Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / ozone / platform / drm / gpu / scanout_buffer.h
blobca512aa3c53d7f75b55585808bc475975ea289c1
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_SCANOUT_BUFFER_H_
6 #define UI_OZONE_PLATFORM_DRM_GPU_SCANOUT_BUFFER_H_
8 #include <stdint.h>
10 #include "base/memory/ref_counted.h"
11 #include "ui/gfx/geometry/size.h"
13 namespace ui {
15 class DrmDevice;
17 // Abstraction for a DRM buffer that can be scanned-out of.
18 class ScanoutBuffer : public base::RefCountedThreadSafe<ScanoutBuffer> {
19 public:
20 // ID allocated by the KMS API when the buffer is registered (via the handle).
21 virtual uint32_t GetFramebufferId() const = 0;
23 // Handle for the buffer. This is received when allocating the buffer.
24 virtual uint32_t GetHandle() const = 0;
26 // Size of the buffer.
27 virtual gfx::Size GetSize() const = 0;
29 protected:
30 virtual ~ScanoutBuffer() {}
32 friend class base::RefCountedThreadSafe<ScanoutBuffer>;
35 class ScanoutBufferGenerator {
36 public:
37 virtual ~ScanoutBufferGenerator() {}
39 virtual scoped_refptr<ScanoutBuffer> Create(
40 const scoped_refptr<DrmDevice>& drm,
41 const gfx::Size& size) = 0;
44 } // namespace ui
46 #endif // UI_OZONE_PLATFORM_DRM_GPU_SCANOUT_BUFFER_H_