[telemetry] Move winring0 and ippet back outside AMD64.
[chromium-blink-merge.git] / ui / aura / bench / bench_main.cc
blob4750925e7437c6c316b550afc6dfc2857c24f000
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #if defined(USE_X11)
6 #include <X11/Xlib.h>
7 #endif
9 #include "base/at_exit.h"
10 #include "base/bind.h"
11 #include "base/command_line.h"
12 #include "base/i18n/icu_util.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/strings/string_split.h"
16 #include "base/time/time.h"
17 #include "cc/output/context_provider.h"
18 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/khronos/GLES2/gl2.h"
20 #include "third_party/skia/include/core/SkXfermode.h"
21 #include "ui/aura/client/default_capture_client.h"
22 #include "ui/aura/env.h"
23 #include "ui/aura/test/test_focus_client.h"
24 #include "ui/aura/test/test_screen.h"
25 #include "ui/aura/window.h"
26 #include "ui/aura/window_tree_host.h"
27 #include "ui/base/hit_test.h"
28 #include "ui/compositor/compositor.h"
29 #include "ui/compositor/compositor_observer.h"
30 #include "ui/compositor/debug_utils.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/test/in_process_context_factory.h"
33 #include "ui/gfx/canvas.h"
34 #include "ui/gfx/geometry/rect.h"
35 #include "ui/gfx/skia_util.h"
36 #include "ui/gfx/x/x11_connection.h"
37 #include "ui/gl/gl_surface.h"
39 #ifndef GL_GLEXT_PROTOTYPES
40 #define GL_GLEXT_PROTOTYPES 1
41 #endif
42 #include "third_party/khronos/GLES2/gl2ext.h"
44 using base::TimeTicks;
45 using ui::Compositor;
46 using ui::Layer;
47 using ui::LayerDelegate;
49 namespace {
51 class ColoredLayer : public Layer, public LayerDelegate {
52 public:
53 explicit ColoredLayer(SkColor color)
54 : Layer(ui::LAYER_TEXTURED),
55 color_(color),
56 draw_(true) {
57 set_delegate(this);
60 ~ColoredLayer() override {}
62 // Overridden from LayerDelegate:
63 void OnPaintLayer(gfx::Canvas* canvas) override {
64 if (draw_) {
65 canvas->DrawColor(color_);
69 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
71 void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
73 base::Closure PrepareForLayerBoundsChange() override {
74 return base::Closure();
77 void set_color(SkColor color) { color_ = color; }
78 void set_draw(bool draw) { draw_ = draw; }
80 private:
81 SkColor color_;
82 bool draw_;
84 DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
87 const int kFrames = 100;
89 // Benchmark base class, hooks up drawing callback and displaying FPS.
90 class BenchCompositorObserver : public ui::CompositorObserver {
91 public:
92 explicit BenchCompositorObserver(int max_frames)
93 : start_time_(),
94 frames_(0),
95 max_frames_(max_frames) {
97 virtual ~BenchCompositorObserver() {}
99 void OnCompositingDidCommit(ui::Compositor* compositor) override {}
101 void OnCompositingStarted(Compositor* compositor,
102 base::TimeTicks start_time) override {}
104 void OnCompositingEnded(Compositor* compositor) override {
105 if (start_time_.is_null()) {
106 start_time_ = TimeTicks::Now();
107 } else {
108 ++frames_;
109 if (frames_ % kFrames == 0) {
110 TimeTicks now = TimeTicks::Now();
111 double ms = (now - start_time_).InMillisecondsF() / kFrames;
112 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
113 start_time_ = now;
116 if (max_frames_ && frames_ == max_frames_) {
117 base::MessageLoop::current()->Quit();
118 } else {
119 Draw();
123 void OnCompositingAborted(Compositor* compositor) override {}
125 void OnCompositingLockStateChanged(Compositor* compositor) override {}
127 void OnCompositingShuttingDown(ui::Compositor* compositor) override {}
129 virtual void Draw() {}
131 int frames() const { return frames_; }
133 private:
134 TimeTicks start_time_;
135 int frames_;
136 int max_frames_;
138 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
141 void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
142 GLuint texture,
143 GLuint sync_point,
144 bool is_lost) {
145 gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
146 gl->WaitSyncPointCHROMIUM(sync_point);
147 gl->DeleteTextures(1, &texture);
148 gl->ShallowFlushCHROMIUM();
151 // A benchmark that adds a texture layer that is updated every frame.
152 class WebGLBench : public BenchCompositorObserver {
153 public:
154 WebGLBench(ui::ContextFactory* context_factory,
155 Layer* parent,
156 Compositor* compositor,
157 int max_frames)
158 : BenchCompositorObserver(max_frames),
159 parent_(parent),
160 webgl_(ui::LAYER_SOLID_COLOR),
161 compositor_(compositor),
162 fbo_(0),
163 do_draw_(true) {
164 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
165 do_draw_ = !command_line->HasSwitch("disable-draw");
167 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
168 int width = 0;
169 int height = 0;
170 if (!webgl_size.empty()) {
171 std::vector<std::string> split_size;
172 base::SplitString(webgl_size, 'x', &split_size);
173 if (split_size.size() == 2) {
174 width = atoi(split_size[0].c_str());
175 height = atoi(split_size[1].c_str());
178 if (!width || !height) {
179 width = 800;
180 height = 600;
182 gfx::Rect bounds(width, height);
183 webgl_.SetBounds(bounds);
184 parent_->Add(&webgl_);
186 context_provider_ = context_factory->SharedMainThreadContextProvider();
187 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
188 GLuint texture = 0;
189 gl->GenTextures(1, &texture);
190 gl->BindTexture(GL_TEXTURE_2D, texture);
191 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
195 gl->TexImage2D(GL_TEXTURE_2D,
197 GL_RGBA,
198 width,
199 height,
201 GL_RGBA,
202 GL_UNSIGNED_BYTE,
203 NULL);
204 gpu::Mailbox mailbox;
205 gl->GenMailboxCHROMIUM(mailbox.name);
206 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
208 gl->GenFramebuffers(1, &fbo_);
209 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
210 gl->FramebufferTexture2D(
211 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
212 gl->ClearColor(0.f, 1.f, 0.f, 1.f);
213 gl->Clear(GL_COLOR_BUFFER_BIT);
214 gl->Flush();
216 GLuint sync_point = gl->InsertSyncPointCHROMIUM();
217 webgl_.SetTextureMailbox(
218 cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
219 cc::SingleReleaseCallback::Create(
220 base::Bind(ReturnMailbox, context_provider_, texture)),
221 bounds.size());
222 compositor->AddObserver(this);
225 ~WebGLBench() override {
226 webgl_.SetShowSolidColorContent();
227 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
228 gl->DeleteFramebuffers(1, &fbo_);
229 compositor_->RemoveObserver(this);
232 void Draw() override {
233 if (do_draw_) {
234 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
235 gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
236 gl->Clear(GL_COLOR_BUFFER_BIT);
237 gl->Flush();
239 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
240 compositor_->ScheduleDraw();
243 private:
244 Layer* parent_;
245 Layer webgl_;
246 Compositor* compositor_;
247 scoped_refptr<cc::ContextProvider> context_provider_;
249 // The FBO that is used to render to the texture.
250 unsigned int fbo_;
252 // Whether or not to draw to the texture every frame.
253 bool do_draw_;
255 DISALLOW_COPY_AND_ASSIGN(WebGLBench);
258 // A benchmark that paints (in software) all tiles every frame.
259 class SoftwareScrollBench : public BenchCompositorObserver {
260 public:
261 SoftwareScrollBench(ColoredLayer* layer,
262 Compositor* compositor,
263 int max_frames)
264 : BenchCompositorObserver(max_frames),
265 layer_(layer),
266 compositor_(compositor) {
267 compositor->AddObserver(this);
268 layer_->set_draw(
269 !base::CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
272 ~SoftwareScrollBench() override { compositor_->RemoveObserver(this); }
274 void Draw() override {
275 layer_->set_color(
276 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
277 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
280 private:
281 ColoredLayer* layer_;
282 Compositor* compositor_;
284 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
287 } // namespace
289 int main(int argc, char** argv) {
290 base::CommandLine::Init(argc, argv);
292 base::AtExitManager exit_manager;
294 #if defined(USE_X11)
295 // This demo uses InProcessContextFactory which uses X on a separate Gpu
296 // thread.
297 gfx::InitializeThreadedX11();
298 #endif
300 gfx::GLSurface::InitializeOneOff();
302 // The ContextFactory must exist before any Compositors are created.
303 bool context_factory_for_test = false;
304 scoped_ptr<ui::InProcessContextFactory> context_factory(
305 new ui::InProcessContextFactory(context_factory_for_test, nullptr));
307 base::i18n::InitializeICU();
309 base::MessageLoopForUI message_loop;
310 aura::Env::CreateInstance(true);
311 aura::Env::GetInstance()->set_context_factory(context_factory.get());
312 scoped_ptr<aura::TestScreen> test_screen(
313 aura::TestScreen::CreateFullscreen());
314 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
315 scoped_ptr<aura::WindowTreeHost> host(
316 test_screen->CreateHostForPrimaryDisplay());
317 aura::client::SetCaptureClient(
318 host->window(),
319 new aura::client::DefaultCaptureClient(host->window()));
321 scoped_ptr<aura::client::FocusClient> focus_client(
322 new aura::test::TestFocusClient);
323 aura::client::SetFocusClient(host->window(), focus_client.get());
325 // add layers
326 ColoredLayer background(SK_ColorRED);
327 background.SetBounds(host->window()->bounds());
328 host->window()->layer()->Add(&background);
330 ColoredLayer window(SK_ColorBLUE);
331 window.SetBounds(gfx::Rect(background.bounds().size()));
332 background.Add(&window);
334 Layer content_layer(ui::LAYER_NOT_DRAWN);
336 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
337 bool force = command_line->HasSwitch("force-render-surface");
338 content_layer.SetForceRenderSurface(force);
339 gfx::Rect bounds(window.bounds().size());
340 bounds.Inset(0, 30, 0, 0);
341 content_layer.SetBounds(bounds);
342 window.Add(&content_layer);
344 ColoredLayer page_background(SK_ColorWHITE);
345 page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
346 content_layer.Add(&page_background);
348 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
349 scoped_ptr<BenchCompositorObserver> bench;
351 if (command_line->HasSwitch("bench-software-scroll")) {
352 bench.reset(new SoftwareScrollBench(&page_background,
353 host->compositor(),
354 frames));
355 } else {
356 bench.reset(new WebGLBench(context_factory.get(),
357 &page_background,
358 host->compositor(),
359 frames));
362 #ifndef NDEBUG
363 ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
364 #endif
366 host->Show();
367 base::MessageLoopForUI::current()->Run();
368 focus_client.reset();
369 host.reset();
371 return 0;