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[chromium-blink-merge.git] / ui / keyboard / keyboard_controller.h
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
6 #define UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
8 #include "base/basictypes.h"
9 #include "base/event_types.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/observer_list.h"
12 #include "ui/aura/window_observer.h"
13 #include "ui/base/ime/input_method_observer.h"
14 #include "ui/base/ime/text_input_type.h"
15 #include "ui/gfx/geometry/rect.h"
16 #include "ui/keyboard/keyboard_export.h"
17 #include "url/gurl.h"
19 namespace aura {
20 class Window;
22 namespace ui {
23 class InputMethod;
24 class TextInputClient;
27 namespace keyboard {
29 class CallbackAnimationObserver;
30 class WindowBoundsChangeObserver;
31 class KeyboardControllerObserver;
32 class KeyboardControllerProxy;
34 // Animation distance.
35 const int kAnimationDistance = 30;
37 enum KeyboardMode {
38 // Invalid mode.
39 NONE,
40 // Full width virtual keyboard. The virtual keyboard window has the same width
41 // as the display.
42 FULL_WIDTH,
43 // Floating virtual keyboard. The virtual keyboard window has customizable
44 // width and is draggable.
45 FLOATING,
48 // Provides control of the virtual keyboard, including providing a container
49 // and controlling visibility.
50 class KEYBOARD_EXPORT KeyboardController : public ui::InputMethodObserver,
51 public aura::WindowObserver {
52 public:
53 // Different ways to hide the keyboard.
54 enum HideReason {
55 // System initiated.
56 HIDE_REASON_AUTOMATIC,
57 // User initiated.
58 HIDE_REASON_MANUAL,
61 // Takes ownership of |proxy|.
62 explicit KeyboardController(KeyboardControllerProxy* proxy);
63 ~KeyboardController() override;
65 // Returns the container for the keyboard, which is owned by
66 // KeyboardController.
67 aura::Window* GetContainerWindow();
69 // Whether the container window for the keyboard has been initialized.
70 bool keyboard_container_initialized() const {
71 return container_.get() != NULL;
74 // Reloads the content of the keyboard. No-op if the keyboard content is not
75 // loaded yet.
76 void Reload();
78 // Hides virtual keyboard and notifies observer bounds change.
79 // This function should be called with a delay to avoid layout flicker
80 // when the focus of input field quickly change. |automatic| is true when the
81 // call is made by the system rather than initiated by the user.
82 void HideKeyboard(HideReason reason);
84 // Notifies the keyboard observer for keyboard bounds changed.
85 void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds);
87 // Management of the observer list.
88 virtual void AddObserver(KeyboardControllerObserver* observer);
89 virtual void RemoveObserver(KeyboardControllerObserver* observer);
91 KeyboardControllerProxy* proxy() { return proxy_.get(); }
93 void set_lock_keyboard(bool lock) { lock_keyboard_ = lock; }
95 KeyboardMode keyboard_mode() const { return keyboard_mode_; }
97 void SetKeyboardMode(KeyboardMode mode);
99 // Force the keyboard to show up if not showing and lock the keyboard if
100 // |lock| is true.
101 void ShowKeyboard(bool lock);
103 // Sets the active keyboard controller. KeyboardController takes ownership of
104 // the instance. Calling ResetIntance with a new instance destroys the
105 // previous one. May be called with NULL to clear the instance.
106 static void ResetInstance(KeyboardController* controller);
108 // Retrieve the active keyboard controller.
109 static KeyboardController* GetInstance();
111 // Returns true if keyboard is currently visible.
112 bool keyboard_visible() { return keyboard_visible_; }
114 bool show_on_resize() { return show_on_resize_; }
116 // Returns the current keyboard bounds. An empty rectangle will get returned
117 // when the keyboard is not shown or in FLOATING mode.
118 const gfx::Rect& current_keyboard_bounds() {
119 return current_keyboard_bounds_;
122 // Determines whether a particular window should have insets for overscroll.
123 bool ShouldEnableInsets(aura::Window* window);
125 // Updates insets on web content window
126 void UpdateWindowInsets(aura::Window* window);
128 private:
129 // For access to Observer methods for simulation.
130 friend class KeyboardControllerTest;
132 // aura::WindowObserver overrides
133 void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override;
134 void OnWindowAddedToRootWindow(aura::Window* window) override;
135 void OnWindowRemovingFromRootWindow(aura::Window* window,
136 aura::Window* new_root) override;
137 void OnWindowBoundsChanged(aura::Window* window,
138 const gfx::Rect& old_bounds,
139 const gfx::Rect& new_bounds) override;
141 // InputMethodObserver overrides
142 void OnTextInputTypeChanged(const ui::TextInputClient* client) override {}
143 void OnFocus() override {}
144 void OnBlur() override {}
145 void OnCaretBoundsChanged(const ui::TextInputClient* client) override {}
146 void OnTextInputStateChanged(const ui::TextInputClient* client) override;
147 void OnInputMethodDestroyed(const ui::InputMethod* input_method) override;
148 void OnShowImeIfNeeded() override;
150 // Show virtual keyboard immediately with animation.
151 void ShowKeyboardInternal();
153 // Clears any insets on web content windows.
154 void ResetWindowInsets();
156 // Returns true if keyboard is scheduled to hide.
157 bool WillHideKeyboard() const;
159 // Called when show and hide animation finished successfully. If the animation
160 // is aborted, it won't be called.
161 void ShowAnimationFinished();
162 void HideAnimationFinished();
164 // Adds an observer for tracking changes to a window size or
165 // position while the keyboard is displayed. Any window repositioning
166 // invalidates insets for overscrolling.
167 void AddBoundsChangedObserver(aura::Window* window);
169 scoped_ptr<KeyboardControllerProxy> proxy_;
170 scoped_ptr<aura::Window> container_;
171 // CallbackAnimationObserver should destructed before container_ because it
172 // uses container_'s animator.
173 scoped_ptr<CallbackAnimationObserver> animation_observer_;
175 scoped_ptr<WindowBoundsChangeObserver> window_bounds_observer_;
177 ui::InputMethod* input_method_;
178 bool keyboard_visible_;
179 bool show_on_resize_;
180 bool lock_keyboard_;
181 KeyboardMode keyboard_mode_;
182 ui::TextInputType type_;
184 base::ObserverList<KeyboardControllerObserver> observer_list_;
186 // The currently used keyboard position.
187 gfx::Rect current_keyboard_bounds_;
189 static KeyboardController* instance_;
191 base::WeakPtrFactory<KeyboardController> weak_factory_;
193 DISALLOW_COPY_AND_ASSIGN(KeyboardController);
196 } // namespace keyboard
198 #endif // UI_KEYBOARD_KEYBOARD_CONTROLLER_H_