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[chromium-blink-merge.git] / ui / events / gesture_detection / velocity_tracker.h
blob8a57150c4b8ee52effbc6af9a2627885a45e34ca
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_
6 #define UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "ui/events/gesture_detection/bitset_32.h"
13 namespace ui {
15 class MotionEvent;
16 class VelocityTrackerStrategy;
18 namespace {
19 struct Estimator;
20 struct Position;
23 // Port of VelocityTracker from Android
24 // * platform/frameworks/native/include/input/VelocityTracker.h
25 // * Change-Id: I4983db61b53e28479fc90d9211fafff68f7f49a6
26 // * Please update the Change-Id as upstream Android changes are pulled.
27 class VelocityTracker {
28 public:
29 enum {
30 // The maximum number of pointers to use when computing the velocity.
31 // Note that the supplied MotionEvent may expose more than 16 pointers, but
32 // at most |MAX_POINTERS| will be used.
33 MAX_POINTERS = 16,
36 enum Strategy {
37 // 1st order least squares. Quality: POOR.
38 // Frequently underfits the touch data especially when the finger
39 // accelerates or changes direction. Often underestimates velocity. The
40 // direction is overly influenced by historical touch points.
41 LSQ1,
43 // 2nd order least squares. Quality: VERY GOOD.
44 // Pretty much ideal, but can be confused by certain kinds of touch data,
45 // particularly if the panel has a tendency to generate delayed, duplicate
46 // or jittery touch coordinates when the finger is released. This is the
47 // default velocity tracker strategy. Although other strategies are
48 // available for testing and comparison purposes, this is the strategy that
49 // applications will actually use. Be very careful when adjusting the
50 // default strategy because it can dramatically affect (often in a bad way)
51 // the user experience.
52 LSQ2,
54 // The same as LSQ2, but reports 0 if the direction of the velocity returned
55 // is sufficiently different from the primary direction of movement of the
56 // touches contributing to the velocity.
57 LSQ2_RESTRICTED,
59 // 3rd order least squares. Quality: UNUSABLE.
60 // Frequently overfits the touch data yielding wildly divergent estimates
61 // of the velocity when the finger is released.
62 LSQ3,
64 // 2nd order weighted least squares, delta weighting.
65 // Quality: EXPERIMENTAL
66 WLSQ2_DELTA,
68 // 2nd order weighted least squares, central weighting.
69 // Quality: EXPERIMENTAL
70 WLSQ2_CENTRAL,
72 // 2nd order weighted least squares, recent weighting.
73 // Quality: EXPERIMENTAL
74 WLSQ2_RECENT,
76 // 1st order integrating filter. Quality: GOOD.
77 // Not as good as 'lsq2' because it cannot estimate acceleration but it is
78 // more tolerant of errors. Like 'lsq1', this strategy tends to
79 // underestimate
80 // the velocity of a fling but this strategy tends to respond to changes in
81 // direction more quickly and accurately.
82 INT1,
84 // 2nd order integrating filter. Quality: EXPERIMENTAL.
85 // For comparison purposes only. Unlike 'int1' this strategy can compensate
86 // for acceleration but it typically overestimates the effect.
87 INT2,
88 STRATEGY_MAX = INT2,
90 // The default velocity tracker strategy.
91 STRATEGY_DEFAULT = LSQ2,
94 // Creates a velocity tracker using the specified strategy.
95 // If strategy is NULL, uses the default strategy for the platform.
96 explicit VelocityTracker(Strategy strategy);
98 ~VelocityTracker();
100 // Resets the velocity tracker state.
101 void Clear();
103 // Adds movement information for all pointers in a MotionEvent, including
104 // historical samples.
105 void AddMovement(const MotionEvent& event);
107 // Gets the velocity of the specified pointer id in position units per second.
108 // Returns false and sets the velocity components to zero if there is
109 // insufficient movement information for the pointer.
110 bool GetVelocity(uint32_t id, float* outVx, float* outVy) const;
112 // Gets the active pointer id, or -1 if none.
113 inline int32_t GetActivePointerId() const { return active_pointer_id_; }
115 // Gets a bitset containing all pointer ids from the most recent movement.
116 inline BitSet32 GetCurrentPointerIdBits() const {
117 return current_pointer_id_bits_;
120 private:
121 // Resets the velocity tracker state for specific pointers.
122 // Call this method when some pointers have changed and may be reusing
123 // an id that was assigned to a different pointer earlier.
124 void ClearPointers(BitSet32 id_bits);
126 // Adds movement information for a set of pointers.
127 // The id_bits bitfield specifies the pointer ids of the pointers whose
128 // positions
129 // are included in the movement.
130 // The positions array contains position information for each pointer in order
131 // by
132 // increasing id. Its size should be equal to the number of one bits in
133 // id_bits.
134 void AddMovement(const base::TimeTicks& event_time,
135 BitSet32 id_bits,
136 const Position* positions);
138 // Gets an estimator for the recent movements of the specified pointer id.
139 // Returns false if the pointer velocity is unknown.
140 bool GetEstimator(uint32_t id, Estimator* out_estimator) const;
142 base::TimeTicks last_event_time_;
143 BitSet32 current_pointer_id_bits_;
144 int32_t active_pointer_id_;
145 scoped_ptr<VelocityTrackerStrategy> strategy_;
147 DISALLOW_COPY_AND_ASSIGN(VelocityTracker);
150 } // namespace ui
152 #endif // UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_