[telemetry] Move winring0 and ippet back outside AMD64.
[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.cc
bloba21236ac38558d4daa23c68c62f3bf8a84b1032a
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/message_loop/message_loop.h"
10 #include "base/trace_event/trace_event.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/event_utils.h"
26 #include "ui/events/gestures/gesture_recognizer.h"
27 #include "ui/events/gestures/gesture_types.h"
29 typedef ui::EventDispatchDetails DispatchDetails;
31 namespace aura {
33 namespace {
35 // Returns true if |target| has a non-client (frame) component at |location|,
36 // in window coordinates.
37 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
38 if (!target->delegate())
39 return false;
40 int hit_test_code = target->delegate()->GetNonClientComponent(location);
41 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
44 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
45 return consumer ? static_cast<Window*>(consumer) : NULL;
48 void SetLastMouseLocation(const Window* root_window,
49 const gfx::Point& location_in_root) {
50 client::ScreenPositionClient* client =
51 client::GetScreenPositionClient(root_window);
52 if (client) {
53 gfx::Point location_in_screen = location_in_root;
54 client->ConvertPointToScreen(root_window, &location_in_screen);
55 Env::GetInstance()->set_last_mouse_location(location_in_screen);
56 } else {
57 Env::GetInstance()->set_last_mouse_location(location_in_root);
61 bool IsEventCandidateForHold(const ui::Event& event) {
62 if (event.type() == ui::ET_TOUCH_MOVED)
63 return true;
64 if (event.type() == ui::ET_MOUSE_DRAGGED)
65 return true;
66 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
67 return true;
68 return false;
71 } // namespace
73 ////////////////////////////////////////////////////////////////////////////////
74 // WindowEventDispatcher, public:
76 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
77 : host_(host),
78 touch_ids_down_(0),
79 mouse_pressed_handler_(NULL),
80 mouse_moved_handler_(NULL),
81 event_dispatch_target_(NULL),
82 old_dispatch_target_(NULL),
83 synthesize_mouse_move_(false),
84 move_hold_count_(0),
85 dispatching_held_event_(nullptr),
86 observer_manager_(this),
87 repost_event_factory_(this),
88 held_event_factory_(this) {
89 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
90 Env::GetInstance()->AddObserver(this);
93 WindowEventDispatcher::~WindowEventDispatcher() {
94 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
95 Env::GetInstance()->RemoveObserver(this);
96 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
99 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
100 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
101 event.type() == ui::ET_GESTURE_TAP_DOWN);
102 // We allow for only one outstanding repostable event. This is used
103 // in exiting context menus. A dropped repost request is allowed.
104 if (event.type() == ui::ET_MOUSE_PRESSED) {
105 held_repostable_event_.reset(
106 new ui::MouseEvent(
107 static_cast<const ui::MouseEvent&>(event),
108 static_cast<aura::Window*>(event.target()),
109 window()));
110 base::MessageLoop::current()->PostNonNestableTask(
111 FROM_HERE, base::Bind(
112 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
113 repost_event_factory_.GetWeakPtr()));
114 } else {
115 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
116 held_repostable_event_.reset();
117 // TODO(rbyers): Reposing of gestures is tricky to get
118 // right, so it's not yet supported. crbug.com/170987.
122 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
123 // Send entered / exited so that visual state can be updated to match
124 // mouse events state.
125 PostSynthesizeMouseMove();
126 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
129 void WindowEventDispatcher::DispatchCancelModeEvent() {
130 ui::CancelModeEvent event;
131 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
132 if (focused_window && !window()->Contains(focused_window))
133 focused_window = NULL;
134 DispatchDetails details =
135 DispatchEvent(focused_window ? focused_window : window(), &event);
136 if (details.dispatcher_destroyed)
137 return;
140 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
141 DispatchDetails details = DispatchHeldEvents();
142 if (details.dispatcher_destroyed)
143 return;
144 Window* target = GetGestureTarget(event);
145 if (target) {
146 event->ConvertLocationToTarget(window(), target);
147 DispatchDetails details = DispatchEvent(target, event);
148 if (details.dispatcher_destroyed)
149 return;
153 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
154 Window* window,
155 const gfx::Point& point) {
156 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EventTimeForNow(),
157 ui::EF_NONE, ui::EF_NONE);
158 return DispatchMouseEnterOrExit(window, event, ui::ET_MOUSE_EXITED);
161 void WindowEventDispatcher::ProcessedTouchEvent(Window* window,
162 ui::EventResult result) {
163 scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
164 ui::GestureRecognizer::Get()->AckAsyncTouchEvent(result, window));
165 DispatchDetails details = ProcessGestures(gestures.get());
166 if (details.dispatcher_destroyed)
167 return;
170 void WindowEventDispatcher::HoldPointerMoves() {
171 if (!move_hold_count_)
172 held_event_factory_.InvalidateWeakPtrs();
173 ++move_hold_count_;
174 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
175 this);
178 void WindowEventDispatcher::ReleasePointerMoves() {
179 --move_hold_count_;
180 DCHECK_GE(move_hold_count_, 0);
181 if (!move_hold_count_ && held_move_event_) {
182 // We don't want to call DispatchHeldEvents directly, because this might be
183 // called from a deep stack while another event, in which case dispatching
184 // another one may not be safe/expected. Instead we post a task, that we
185 // may cancel if HoldPointerMoves is called again before it executes.
186 base::MessageLoop::current()->PostNonNestableTask(
187 FROM_HERE, base::Bind(
188 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
189 held_event_factory_.GetWeakPtr()));
191 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
194 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
195 gfx::Point location = Env::GetInstance()->last_mouse_location();
196 client::ScreenPositionClient* client =
197 client::GetScreenPositionClient(window());
198 if (client)
199 client->ConvertPointFromScreen(window(), &location);
200 return location;
203 void WindowEventDispatcher::OnHostLostMouseGrab() {
204 mouse_pressed_handler_ = NULL;
205 mouse_moved_handler_ = NULL;
208 void WindowEventDispatcher::OnCursorMovedToRootLocation(
209 const gfx::Point& root_location) {
210 SetLastMouseLocation(window(), root_location);
211 synthesize_mouse_move_ = false;
214 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
215 OnWindowHidden(window, WINDOW_DESTROYED);
218 ////////////////////////////////////////////////////////////////////////////////
219 // WindowEventDispatcher, private:
221 Window* WindowEventDispatcher::window() {
222 return host_->window();
225 const Window* WindowEventDispatcher::window() const {
226 return host_->window();
229 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
230 ui::LocatedEvent* event) {
231 event->UpdateForRootTransform(host_->GetInverseRootTransform());
234 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
235 // The mouse capture is intentionally ignored. Think that a mouse enters
236 // to a window, the window sets the capture, the mouse exits the window,
237 // and then it releases the capture. In that case OnMouseExited won't
238 // be called. So it is natural not to emit OnMouseExited even though
239 // |window| is the capture window.
240 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
241 if (window->Contains(mouse_moved_handler_) &&
242 window->ContainsPointInRoot(last_mouse_location)) {
243 DispatchDetails details =
244 DispatchMouseExitAtPoint(window, last_mouse_location);
245 if (details.dispatcher_destroyed)
246 return;
250 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
251 Window* target,
252 const ui::MouseEvent& event,
253 ui::EventType type) {
254 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
255 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
256 SetLastMouseLocation(window(), event.root_location());
259 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
260 !window()->Contains(mouse_moved_handler_))
261 return DispatchDetails();
263 // |event| may be an event in the process of being dispatched to a target (in
264 // which case its locations will be in the event's target's coordinate
265 // system), or a synthetic event created in root-window (in which case, the
266 // event's target will be NULL, and the event will be in the root-window's
267 // coordinate system.
268 if (!target)
269 target = window();
270 ui::MouseEvent translated_event(event,
271 target,
272 mouse_moved_handler_,
273 type,
274 event.flags() | ui::EF_IS_SYNTHESIZED);
275 return DispatchEvent(mouse_moved_handler_, &translated_event);
278 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
279 ui::GestureRecognizer::Gestures* gestures) {
280 DispatchDetails details;
281 if (!gestures || gestures->empty())
282 return details;
284 Window* target = GetGestureTarget(gestures->get().at(0));
285 if (!target)
286 return details;
288 for (size_t i = 0; i < gestures->size(); ++i) {
289 ui::GestureEvent* event = gestures->get().at(i);
290 event->ConvertLocationToTarget(window(), target);
291 details = DispatchEvent(target, event);
292 if (details.dispatcher_destroyed || details.target_destroyed)
293 break;
295 return details;
298 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
299 WindowHiddenReason reason) {
300 // If the window the mouse was pressed in becomes invisible, it should no
301 // longer receive mouse events.
302 if (invisible->Contains(mouse_pressed_handler_))
303 mouse_pressed_handler_ = NULL;
304 if (invisible->Contains(mouse_moved_handler_))
305 mouse_moved_handler_ = NULL;
307 // If events are being dispatched from a nested message-loop, and the target
308 // of the outer loop is hidden or moved to another dispatcher during
309 // dispatching events in the inner loop, then reset the target for the outer
310 // loop.
311 if (invisible->Contains(old_dispatch_target_))
312 old_dispatch_target_ = NULL;
314 invisible->CleanupGestureState();
316 // Do not clear the capture, and the |event_dispatch_target_| if the
317 // window is moving across hosts, because the target itself is actually still
318 // visible and clearing them stops further event processing, which can cause
319 // unexpected behaviors. See crbug.com/157583
320 if (reason != WINDOW_MOVING) {
321 // We don't ask |invisible| here, because invisible may have been removed
322 // from the window hierarchy already by the time this function is called
323 // (OnWindowDestroyed).
324 client::CaptureClient* capture_client =
325 client::GetCaptureClient(host_->window());
326 Window* capture_window =
327 capture_client ? capture_client->GetCaptureWindow() : NULL;
329 if (invisible->Contains(event_dispatch_target_))
330 event_dispatch_target_ = NULL;
332 // If the ancestor of the capture window is hidden, release the capture.
333 // Note that this may delete the window so do not use capture_window
334 // after this.
335 if (invisible->Contains(capture_window) && invisible != window())
336 capture_window->ReleaseCapture();
340 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
341 Window* target = NULL;
342 if (!event->IsEndingEvent()) {
343 // The window that received the start event (e.g. scroll begin) needs to
344 // receive the end event (e.g. scroll end).
345 target = client::GetCaptureWindow(window());
347 if (!target) {
348 target = ConsumerToWindow(
349 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
352 return target;
355 ////////////////////////////////////////////////////////////////////////////////
356 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
358 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
359 Window* new_capture) {
360 // |mouse_moved_handler_| may have been set to a Window in a different root
361 // (see below). Clear it here to ensure we don't end up referencing a stale
362 // Window.
363 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
364 mouse_moved_handler_ = NULL;
366 if (old_capture && old_capture->GetRootWindow() == window() &&
367 old_capture->delegate()) {
368 // Send a capture changed event with bogus location data.
369 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
370 gfx::Point(), ui::EventTimeForNow(), 0, 0);
372 DispatchDetails details = DispatchEvent(old_capture, &event);
373 if (details.dispatcher_destroyed)
374 return;
376 if (!details.target_destroyed)
377 old_capture->delegate()->OnCaptureLost();
380 if (new_capture) {
381 // Make all subsequent mouse events go to the capture window. We shouldn't
382 // need to send an event here as OnCaptureLost() should take care of that.
383 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
384 mouse_moved_handler_ = new_capture;
385 } else {
386 // Make sure mouse_moved_handler gets updated.
387 DispatchDetails details = SynthesizeMouseMoveEvent();
388 if (details.dispatcher_destroyed)
389 return;
391 mouse_pressed_handler_ = NULL;
394 void WindowEventDispatcher::OnOtherRootGotCapture() {
395 // Windows provides the TrackMouseEvents API which allows us to rely on the
396 // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
397 // desktop Windows, every top level window could potentially have its own
398 // root window, in which case this function will get called whenever those
399 // windows grab mouse capture. Sending mouse exit messages in these cases
400 // causes subtle bugs like (crbug.com/394672).
401 #if !defined(OS_WIN)
402 if (mouse_moved_handler_) {
403 // Dispatch a mouse exit to reset any state associated with hover. This is
404 // important when going from no window having capture to a window having
405 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
406 DispatchDetails details =
407 DispatchMouseExitAtPoint(nullptr, GetLastMouseLocationInRoot());
408 if (details.dispatcher_destroyed)
409 return;
411 #endif
413 mouse_moved_handler_ = NULL;
414 mouse_pressed_handler_ = NULL;
417 void WindowEventDispatcher::SetNativeCapture() {
418 host_->SetCapture();
421 void WindowEventDispatcher::ReleaseNativeCapture() {
422 host_->ReleaseCapture();
425 ////////////////////////////////////////////////////////////////////////////////
426 // WindowEventDispatcher, ui::EventProcessor implementation:
427 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
428 return window();
431 void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) {
432 // The held events are already in |window()|'s coordinate system. So it is
433 // not necessary to apply the transform to convert from the host's
434 // coordinate system to |window()|'s coordinate system.
435 if (event->IsLocatedEvent() && dispatching_held_event_ != event)
436 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
439 ////////////////////////////////////////////////////////////////////////////////
440 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
442 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
443 return event_dispatch_target_ == target;
446 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
447 ui::EventTarget* target,
448 ui::Event* event) {
449 Window* target_window = static_cast<Window*>(target);
450 CHECK(window()->Contains(target_window));
452 if (!dispatching_held_event_) {
453 bool can_be_held = IsEventCandidateForHold(*event);
454 if (!move_hold_count_ || !can_be_held) {
455 if (can_be_held)
456 held_move_event_.reset();
457 DispatchDetails details = DispatchHeldEvents();
458 if (details.dispatcher_destroyed || details.target_destroyed)
459 return details;
463 if (event->IsMouseEvent()) {
464 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
465 } else if (event->IsScrollEvent()) {
466 PreDispatchLocatedEvent(target_window,
467 static_cast<ui::ScrollEvent*>(event));
468 } else if (event->IsTouchEvent()) {
469 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
471 old_dispatch_target_ = event_dispatch_target_;
472 event_dispatch_target_ = static_cast<Window*>(target);
473 return DispatchDetails();
476 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
477 ui::EventTarget* target,
478 const ui::Event& event) {
479 DispatchDetails details;
480 if (!target || target != event_dispatch_target_)
481 details.target_destroyed = true;
482 event_dispatch_target_ = old_dispatch_target_;
483 old_dispatch_target_ = NULL;
484 #ifndef NDEBUG
485 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
486 #endif
488 if (event.IsTouchEvent() && !details.target_destroyed) {
489 // Do not let 'held' touch events contribute to any gestures unless it is
490 // being dispatched.
491 if (dispatching_held_event_ || !held_move_event_ ||
492 !held_move_event_->IsTouchEvent()) {
493 const ui::TouchEvent& touchevent =
494 static_cast<const ui::TouchEvent&>(event);
496 if (!touchevent.synchronous_handling_disabled()) {
497 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
499 // Once we've fully migrated to the eager gesture detector, we won't
500 // need to pass an event here.
501 gestures.reset(ui::GestureRecognizer::Get()->AckSyncTouchEvent(
502 touchevent.unique_event_id(), event.result(),
503 static_cast<Window*>(target)));
505 return ProcessGestures(gestures.get());
510 return details;
513 ////////////////////////////////////////////////////////////////////////////////
514 // WindowEventDispatcher, ui::GestureEventHelper implementation:
516 bool WindowEventDispatcher::CanDispatchToConsumer(
517 ui::GestureConsumer* consumer) {
518 Window* consumer_window = ConsumerToWindow(consumer);
519 return (consumer_window && consumer_window->GetRootWindow() == window());
522 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
523 // The touchcancel event's location is based on the last known location of
524 // the pointer, in dips. OnEventFromSource expects events with co-ordinates
525 // in raw pixels, so we convert back to raw pixels here.
526 event->UpdateForRootTransform(host_->GetRootTransform());
527 DispatchDetails details = OnEventFromSource(event);
528 if (details.dispatcher_destroyed)
529 return;
532 ////////////////////////////////////////////////////////////////////////////////
533 // WindowEventDispatcher, WindowObserver implementation:
535 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
536 if (!host_->window()->Contains(window))
537 return;
539 SynthesizeMouseMoveAfterChangeToWindow(window);
542 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
543 // We observe all windows regardless of what root Window (if any) they're
544 // attached to.
545 observer_manager_.Remove(window);
548 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
549 if (!observer_manager_.IsObserving(attached))
550 observer_manager_.Add(attached);
552 if (!host_->window()->Contains(attached))
553 return;
555 SynthesizeMouseMoveAfterChangeToWindow(attached);
558 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
559 Window* new_root) {
560 if (!host_->window()->Contains(detached))
561 return;
563 DCHECK(client::GetCaptureWindow(window()) != window());
565 DispatchMouseExitToHidingWindow(detached);
566 SynthesizeMouseMoveAfterChangeToWindow(detached);
568 // Hiding the window releases capture which can implicitly destroy the window
569 // so the window may no longer be valid after this call.
570 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
573 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
574 bool visible) {
575 if (!host_->window()->Contains(window))
576 return;
578 DispatchMouseExitToHidingWindow(window);
581 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
582 bool visible) {
583 if (!host_->window()->Contains(window))
584 return;
586 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
587 PostSynthesizeMouseMove();
589 // Hiding the window releases capture which can implicitly destroy the window
590 // so the window may no longer be valid after this call.
591 if (!visible)
592 OnWindowHidden(window, WINDOW_HIDDEN);
595 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
596 const gfx::Rect& old_bounds,
597 const gfx::Rect& new_bounds) {
598 if (!host_->window()->Contains(window))
599 return;
601 if (window == host_->window()) {
602 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
603 "size", new_bounds.size().ToString());
605 DispatchDetails details = DispatchHeldEvents();
606 if (details.dispatcher_destroyed)
607 return;
609 synthesize_mouse_move_ = false;
612 if (window->IsVisible() && !window->ignore_events()) {
613 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
614 Window::ConvertRectToTarget(window->parent(), host_->window(),
615 &old_bounds_in_root);
616 Window::ConvertRectToTarget(window->parent(), host_->window(),
617 &new_bounds_in_root);
618 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
619 if (old_bounds_in_root.Contains(last_mouse_location) !=
620 new_bounds_in_root.Contains(last_mouse_location)) {
621 PostSynthesizeMouseMove();
626 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
627 if (!host_->window()->Contains(window))
628 return;
630 SynthesizeMouseMoveAfterChangeToWindow(window);
633 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
634 if (!host_->window()->Contains(window))
635 return;
637 SynthesizeMouseMoveAfterChangeToWindow(window);
640 ///////////////////////////////////////////////////////////////////////////////
641 // WindowEventDispatcher, EnvObserver implementation:
643 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
644 observer_manager_.Add(window);
647 ////////////////////////////////////////////////////////////////////////////////
648 // WindowEventDispatcher, private:
650 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
651 if (!held_repostable_event_ && !held_move_event_)
652 return DispatchDetails();
654 CHECK(!dispatching_held_event_);
656 DispatchDetails dispatch_details;
657 if (held_repostable_event_) {
658 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
659 scoped_ptr<ui::MouseEvent> mouse_event(
660 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
661 dispatching_held_event_ = mouse_event.get();
662 dispatch_details = OnEventFromSource(mouse_event.get());
663 } else {
664 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
665 NOTREACHED();
667 if (dispatch_details.dispatcher_destroyed)
668 return dispatch_details;
671 if (held_move_event_) {
672 // If a mouse move has been synthesized, the target location is suspect,
673 // so drop the held mouse event.
674 if (held_move_event_->IsTouchEvent() ||
675 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
676 dispatching_held_event_ = held_move_event_.get();
677 dispatch_details = OnEventFromSource(held_move_event_.get());
679 if (!dispatch_details.dispatcher_destroyed)
680 held_move_event_.reset();
683 if (!dispatch_details.dispatcher_destroyed)
684 dispatching_held_event_ = nullptr;
685 return dispatch_details;
688 void WindowEventDispatcher::PostSynthesizeMouseMove() {
689 if (synthesize_mouse_move_)
690 return;
691 synthesize_mouse_move_ = true;
692 base::MessageLoop::current()->PostNonNestableTask(
693 FROM_HERE,
694 base::Bind(base::IgnoreResult(
695 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
696 held_event_factory_.GetWeakPtr()));
699 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
700 Window* window) {
701 if (window->IsVisible() &&
702 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
703 PostSynthesizeMouseMove();
707 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
708 DispatchDetails details;
709 if (!synthesize_mouse_move_)
710 return details;
711 synthesize_mouse_move_ = false;
713 // If one of the mouse buttons is currently down, then do not synthesize a
714 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
715 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
716 // DRAGGED event can be synthesized in the incorrect host. So avoid
717 // synthesizing any events at all.
718 if (Env::GetInstance()->mouse_button_flags())
719 return details;
721 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
722 if (!window()->bounds().Contains(root_mouse_location))
723 return details;
724 gfx::Point host_mouse_location = root_mouse_location;
725 host_->ConvertPointToHost(&host_mouse_location);
726 ui::MouseEvent event(ui::ET_MOUSE_MOVED, host_mouse_location,
727 host_mouse_location, ui::EventTimeForNow(),
728 ui::EF_IS_SYNTHESIZED, 0);
729 return OnEventFromSource(&event);
732 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
733 ui::LocatedEvent* event) {
734 int flags = event->flags();
735 if (IsNonClientLocation(target, event->location()))
736 flags |= ui::EF_IS_NON_CLIENT;
737 event->set_flags(flags);
739 if (!dispatching_held_event_ &&
740 (event->IsMouseEvent() || event->IsScrollEvent()) &&
741 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
742 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
743 SetLastMouseLocation(window(), event->root_location());
744 synthesize_mouse_move_ = false;
748 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
749 ui::MouseEvent* event) {
750 client::CursorClient* cursor_client = client::GetCursorClient(window());
751 // We allow synthesized mouse exit events through even if mouse events are
752 // disabled. This ensures that hover state, etc on controls like buttons is
753 // cleared.
754 if (cursor_client &&
755 !cursor_client->IsMouseEventsEnabled() &&
756 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
757 (event->type() != ui::ET_MOUSE_EXITED)) {
758 event->SetHandled();
759 return;
762 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
763 if (move_hold_count_) {
764 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
765 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
766 SetLastMouseLocation(window(), event->root_location());
768 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
769 event->SetHandled();
770 return;
771 } else {
772 // We may have a held event for a period between the time move_hold_count_
773 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
774 // dispatch the new event directly below, we can reset the old one.
775 held_move_event_.reset();
779 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
780 ui::EF_MIDDLE_MOUSE_BUTTON |
781 ui::EF_RIGHT_MOUSE_BUTTON;
782 switch (event->type()) {
783 case ui::ET_MOUSE_EXITED:
784 if (!target || target == window()) {
785 DispatchDetails details =
786 DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_EXITED);
787 if (details.dispatcher_destroyed) {
788 event->SetHandled();
789 return;
791 mouse_moved_handler_ = NULL;
793 break;
794 case ui::ET_MOUSE_MOVED:
795 // Send an exit to the current |mouse_moved_handler_| and an enter to
796 // |target|. Take care that both us and |target| aren't destroyed during
797 // dispatch.
798 if (target != mouse_moved_handler_) {
799 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
800 WindowTracker live_window;
801 live_window.Add(target);
802 DispatchDetails details =
803 DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_EXITED);
804 if (details.dispatcher_destroyed) {
805 event->SetHandled();
806 return;
808 // If the |mouse_moved_handler_| changes out from under us, assume a
809 // nested message loop ran and we don't need to do anything.
810 if (mouse_moved_handler_ != old_mouse_moved_handler) {
811 event->SetHandled();
812 return;
814 if (!live_window.Contains(target) || details.target_destroyed) {
815 mouse_moved_handler_ = NULL;
816 event->SetHandled();
817 return;
819 live_window.Remove(target);
821 mouse_moved_handler_ = target;
822 details =
823 DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_ENTERED);
824 if (details.dispatcher_destroyed || details.target_destroyed) {
825 event->SetHandled();
826 return;
829 break;
830 case ui::ET_MOUSE_PRESSED:
831 // Don't set the mouse pressed handler for non client mouse down events.
832 // These are only sent by Windows and are not always followed with non
833 // client mouse up events which causes subsequent mouse events to be
834 // sent to the wrong target.
835 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
836 mouse_pressed_handler_ = target;
837 Env::GetInstance()->set_mouse_button_flags(
838 event->flags() & kMouseButtonFlagMask);
839 break;
840 case ui::ET_MOUSE_RELEASED:
841 mouse_pressed_handler_ = NULL;
842 Env::GetInstance()->set_mouse_button_flags(event->flags() &
843 kMouseButtonFlagMask & ~event->changed_button_flags());
844 break;
845 default:
846 break;
849 PreDispatchLocatedEvent(target, event);
852 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
853 ui::TouchEvent* event) {
854 switch (event->type()) {
855 case ui::ET_TOUCH_PRESSED:
856 touch_ids_down_ |= (1 << event->touch_id());
857 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
858 break;
860 // Handle ET_TOUCH_CANCELLED only if it has a native event.
861 case ui::ET_TOUCH_CANCELLED:
862 if (!event->HasNativeEvent())
863 break;
864 // fallthrough
865 case ui::ET_TOUCH_RELEASED:
866 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
867 (1 << event->touch_id());
868 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
869 break;
871 case ui::ET_TOUCH_MOVED:
872 if (move_hold_count_ && !dispatching_held_event_) {
873 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
874 event->SetHandled();
875 return;
877 break;
879 default:
880 NOTREACHED();
881 break;
884 ui::TouchEvent orig_event(*event, target, window());
885 if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(&orig_event,
886 target)) {
887 // The event is invalid - ignore it.
888 event->StopPropagation();
889 event->DisableSynchronousHandling();
890 return;
893 // This flag is set depending on the gestures recognized in the call above,
894 // and needs to propagate with the forwarded event.
895 event->set_may_cause_scrolling(orig_event.may_cause_scrolling());
897 PreDispatchLocatedEvent(target, event);
900 } // namespace aura