1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h"
17 // An Animation contains all the state required to play an AnimationCurve.
18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused.
20 class CC_EXPORT Animation
{
22 // Animations begin in the 'WAITING_FOR_TARGET_AVAILABILITY' state. An
23 // Animation waiting for target availibility will run as soon as its target
24 // property is free (and all the animations animating with it are also able to
25 // run). When this time arrives, the controller will move the animation into
26 // the STARTING state, and then into the RUNNING state. RUNNING animations may
27 // toggle between RUNNING and PAUSED, and may be stopped by moving into either
28 // the ABORTED or FINISHED states. A FINISHED animation was allowed to run to
29 // completion, but an ABORTED animation was not.
31 WAITING_FOR_TARGET_AVAILABILITY
= 0,
38 // This sentinel must be last.
39 LAST_RUN_STATE
= ABORTED
48 // This sentinel must be last.
49 LAST_TARGET_PROPERTY
= BACKGROUND_COLOR
56 DIRECTION_ALTERNATE_REVERSE
66 static scoped_ptr
<Animation
> Create(scoped_ptr
<AnimationCurve
> curve
,
69 TargetProperty target_property
);
73 int id() const { return id_
; }
74 int group() const { return group_
; }
75 TargetProperty
target_property() const { return target_property_
; }
77 RunState
run_state() const { return run_state_
; }
78 void SetRunState(RunState run_state
, base::TimeTicks monotonic_time
);
80 // This is the number of times that the animation will play. If this
81 // value is zero the animation will not play. If it is negative, then
82 // the animation will loop indefinitely.
83 double iterations() const { return iterations_
; }
84 void set_iterations(double n
) { iterations_
= n
; }
86 double iteration_start() const { return iteration_start_
; }
87 void set_iteration_start(double iteration_start
) {
88 iteration_start_
= iteration_start
;
91 base::TimeTicks
start_time() const { return start_time_
; }
93 void set_start_time(base::TimeTicks monotonic_time
) {
94 start_time_
= monotonic_time
;
96 bool has_set_start_time() const { return !start_time_
.is_null(); }
98 base::TimeDelta
time_offset() const { return time_offset_
; }
99 void set_time_offset(base::TimeDelta monotonic_time
) {
100 time_offset_
= monotonic_time
;
103 void Suspend(base::TimeTicks monotonic_time
);
104 void Resume(base::TimeTicks monotonic_time
);
106 Direction
direction() { return direction_
; }
107 void set_direction(Direction direction
) { direction_
= direction
; }
109 FillMode
fill_mode() { return fill_mode_
; }
110 void set_fill_mode(FillMode fill_mode
) { fill_mode_
= fill_mode
; }
112 double playback_rate() { return playback_rate_
; }
113 void set_playback_rate(double playback_rate
) {
114 playback_rate_
= playback_rate
;
117 bool IsFinishedAt(base::TimeTicks monotonic_time
) const;
118 bool is_finished() const {
119 return run_state_
== FINISHED
|| run_state_
== ABORTED
||
120 run_state_
== WAITING_FOR_DELETION
;
123 bool InEffect(base::TimeTicks monotonic_time
) const;
125 AnimationCurve
* curve() { return curve_
.get(); }
126 const AnimationCurve
* curve() const { return curve_
.get(); }
128 // If this is true, even if the animation is running, it will not be tickable
129 // until it is given a start time. This is true for animations running on the
131 bool needs_synchronized_start_time() const {
132 return needs_synchronized_start_time_
;
134 void set_needs_synchronized_start_time(bool needs_synchronized_start_time
) {
135 needs_synchronized_start_time_
= needs_synchronized_start_time
;
138 // This is true for animations running on the main thread when the FINISHED
139 // event sent by the corresponding impl animation has been received.
140 bool received_finished_event() const {
141 return received_finished_event_
;
143 void set_received_finished_event(bool received_finished_event
) {
144 received_finished_event_
= received_finished_event
;
147 // Takes the given absolute time, and using the start time and the number
148 // of iterations, returns the relative time in the current iteration.
149 base::TimeDelta
TrimTimeToCurrentIteration(
150 base::TimeTicks monotonic_time
) const;
152 scoped_ptr
<Animation
> CloneAndInitialize(RunState initial_run_state
) const;
154 bool is_controlling_instance() const { return is_controlling_instance_
; }
156 void PushPropertiesTo(Animation
* other
) const;
158 void set_is_impl_only(bool is_impl_only
) { is_impl_only_
= is_impl_only
; }
159 bool is_impl_only() const { return is_impl_only_
; }
161 void set_affects_active_observers(bool affects_active_observers
) {
162 affects_active_observers_
= affects_active_observers
;
164 bool affects_active_observers() const { return affects_active_observers_
; }
166 void set_affects_pending_observers(bool affects_pending_observers
) {
167 affects_pending_observers_
= affects_pending_observers
;
169 bool affects_pending_observers() const { return affects_pending_observers_
; }
172 Animation(scoped_ptr
<AnimationCurve
> curve
,
175 TargetProperty target_property
);
177 base::TimeDelta
ConvertToActiveTime(base::TimeTicks monotonic_time
) const;
179 scoped_ptr
<AnimationCurve
> curve_
;
181 // IDs must be unique.
184 // Animations that must be run together are called 'grouped' and have the same
185 // group id. Grouped animations are guaranteed to start at the same time and
186 // no other animations may animate any of the group's target properties until
187 // all animations in the group have finished animating.
190 TargetProperty target_property_
;
193 double iteration_start_
;
194 base::TimeTicks start_time_
;
195 Direction direction_
;
196 double playback_rate_
;
199 // The time offset effectively pushes the start of the animation back in time.
200 // This is used for resuming paused animations -- an animation is added with a
201 // non-zero time offset, causing the animation to skip ahead to the desired
203 base::TimeDelta time_offset_
;
205 bool needs_synchronized_start_time_
;
206 bool received_finished_event_
;
208 // When an animation is suspended, it behaves as if it is paused and it also
209 // ignores all run state changes until it is resumed. This is used for testing
213 // These are used in TrimTimeToCurrentIteration to account for time
214 // spent while paused. This is not included in AnimationState since it
215 // there is absolutely no need for clients of this controller to know
216 // about these values.
217 base::TimeTicks pause_time_
;
218 base::TimeDelta total_paused_time_
;
220 // Animations lead dual lives. An active animation will be conceptually owned
221 // by two controllers, one on the impl thread and one on the main. In reality,
222 // there will be two separate Animation instances for the same animation. They
223 // will have the same group id and the same target property (these two values
224 // uniquely identify an animation). The instance on the impl thread is the
225 // instance that ultimately controls the values of the animating layer and so
226 // we will refer to it as the 'controlling instance'.
227 bool is_controlling_instance_
;
231 // When pushed from a main-thread controller to a compositor-thread
232 // controller, an animation will initially only affect pending observers
233 // (corresponding to layers in the pending tree). Animations that only
234 // affect pending observers are able to reach the STARTING state and tick
235 // pending observers, but cannot proceed any further and do not tick active
236 // observers. After activation, such animations affect both kinds of observers
237 // and are able to proceed past the STARTING state. When the removal of
238 // an animation is pushed from a main-thread controller to a
239 // compositor-thread controller, this initially only makes the animation
240 // stop affecting pending observers. After activation, such animations no
241 // longer affect any observers, and are deleted.
242 bool affects_active_observers_
;
243 bool affects_pending_observers_
;
245 DISALLOW_COPY_AND_ASSIGN(Animation
);
250 #endif // CC_ANIMATION_ANIMATION_H_