[Storage] Blob Storage Refactoring pt 1:
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1 <h1>Game Engines</h1>
4 <p>
5 Several graphically intense interactive application frameworks / game engines
6 exist that target web technologies. The following are some we recommend with
7 instructions for producing a Chrome App.
8 </p>
11 <h2 id="playcanvas">PlayCanvas</h2>
12 <p>
13 <a href="https://playcanvas.com/">https://playcanvas.com/</a>
14 </p>
16 <p>
17 PlayCanvas demo on Chrome Web Store:
18 <a href="https://chrome.google.com/webstore/detail/swooop/jblimahfbhdcengjfbdpdngcfcghladf?hl=en-US">Swooop</a>
19 <a href="{{static}}/images/playcanvas_designer2.png">
20 <img src="{{static}}/images/playcanvas_designer2_500_335.png"
21 width="500"
22 height="335"
23 alt="PlayCanvas editor screenshot.">
24 </a>
25 </p>
27 <p>
28 PlayCanvas is a free and open source WebGL Game Engine targeting mobile and
29 desktop. Its browser based development tools support real-time collaboration.
30 </p>
32 <p>
33 PlayCanvas exports content that requires a small amount of manual work to
34 package into a Chrome App. See:
35 <a href="http://developer.playcanvas.com/user-manual/publishing/chromewebstore/"
36 >PlayCanvas Packaged App Publishing Documentation</a>.
37 </p>