app_shell: Add version number in user agent
[chromium-blink-merge.git] / chrome / browser / component_updater / swiftshader_component_installer.cc
bloba1c095234b366f531a17398f305ec16aaf655b88
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/component_updater/swiftshader_component_installer.h"
7 #include <string>
8 #include <vector>
10 #include "base/base_paths.h"
11 #include "base/bind.h"
12 #include "base/compiler_specific.h"
13 #include "base/cpu.h"
14 #include "base/files/file_enumerator.h"
15 #include "base/files/file_path.h"
16 #include "base/files/file_util.h"
17 #include "base/logging.h"
18 #include "base/path_service.h"
19 #include "base/strings/string_util.h"
20 #include "base/values.h"
21 #include "components/component_updater/component_updater_paths.h"
22 #include "components/component_updater/component_updater_service.h"
23 #include "content/public/browser/browser_thread.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "content/public/browser/gpu_data_manager_observer.h"
26 #include "gpu/config/gpu_feature_type.h"
28 using content::BrowserThread;
29 using content::GpuDataManager;
31 namespace component_updater {
33 namespace {
35 // CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
36 const uint8 kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
37 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
38 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
39 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
41 // File name of the internal SwiftShader plugin on different platforms.
42 const base::FilePath::CharType kSwiftShaderEglName[] =
43 FILE_PATH_LITERAL("libegl.dll");
44 const base::FilePath::CharType kSwiftShaderGlesName[] =
45 FILE_PATH_LITERAL("libglesv2.dll");
47 const char kSwiftShaderManifestName[] = "SwiftShader";
49 // If we don't have a SwiftShader component, this is the version we claim.
50 const char kNullVersion[] = "0.0.0.0";
52 // The base directory on windows looks like:
53 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
54 base::FilePath GetSwiftShaderBaseDirectory() {
55 base::FilePath result;
56 if (!PathService::Get(DIR_SWIFT_SHADER, &result))
57 NOTREACHED() << "Couldn't get SwiftShader directory.";
58 return result;
61 // SwiftShader has version encoded in the path itself
62 // so we need to enumerate the directories to find the full path.
63 // On success it returns something like:
64 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
65 bool GetLatestSwiftShaderDirectory(base::FilePath* result,
66 Version* latest,
67 std::vector<base::FilePath>* older_dirs) {
68 base::FilePath base_dir = GetSwiftShaderBaseDirectory();
69 bool found = false;
70 base::FileEnumerator file_enumerator(
71 base_dir, false, base::FileEnumerator::DIRECTORIES);
72 for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
73 path = file_enumerator.Next()) {
74 Version version(path.BaseName().MaybeAsASCII());
75 if (!version.IsValid())
76 continue;
77 if (version.CompareTo(*latest) > 0 &&
78 base::PathExists(path.Append(kSwiftShaderEglName)) &&
79 base::PathExists(path.Append(kSwiftShaderGlesName))) {
80 if (found && older_dirs)
81 older_dirs->push_back(*result);
82 *latest = version;
83 *result = path;
84 found = true;
85 } else {
86 if (older_dirs)
87 older_dirs->push_back(path);
90 return found;
93 void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
94 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
95 GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
98 class SwiftShaderComponentInstaller : public ComponentInstaller {
99 public:
100 explicit SwiftShaderComponentInstaller(const Version& version);
102 virtual ~SwiftShaderComponentInstaller() {}
104 virtual void OnUpdateError(int error) OVERRIDE;
106 virtual bool Install(const base::DictionaryValue& manifest,
107 const base::FilePath& unpack_path) OVERRIDE;
109 virtual bool GetInstalledFile(const std::string& file,
110 base::FilePath* installed_file) OVERRIDE;
112 private:
113 Version current_version_;
116 SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
117 const Version& version)
118 : current_version_(version) {
119 DCHECK(version.IsValid());
122 void SwiftShaderComponentInstaller::OnUpdateError(int error) {
123 NOTREACHED() << "SwiftShader update error: " << error;
126 bool SwiftShaderComponentInstaller::Install(
127 const base::DictionaryValue& manifest,
128 const base::FilePath& unpack_path) {
129 std::string name;
130 manifest.GetStringASCII("name", &name);
131 if (name != kSwiftShaderManifestName)
132 return false;
133 std::string proposed_version;
134 manifest.GetStringASCII("version", &proposed_version);
135 Version version(proposed_version.c_str());
136 if (!version.IsValid())
137 return false;
138 if (current_version_.CompareTo(version) >= 0)
139 return false;
140 if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
141 !base::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
142 return false;
143 // Passed the basic tests. Time to install it.
144 base::FilePath path =
145 GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
146 if (base::PathExists(path))
147 return false;
148 if (!base::Move(unpack_path, path))
149 return false;
150 // Installation is done. Now tell the rest of chrome.
151 current_version_ = version;
152 BrowserThread::PostTask(BrowserThread::UI,
153 FROM_HERE,
154 base::Bind(&RegisterSwiftShaderWithChrome, path));
155 return true;
158 bool SwiftShaderComponentInstaller::GetInstalledFile(
159 const std::string& file,
160 base::FilePath* installed_file) {
161 return false;
164 void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
165 const Version& version) {
166 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
168 CrxComponent swiftshader;
169 swiftshader.name = "Swift Shader";
170 swiftshader.installer = new SwiftShaderComponentInstaller(version);
171 swiftshader.version = version;
172 swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
173 if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
174 NOTREACHED() << "SwiftShader component registration fail";
178 class UpdateChecker : public content::GpuDataManagerObserver {
179 public:
180 explicit UpdateChecker(ComponentUpdateService* cus);
182 virtual void OnGpuInfoUpdate() OVERRIDE;
184 private:
185 ComponentUpdateService* cus_;
188 UpdateChecker::UpdateChecker(ComponentUpdateService* cus) : cus_(cus) {
191 void UpdateChecker::OnGpuInfoUpdate() {
192 GpuDataManager* gpu_data_manager = GpuDataManager::GetInstance();
194 if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
195 gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) ||
196 gpu_data_manager->ShouldUseSwiftShader()) {
197 gpu_data_manager->RemoveObserver(this);
198 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
199 base::FilePath path = GetSwiftShaderBaseDirectory();
201 Version version(kNullVersion);
202 GetLatestSwiftShaderDirectory(&path, &version, NULL);
204 BrowserThread::PostTask(
205 BrowserThread::UI,
206 FROM_HERE,
207 base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
211 #if defined(ENABLE_SWIFTSHADER)
213 // Check if there already is a version of swiftshader installed,
214 // and if so register it.
215 void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
216 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
217 base::FilePath path = GetSwiftShaderBaseDirectory();
218 if (!base::PathExists(path)) {
219 if (!base::CreateDirectory(path)) {
220 NOTREACHED() << "Could not create SwiftShader directory.";
221 return;
225 Version version(kNullVersion);
226 std::vector<base::FilePath> older_dirs;
227 if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
228 BrowserThread::PostTask(BrowserThread::UI,
229 FROM_HERE,
230 base::Bind(&RegisterSwiftShaderWithChrome, path));
232 UpdateChecker* update_checker = new UpdateChecker(cus);
233 GpuDataManager::GetInstance()->AddObserver(update_checker);
234 update_checker->OnGpuInfoUpdate();
235 // We leak update_checker here, because it has to stick around for the life
236 // of the GpuDataManager.
238 // Remove older versions of SwiftShader.
239 for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
240 iter != older_dirs.end();
241 ++iter) {
242 base::DeleteFile(*iter, true);
246 #endif // ENABLE_SWIFTSHADER
248 } // namespace
250 void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
251 #if defined(ENABLE_SWIFTSHADER)
252 base::CPU cpu;
254 if (!cpu.has_sse2())
255 return;
256 BrowserThread::PostTask(BrowserThread::FILE,
257 FROM_HERE,
258 base::Bind(&RegisterSwiftShaderPath, cus));
259 #endif
262 } // namespace component_updater