // In Aura environment, aura::WindowTreeHost creates an instance of
46 // ui::InputMethod and owns it.
47 class InputMethod {
48 public:
50 #if defined(OS_WIN)
51 typedef LRESULT NativeEventResult;
52 #else
53 typedef int32 NativeEventResult;
54 #endif
56 virtual ~InputMethod() {}
58 // Sets the delegate used by this InputMethod instance. It should only be
59 // called by an object which manages the whole UI.
60 virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
62 // Called when the top-level system window gets keyboard focus.
63 virtual void OnFocus() = 0;
65 // Called when the top-level system window loses keyboard focus.
66 virtual void OnBlur() = 0;
68 // Called when the focused window receives native IME messages that are not
69 // translated into other predefined event callbacks. Currently this method is
70 // used only for IME functionalities specific to Windows.
71 // TODO(ime): Break down these messages into platform-neutral methods.
72 virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
73 NativeEventResult* result) = 0;
75 // Sets the text input client which receives text input events such as
76 // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
77 // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
78 // itself by calling the method when it is focused, and unregister itself by
79 // calling the method with NULL when it is unfocused.
80 virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
82 // Detaches and forgets the |client| regardless of whether it has the focus or
83 // not. This method is meant to be called when the |client| is going to be
84 // destroyed.
85 virtual void DetachTextInputClient(TextInputClient* client) = 0;
87 // Gets the current text input client. Returns NULL when no client is set.
88 virtual TextInputClient* GetTextInputClient() const = 0;
90 // Dispatches a key event to the input method. The key event will be
91 // dispatched back to the caller via
92 // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
93 // the input method. It should only be called by a message dispatcher.
94 // Returns true if the event was processed.
95 virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0;
97 // Called by the focused client whenever its text input type is changed.
98 // Before calling this method, the focused client must confirm or clear
99 // existing composition text and call InputMethod::CancelComposition() when
100 // necessary. Otherwise unexpected behavior may happen. This method has no
101 // effect if the client is not the focused client.
102 virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
104 // Called by the focused client whenever its caret bounds is changed.
105 // This method has no effect if the client is not the focused client.
106 virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
108 // Called by the focused client to ask the input method cancel the ongoing
109 // composition session. This method has no effect if the client is not the
110 // focused client.
111 virtual void CancelComposition(const TextInputClient* client) = 0;
113 // Called by the focused client whenever its input locale is changed.
114 // This method is currently used only on Windows.
115 // This method does not take a parameter of TextInputClient for historical
116 // reasons.
117 // TODO(ime): Consider to take a parameter of TextInputClient.
118 virtual void OnInputLocaleChanged() = 0;
120 // Returns the locale of current keyboard layout or input method, as a BCP-47
121 // tag, or an empty string if the input method cannot provide it.
122 virtual std::string GetInputLocale() = 0;
124 // TODO(yoichio): Following 3 methods(GetTextInputType, GetTextInputMode and
125 // CanComposeInline) calls client's same method and returns its value. It is
126 // not InputMethod itself's infomation. So rename these to
127 // GetClientTextInputType and so on.
128 // Gets the text input type of the focused text input client. Returns
129 // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
130 virtual TextInputType GetTextInputType() const = 0;
132 // Gets the text input mode of the focused text input client. Returns
133 // ui::TEXT_INPUT_TYPE_DEFAULT if there is no focused client.
134 virtual TextInputMode GetTextInputMode() const = 0;
136 // Gets the text input flags of the focused text input client. Returns
137 // 0 if there is no focused client.
138 virtual int GetTextInputFlags() const = 0;
140 // Checks if the focused text input client supports inline composition.
141 virtual bool CanComposeInline() const = 0;
143 // Returns true if we know for sure that a candidate window (or IME suggest,
144 // etc.) is open. Returns false if no popup window is open or the detection
145 // of IME popups is not supported.
146 virtual bool IsCandidatePopupOpen() const = 0;
148 // Displays an on screen keyboard if enabled.
149 virtual void ShowImeIfNeeded() = 0;
151 // Management of the observer list.
152 virtual void AddObserver(InputMethodObserver* observer) = 0;
153 virtual void RemoveObserver(InputMethodObserver* observer) = 0;
156 } // namespace ui
158 #endif // UI_BASE_IME_INPUT_METHOD_H_