Pin Chrome's shortcut to the Win10 Start menu on install and OS upgrade.
[chromium-blink-merge.git] / ui / views / bubble / bubble_border.h
blob88356fdb14a17ea643846a1d94af9cc25faf2804
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "ui/gfx/image/image_skia.h"
12 #include "ui/views/background.h"
13 #include "ui/views/border.h"
15 namespace gfx {
16 class Rect;
19 namespace views {
20 class Painter;
22 namespace internal {
24 // A helper that combines each border image-set painter with arrows and metrics.
25 struct BorderImages {
26 BorderImages(const int border_image_ids[],
27 const int arrow_image_ids[],
28 int border_interior_thickness,
29 int arrow_interior_thickness,
30 int corner_radius);
31 virtual ~BorderImages();
33 scoped_ptr<Painter> border_painter;
34 gfx::ImageSkia left_arrow;
35 gfx::ImageSkia top_arrow;
36 gfx::ImageSkia right_arrow;
37 gfx::ImageSkia bottom_arrow;
39 // The thickness of border and arrow images and their interior areas.
40 // Thickness is the width of left/right and the height of top/bottom images.
41 // The interior is measured without including stroke or shadow pixels. The tip
42 // of the arrow is |arrow_interior_thickness| from the border and the base is
43 // always twice that; drawn in the background color.
44 int border_thickness;
45 int border_interior_thickness;
46 int arrow_thickness;
47 int arrow_interior_thickness;
49 // Width of an arrow (on the horizontal), including any shadows. Defaults to
50 // the width of the |top_arrow| asset.
51 int arrow_width;
53 // The corner radius of the bubble's rounded-rect interior area.
54 int corner_radius;
57 } // namespace internal
59 // Renders a border, with optional arrow, and a custom dropshadow.
60 // This can be used to produce floating "bubble" objects with rounded corners.
61 class VIEWS_EXPORT BubbleBorder : public Border {
62 public:
63 // Possible locations for the (optional) arrow.
64 // 0 bit specifies left or right.
65 // 1 bit specifies top or bottom.
66 // 2 bit specifies horizontal or vertical.
67 // 3 bit specifies whether the arrow at the center of its residing edge.
68 enum ArrowMask {
69 RIGHT = 0x01,
70 BOTTOM = 0x02,
71 VERTICAL = 0x04,
72 CENTER = 0x08,
75 enum Arrow {
76 TOP_LEFT = 0,
77 TOP_RIGHT = RIGHT,
78 BOTTOM_LEFT = BOTTOM,
79 BOTTOM_RIGHT = BOTTOM | RIGHT,
80 LEFT_TOP = VERTICAL,
81 RIGHT_TOP = VERTICAL | RIGHT,
82 LEFT_BOTTOM = VERTICAL | BOTTOM,
83 RIGHT_BOTTOM = VERTICAL | BOTTOM | RIGHT,
84 TOP_CENTER = CENTER,
85 BOTTOM_CENTER = CENTER | BOTTOM,
86 LEFT_CENTER = CENTER | VERTICAL,
87 RIGHT_CENTER = CENTER | VERTICAL | RIGHT,
88 NONE = 16, // No arrow. Positioned under the supplied rect.
89 FLOAT = 17, // No arrow. Centered over the supplied rect.
92 enum Shadow {
93 NO_SHADOW = 0,
94 NO_SHADOW_OPAQUE_BORDER,
95 BIG_SHADOW,
96 SMALL_SHADOW,
97 NO_ASSETS,
98 SHADOW_COUNT,
101 // The position of the bubble in relation to the anchor.
102 enum BubbleAlignment {
103 // The tip of the arrow points to the middle of the anchor.
104 ALIGN_ARROW_TO_MID_ANCHOR,
105 // The edge nearest to the arrow is lined up with the edge of the anchor.
106 ALIGN_EDGE_TO_ANCHOR_EDGE,
109 // The way the arrow should be painted.
110 enum ArrowPaintType {
111 // Fully render the arrow.
112 PAINT_NORMAL,
113 // Leave space for the arrow, but do not paint it.
114 PAINT_TRANSPARENT,
115 // Neither paint nor leave space for the arrow.
116 PAINT_NONE,
119 BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
120 ~BubbleBorder() override;
122 // Returns the radius of the corner of the border.
123 // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
124 static int GetCornerRadius() {
125 // We can't safely calculate a border radius by comparing the sizes of the
126 // side and corner images, because either may have been extended in various
127 // directions in order to do more subtle dropshadow fading or other effects.
128 // So we hardcode the most accurate value.
129 return 4;
132 static bool has_arrow(Arrow a) { return a < NONE; }
134 static bool is_arrow_on_left(Arrow a) {
135 return has_arrow(a) && (a == LEFT_CENTER || !(a & (RIGHT | CENTER)));
138 static bool is_arrow_on_top(Arrow a) {
139 return has_arrow(a) && (a == TOP_CENTER || !(a & (BOTTOM | CENTER)));
142 static bool is_arrow_on_horizontal(Arrow a) {
143 return a >= NONE ? false : !(a & VERTICAL);
146 static bool is_arrow_at_center(Arrow a) {
147 return has_arrow(a) && !!(a & CENTER);
150 static Arrow horizontal_mirror(Arrow a) {
151 return (a == TOP_CENTER || a == BOTTOM_CENTER || a >= NONE) ?
152 a : static_cast<Arrow>(a ^ RIGHT);
155 static Arrow vertical_mirror(Arrow a) {
156 return (a == LEFT_CENTER || a == RIGHT_CENTER || a >= NONE) ?
157 a : static_cast<Arrow>(a ^ BOTTOM);
160 // Get or set the arrow type.
161 void set_arrow(Arrow arrow) { arrow_ = arrow; }
162 Arrow arrow() const { return arrow_; }
164 // Get or set the bubble alignment.
165 void set_alignment(BubbleAlignment alignment) { alignment_ = alignment; }
166 BubbleAlignment alignment() const { return alignment_; }
168 // Get the shadow type.
169 Shadow shadow() const { return shadow_; }
171 // Get or set the background color for the bubble and arrow body.
172 void set_background_color(SkColor color) { background_color_ = color; }
173 SkColor background_color() const { return background_color_; }
175 // If true, the background color should be determined by the host's
176 // NativeTheme.
177 void set_use_theme_background_color(bool use_theme_background_color) {
178 use_theme_background_color_ = use_theme_background_color;
180 bool use_theme_background_color() { return use_theme_background_color_; }
182 // Sets a desired pixel distance between the arrow tip and the outside edge of
183 // the neighboring border image. For example: |----offset----|
184 // '(' represents shadow around the '{' edge: ((({ ^ })))
185 // The arrow will still anchor to the same location but the bubble will shift
186 // location to place the arrow |offset| pixels from the perpendicular edge.
187 void set_arrow_offset(int offset) { arrow_offset_ = offset; }
189 // Sets the way the arrow is actually painted. Default is PAINT_NORMAL.
190 void set_paint_arrow(ArrowPaintType value) { arrow_paint_type_ = value; }
192 // Get the desired widget bounds (in screen coordinates) given the anchor rect
193 // and bubble content size; calculated from shadow and arrow image dimensions.
194 virtual gfx::Rect GetBounds(const gfx::Rect& anchor_rect,
195 const gfx::Size& contents_size) const;
197 // Get the border exterior thickness, including stroke and shadow, in pixels.
198 int GetBorderThickness() const;
200 // Returns the corner radius of the current image set.
201 int GetBorderCornerRadius() const;
203 // Gets the arrow offset to use.
204 int GetArrowOffset(const gfx::Size& border_size) const;
206 // Overridden from Border:
207 void Paint(const View& view, gfx::Canvas* canvas) override;
208 gfx::Insets GetInsets() const override;
209 gfx::Size GetMinimumSize() const override;
211 private:
212 FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest, GetSizeForContentsSizeTest);
213 FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest, GetBoundsOriginTest);
214 FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest, ShadowTypes);
216 // The border and arrow stroke size used in image assets, in pixels.
217 static const int kStroke;
219 gfx::Size GetSizeForContentsSize(const gfx::Size& contents_size) const;
220 gfx::ImageSkia* GetArrowImage() const;
221 gfx::Rect GetArrowRect(const gfx::Rect& bounds) const;
222 void DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const;
224 internal::BorderImages* GetImagesForTest() const;
226 Arrow arrow_;
227 int arrow_offset_;
228 ArrowPaintType arrow_paint_type_;
229 BubbleAlignment alignment_;
230 Shadow shadow_;
231 internal::BorderImages* images_;
232 SkColor background_color_;
233 bool use_theme_background_color_;
235 DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
238 // A Background that clips itself to the specified BubbleBorder and uses
239 // the background color of the BubbleBorder.
240 class VIEWS_EXPORT BubbleBackground : public Background {
241 public:
242 explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
244 // Overridden from Background:
245 void Paint(gfx::Canvas* canvas, View* view) const override;
247 private:
248 BubbleBorder* border_;
250 DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
253 } // namespace views
255 #endif // UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_