Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / events / ozone / evdev / input_controller_evdev.cc
blobbfd9374365634ae2c58660c310006df76a43f528
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/events/ozone/evdev/input_controller_evdev.h"
7 #include <algorithm>
8 #include <linux/input.h>
10 #include "base/thread_task_runner_handle.h"
11 #include "ui/events/ozone/evdev/input_device_factory_evdev_proxy.h"
12 #include "ui/events/ozone/evdev/keyboard_evdev.h"
13 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h"
15 namespace ui {
17 InputControllerEvdev::InputControllerEvdev(KeyboardEvdev* keyboard,
18 MouseButtonMapEvdev* button_map)
19 : keyboard_(keyboard), button_map_(button_map), weak_ptr_factory_(this) {
22 InputControllerEvdev::~InputControllerEvdev() {
25 void InputControllerEvdev::SetInputDeviceFactory(
26 InputDeviceFactoryEvdevProxy* input_device_factory) {
27 input_device_factory_ = input_device_factory;
29 UpdateDeviceSettings();
30 UpdateCapsLockLed();
33 void InputControllerEvdev::set_has_mouse(bool has_mouse) {
34 has_mouse_ = has_mouse;
37 void InputControllerEvdev::set_has_touchpad(bool has_touchpad) {
38 has_touchpad_ = has_touchpad;
41 void InputControllerEvdev::SetInputDevicesEnabled(bool enabled) {
42 input_device_settings_.enable_devices = enabled;
43 ScheduleUpdateDeviceSettings();
46 bool InputControllerEvdev::HasMouse() {
47 return has_mouse_;
50 bool InputControllerEvdev::HasTouchpad() {
51 return has_touchpad_;
54 bool InputControllerEvdev::IsCapsLockEnabled() {
55 return keyboard_->IsCapsLockEnabled();
58 void InputControllerEvdev::SetCapsLockEnabled(bool enabled) {
59 keyboard_->SetCapsLockEnabled(enabled);
60 UpdateCapsLockLed();
63 void InputControllerEvdev::SetNumLockEnabled(bool enabled) {
64 // No num lock on Chrome OS.
67 bool InputControllerEvdev::IsAutoRepeatEnabled() {
68 return keyboard_->IsAutoRepeatEnabled();
71 void InputControllerEvdev::SetAutoRepeatEnabled(bool enabled) {
72 keyboard_->SetAutoRepeatEnabled(enabled);
75 void InputControllerEvdev::SetAutoRepeatRate(const base::TimeDelta& delay,
76 const base::TimeDelta& interval) {
77 keyboard_->SetAutoRepeatRate(delay, interval);
80 void InputControllerEvdev::GetAutoRepeatRate(base::TimeDelta* delay,
81 base::TimeDelta* interval) {
82 keyboard_->GetAutoRepeatRate(delay, interval);
85 void InputControllerEvdev::SetInternalTouchpadEnabled(bool enabled) {
86 input_device_settings_.enable_internal_touchpad = enabled;
87 ScheduleUpdateDeviceSettings();
90 void InputControllerEvdev::SetTouchEventLoggingEnabled(bool enabled) {
91 input_device_settings_.touch_event_logging_enabled = enabled;
92 ScheduleUpdateDeviceSettings();
95 void InputControllerEvdev::SetInternalKeyboardFilter(
96 bool enable_filter,
97 std::vector<DomCode> allowed_keys) {
98 input_device_settings_.enable_internal_keyboard_filter = enable_filter;
99 input_device_settings_.internal_keyboard_allowed_keys = allowed_keys;
100 ScheduleUpdateDeviceSettings();
103 void InputControllerEvdev::SetTouchpadSensitivity(int value) {
104 input_device_settings_.touchpad_sensitivity = value;
105 ScheduleUpdateDeviceSettings();
108 void InputControllerEvdev::SetTapToClick(bool enabled) {
109 input_device_settings_.tap_to_click_enabled = enabled;
110 ScheduleUpdateDeviceSettings();
113 void InputControllerEvdev::SetThreeFingerClick(bool enabled) {
114 input_device_settings_.three_finger_click_enabled = enabled;
115 ScheduleUpdateDeviceSettings();
118 void InputControllerEvdev::SetTapDragging(bool enabled) {
119 input_device_settings_.tap_dragging_enabled = enabled;
120 ScheduleUpdateDeviceSettings();
123 void InputControllerEvdev::SetNaturalScroll(bool enabled) {
124 input_device_settings_.natural_scroll_enabled = enabled;
125 ScheduleUpdateDeviceSettings();
128 void InputControllerEvdev::SetMouseSensitivity(int value) {
129 input_device_settings_.mouse_sensitivity = value;
130 ScheduleUpdateDeviceSettings();
133 void InputControllerEvdev::SetPrimaryButtonRight(bool right) {
134 button_map_->UpdateButtonMap(BTN_LEFT, right ? BTN_RIGHT : BTN_LEFT);
135 button_map_->UpdateButtonMap(BTN_RIGHT, right ? BTN_LEFT : BTN_RIGHT);
138 void InputControllerEvdev::SetTapToClickPaused(bool state) {
139 input_device_settings_.tap_to_click_paused = state;
140 ScheduleUpdateDeviceSettings();
143 void InputControllerEvdev::GetTouchDeviceStatus(
144 const GetTouchDeviceStatusReply& reply) {
145 if (input_device_factory_)
146 input_device_factory_->GetTouchDeviceStatus(reply);
147 else
148 reply.Run(make_scoped_ptr(new std::string));
151 void InputControllerEvdev::GetTouchEventLog(
152 const base::FilePath& out_dir,
153 const GetTouchEventLogReply& reply) {
154 if (input_device_factory_)
155 input_device_factory_->GetTouchEventLog(out_dir, reply);
156 else
157 reply.Run(make_scoped_ptr(new std::vector<base::FilePath>));
160 void InputControllerEvdev::ScheduleUpdateDeviceSettings() {
161 if (!input_device_factory_ || settings_update_pending_)
162 return;
163 base::ThreadTaskRunnerHandle::Get()->PostTask(
164 FROM_HERE, base::Bind(&InputControllerEvdev::UpdateDeviceSettings,
165 weak_ptr_factory_.GetWeakPtr()));
166 settings_update_pending_ = true;
169 void InputControllerEvdev::UpdateDeviceSettings() {
170 input_device_factory_->UpdateInputDeviceSettings(input_device_settings_);
171 settings_update_pending_ = false;
174 void InputControllerEvdev::UpdateCapsLockLed() {
175 if (!input_device_factory_)
176 return;
177 bool caps_lock_state = IsCapsLockEnabled();
178 if (caps_lock_state != caps_lock_led_state_)
179 input_device_factory_->SetCapsLockLed(caps_lock_state);
180 caps_lock_led_state_ = caps_lock_state;
183 } // namespace ui