Mechanical rename of tracing includes for /cc
[chromium-blink-merge.git] / cc / trees / layer_tree_host_impl.cc
blob4255f6e75f3747224b60d7f8c1df86075eb63667
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
7 #include <algorithm>
8 #include <limits>
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "base/trace_event/trace_event_argument.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/scroll_elasticity_helper.h"
33 #include "cc/input/top_controls_manager.h"
34 #include "cc/layers/append_quads_data.h"
35 #include "cc/layers/heads_up_display_layer_impl.h"
36 #include "cc/layers/layer_impl.h"
37 #include "cc/layers/layer_iterator.h"
38 #include "cc/layers/painted_scrollbar_layer_impl.h"
39 #include "cc/layers/render_surface_impl.h"
40 #include "cc/layers/scrollbar_layer_impl_base.h"
41 #include "cc/output/compositor_frame_metadata.h"
42 #include "cc/output/copy_output_request.h"
43 #include "cc/output/delegating_renderer.h"
44 #include "cc/output/gl_renderer.h"
45 #include "cc/output/software_renderer.h"
46 #include "cc/quads/render_pass_draw_quad.h"
47 #include "cc/quads/shared_quad_state.h"
48 #include "cc/quads/solid_color_draw_quad.h"
49 #include "cc/quads/texture_draw_quad.h"
50 #include "cc/resources/bitmap_tile_task_worker_pool.h"
51 #include "cc/resources/eviction_tile_priority_queue.h"
52 #include "cc/resources/gpu_rasterizer.h"
53 #include "cc/resources/gpu_tile_task_worker_pool.h"
54 #include "cc/resources/memory_history.h"
55 #include "cc/resources/one_copy_tile_task_worker_pool.h"
56 #include "cc/resources/picture_layer_tiling.h"
57 #include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
58 #include "cc/resources/prioritized_resource_manager.h"
59 #include "cc/resources/raster_tile_priority_queue.h"
60 #include "cc/resources/resource_pool.h"
61 #include "cc/resources/software_rasterizer.h"
62 #include "cc/resources/texture_mailbox_deleter.h"
63 #include "cc/resources/tile_task_worker_pool.h"
64 #include "cc/resources/ui_resource_bitmap.h"
65 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/trees/damage_tracker.h"
68 #include "cc/trees/layer_tree_host.h"
69 #include "cc/trees/layer_tree_host_common.h"
70 #include "cc/trees/layer_tree_impl.h"
71 #include "cc/trees/occlusion_tracker.h"
72 #include "cc/trees/single_thread_proxy.h"
73 #include "cc/trees/tree_synchronizer.h"
74 #include "gpu/command_buffer/client/gles2_interface.h"
75 #include "gpu/GLES2/gl2extchromium.h"
76 #include "ui/gfx/frame_time.h"
77 #include "ui/gfx/geometry/rect_conversions.h"
78 #include "ui/gfx/geometry/size_conversions.h"
79 #include "ui/gfx/geometry/vector2d_conversions.h"
81 namespace cc {
82 namespace {
84 // Small helper class that saves the current viewport location as the user sees
85 // it and resets to the same location.
86 class ViewportAnchor {
87 public:
88 ViewportAnchor(LayerImpl* inner_scroll, LayerImpl* outer_scroll)
89 : inner_(inner_scroll),
90 outer_(outer_scroll) {
91 viewport_in_content_coordinates_ = inner_->TotalScrollOffset();
93 if (outer_)
94 viewport_in_content_coordinates_ += outer_->TotalScrollOffset();
97 void ResetViewportToAnchoredPosition() {
98 DCHECK(outer_);
100 inner_->ClampScrollToMaxScrollOffset();
101 outer_->ClampScrollToMaxScrollOffset();
103 gfx::ScrollOffset viewport_location = inner_->TotalScrollOffset() +
104 outer_->TotalScrollOffset();
106 gfx::Vector2dF delta =
107 viewport_in_content_coordinates_.DeltaFrom(viewport_location);
109 delta = outer_->ScrollBy(delta);
110 inner_->ScrollBy(delta);
113 private:
114 LayerImpl* inner_;
115 LayerImpl* outer_;
116 gfx::ScrollOffset viewport_in_content_coordinates_;
120 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
121 if (visible) {
122 TRACE_EVENT_ASYNC_BEGIN1("webkit",
123 "LayerTreeHostImpl::SetVisible",
125 "LayerTreeHostImpl",
126 id);
127 return;
130 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities& context_capabilities,
135 double refresh_rate) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
138 // the pipeline.
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
148 size_t max_transfer_buffer_usage_bytes =
149 ms_per_frame * kMaxBytesUploadedPerMs;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
153 max_transfer_buffer_usage_bytes);
156 size_t GetMaxStagingResourceCount() {
157 // Upper bound for number of staging resource to allow.
158 return 32;
161 } // namespace
163 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
166 LayerTreeHostImpl::FrameData::~FrameData() {}
168 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
169 const LayerTreeSettings& settings,
170 LayerTreeHostImplClient* client,
171 Proxy* proxy,
172 RenderingStatsInstrumentation* rendering_stats_instrumentation,
173 SharedBitmapManager* shared_bitmap_manager,
174 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
175 int id) {
176 return make_scoped_ptr(new LayerTreeHostImpl(settings,
177 client,
178 proxy,
179 rendering_stats_instrumentation,
180 shared_bitmap_manager,
181 gpu_memory_buffer_manager,
182 id));
185 LayerTreeHostImpl::LayerTreeHostImpl(
186 const LayerTreeSettings& settings,
187 LayerTreeHostImplClient* client,
188 Proxy* proxy,
189 RenderingStatsInstrumentation* rendering_stats_instrumentation,
190 SharedBitmapManager* shared_bitmap_manager,
191 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
192 int id)
193 : client_(client),
194 proxy_(proxy),
195 use_gpu_rasterization_(false),
196 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE),
197 input_handler_client_(NULL),
198 did_lock_scrolling_layer_(false),
199 should_bubble_scrolls_(false),
200 wheel_scrolling_(false),
201 scroll_affects_scroll_handler_(false),
202 scroll_layer_id_when_mouse_over_scrollbar_(0),
203 tile_priorities_dirty_(false),
204 root_layer_scroll_offset_delegate_(NULL),
205 settings_(settings),
206 visible_(true),
207 cached_managed_memory_policy_(
208 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
209 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
210 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
211 pinch_gesture_active_(false),
212 pinch_gesture_end_should_clear_scrolling_layer_(false),
213 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
214 paint_time_counter_(PaintTimeCounter::Create()),
215 memory_history_(MemoryHistory::Create()),
216 debug_rect_history_(DebugRectHistory::Create()),
217 texture_mailbox_deleter_(new TextureMailboxDeleter(
218 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
219 : proxy_->MainThreadTaskRunner())),
220 max_memory_needed_bytes_(0),
221 zero_budget_(false),
222 device_scale_factor_(1.f),
223 resourceless_software_draw_(false),
224 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
225 animation_registrar_(AnimationRegistrar::Create()),
226 rendering_stats_instrumentation_(rendering_stats_instrumentation),
227 micro_benchmark_controller_(this),
228 shared_bitmap_manager_(shared_bitmap_manager),
229 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
230 id_(id),
231 requires_high_res_to_draw_(false),
232 required_for_draw_tile_is_top_of_raster_queue_(false) {
233 DCHECK(proxy_->IsImplThread());
234 DidVisibilityChange(this, visible_);
235 animation_registrar_->set_supports_scroll_animations(
236 proxy_->SupportsImplScrolling());
238 SetDebugState(settings.initial_debug_state);
240 // LTHI always has an active tree.
241 active_tree_ = LayerTreeImpl::create(this, new SyncedProperty<ScaleGroup>(),
242 new SyncedElasticOverscroll);
244 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
245 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
247 if (settings.calculate_top_controls_position) {
248 top_controls_manager_ =
249 TopControlsManager::Create(this,
250 settings.top_controls_show_threshold,
251 settings.top_controls_hide_threshold);
255 LayerTreeHostImpl::~LayerTreeHostImpl() {
256 DCHECK(proxy_->IsImplThread());
257 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
258 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
259 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
261 if (input_handler_client_) {
262 input_handler_client_->WillShutdown();
263 input_handler_client_ = NULL;
265 if (scroll_elasticity_helper_)
266 scroll_elasticity_helper_.reset();
268 // The layer trees must be destroyed before the layer tree host. We've
269 // made a contract with our animation controllers that the registrar
270 // will outlive them, and we must make good.
271 if (recycle_tree_)
272 recycle_tree_->Shutdown();
273 if (pending_tree_)
274 pending_tree_->Shutdown();
275 active_tree_->Shutdown();
276 recycle_tree_ = nullptr;
277 pending_tree_ = nullptr;
278 active_tree_ = nullptr;
279 DestroyTileManager();
282 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
283 // If the begin frame data was handled, then scroll and scale set was applied
284 // by the main thread, so the active tree needs to be updated as if these sent
285 // values were applied and committed.
286 if (CommitEarlyOutHandledCommit(reason)) {
287 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
288 active_tree_->ResetContentsTexturesPurged();
292 void LayerTreeHostImpl::BeginCommit() {
293 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
295 // Ensure all textures are returned so partial texture updates can happen
296 // during the commit. Impl-side-painting doesn't upload during commits, so
297 // is unaffected.
298 if (!settings_.impl_side_painting && output_surface_)
299 output_surface_->ForceReclaimResources();
301 if (UsePendingTreeForSync())
302 CreatePendingTree();
305 void LayerTreeHostImpl::CommitComplete() {
306 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
308 if (pending_tree_)
309 pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
310 sync_tree()->set_needs_update_draw_properties();
312 if (settings_.impl_side_painting) {
313 // Impl-side painting needs an update immediately post-commit to have the
314 // opportunity to create tilings. Other paths can call UpdateDrawProperties
315 // more lazily when needed prior to drawing.
316 sync_tree()->UpdateDrawProperties();
317 // Start working on newly created tiles immediately if needed.
318 if (tile_manager_ && tile_priorities_dirty_)
319 PrepareTiles();
320 else
321 NotifyReadyToActivate();
322 } else {
323 // If we're not in impl-side painting, the tree is immediately considered
324 // active.
325 ActivateSyncTree();
328 micro_benchmark_controller_.DidCompleteCommit();
331 bool LayerTreeHostImpl::CanDraw() const {
332 // Note: If you are changing this function or any other function that might
333 // affect the result of CanDraw, make sure to call
334 // client_->OnCanDrawStateChanged in the proper places and update the
335 // NotifyIfCanDrawChanged test.
337 if (!renderer_) {
338 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
339 TRACE_EVENT_SCOPE_THREAD);
340 return false;
343 // Must have an OutputSurface if |renderer_| is not NULL.
344 DCHECK(output_surface_);
346 // TODO(boliu): Make draws without root_layer work and move this below
347 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
348 if (!active_tree_->root_layer()) {
349 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
350 TRACE_EVENT_SCOPE_THREAD);
351 return false;
354 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
355 return true;
357 if (DrawViewportSize().IsEmpty()) {
358 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
359 TRACE_EVENT_SCOPE_THREAD);
360 return false;
362 if (active_tree_->ViewportSizeInvalid()) {
363 TRACE_EVENT_INSTANT0(
364 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
365 TRACE_EVENT_SCOPE_THREAD);
366 return false;
368 if (active_tree_->ContentsTexturesPurged()) {
369 TRACE_EVENT_INSTANT0(
370 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
371 TRACE_EVENT_SCOPE_THREAD);
372 return false;
374 if (EvictedUIResourcesExist()) {
375 TRACE_EVENT_INSTANT0(
376 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
377 TRACE_EVENT_SCOPE_THREAD);
378 return false;
380 return true;
383 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
384 if (input_handler_client_)
385 input_handler_client_->Animate(monotonic_time);
386 AnimatePageScale(monotonic_time);
387 AnimateLayers(monotonic_time);
388 AnimateScrollbars(monotonic_time);
389 AnimateTopControls(monotonic_time);
392 void LayerTreeHostImpl::PrepareTiles() {
393 if (!tile_manager_)
394 return;
395 if (!tile_priorities_dirty_)
396 return;
398 tile_priorities_dirty_ = false;
399 tile_manager_->PrepareTiles(global_tile_state_);
401 client_->DidPrepareTiles();
404 void LayerTreeHostImpl::StartPageScaleAnimation(
405 const gfx::Vector2d& target_offset,
406 bool anchor_point,
407 float page_scale,
408 base::TimeDelta duration) {
409 if (!InnerViewportScrollLayer())
410 return;
412 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
413 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
414 gfx::SizeF viewport_size =
415 active_tree_->InnerViewportContainerLayer()->bounds();
417 // Easing constants experimentally determined.
418 scoped_ptr<TimingFunction> timing_function =
419 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
421 // TODO(miletus) : Pass in ScrollOffset.
422 page_scale_animation_ = PageScaleAnimation::Create(
423 ScrollOffsetToVector2dF(scroll_total),
424 active_tree_->current_page_scale_factor(), viewport_size,
425 scaled_scrollable_size, timing_function.Pass());
427 if (anchor_point) {
428 gfx::Vector2dF anchor(target_offset);
429 page_scale_animation_->ZoomWithAnchor(anchor,
430 page_scale,
431 duration.InSecondsF());
432 } else {
433 gfx::Vector2dF scaled_target_offset = target_offset;
434 page_scale_animation_->ZoomTo(scaled_target_offset,
435 page_scale,
436 duration.InSecondsF());
439 SetNeedsAnimate();
440 client_->SetNeedsCommitOnImplThread();
441 client_->RenewTreePriority();
444 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
445 const gfx::Point& viewport_point,
446 InputHandler::ScrollInputType type) {
447 if (!CurrentlyScrollingLayer())
448 return false;
450 gfx::PointF device_viewport_point =
451 gfx::ScalePoint(viewport_point, device_scale_factor_);
453 LayerImpl* layer_impl =
454 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
456 bool scroll_on_main_thread = false;
457 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
458 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
459 return CurrentlyScrollingLayer() == scrolling_layer_impl;
462 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
463 const gfx::Point& viewport_point) {
465 gfx::PointF device_viewport_point =
466 gfx::ScalePoint(viewport_point, device_scale_factor_);
468 LayerImpl* layer_impl =
469 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
470 device_viewport_point);
472 return layer_impl != NULL;
475 scoped_ptr<SwapPromiseMonitor>
476 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
477 ui::LatencyInfo* latency) {
478 return make_scoped_ptr(
479 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
482 ScrollElasticityHelper* LayerTreeHostImpl::CreateScrollElasticityHelper() {
483 DCHECK(!scroll_elasticity_helper_);
484 if (settings_.enable_elastic_overscroll) {
485 scroll_elasticity_helper_.reset(
486 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
488 return scroll_elasticity_helper_.get();
491 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
492 scoped_ptr<SwapPromise> swap_promise) {
493 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
496 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
497 LayerImpl* root_draw_layer,
498 const LayerImplList& render_surface_layer_list) {
499 // For now, we use damage tracking to compute a global scissor. To do this, we
500 // must compute all damage tracking before drawing anything, so that we know
501 // the root damage rect. The root damage rect is then used to scissor each
502 // surface.
504 for (int surface_index = render_surface_layer_list.size() - 1;
505 surface_index >= 0;
506 --surface_index) {
507 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
508 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
509 DCHECK(render_surface);
510 render_surface->damage_tracker()->UpdateDamageTrackingState(
511 render_surface->layer_list(),
512 render_surface_layer->id(),
513 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
514 render_surface->content_rect(),
515 render_surface_layer->mask_layer(),
516 render_surface_layer->filters());
520 void LayerTreeHostImpl::FrameData::AsValueInto(
521 base::debug::TracedValue* value) const {
522 value->SetBoolean("has_no_damage", has_no_damage);
524 // Quad data can be quite large, so only dump render passes if we select
525 // cc.debug.quads.
526 bool quads_enabled;
527 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
528 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
529 if (quads_enabled) {
530 value->BeginArray("render_passes");
531 for (size_t i = 0; i < render_passes.size(); ++i) {
532 value->BeginDictionary();
533 render_passes[i]->AsValueInto(value);
534 value->EndDictionary();
536 value->EndArray();
540 void LayerTreeHostImpl::FrameData::AppendRenderPass(
541 scoped_ptr<RenderPass> render_pass) {
542 render_passes_by_id[render_pass->id] = render_pass.get();
543 render_passes.push_back(render_pass.Pass());
546 DrawMode LayerTreeHostImpl::GetDrawMode() const {
547 if (resourceless_software_draw_) {
548 return DRAW_MODE_RESOURCELESS_SOFTWARE;
549 } else if (output_surface_->context_provider()) {
550 return DRAW_MODE_HARDWARE;
551 } else {
552 DCHECK_EQ(!output_surface_->software_device(),
553 output_surface_->capabilities().delegated_rendering &&
554 !output_surface_->capabilities().deferred_gl_initialization)
555 << output_surface_->capabilities().delegated_rendering << " "
556 << output_surface_->capabilities().deferred_gl_initialization;
557 return DRAW_MODE_SOFTWARE;
561 static void AppendQuadsForLayer(
562 RenderPass* target_render_pass,
563 LayerImpl* layer,
564 const OcclusionTracker<LayerImpl>& occlusion_tracker,
565 AppendQuadsData* append_quads_data) {
566 layer->AppendQuads(
567 target_render_pass,
568 occlusion_tracker.GetCurrentOcclusionForLayer(layer->draw_transform()),
569 append_quads_data);
572 static void AppendQuadsForRenderSurfaceLayer(
573 RenderPass* target_render_pass,
574 LayerImpl* layer,
575 const RenderPass* contributing_render_pass,
576 const OcclusionTracker<LayerImpl>& occlusion_tracker,
577 AppendQuadsData* append_quads_data) {
578 bool is_replica = false;
579 layer->render_surface()->AppendQuads(target_render_pass,
580 occlusion_tracker,
581 append_quads_data,
582 is_replica,
583 contributing_render_pass->id);
585 // Add replica after the surface so that it appears below the surface.
586 if (layer->has_replica()) {
587 is_replica = true;
588 layer->render_surface()->AppendQuads(target_render_pass,
589 occlusion_tracker,
590 append_quads_data,
591 is_replica,
592 contributing_render_pass->id);
596 static void AppendQuadsToFillScreen(
597 const gfx::Rect& root_scroll_layer_rect,
598 RenderPass* target_render_pass,
599 LayerImpl* root_layer,
600 SkColor screen_background_color,
601 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
602 if (!root_layer || !SkColorGetA(screen_background_color))
603 return;
605 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
606 if (fill_region.IsEmpty())
607 return;
609 // Manually create the quad state for the gutter quads, as the root layer
610 // doesn't have any bounds and so can't generate this itself.
611 // TODO(danakj): Make the gutter quads generated by the solid color layer
612 // (make it smarter about generating quads to fill unoccluded areas).
614 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
615 float opacity = 1.f;
616 int sorting_context_id = 0;
617 SharedQuadState* shared_quad_state =
618 target_render_pass->CreateAndAppendSharedQuadState();
619 shared_quad_state->SetAll(gfx::Transform(),
620 root_target_rect.size(),
621 root_target_rect,
622 root_target_rect,
623 false,
624 opacity,
625 SkXfermode::kSrcOver_Mode,
626 sorting_context_id);
628 for (Region::Iterator fill_rects(fill_region); fill_rects.has_rect();
629 fill_rects.next()) {
630 gfx::Rect screen_space_rect = fill_rects.rect();
631 gfx::Rect visible_screen_space_rect = screen_space_rect;
632 // Skip the quad culler and just append the quads directly to avoid
633 // occlusion checks.
634 SolidColorDrawQuad* quad =
635 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
636 quad->SetNew(shared_quad_state,
637 screen_space_rect,
638 visible_screen_space_rect,
639 screen_background_color,
640 false);
644 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
645 FrameData* frame) {
646 DCHECK(frame->render_passes.empty());
647 DCHECK(CanDraw());
648 DCHECK(active_tree_->root_layer());
650 TrackDamageForAllSurfaces(active_tree_->root_layer(),
651 *frame->render_surface_layer_list);
653 // If the root render surface has no visible damage, then don't generate a
654 // frame at all.
655 RenderSurfaceImpl* root_surface =
656 active_tree_->root_layer()->render_surface();
657 bool root_surface_has_no_visible_damage =
658 !root_surface->damage_tracker()->current_damage_rect().Intersects(
659 root_surface->content_rect());
660 bool root_surface_has_contributing_layers =
661 !root_surface->layer_list().empty();
662 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
663 active_tree_->hud_layer()->IsAnimatingHUDContents();
664 if (root_surface_has_contributing_layers &&
665 root_surface_has_no_visible_damage &&
666 active_tree_->LayersWithCopyOutputRequest().empty() &&
667 !hud_wants_to_draw_) {
668 TRACE_EVENT0("cc",
669 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
670 frame->has_no_damage = true;
671 DCHECK(!output_surface_->capabilities()
672 .draw_and_swap_full_viewport_every_frame);
673 return DRAW_SUCCESS;
676 TRACE_EVENT1("cc",
677 "LayerTreeHostImpl::CalculateRenderPasses",
678 "render_surface_layer_list.size()",
679 static_cast<uint64>(frame->render_surface_layer_list->size()));
681 // Create the render passes in dependency order.
682 for (int surface_index = frame->render_surface_layer_list->size() - 1;
683 surface_index >= 0;
684 --surface_index) {
685 LayerImpl* render_surface_layer =
686 (*frame->render_surface_layer_list)[surface_index];
687 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
689 bool should_draw_into_render_pass =
690 render_surface_layer->parent() == NULL ||
691 render_surface->contributes_to_drawn_surface() ||
692 render_surface_layer->HasCopyRequest();
693 if (should_draw_into_render_pass)
694 render_surface->AppendRenderPasses(frame);
697 // When we are displaying the HUD, change the root damage rect to cover the
698 // entire root surface. This will disable partial-swap/scissor optimizations
699 // that would prevent the HUD from updating, since the HUD does not cause
700 // damage itself, to prevent it from messing with damage visualizations. Since
701 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
702 // changing the RenderPass does not affect them.
703 if (active_tree_->hud_layer()) {
704 RenderPass* root_pass = frame->render_passes.back();
705 root_pass->damage_rect = root_pass->output_rect;
708 OcclusionTracker<LayerImpl> occlusion_tracker(
709 active_tree_->root_layer()->render_surface()->content_rect());
710 occlusion_tracker.set_minimum_tracking_size(
711 settings_.minimum_occlusion_tracking_size);
713 if (debug_state_.show_occluding_rects) {
714 occlusion_tracker.set_occluding_screen_space_rects_container(
715 &frame->occluding_screen_space_rects);
717 if (debug_state_.show_non_occluding_rects) {
718 occlusion_tracker.set_non_occluding_screen_space_rects_container(
719 &frame->non_occluding_screen_space_rects);
722 // Add quads to the Render passes in front-to-back order to allow for testing
723 // occlusion and performing culling during the tree walk.
724 typedef LayerIterator<LayerImpl> LayerIteratorType;
726 // Typically when we are missing a texture and use a checkerboard quad, we
727 // still draw the frame. However when the layer being checkerboarded is moving
728 // due to an impl-animation, we drop the frame to avoid flashing due to the
729 // texture suddenly appearing in the future.
730 DrawResult draw_result = DRAW_SUCCESS;
731 // When we have a copy request for a layer, we need to draw no matter
732 // what, as the layer may disappear after this frame.
733 bool have_copy_request = false;
735 int layers_drawn = 0;
737 const DrawMode draw_mode = GetDrawMode();
739 int num_missing_tiles = 0;
740 int num_incomplete_tiles = 0;
742 LayerIteratorType end =
743 LayerIteratorType::End(frame->render_surface_layer_list);
744 for (LayerIteratorType it =
745 LayerIteratorType::Begin(frame->render_surface_layer_list);
746 it != end;
747 ++it) {
748 RenderPassId target_render_pass_id =
749 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
750 RenderPass* target_render_pass =
751 frame->render_passes_by_id[target_render_pass_id];
753 occlusion_tracker.EnterLayer(it);
755 AppendQuadsData append_quads_data(target_render_pass_id);
757 if (it.represents_target_render_surface()) {
758 if (it->HasCopyRequest()) {
759 have_copy_request = true;
760 it->TakeCopyRequestsAndTransformToTarget(
761 &target_render_pass->copy_requests);
763 } else if (it.represents_contributing_render_surface() &&
764 it->render_surface()->contributes_to_drawn_surface()) {
765 RenderPassId contributing_render_pass_id =
766 it->render_surface()->GetRenderPassId();
767 RenderPass* contributing_render_pass =
768 frame->render_passes_by_id[contributing_render_pass_id];
769 AppendQuadsForRenderSurfaceLayer(target_render_pass,
770 *it,
771 contributing_render_pass,
772 occlusion_tracker,
773 &append_quads_data);
774 } else if (it.represents_itself() &&
775 !it->visible_content_rect().IsEmpty()) {
776 bool occluded =
777 occlusion_tracker.GetCurrentOcclusionForLayer(it->draw_transform())
778 .IsOccluded(it->visible_content_rect());
779 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
780 DCHECK_EQ(active_tree_, it->layer_tree_impl());
782 frame->will_draw_layers.push_back(*it);
784 if (it->HasContributingDelegatedRenderPasses()) {
785 RenderPassId contributing_render_pass_id =
786 it->FirstContributingRenderPassId();
787 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
788 frame->render_passes_by_id.end()) {
789 RenderPass* render_pass =
790 frame->render_passes_by_id[contributing_render_pass_id];
792 AppendQuadsData append_quads_data(render_pass->id);
793 AppendQuadsForLayer(render_pass,
794 *it,
795 occlusion_tracker,
796 &append_quads_data);
798 contributing_render_pass_id =
799 it->NextContributingRenderPassId(contributing_render_pass_id);
803 AppendQuadsForLayer(target_render_pass,
804 *it,
805 occlusion_tracker,
806 &append_quads_data);
809 ++layers_drawn;
812 rendering_stats_instrumentation_->AddVisibleContentArea(
813 append_quads_data.visible_content_area);
814 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
815 append_quads_data.approximated_visible_content_area);
817 num_missing_tiles += append_quads_data.num_missing_tiles;
818 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
820 if (append_quads_data.num_missing_tiles) {
821 bool layer_has_animating_transform =
822 it->screen_space_transform_is_animating() ||
823 it->draw_transform_is_animating();
824 if (layer_has_animating_transform)
825 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
828 if (append_quads_data.num_incomplete_tiles ||
829 append_quads_data.num_missing_tiles) {
830 if (RequiresHighResToDraw())
831 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
834 occlusion_tracker.LeaveLayer(it);
837 if (have_copy_request ||
838 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
839 draw_result = DRAW_SUCCESS;
841 #if DCHECK_IS_ON()
842 for (const auto& render_pass : frame->render_passes) {
843 for (const auto& quad : render_pass->quad_list)
844 DCHECK(quad->shared_quad_state);
845 DCHECK(frame->render_passes_by_id.find(render_pass->id) !=
846 frame->render_passes_by_id.end());
848 #endif
849 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
851 if (!active_tree_->has_transparent_background()) {
852 frame->render_passes.back()->has_transparent_background = false;
853 AppendQuadsToFillScreen(
854 active_tree_->RootScrollLayerDeviceViewportBounds(),
855 frame->render_passes.back(),
856 active_tree_->root_layer(),
857 active_tree_->background_color(),
858 occlusion_tracker);
861 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
862 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
864 // Any copy requests left in the tree are not going to get serviced, and
865 // should be aborted.
866 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
867 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
868 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
869 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
871 for (size_t i = 0; i < requests_to_abort.size(); ++i)
872 requests_to_abort[i]->SendEmptyResult();
874 // If we're making a frame to draw, it better have at least one render pass.
875 DCHECK(!frame->render_passes.empty());
877 if (active_tree_->has_ever_been_drawn()) {
878 UMA_HISTOGRAM_COUNTS_100(
879 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
880 num_missing_tiles);
881 UMA_HISTOGRAM_COUNTS_100(
882 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
883 num_incomplete_tiles);
886 // Should only have one render pass in resourceless software mode.
887 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
888 frame->render_passes.size() == 1u)
889 << frame->render_passes.size();
891 return draw_result;
894 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
895 if (input_handler_client_)
896 input_handler_client_->MainThreadHasStoppedFlinging();
899 void LayerTreeHostImpl::DidAnimateScrollOffset() {
900 client_->SetNeedsCommitOnImplThread();
901 client_->RenewTreePriority();
904 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
905 viewport_damage_rect_.Union(damage_rect);
908 static inline RenderPass* FindRenderPassById(
909 RenderPassId render_pass_id,
910 const LayerTreeHostImpl::FrameData& frame) {
911 RenderPassIdHashMap::const_iterator it =
912 frame.render_passes_by_id.find(render_pass_id);
913 return it != frame.render_passes_by_id.end() ? it->second : NULL;
916 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
917 LayerTreeHostImpl::FrameData* frame) {
918 RenderPass* remove_render_pass =
919 FindRenderPassById(remove_render_pass_id, *frame);
920 // The pass was already removed by another quad - probably the original, and
921 // we are the replica.
922 if (!remove_render_pass)
923 return;
924 RenderPassList& render_passes = frame->render_passes;
925 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
926 render_passes.end(),
927 remove_render_pass);
929 DCHECK(to_remove != render_passes.end());
931 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
932 frame->render_passes.erase(to_remove);
933 frame->render_passes_by_id.erase(remove_render_pass_id);
935 // Now follow up for all RenderPass quads and remove their RenderPasses
936 // recursively.
937 const QuadList& quad_list = removed_pass->quad_list;
938 for (auto quad_list_iterator = quad_list.BackToFrontBegin();
939 quad_list_iterator != quad_list.BackToFrontEnd();
940 ++quad_list_iterator) {
941 const DrawQuad* current_quad = *quad_list_iterator;
942 if (current_quad->material != DrawQuad::RENDER_PASS)
943 continue;
945 RenderPassId next_remove_render_pass_id =
946 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
947 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
951 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
952 const RenderPassDrawQuad& quad, const FrameData& frame) const {
953 const RenderPass* render_pass =
954 FindRenderPassById(quad.render_pass_id, frame);
955 if (!render_pass)
956 return false;
958 // If any quad or RenderPass draws into this RenderPass, then keep it.
959 const QuadList& quad_list = render_pass->quad_list;
960 for (auto quad_list_iterator = quad_list.BackToFrontBegin();
961 quad_list_iterator != quad_list.BackToFrontEnd();
962 ++quad_list_iterator) {
963 const DrawQuad* current_quad = *quad_list_iterator;
965 if (current_quad->material != DrawQuad::RENDER_PASS)
966 return false;
968 const RenderPass* contributing_pass = FindRenderPassById(
969 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
970 if (contributing_pass)
971 return false;
973 return true;
976 // Defined for linking tests.
977 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
978 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
979 CullRenderPassesWithNoQuads culler, FrameData*);
981 // static
982 template <typename RenderPassCuller>
983 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
984 FrameData* frame) {
985 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
986 it != culler.RenderPassListEnd(frame->render_passes);
987 it = culler.RenderPassListNext(it)) {
988 const RenderPass* current_pass = frame->render_passes[it];
989 const QuadList& quad_list = current_pass->quad_list;
991 for (auto quad_list_iterator = quad_list.BackToFrontBegin();
992 quad_list_iterator != quad_list.BackToFrontEnd();
993 ++quad_list_iterator) {
994 const DrawQuad* current_quad = *quad_list_iterator;
996 if (current_quad->material != DrawQuad::RENDER_PASS)
997 continue;
999 const RenderPassDrawQuad* render_pass_quad =
1000 RenderPassDrawQuad::MaterialCast(current_quad);
1001 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1002 continue;
1004 // We are changing the vector in the middle of iteration. Because we
1005 // delete render passes that draw into the current pass, we are
1006 // guaranteed that any data from the iterator to the end will not
1007 // change. So, capture the iterator position from the end of the
1008 // list, and restore it after the change.
1009 size_t position_from_end = frame->render_passes.size() - it;
1010 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1011 it = frame->render_passes.size() - position_from_end;
1012 DCHECK_GE(frame->render_passes.size(), position_from_end);
1017 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1018 TRACE_EVENT1("cc",
1019 "LayerTreeHostImpl::PrepareToDraw",
1020 "SourceFrameNumber",
1021 active_tree_->source_frame_number());
1022 if (input_handler_client_)
1023 input_handler_client_->ReconcileElasticOverscrollAndRootScroll();
1025 UMA_HISTOGRAM_CUSTOM_COUNTS(
1026 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
1028 bool ok = active_tree_->UpdateDrawProperties();
1029 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1031 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1032 // that completed, which will add damage to the frame for them so they appear
1033 // as part of the current frame being drawn.
1034 if (settings().impl_side_painting)
1035 tile_manager_->UpdateVisibleTiles(global_tile_state_);
1037 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1038 frame->render_passes.clear();
1039 frame->render_passes_by_id.clear();
1040 frame->will_draw_layers.clear();
1041 frame->has_no_damage = false;
1043 if (active_tree_->root_layer()) {
1044 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1045 viewport_damage_rect_ = gfx::Rect();
1047 active_tree_->root_layer()->render_surface()->damage_tracker()->
1048 AddDamageNextUpdate(device_viewport_damage_rect);
1051 DrawResult draw_result = CalculateRenderPasses(frame);
1052 if (draw_result != DRAW_SUCCESS) {
1053 DCHECK(!output_surface_->capabilities()
1054 .draw_and_swap_full_viewport_every_frame);
1055 return draw_result;
1058 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1059 // this function is called again.
1060 return draw_result;
1063 void LayerTreeHostImpl::EvictTexturesForTesting() {
1064 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1067 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1068 NOTREACHED();
1071 void LayerTreeHostImpl::ResetTreesForTesting() {
1072 if (active_tree_)
1073 active_tree_->DetachLayerTree();
1074 active_tree_ = LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1075 active_tree()->elastic_overscroll());
1076 if (pending_tree_)
1077 pending_tree_->DetachLayerTree();
1078 pending_tree_ = nullptr;
1079 if (recycle_tree_)
1080 recycle_tree_->DetachLayerTree();
1081 recycle_tree_ = nullptr;
1084 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1085 const ManagedMemoryPolicy& policy) {
1087 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1088 visible_ ? policy.bytes_limit_when_visible : 0,
1089 ManagedMemoryPolicy::PriorityCutoffToValue(
1090 visible_ ? policy.priority_cutoff_when_visible
1091 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1092 if (evicted_resources) {
1093 active_tree_->SetContentsTexturesPurged();
1094 if (pending_tree_)
1095 pending_tree_->SetContentsTexturesPurged();
1096 client_->SetNeedsCommitOnImplThread();
1097 client_->OnCanDrawStateChanged(CanDraw());
1098 client_->RenewTreePriority();
1101 UpdateTileManagerMemoryPolicy(policy);
1104 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1105 const ManagedMemoryPolicy& policy) {
1106 if (!tile_manager_)
1107 return;
1109 global_tile_state_.hard_memory_limit_in_bytes = 0;
1110 global_tile_state_.soft_memory_limit_in_bytes = 0;
1111 if (visible_ && policy.bytes_limit_when_visible > 0) {
1112 global_tile_state_.hard_memory_limit_in_bytes =
1113 policy.bytes_limit_when_visible;
1114 global_tile_state_.soft_memory_limit_in_bytes =
1115 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1116 settings_.max_memory_for_prepaint_percentage) /
1117 100;
1119 global_tile_state_.memory_limit_policy =
1120 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1121 visible_ ?
1122 policy.priority_cutoff_when_visible :
1123 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1124 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1126 // TODO(reveman): We should avoid keeping around unused resources if
1127 // possible. crbug.com/224475
1128 // Unused limit is calculated from soft-limit, as hard-limit may
1129 // be very high and shouldn't typically be exceeded.
1130 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1131 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1132 settings_.max_unused_resource_memory_percentage) /
1133 100);
1135 DCHECK(resource_pool_);
1136 resource_pool_->CheckBusyResources(false);
1137 // Soft limit is used for resource pool such that memory returns to soft
1138 // limit after going over.
1139 resource_pool_->SetResourceUsageLimits(
1140 global_tile_state_.soft_memory_limit_in_bytes,
1141 unused_memory_limit_in_bytes,
1142 global_tile_state_.num_resources_limit);
1144 // Release all staging resources when invisible.
1145 if (staging_resource_pool_) {
1146 staging_resource_pool_->CheckBusyResources(false);
1147 staging_resource_pool_->SetResourceUsageLimits(
1148 std::numeric_limits<size_t>::max(),
1149 std::numeric_limits<size_t>::max(),
1150 visible_ ? GetMaxStagingResourceCount() : 0);
1153 DidModifyTilePriorities();
1156 void LayerTreeHostImpl::DidModifyTilePriorities() {
1157 DCHECK(settings_.impl_side_painting);
1158 // Mark priorities as dirty and schedule a PrepareTiles().
1159 tile_priorities_dirty_ = true;
1160 client_->SetNeedsPrepareTilesOnImplThread();
1163 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1164 std::vector<PictureLayerImpl::Pair>* layer_pairs,
1165 bool need_valid_tile_priorities) const {
1166 DCHECK(layer_pairs->empty());
1167 for (std::vector<PictureLayerImpl*>::const_iterator it =
1168 picture_layers_.begin();
1169 it != picture_layers_.end();
1170 ++it) {
1171 PictureLayerImpl* layer = *it;
1173 if (!layer->IsOnActiveOrPendingTree() ||
1174 (need_valid_tile_priorities && !layer->HasValidTilePriorities()))
1175 continue;
1177 PictureLayerImpl* twin_layer = layer->GetPendingOrActiveTwinLayer();
1179 // Ignore the twin layer when tile priorities are invalid.
1180 if (need_valid_tile_priorities && twin_layer &&
1181 !twin_layer->HasValidTilePriorities())
1182 twin_layer = NULL;
1184 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1185 // If current tree is PENDING_TREE, then only generate a layer_pair if
1186 // there is no twin layer.
1187 if (layer->GetTree() == ACTIVE_TREE) {
1188 DCHECK_IMPLIES(twin_layer, twin_layer->GetTree() == PENDING_TREE);
1189 layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
1190 } else if (!twin_layer) {
1191 DCHECK(layer->GetTree() == PENDING_TREE);
1192 layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
1197 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue(
1198 TreePriority tree_priority,
1199 RasterTilePriorityQueue::Type type) {
1200 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1201 picture_layer_pairs_.clear();
1202 GetPictureLayerImplPairs(&picture_layer_pairs_, true);
1203 scoped_ptr<RasterTilePriorityQueue> queue(RasterTilePriorityQueue::Create(
1204 picture_layer_pairs_, tree_priority, type));
1206 if (!queue->IsEmpty()) {
1207 // Only checking the Top() tile here isn't a definite answer that there is
1208 // or isn't something required for draw in this raster queue. It's just a
1209 // heuristic to let us hit the common case and proactively tell the
1210 // scheduler that we expect to draw within each vsync until we get all the
1211 // tiles ready to draw. If we happen to miss a required for draw tile here,
1212 // then we will miss telling the scheduler each frame that we intend to draw
1213 // so it may make worse scheduling decisions.
1214 required_for_draw_tile_is_top_of_raster_queue_ =
1215 queue->Top()->required_for_draw();
1216 } else {
1217 required_for_draw_tile_is_top_of_raster_queue_ = false;
1219 return queue;
1222 scoped_ptr<EvictionTilePriorityQueue> LayerTreeHostImpl::BuildEvictionQueue(
1223 TreePriority tree_priority) {
1224 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1225 scoped_ptr<EvictionTilePriorityQueue> queue(new EvictionTilePriorityQueue);
1226 picture_layer_pairs_.clear();
1227 GetPictureLayerImplPairs(&picture_layer_pairs_, false);
1228 queue->Build(picture_layer_pairs_, tree_priority);
1229 return queue;
1232 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
1233 const {
1234 return picture_layers_;
1237 void LayerTreeHostImpl::NotifyReadyToActivate() {
1238 client_->NotifyReadyToActivate();
1241 void LayerTreeHostImpl::NotifyReadyToDraw() {
1242 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1243 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1244 // causing optimistic requests to draw a frame.
1245 required_for_draw_tile_is_top_of_raster_queue_ = false;
1247 client_->NotifyReadyToDraw();
1250 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1251 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1253 if (active_tree_) {
1254 LayerImpl* layer_impl =
1255 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1256 if (layer_impl)
1257 layer_impl->NotifyTileStateChanged(tile);
1260 if (pending_tree_) {
1261 LayerImpl* layer_impl =
1262 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1263 if (layer_impl)
1264 layer_impl->NotifyTileStateChanged(tile);
1267 // Check for a non-null active tree to avoid doing this during shutdown.
1268 if (active_tree_ && !client_->IsInsideDraw() && tile->required_for_draw()) {
1269 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1270 // redraw will make those tiles be displayed.
1271 SetNeedsRedraw();
1275 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1276 SetManagedMemoryPolicy(policy, zero_budget_);
1279 void LayerTreeHostImpl::SetTreeActivationCallback(
1280 const base::Closure& callback) {
1281 DCHECK(proxy_->IsImplThread());
1282 DCHECK(settings_.impl_side_painting || callback.is_null());
1283 tree_activation_callback_ = callback;
1286 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1287 const ManagedMemoryPolicy& policy, bool zero_budget) {
1288 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1289 return;
1291 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1293 cached_managed_memory_policy_ = policy;
1294 zero_budget_ = zero_budget;
1295 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1297 if (old_policy == actual_policy)
1298 return;
1300 if (!proxy_->HasImplThread()) {
1301 // In single-thread mode, this can be called on the main thread by
1302 // GLRenderer::OnMemoryAllocationChanged.
1303 DebugScopedSetImplThread impl_thread(proxy_);
1304 EnforceManagedMemoryPolicy(actual_policy);
1305 } else {
1306 DCHECK(proxy_->IsImplThread());
1307 EnforceManagedMemoryPolicy(actual_policy);
1310 // If there is already enough memory to draw everything imaginable and the
1311 // new memory limit does not change this, then do not re-commit. Don't bother
1312 // skipping commits if this is not visible (commits don't happen when not
1313 // visible, there will almost always be a commit when this becomes visible).
1314 bool needs_commit = true;
1315 if (visible() &&
1316 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1317 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1318 actual_policy.priority_cutoff_when_visible ==
1319 old_policy.priority_cutoff_when_visible) {
1320 needs_commit = false;
1323 if (needs_commit)
1324 client_->SetNeedsCommitOnImplThread();
1327 void LayerTreeHostImpl::SetExternalDrawConstraints(
1328 const gfx::Transform& transform,
1329 const gfx::Rect& viewport,
1330 const gfx::Rect& clip,
1331 const gfx::Rect& viewport_rect_for_tile_priority,
1332 const gfx::Transform& transform_for_tile_priority,
1333 bool resourceless_software_draw) {
1334 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1335 if (!resourceless_software_draw) {
1336 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1337 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1338 // Convert from screen space to view space.
1339 viewport_rect_for_tile_priority_in_view_space =
1340 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1341 screen_to_view, viewport_rect_for_tile_priority));
1345 if (external_transform_ != transform || external_viewport_ != viewport ||
1346 resourceless_software_draw_ != resourceless_software_draw ||
1347 viewport_rect_for_tile_priority_ !=
1348 viewport_rect_for_tile_priority_in_view_space) {
1349 active_tree_->set_needs_update_draw_properties();
1352 external_transform_ = transform;
1353 external_viewport_ = viewport;
1354 external_clip_ = clip;
1355 viewport_rect_for_tile_priority_ =
1356 viewport_rect_for_tile_priority_in_view_space;
1357 resourceless_software_draw_ = resourceless_software_draw;
1360 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1361 if (damage_rect.IsEmpty())
1362 return;
1363 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1364 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1367 void LayerTreeHostImpl::DidSwapBuffers() {
1368 client_->DidSwapBuffersOnImplThread();
1371 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1372 client_->DidSwapBuffersCompleteOnImplThread();
1375 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1376 // TODO(piman): We may need to do some validation on this ack before
1377 // processing it.
1378 if (renderer_)
1379 renderer_->ReceiveSwapBuffersAck(*ack);
1381 // In OOM, we now might be able to release more resources that were held
1382 // because they were exported.
1383 if (tile_manager_) {
1384 DCHECK(resource_pool_);
1386 resource_pool_->CheckBusyResources(false);
1387 resource_pool_->ReduceResourceUsage();
1389 // If we're not visible, we likely released resources, so we want to
1390 // aggressively flush here to make sure those DeleteTextures make it to the
1391 // GPU process to free up the memory.
1392 if (output_surface_->context_provider() && !visible_) {
1393 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1397 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1398 client_->OnCanDrawStateChanged(CanDraw());
1401 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1402 CompositorFrameMetadata metadata;
1403 metadata.device_scale_factor = device_scale_factor_;
1404 metadata.page_scale_factor = active_tree_->current_page_scale_factor();
1405 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1406 metadata.root_layer_size = active_tree_->ScrollableSize();
1407 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1408 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1409 if (top_controls_manager_) {
1410 metadata.location_bar_offset =
1411 gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1412 metadata.location_bar_content_translation =
1413 gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1416 active_tree_->GetViewportSelection(&metadata.selection_start,
1417 &metadata.selection_end);
1419 if (!InnerViewportScrollLayer())
1420 return metadata;
1422 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1423 metadata.root_scroll_offset = gfx::ScrollOffsetToVector2dF(
1424 active_tree_->TotalScrollOffset());
1426 return metadata;
1429 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1430 layer->DidBeginTracing();
1433 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1434 base::TimeTicks frame_begin_time) {
1435 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1436 DCHECK(CanDraw());
1438 if (frame->has_no_damage) {
1439 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1440 DCHECK(!output_surface_->capabilities()
1441 .draw_and_swap_full_viewport_every_frame);
1442 return;
1445 DCHECK(!frame->render_passes.empty());
1447 fps_counter_->SaveTimeStamp(frame_begin_time,
1448 !output_surface_->context_provider());
1449 rendering_stats_instrumentation_->IncrementFrameCount(1);
1451 if (tile_manager_) {
1452 memory_history_->SaveEntry(
1453 tile_manager_->memory_stats_from_last_assign());
1456 if (debug_state_.ShowHudRects()) {
1457 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1458 active_tree_->root_layer(),
1459 active_tree_->hud_layer(),
1460 *frame->render_surface_layer_list,
1461 frame->occluding_screen_space_rects,
1462 frame->non_occluding_screen_space_rects,
1463 debug_state_);
1466 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1467 const RenderingStats& stats =
1468 rendering_stats_instrumentation_->GetRenderingStats();
1469 paint_time_counter_->SavePaintTime(
1470 stats.begin_main_frame_to_commit_duration.GetLastTimeDelta());
1473 bool is_new_trace;
1474 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1475 if (is_new_trace) {
1476 if (pending_tree_) {
1477 LayerTreeHostCommon::CallFunctionForSubtree(
1478 pending_tree_->root_layer(),
1479 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1481 LayerTreeHostCommon::CallFunctionForSubtree(
1482 active_tree_->root_layer(),
1483 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1487 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1488 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1489 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1490 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1491 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1492 "cc::LayerTreeHostImpl",
1493 id_,
1494 AsValueWithFrame(frame));
1497 const DrawMode draw_mode = GetDrawMode();
1499 // Because the contents of the HUD depend on everything else in the frame, the
1500 // contents of its texture are updated as the last thing before the frame is
1501 // drawn.
1502 if (active_tree_->hud_layer()) {
1503 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1504 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1505 resource_provider_.get());
1508 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1509 bool disable_picture_quad_image_filtering =
1510 IsActivelyScrolling() || needs_animate_layers();
1512 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1513 SoftwareRenderer::Create(this, &settings_.renderer_settings,
1514 output_surface_.get(), NULL);
1515 temp_software_renderer->DrawFrame(&frame->render_passes,
1516 device_scale_factor_,
1517 DeviceViewport(),
1518 DeviceClip(),
1519 disable_picture_quad_image_filtering);
1520 } else {
1521 renderer_->DrawFrame(&frame->render_passes,
1522 device_scale_factor_,
1523 DeviceViewport(),
1524 DeviceClip(),
1525 false);
1527 // The render passes should be consumed by the renderer.
1528 DCHECK(frame->render_passes.empty());
1529 frame->render_passes_by_id.clear();
1531 // The next frame should start by assuming nothing has changed, and changes
1532 // are noted as they occur.
1533 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1534 // damage forward to the next frame.
1535 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1536 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1537 DidDrawDamagedArea();
1539 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1541 active_tree_->set_has_ever_been_drawn(true);
1542 devtools_instrumentation::DidDrawFrame(id_);
1543 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1544 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1545 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1548 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1549 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1550 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1552 // Once all layers have been drawn, pending texture uploads should no
1553 // longer block future uploads.
1554 resource_provider_->MarkPendingUploadsAsNonBlocking();
1557 void LayerTreeHostImpl::FinishAllRendering() {
1558 if (renderer_)
1559 renderer_->Finish();
1562 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1563 if (use_gpu == use_gpu_rasterization_)
1564 return;
1566 // Note that this must happen first, in case the rest of the calls want to
1567 // query the new state of |use_gpu_rasterization_|.
1568 use_gpu_rasterization_ = use_gpu;
1570 // Clean up and replace existing tile manager with another one that uses
1571 // appropriate rasterizer.
1572 ReleaseTreeResources();
1573 if (tile_manager_) {
1574 DestroyTileManager();
1575 CreateAndSetTileManager();
1578 // We have released tilings for both active and pending tree.
1579 // We would not have any content to draw until the pending tree is activated.
1580 // Prevent the active tree from drawing until activation.
1581 SetRequiresHighResToDraw();
1584 const RendererCapabilitiesImpl&
1585 LayerTreeHostImpl::GetRendererCapabilities() const {
1586 return renderer_->Capabilities();
1589 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1590 ResetRequiresHighResToDraw();
1591 if (frame.has_no_damage) {
1592 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1593 return false;
1595 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1596 active_tree()->FinishSwapPromises(&metadata);
1597 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1598 TRACE_EVENT_FLOW_STEP0(
1599 "input,benchmark",
1600 "LatencyInfo.Flow",
1601 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1602 "SwapBuffers");
1604 renderer_->SwapBuffers(metadata);
1605 return true;
1608 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1609 // Sample the frame time now. This time will be used for updating animations
1610 // when we draw.
1611 UpdateCurrentBeginFrameArgs(args);
1612 // Cache the begin impl frame interval
1613 begin_impl_frame_interval_ = args.interval;
1615 if (required_for_draw_tile_is_top_of_raster_queue_) {
1616 // Optimistically schedule a draw, as a tile required for draw is at the top
1617 // of the current raster queue. This will let us expect the tile to complete
1618 // and draw it within the impl frame we are beginning now.
1619 SetNeedsRedraw();
1623 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1624 LayerImpl* inner_container = active_tree_->InnerViewportContainerLayer();
1625 LayerImpl* outer_container = active_tree_->OuterViewportContainerLayer();
1627 if (!inner_container || !top_controls_manager_)
1628 return;
1630 ViewportAnchor anchor(InnerViewportScrollLayer(),
1631 OuterViewportScrollLayer());
1633 // Adjust the inner viewport by shrinking/expanding the container to account
1634 // for the change in top controls height since the last Resize from Blink.
1635 float top_controls_layout_height =
1636 active_tree_->top_controls_shrink_blink_size()
1637 ? active_tree_->top_controls_height()
1638 : 0.f;
1639 inner_container->SetBoundsDelta(
1640 gfx::Vector2dF(0, top_controls_layout_height -
1641 active_tree_->total_top_controls_content_offset()));
1643 if (!outer_container || outer_container->BoundsForScrolling().IsEmpty())
1644 return;
1646 // Adjust the outer viewport container as well, since adjusting only the
1647 // inner may cause its bounds to exceed those of the outer, causing scroll
1648 // clamping. We adjust it so it maintains the same aspect ratio as the
1649 // inner viewport.
1650 float aspect_ratio = inner_container->BoundsForScrolling().width() /
1651 inner_container->BoundsForScrolling().height();
1652 float target_height = outer_container->BoundsForScrolling().width() /
1653 aspect_ratio;
1654 float current_outer_height = outer_container->BoundsForScrolling().height() -
1655 outer_container->bounds_delta().y();
1656 gfx::Vector2dF delta(0, target_height - current_outer_height);
1658 outer_container->SetBoundsDelta(delta);
1659 active_tree_->InnerViewportScrollLayer()->SetBoundsDelta(delta);
1661 anchor.ResetViewportToAnchoredPosition();
1664 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1665 // Only valid for the single-threaded non-scheduled/synchronous case
1666 // using the zero copy raster worker pool.
1667 single_thread_synchronous_task_graph_runner_->RunUntilIdle();
1670 void LayerTreeHostImpl::DidLoseOutputSurface() {
1671 if (resource_provider_)
1672 resource_provider_->DidLoseOutputSurface();
1673 client_->DidLoseOutputSurfaceOnImplThread();
1676 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1677 return !!InnerViewportScrollLayer();
1680 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1681 return active_tree_->root_layer();
1684 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1685 return active_tree_->InnerViewportScrollLayer();
1688 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1689 return active_tree_->OuterViewportScrollLayer();
1692 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1693 return active_tree_->CurrentlyScrollingLayer();
1696 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1697 return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
1698 (InnerViewportScrollLayer() &&
1699 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1700 (OuterViewportScrollLayer() &&
1701 OuterViewportScrollLayer()->IsExternalFlingActive());
1704 // Content layers can be either directly scrollable or contained in an outer
1705 // scrolling layer which applies the scroll transform. Given a content layer,
1706 // this function returns the associated scroll layer if any.
1707 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1708 if (!layer_impl)
1709 return NULL;
1711 if (layer_impl->scrollable())
1712 return layer_impl;
1714 if (layer_impl->DrawsContent() &&
1715 layer_impl->parent() &&
1716 layer_impl->parent()->scrollable())
1717 return layer_impl->parent();
1719 return NULL;
1722 void LayerTreeHostImpl::CreatePendingTree() {
1723 CHECK(!pending_tree_);
1724 if (recycle_tree_)
1725 recycle_tree_.swap(pending_tree_);
1726 else
1727 pending_tree_ =
1728 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1729 active_tree()->elastic_overscroll());
1731 // Update the delta from the active tree, which may have
1732 // adjusted its delta prior to the pending tree being created.
1733 DCHECK_EQ(0.f, pending_tree_->sent_top_controls_delta());
1734 pending_tree_->set_top_controls_delta(
1735 active_tree_->top_controls_delta() -
1736 active_tree_->sent_top_controls_delta());
1737 pending_tree_->set_top_controls_height(active_tree_->top_controls_height());
1739 client_->OnCanDrawStateChanged(CanDraw());
1740 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1743 void LayerTreeHostImpl::ActivateSyncTree() {
1744 if (pending_tree_) {
1745 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1747 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1748 active_tree_->PushPersistedState(pending_tree_.get());
1749 // Process any requests in the UI resource queue. The request queue is
1750 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1751 // before the swap.
1752 pending_tree_->ProcessUIResourceRequestQueue();
1754 if (pending_tree_->needs_full_tree_sync()) {
1755 active_tree_->SetRootLayer(
1756 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1757 active_tree_->DetachLayerTree(),
1758 active_tree_.get()));
1760 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1761 active_tree_->root_layer());
1762 pending_tree_->PushPropertiesTo(active_tree_.get());
1764 // Now that we've synced everything from the pending tree to the active
1765 // tree, rename the pending tree the recycle tree so we can reuse it on the
1766 // next sync.
1767 DCHECK(!recycle_tree_);
1768 pending_tree_.swap(recycle_tree_);
1770 active_tree_->SetRootLayerScrollOffsetDelegate(
1771 root_layer_scroll_offset_delegate_);
1773 if (top_controls_manager_) {
1774 top_controls_manager_->SetTopControlsHeight(
1775 active_tree_->top_controls_height());
1776 top_controls_manager_->SetControlsTopOffset(
1777 active_tree_->total_top_controls_content_offset() -
1778 active_tree_->top_controls_height());
1781 UpdateViewportContainerSizes();
1782 } else {
1783 active_tree_->ProcessUIResourceRequestQueue();
1786 active_tree_->DidBecomeActive();
1787 ActivateAnimations();
1788 if (settings_.impl_side_painting) {
1789 client_->RenewTreePriority();
1790 // If we have any picture layers, then by activating we also modified tile
1791 // priorities.
1792 if (!picture_layers_.empty())
1793 DidModifyTilePriorities();
1796 client_->OnCanDrawStateChanged(CanDraw());
1797 client_->DidActivateSyncTree();
1798 if (!tree_activation_callback_.is_null())
1799 tree_activation_callback_.Run();
1801 if (debug_state_.continuous_painting) {
1802 const RenderingStats& stats =
1803 rendering_stats_instrumentation_->GetRenderingStats();
1804 // TODO(hendrikw): This requires a different metric when we commit directly
1805 // to the active tree. See crbug.com/429311.
1806 paint_time_counter_->SavePaintTime(
1807 stats.commit_to_activate_duration.GetLastTimeDelta() +
1808 stats.draw_duration.GetLastTimeDelta());
1811 scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation =
1812 active_tree_->TakePendingPageScaleAnimation();
1813 if (pending_page_scale_animation) {
1814 StartPageScaleAnimation(
1815 pending_page_scale_animation->target_offset,
1816 pending_page_scale_animation->use_anchor,
1817 pending_page_scale_animation->scale,
1818 pending_page_scale_animation->duration);
1822 void LayerTreeHostImpl::SetVisible(bool visible) {
1823 DCHECK(proxy_->IsImplThread());
1825 if (visible_ == visible)
1826 return;
1827 visible_ = visible;
1828 DidVisibilityChange(this, visible_);
1829 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1831 // If we just became visible, we have to ensure that we draw high res tiles,
1832 // to prevent checkerboard/low res flashes.
1833 if (visible_)
1834 SetRequiresHighResToDraw();
1835 else
1836 EvictAllUIResources();
1838 // Evict tiles immediately if invisible since this tab may never get another
1839 // draw or timer tick.
1840 if (!visible_)
1841 PrepareTiles();
1843 if (!renderer_)
1844 return;
1846 renderer_->SetVisible(visible);
1849 void LayerTreeHostImpl::SetNeedsAnimate() {
1850 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1851 client_->SetNeedsAnimateOnImplThread();
1854 void LayerTreeHostImpl::SetNeedsRedraw() {
1855 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1856 client_->SetNeedsRedrawOnImplThread();
1859 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1860 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1861 if (debug_state_.rasterize_only_visible_content) {
1862 actual.priority_cutoff_when_visible =
1863 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1864 } else if (use_gpu_rasterization()) {
1865 actual.priority_cutoff_when_visible =
1866 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1869 if (zero_budget_) {
1870 actual.bytes_limit_when_visible = 0;
1873 return actual;
1876 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1877 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1880 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1881 return ManagedMemoryPolicy::PriorityCutoffToValue(
1882 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1885 void LayerTreeHostImpl::ReleaseTreeResources() {
1886 active_tree_->ReleaseResources();
1887 if (pending_tree_)
1888 pending_tree_->ReleaseResources();
1889 if (recycle_tree_)
1890 recycle_tree_->ReleaseResources();
1892 EvictAllUIResources();
1895 void LayerTreeHostImpl::CreateAndSetRenderer() {
1896 DCHECK(!renderer_);
1897 DCHECK(output_surface_);
1898 DCHECK(resource_provider_);
1900 if (output_surface_->capabilities().delegated_rendering) {
1901 renderer_ = DelegatingRenderer::Create(this, &settings_.renderer_settings,
1902 output_surface_.get(),
1903 resource_provider_.get());
1904 } else if (output_surface_->context_provider()) {
1905 renderer_ = GLRenderer::Create(
1906 this, &settings_.renderer_settings, output_surface_.get(),
1907 resource_provider_.get(), texture_mailbox_deleter_.get(),
1908 settings_.renderer_settings.highp_threshold_min);
1909 } else if (output_surface_->software_device()) {
1910 renderer_ = SoftwareRenderer::Create(this, &settings_.renderer_settings,
1911 output_surface_.get(),
1912 resource_provider_.get());
1914 DCHECK(renderer_);
1916 renderer_->SetVisible(visible_);
1917 SetFullRootLayerDamage();
1919 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1920 // initialized to get max texture size. Also, after releasing resources,
1921 // trees need another update to generate new ones.
1922 active_tree_->set_needs_update_draw_properties();
1923 if (pending_tree_)
1924 pending_tree_->set_needs_update_draw_properties();
1925 client_->UpdateRendererCapabilitiesOnImplThread();
1928 void LayerTreeHostImpl::CreateAndSetTileManager() {
1929 DCHECK(!tile_manager_);
1930 DCHECK(settings_.impl_side_painting);
1931 DCHECK(output_surface_);
1932 DCHECK(resource_provider_);
1934 rasterizer_ = CreateRasterizer();
1935 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
1936 &staging_resource_pool_);
1937 DCHECK(tile_task_worker_pool_);
1938 DCHECK(resource_pool_);
1940 base::SingleThreadTaskRunner* task_runner =
1941 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
1942 : proxy_->MainThreadTaskRunner();
1943 DCHECK(task_runner);
1944 size_t scheduled_raster_task_limit =
1945 IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
1946 : settings_.scheduled_raster_task_limit;
1947 tile_manager_ =
1948 TileManager::Create(this, task_runner, resource_pool_.get(),
1949 tile_task_worker_pool_->AsTileTaskRunner(),
1950 rasterizer_.get(), scheduled_raster_task_limit);
1952 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1955 scoped_ptr<Rasterizer> LayerTreeHostImpl::CreateRasterizer() {
1956 ContextProvider* context_provider = output_surface_->context_provider();
1957 if (use_gpu_rasterization_ && context_provider) {
1958 return GpuRasterizer::Create(context_provider, resource_provider_.get(),
1959 settings_.use_distance_field_text, false,
1960 settings_.gpu_rasterization_msaa_sample_count);
1962 return SoftwareRasterizer::Create();
1965 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
1966 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool,
1967 scoped_ptr<ResourcePool>* resource_pool,
1968 scoped_ptr<ResourcePool>* staging_resource_pool) {
1969 base::SingleThreadTaskRunner* task_runner =
1970 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
1971 : proxy_->MainThreadTaskRunner();
1972 DCHECK(task_runner);
1974 ContextProvider* context_provider = output_surface_->context_provider();
1975 if (!context_provider) {
1976 *resource_pool =
1977 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
1979 *tile_task_worker_pool = BitmapTileTaskWorkerPool::Create(
1980 task_runner, TileTaskWorkerPool::GetTaskGraphRunner(),
1981 resource_provider_.get());
1982 return;
1985 if (use_gpu_rasterization_) {
1986 *resource_pool =
1987 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
1989 *tile_task_worker_pool = GpuTileTaskWorkerPool::Create(
1990 task_runner, TileTaskWorkerPool::GetTaskGraphRunner(),
1991 resource_provider_.get());
1992 return;
1995 if (GetRendererCapabilities().using_image) {
1996 unsigned image_target = settings_.use_image_texture_target;
1997 DCHECK_IMPLIES(
1998 image_target == GL_TEXTURE_RECTANGLE_ARB,
1999 context_provider->ContextCapabilities().gpu.texture_rectangle);
2000 DCHECK_IMPLIES(
2001 image_target == GL_TEXTURE_EXTERNAL_OES,
2002 context_provider->ContextCapabilities().gpu.egl_image_external);
2004 if (settings_.use_zero_copy || IsSynchronousSingleThreaded()) {
2005 *resource_pool =
2006 ResourcePool::Create(resource_provider_.get(), image_target);
2008 TaskGraphRunner* task_graph_runner;
2009 if (IsSynchronousSingleThreaded()) {
2010 DCHECK(!single_thread_synchronous_task_graph_runner_);
2011 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner);
2012 task_graph_runner = single_thread_synchronous_task_graph_runner_.get();
2013 } else {
2014 task_graph_runner = TileTaskWorkerPool::GetTaskGraphRunner();
2017 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create(
2018 task_runner, task_graph_runner, resource_provider_.get());
2019 return;
2022 if (settings_.use_one_copy) {
2023 // We need to create a staging resource pool when using copy rasterizer.
2024 *staging_resource_pool =
2025 ResourcePool::Create(resource_provider_.get(), image_target);
2026 *resource_pool =
2027 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D);
2029 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create(
2030 task_runner, TileTaskWorkerPool::GetTaskGraphRunner(),
2031 context_provider, resource_provider_.get(),
2032 staging_resource_pool_.get());
2033 return;
2037 *resource_pool = ResourcePool::Create(
2038 resource_provider_.get(), GL_TEXTURE_2D);
2040 *tile_task_worker_pool = PixelBufferTileTaskWorkerPool::Create(
2041 task_runner, TileTaskWorkerPool::GetTaskGraphRunner(), context_provider,
2042 resource_provider_.get(),
2043 GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
2044 settings_.renderer_settings.refresh_rate));
2047 void LayerTreeHostImpl::DestroyTileManager() {
2048 tile_manager_ = nullptr;
2049 resource_pool_ = nullptr;
2050 staging_resource_pool_ = nullptr;
2051 tile_task_worker_pool_ = nullptr;
2052 rasterizer_ = nullptr;
2053 single_thread_synchronous_task_graph_runner_ = nullptr;
2056 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2057 // In impl-side painting, synchronize to the pending tree so that it has
2058 // time to raster before being displayed.
2059 return settings_.impl_side_painting;
2062 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2063 return !proxy_->HasImplThread() && !settings_.single_thread_proxy_scheduler;
2066 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
2067 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
2070 bool LayerTreeHostImpl::InitializeRenderer(
2071 scoped_ptr<OutputSurface> output_surface) {
2072 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2074 // Since we will create a new resource provider, we cannot continue to use
2075 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2076 // before we destroy the old resource provider.
2077 ReleaseTreeResources();
2079 // Note: order is important here.
2080 renderer_ = nullptr;
2081 DestroyTileManager();
2082 resource_provider_ = nullptr;
2083 output_surface_ = nullptr;
2085 if (!output_surface->BindToClient(this))
2086 return false;
2088 output_surface_ = output_surface.Pass();
2089 resource_provider_ = ResourceProvider::Create(
2090 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_,
2091 proxy_->blocking_main_thread_task_runner(),
2092 settings_.renderer_settings.highp_threshold_min,
2093 settings_.renderer_settings.use_rgba_4444_textures,
2094 settings_.renderer_settings.texture_id_allocation_chunk_size);
2096 if (output_surface_->capabilities().deferred_gl_initialization)
2097 EnforceZeroBudget(true);
2099 CreateAndSetRenderer();
2101 if (settings_.impl_side_painting)
2102 CreateAndSetTileManager();
2104 // Initialize vsync parameters to sane values.
2105 const base::TimeDelta display_refresh_interval =
2106 base::TimeDelta::FromMicroseconds(
2107 base::Time::kMicrosecondsPerSecond /
2108 settings_.renderer_settings.refresh_rate);
2109 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2111 // TODO(brianderson): Don't use a hard-coded parent draw time.
2112 base::TimeDelta parent_draw_time =
2113 (!settings_.use_external_begin_frame_source &&
2114 output_surface_->capabilities().adjust_deadline_for_parent)
2115 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2116 : base::TimeDelta();
2117 client_->SetEstimatedParentDrawTime(parent_draw_time);
2119 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2120 if (max_frames_pending <= 0)
2121 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2122 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2123 client_->OnCanDrawStateChanged(CanDraw());
2125 // There will not be anything to draw here, so set high res
2126 // to avoid checkerboards, typically when we are recovering
2127 // from lost context.
2128 SetRequiresHighResToDraw();
2130 return true;
2133 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2134 base::TimeDelta interval) {
2135 client_->CommitVSyncParameters(timebase, interval);
2138 void LayerTreeHostImpl::DeferredInitialize() {
2139 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2140 DCHECK(settings_.impl_side_painting);
2141 DCHECK(output_surface_->context_provider());
2143 ReleaseTreeResources();
2144 renderer_ = nullptr;
2145 DestroyTileManager();
2147 resource_provider_->InitializeGL();
2149 CreateAndSetRenderer();
2150 EnforceZeroBudget(false);
2151 CreateAndSetTileManager();
2153 client_->SetNeedsCommitOnImplThread();
2156 void LayerTreeHostImpl::ReleaseGL() {
2157 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2158 DCHECK(settings_.impl_side_painting);
2159 DCHECK(output_surface_->context_provider());
2161 ReleaseTreeResources();
2162 renderer_ = nullptr;
2163 DestroyTileManager();
2165 resource_provider_->InitializeSoftware();
2166 output_surface_->ReleaseContextProvider();
2168 CreateAndSetRenderer();
2169 EnforceZeroBudget(true);
2170 CreateAndSetTileManager();
2172 client_->SetNeedsCommitOnImplThread();
2175 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2176 if (device_viewport_size == device_viewport_size_)
2177 return;
2179 if (pending_tree_)
2180 active_tree_->SetViewportSizeInvalid();
2182 device_viewport_size_ = device_viewport_size;
2184 UpdateViewportContainerSizes();
2185 client_->OnCanDrawStateChanged(CanDraw());
2186 SetFullRootLayerDamage();
2187 active_tree_->set_needs_update_draw_properties();
2190 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2191 if (device_scale_factor == device_scale_factor_)
2192 return;
2193 device_scale_factor_ = device_scale_factor;
2195 SetFullRootLayerDamage();
2198 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor) {
2199 active_tree_->SetPageScaleOnActiveTree(page_scale_factor);
2202 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2203 if (viewport_rect_for_tile_priority_.IsEmpty())
2204 return DeviceViewport();
2206 return viewport_rect_for_tile_priority_;
2209 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2210 return DeviceViewport().size();
2213 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2214 if (external_viewport_.IsEmpty())
2215 return gfx::Rect(device_viewport_size_);
2217 return external_viewport_;
2220 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2221 if (external_clip_.IsEmpty())
2222 return DeviceViewport();
2224 return external_clip_;
2227 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2228 return external_transform_;
2231 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2232 UpdateViewportContainerSizes();
2233 SetNeedsRedraw();
2234 SetNeedsAnimate();
2235 active_tree_->set_needs_update_draw_properties();
2236 SetFullRootLayerDamage();
2239 void LayerTreeHostImpl::SetControlsTopOffset(float offset) {
2240 float current_top_offset = active_tree_->top_controls_content_offset() -
2241 active_tree_->top_controls_height();
2242 active_tree_->set_top_controls_delta(offset - current_top_offset);
2245 float LayerTreeHostImpl::ControlsTopOffset() const {
2246 return active_tree_->total_top_controls_content_offset() -
2247 active_tree_->top_controls_height();
2250 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2251 DCHECK(input_handler_client_ == NULL);
2252 input_handler_client_ = client;
2255 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2256 if (LayerImpl* scroll_parent = layer->scroll_parent())
2257 return scroll_parent;
2258 return layer->parent();
2261 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2262 const gfx::PointF& device_viewport_point,
2263 InputHandler::ScrollInputType type,
2264 LayerImpl* layer_impl,
2265 bool* scroll_on_main_thread,
2266 bool* optional_has_ancestor_scroll_handler) const {
2267 DCHECK(scroll_on_main_thread);
2269 // Walk up the hierarchy and look for a scrollable layer.
2270 LayerImpl* potentially_scrolling_layer_impl = NULL;
2271 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2272 // The content layer can also block attempts to scroll outside the main
2273 // thread.
2274 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2275 if (status == ScrollOnMainThread) {
2276 *scroll_on_main_thread = true;
2277 return NULL;
2280 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2281 if (!scroll_layer_impl)
2282 continue;
2284 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2285 // If any layer wants to divert the scroll event to the main thread, abort.
2286 if (status == ScrollOnMainThread) {
2287 *scroll_on_main_thread = true;
2288 return NULL;
2291 if (optional_has_ancestor_scroll_handler &&
2292 scroll_layer_impl->have_scroll_event_handlers())
2293 *optional_has_ancestor_scroll_handler = true;
2295 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2296 potentially_scrolling_layer_impl = scroll_layer_impl;
2299 // Falling back to the root scroll layer ensures generation of root overscroll
2300 // notifications while preventing scroll updates from being unintentionally
2301 // forwarded to the main thread.
2302 if (!potentially_scrolling_layer_impl)
2303 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2304 ? OuterViewportScrollLayer()
2305 : InnerViewportScrollLayer();
2307 return potentially_scrolling_layer_impl;
2310 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2311 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2312 DCHECK(scroll_ancestor);
2313 for (LayerImpl* ancestor = child; ancestor;
2314 ancestor = NextScrollLayer(ancestor)) {
2315 if (ancestor->scrollable())
2316 return ancestor == scroll_ancestor;
2318 return false;
2321 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2322 const gfx::Point& viewport_point,
2323 InputHandler::ScrollInputType type) {
2324 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2326 if (top_controls_manager_)
2327 top_controls_manager_->ScrollBegin();
2329 DCHECK(!CurrentlyScrollingLayer());
2330 ClearCurrentlyScrollingLayer();
2332 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2333 device_scale_factor_);
2334 LayerImpl* layer_impl =
2335 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2337 if (layer_impl) {
2338 LayerImpl* scroll_layer_impl =
2339 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2340 device_viewport_point);
2341 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2342 return ScrollUnknown;
2345 bool scroll_on_main_thread = false;
2346 LayerImpl* scrolling_layer_impl =
2347 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2348 type,
2349 layer_impl,
2350 &scroll_on_main_thread,
2351 &scroll_affects_scroll_handler_);
2353 if (scroll_on_main_thread) {
2354 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2355 return ScrollOnMainThread;
2358 if (scrolling_layer_impl) {
2359 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2360 should_bubble_scrolls_ = (type != NonBubblingGesture);
2361 wheel_scrolling_ = (type == Wheel);
2362 client_->RenewTreePriority();
2363 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2364 return ScrollStarted;
2366 return ScrollIgnored;
2369 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2370 const gfx::Point& viewport_point,
2371 const gfx::Vector2dF& scroll_delta) {
2372 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2373 Animation* animation =
2374 layer_impl->layer_animation_controller()->GetAnimation(
2375 Animation::ScrollOffset);
2376 if (!animation)
2377 return ScrollIgnored;
2379 ScrollOffsetAnimationCurve* curve =
2380 animation->curve()->ToScrollOffsetAnimationCurve();
2382 gfx::ScrollOffset new_target =
2383 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
2384 new_target.SetToMax(gfx::ScrollOffset());
2385 new_target.SetToMin(layer_impl->MaxScrollOffset());
2387 curve->UpdateTarget(
2388 animation->TrimTimeToCurrentIteration(
2389 CurrentBeginFrameArgs().frame_time).InSecondsF(),
2390 new_target);
2392 return ScrollStarted;
2394 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2395 // behavior as ScrollBy to determine which layer to animate, but we do not
2396 // do the Android-specific things in ScrollBy like showing top controls.
2397 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
2398 if (scroll_status == ScrollStarted) {
2399 gfx::Vector2dF pending_delta = scroll_delta;
2400 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2401 layer_impl = layer_impl->parent()) {
2402 if (!layer_impl->scrollable())
2403 continue;
2405 gfx::ScrollOffset current_offset = layer_impl->TotalScrollOffset();
2406 gfx::ScrollOffset target_offset =
2407 ScrollOffsetWithDelta(current_offset, pending_delta);
2408 target_offset.SetToMax(gfx::ScrollOffset());
2409 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2410 gfx::Vector2dF actual_delta = target_offset.DeltaFrom(current_offset);
2412 const float kEpsilon = 0.1f;
2413 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2414 std::abs(actual_delta.y()) > kEpsilon);
2416 if (!can_layer_scroll) {
2417 layer_impl->ScrollBy(actual_delta);
2418 pending_delta -= actual_delta;
2419 continue;
2422 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2424 scoped_ptr<ScrollOffsetAnimationCurve> curve =
2425 ScrollOffsetAnimationCurve::Create(target_offset,
2426 EaseInOutTimingFunction::Create());
2427 curve->SetInitialValue(current_offset);
2429 scoped_ptr<Animation> animation =
2430 Animation::Create(curve.Pass(),
2431 AnimationIdProvider::NextAnimationId(),
2432 AnimationIdProvider::NextGroupId(),
2433 Animation::ScrollOffset);
2434 animation->set_is_impl_only(true);
2436 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2438 SetNeedsAnimate();
2439 return ScrollStarted;
2442 ScrollEnd();
2443 return scroll_status;
2446 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2447 LayerImpl* layer_impl,
2448 float scale_from_viewport_to_screen_space,
2449 const gfx::PointF& viewport_point,
2450 const gfx::Vector2dF& viewport_delta) {
2451 // Layers with non-invertible screen space transforms should not have passed
2452 // the scroll hit test in the first place.
2453 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2454 gfx::Transform inverse_screen_space_transform(
2455 gfx::Transform::kSkipInitialization);
2456 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2457 &inverse_screen_space_transform);
2458 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2459 // layers, we may need to explicitly handle uninvertible transforms here.
2460 DCHECK(did_invert);
2462 gfx::PointF screen_space_point =
2463 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2465 gfx::Vector2dF screen_space_delta = viewport_delta;
2466 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2468 // First project the scroll start and end points to local layer space to find
2469 // the scroll delta in layer coordinates.
2470 bool start_clipped, end_clipped;
2471 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2472 gfx::PointF local_start_point =
2473 MathUtil::ProjectPoint(inverse_screen_space_transform,
2474 screen_space_point,
2475 &start_clipped);
2476 gfx::PointF local_end_point =
2477 MathUtil::ProjectPoint(inverse_screen_space_transform,
2478 screen_space_end_point,
2479 &end_clipped);
2481 // In general scroll point coordinates should not get clipped.
2482 DCHECK(!start_clipped);
2483 DCHECK(!end_clipped);
2484 if (start_clipped || end_clipped)
2485 return gfx::Vector2dF();
2487 // local_start_point and local_end_point are in content space but we want to
2488 // move them to layer space for scrolling.
2489 float width_scale = 1.f / layer_impl->contents_scale_x();
2490 float height_scale = 1.f / layer_impl->contents_scale_y();
2491 local_start_point.Scale(width_scale, height_scale);
2492 local_end_point.Scale(width_scale, height_scale);
2494 // Apply the scroll delta.
2495 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2496 layer_impl->ScrollBy(local_end_point - local_start_point);
2498 // Get the end point in the layer's content space so we can apply its
2499 // ScreenSpaceTransform.
2500 gfx::PointF actual_local_end_point = local_start_point +
2501 layer_impl->ScrollDelta() -
2502 previous_delta;
2503 gfx::PointF actual_local_content_end_point =
2504 gfx::ScalePoint(actual_local_end_point,
2505 1.f / width_scale,
2506 1.f / height_scale);
2508 // Calculate the applied scroll delta in viewport space coordinates.
2509 gfx::PointF actual_screen_space_end_point =
2510 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2511 actual_local_content_end_point,
2512 &end_clipped);
2513 DCHECK(!end_clipped);
2514 if (end_clipped)
2515 return gfx::Vector2dF();
2516 gfx::PointF actual_viewport_end_point =
2517 gfx::ScalePoint(actual_screen_space_end_point,
2518 1.f / scale_from_viewport_to_screen_space);
2519 return actual_viewport_end_point - viewport_point;
2522 static gfx::Vector2dF ScrollLayerWithLocalDelta(
2523 LayerImpl* layer_impl,
2524 const gfx::Vector2dF& local_delta,
2525 float page_scale_factor) {
2526 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2527 gfx::Vector2dF delta = local_delta;
2528 delta.Scale(1.f / page_scale_factor);
2529 layer_impl->ScrollBy(delta);
2530 return layer_impl->ScrollDelta() - previous_delta;
2533 bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
2534 const gfx::Vector2dF& scroll_delta) const {
2535 DCHECK(CurrentlyScrollingLayer());
2537 if (!top_controls_manager_)
2538 return false;
2540 // Always consume if it's in the direction to show the top controls.
2541 if (scroll_delta.y() < 0)
2542 return true;
2544 if (active_tree()->TotalScrollOffset().y() <
2545 active_tree()->TotalMaxScrollOffset().y())
2546 return true;
2548 return false;
2551 InputHandlerScrollResult LayerTreeHostImpl::ScrollBy(
2552 const gfx::Point& viewport_point,
2553 const gfx::Vector2dF& scroll_delta) {
2554 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2555 if (!CurrentlyScrollingLayer())
2556 return InputHandlerScrollResult();
2558 gfx::Vector2dF pending_delta = scroll_delta;
2559 gfx::Vector2dF unused_root_delta;
2560 bool did_scroll_x = false;
2561 bool did_scroll_y = false;
2562 bool did_scroll_top_controls = false;
2564 bool consume_by_top_controls = ShouldTopControlsConsumeScroll(scroll_delta);
2566 // There's an edge case where the outer viewport isn't scrollable when the
2567 // scroll starts, however, as the top controls show the outer viewport becomes
2568 // scrollable. Therefore, always try scrolling the outer viewport before the
2569 // inner.
2570 // TODO(bokan): Move the top controls logic out of the loop since the scroll
2571 // that causes the outer viewport to become scrollable will still be applied
2572 // to the inner viewport.
2573 LayerImpl* start_layer = CurrentlyScrollingLayer();
2574 if (start_layer == InnerViewportScrollLayer() && OuterViewportScrollLayer())
2575 start_layer = OuterViewportScrollLayer();
2577 for (LayerImpl* layer_impl = start_layer;
2578 layer_impl;
2579 layer_impl = layer_impl->parent()) {
2580 if (!layer_impl->scrollable())
2581 continue;
2583 if (layer_impl == InnerViewportScrollLayer() ||
2584 layer_impl == OuterViewportScrollLayer()) {
2585 if (consume_by_top_controls) {
2586 gfx::Vector2dF excess_delta =
2587 top_controls_manager_->ScrollBy(pending_delta);
2588 gfx::Vector2dF applied_delta = pending_delta - excess_delta;
2589 pending_delta = excess_delta;
2590 // Force updating of vertical adjust values if needed.
2591 if (applied_delta.y() != 0)
2592 did_scroll_top_controls = true;
2594 // Track root layer deltas for reporting overscroll.
2595 if (layer_impl == InnerViewportScrollLayer())
2596 unused_root_delta = pending_delta;
2599 gfx::Vector2dF applied_delta;
2600 // Gesture events need to be transformed from viewport coordinates to local
2601 // layer coordinates so that the scrolling contents exactly follow the
2602 // user's finger. In contrast, wheel events represent a fixed amount of
2603 // scrolling so we can just apply them directly, but the page scale factor
2604 // is applied to the scroll delta.
2605 if (!wheel_scrolling_) {
2606 float scale_from_viewport_to_screen_space = device_scale_factor_;
2607 applied_delta =
2608 ScrollLayerWithViewportSpaceDelta(layer_impl,
2609 scale_from_viewport_to_screen_space,
2610 viewport_point, pending_delta);
2611 } else {
2612 applied_delta = ScrollLayerWithLocalDelta(
2613 layer_impl, pending_delta, active_tree_->current_page_scale_factor());
2616 const float kEpsilon = 0.1f;
2617 if (layer_impl == InnerViewportScrollLayer()) {
2618 unused_root_delta.Subtract(applied_delta);
2619 if (std::abs(unused_root_delta.x()) < kEpsilon)
2620 unused_root_delta.set_x(0.0f);
2621 if (std::abs(unused_root_delta.y()) < kEpsilon)
2622 unused_root_delta.set_y(0.0f);
2623 // Disable overscroll on axes which is impossible to scroll.
2624 if (settings_.report_overscroll_only_for_scrollable_axes) {
2625 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon ||
2626 !layer_impl->user_scrollable_horizontal())
2627 unused_root_delta.set_x(0.0f);
2628 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon ||
2629 !layer_impl->user_scrollable_vertical())
2630 unused_root_delta.set_y(0.0f);
2634 // Scrolls should bubble perfectly between the outer and inner viewports.
2635 bool allow_unrestricted_bubbling_for_current_layer =
2636 layer_impl == OuterViewportScrollLayer();
2637 bool allow_bubbling_for_current_layer =
2638 allow_unrestricted_bubbling_for_current_layer || should_bubble_scrolls_;
2640 // If the layer wasn't able to move, try the next one in the hierarchy.
2641 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2642 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2643 did_scroll_x |= did_move_layer_x;
2644 did_scroll_y |= did_move_layer_y;
2645 if (!did_move_layer_x && !did_move_layer_y) {
2646 if (allow_bubbling_for_current_layer || !did_lock_scrolling_layer_)
2647 continue;
2648 else
2649 break;
2652 did_lock_scrolling_layer_ = true;
2654 // When scrolls are allowed to bubble, it's important that the original
2655 // scrolling layer be preserved. This ensures that, after a scroll bubbles,
2656 // the user can reverse scroll directions and immediately resume scrolling
2657 // the original layer that scrolled.
2658 if (!should_bubble_scrolls_)
2659 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2661 if (!allow_bubbling_for_current_layer)
2662 break;
2664 if (allow_unrestricted_bubbling_for_current_layer) {
2665 pending_delta -= applied_delta;
2666 } else {
2667 // If the applied delta is within 45 degrees of the input delta, bail out
2668 // to make it easier to scroll just one layer in one direction without
2669 // affecting any of its parents.
2670 float angle_threshold = 45;
2671 if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
2672 angle_threshold) {
2673 pending_delta = gfx::Vector2dF();
2674 break;
2677 // Allow further movement only on an axis perpendicular to the direction
2678 // in which the layer moved.
2679 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2680 pending_delta =
2681 MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2684 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2685 break;
2688 bool did_scroll_content = did_scroll_x || did_scroll_y;
2689 if (did_scroll_content) {
2690 // If we are scrolling with an active scroll handler, forward latency
2691 // tracking information to the main thread so the delay introduced by the
2692 // handler is accounted for.
2693 if (scroll_affects_scroll_handler())
2694 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2695 client_->SetNeedsCommitOnImplThread();
2696 SetNeedsRedraw();
2697 client_->RenewTreePriority();
2700 // Scrolling along an axis resets accumulated root overscroll for that axis.
2701 if (did_scroll_x)
2702 accumulated_root_overscroll_.set_x(0);
2703 if (did_scroll_y)
2704 accumulated_root_overscroll_.set_y(0);
2705 accumulated_root_overscroll_ += unused_root_delta;
2707 InputHandlerScrollResult scroll_result;
2708 scroll_result.did_scroll = did_scroll_content || did_scroll_top_controls;
2709 scroll_result.did_overscroll_root = !unused_root_delta.IsZero();
2710 scroll_result.accumulated_root_overscroll = accumulated_root_overscroll_;
2711 scroll_result.unused_scroll_delta = unused_root_delta;
2712 return scroll_result;
2715 // This implements scrolling by page as described here:
2716 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2717 // for events with WHEEL_PAGESCROLL set.
2718 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2719 ScrollDirection direction) {
2720 DCHECK(wheel_scrolling_);
2722 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2723 layer_impl;
2724 layer_impl = layer_impl->parent()) {
2725 if (!layer_impl->scrollable())
2726 continue;
2728 if (!layer_impl->HasScrollbar(VERTICAL))
2729 continue;
2731 float height = layer_impl->clip_height();
2733 // These magical values match WebKit and are designed to scroll nearly the
2734 // entire visible content height but leave a bit of overlap.
2735 float page = std::max(height * 0.875f, 1.f);
2736 if (direction == SCROLL_BACKWARD)
2737 page = -page;
2739 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2741 gfx::Vector2dF applied_delta =
2742 ScrollLayerWithLocalDelta(layer_impl, delta, 1.f);
2744 if (!applied_delta.IsZero()) {
2745 client_->SetNeedsCommitOnImplThread();
2746 SetNeedsRedraw();
2747 client_->RenewTreePriority();
2748 return true;
2751 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2754 return false;
2757 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2758 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2759 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2760 active_tree_->SetRootLayerScrollOffsetDelegate(
2761 root_layer_scroll_offset_delegate_);
2764 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2765 DCHECK(root_layer_scroll_offset_delegate_);
2766 client_->SetNeedsCommitOnImplThread();
2767 SetNeedsRedraw();
2768 active_tree_->OnRootLayerDelegatedScrollOffsetChanged();
2769 active_tree_->set_needs_update_draw_properties();
2772 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2773 active_tree_->ClearCurrentlyScrollingLayer();
2774 did_lock_scrolling_layer_ = false;
2775 scroll_affects_scroll_handler_ = false;
2776 accumulated_root_overscroll_ = gfx::Vector2dF();
2779 void LayerTreeHostImpl::ScrollEnd() {
2780 if (top_controls_manager_)
2781 top_controls_manager_->ScrollEnd();
2782 ClearCurrentlyScrollingLayer();
2785 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2786 if (!active_tree_->CurrentlyScrollingLayer())
2787 return ScrollIgnored;
2789 if (settings_.ignore_root_layer_flings &&
2790 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2791 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2792 ClearCurrentlyScrollingLayer();
2793 return ScrollIgnored;
2796 if (!wheel_scrolling_) {
2797 // Allow the fling to lock to the first layer that moves after the initial
2798 // fling |ScrollBy()| event.
2799 did_lock_scrolling_layer_ = false;
2800 should_bubble_scrolls_ = false;
2803 return ScrollStarted;
2806 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2807 const gfx::PointF& device_viewport_point,
2808 LayerImpl* layer_impl) {
2809 if (!layer_impl)
2810 return std::numeric_limits<float>::max();
2812 gfx::Rect layer_impl_bounds(
2813 layer_impl->content_bounds());
2815 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2816 layer_impl->screen_space_transform(),
2817 layer_impl_bounds);
2819 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2820 device_viewport_point);
2823 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2824 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2825 device_scale_factor_);
2826 LayerImpl* layer_impl =
2827 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2828 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2829 return;
2831 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2832 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2833 scroll_layer_id_when_mouse_over_scrollbar_);
2835 // The check for a null scroll_layer_impl below was added to see if it will
2836 // eliminate the crashes described in http://crbug.com/326635.
2837 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2838 ScrollbarAnimationController* animation_controller =
2839 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2840 : NULL;
2841 if (animation_controller)
2842 animation_controller->DidMouseMoveOffScrollbar();
2843 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2846 bool scroll_on_main_thread = false;
2847 LayerImpl* scroll_layer_impl =
2848 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2849 InputHandler::Gesture,
2850 layer_impl,
2851 &scroll_on_main_thread,
2852 NULL);
2853 if (scroll_on_main_thread || !scroll_layer_impl)
2854 return;
2856 ScrollbarAnimationController* animation_controller =
2857 scroll_layer_impl->scrollbar_animation_controller();
2858 if (!animation_controller)
2859 return;
2861 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2862 float distance_to_scrollbar = std::numeric_limits<float>::max();
2863 for (LayerImpl::ScrollbarSet::iterator it =
2864 scroll_layer_impl->scrollbars()->begin();
2865 it != scroll_layer_impl->scrollbars()->end();
2866 ++it)
2867 distance_to_scrollbar =
2868 std::min(distance_to_scrollbar,
2869 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2871 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2872 device_scale_factor_);
2875 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2876 const gfx::PointF& device_viewport_point) {
2877 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2878 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2879 layer_impl = active_tree_->LayerById(scroll_layer_id);
2880 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2881 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2882 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2883 } else {
2884 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2887 return true;
2890 return false;
2893 void LayerTreeHostImpl::PinchGestureBegin() {
2894 pinch_gesture_active_ = true;
2895 previous_pinch_anchor_ = gfx::Point();
2896 client_->RenewTreePriority();
2897 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2898 if (active_tree_->OuterViewportScrollLayer()) {
2899 active_tree_->SetCurrentlyScrollingLayer(
2900 active_tree_->OuterViewportScrollLayer());
2901 } else {
2902 active_tree_->SetCurrentlyScrollingLayer(
2903 active_tree_->InnerViewportScrollLayer());
2905 if (top_controls_manager_)
2906 top_controls_manager_->PinchBegin();
2909 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2910 const gfx::Point& anchor) {
2911 if (!InnerViewportScrollLayer())
2912 return;
2914 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2916 // For a moment the scroll offset ends up being outside of the max range. This
2917 // confuses the delegate so we switch it off till after we're done processing
2918 // the pinch update.
2919 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2921 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2922 // position over the course of the magnify.
2923 float page_scale = active_tree_->current_page_scale_factor();
2924 gfx::PointF previous_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
2925 active_tree_->SetPageScaleOnActiveTree(page_scale * magnify_delta);
2926 page_scale = active_tree_->current_page_scale_factor();
2927 gfx::PointF new_scale_anchor = gfx::ScalePoint(anchor, 1.f / page_scale);
2928 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2930 previous_pinch_anchor_ = anchor;
2932 // If clamping the inner viewport scroll offset causes a change, it should
2933 // be accounted for from the intended move.
2934 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2936 // We manually manage the bubbling behaviour here as it is different to that
2937 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2938 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2939 // 2) we don't want the directional limitations on the unused parts that
2940 // ScrollBy() implements, and
2941 // 3) pinching should not engage the top controls manager.
2942 gfx::Vector2dF unused = OuterViewportScrollLayer()
2943 ? OuterViewportScrollLayer()->ScrollBy(move)
2944 : move;
2946 if (!unused.IsZero()) {
2947 InnerViewportScrollLayer()->ScrollBy(unused);
2948 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2951 active_tree_->SetRootLayerScrollOffsetDelegate(
2952 root_layer_scroll_offset_delegate_);
2954 client_->SetNeedsCommitOnImplThread();
2955 SetNeedsRedraw();
2956 client_->RenewTreePriority();
2959 void LayerTreeHostImpl::PinchGestureEnd() {
2960 pinch_gesture_active_ = false;
2961 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2962 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2963 ClearCurrentlyScrollingLayer();
2965 if (top_controls_manager_)
2966 top_controls_manager_->PinchEnd();
2967 client_->SetNeedsCommitOnImplThread();
2968 // When a pinch ends, we may be displaying content cached at incorrect scales,
2969 // so updating draw properties and drawing will ensure we are using the right
2970 // scales that we want when we're not inside a pinch.
2971 active_tree_->set_needs_update_draw_properties();
2972 SetNeedsRedraw();
2975 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2976 LayerImpl* layer_impl) {
2977 if (!layer_impl)
2978 return;
2980 gfx::Vector2d scroll_delta =
2981 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2982 if (!scroll_delta.IsZero()) {
2983 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2984 scroll.layer_id = layer_impl->id();
2985 scroll.scroll_delta = scroll_delta;
2986 scroll_info->scrolls.push_back(scroll);
2987 layer_impl->SetSentScrollDelta(scroll_delta);
2990 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2991 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2994 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2995 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2997 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2998 scroll_info->page_scale_delta =
2999 active_tree_->page_scale_factor()->PullDeltaForMainThread();
3000 scroll_info->elastic_overscroll_delta =
3001 active_tree_->elastic_overscroll()->PullDeltaForMainThread();
3002 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
3003 scroll_info->top_controls_delta = active_tree()->top_controls_delta();
3004 active_tree_->set_sent_top_controls_delta(scroll_info->top_controls_delta);
3006 return scroll_info.Pass();
3009 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3010 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3013 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta) {
3014 DCHECK(InnerViewportScrollLayer());
3015 LayerImpl* scroll_layer = InnerViewportScrollLayer();
3017 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3018 if (!unused_delta.IsZero() && OuterViewportScrollLayer())
3019 OuterViewportScrollLayer()->ScrollBy(unused_delta);
3022 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
3023 DCHECK(InnerViewportScrollLayer());
3024 LayerImpl* scroll_layer = OuterViewportScrollLayer()
3025 ? OuterViewportScrollLayer()
3026 : InnerViewportScrollLayer();
3028 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
3030 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
3031 InnerViewportScrollLayer()->ScrollBy(unused_delta);
3034 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
3035 if (!page_scale_animation_)
3036 return;
3038 gfx::ScrollOffset scroll_total = active_tree_->TotalScrollOffset();
3040 if (!page_scale_animation_->IsAnimationStarted())
3041 page_scale_animation_->StartAnimation(monotonic_time);
3043 active_tree_->SetPageScaleOnActiveTree(
3044 page_scale_animation_->PageScaleFactorAtTime(monotonic_time));
3045 gfx::ScrollOffset next_scroll = gfx::ScrollOffset(
3046 page_scale_animation_->ScrollOffsetAtTime(monotonic_time));
3048 ScrollViewportInnerFirst(next_scroll.DeltaFrom(scroll_total));
3049 SetNeedsRedraw();
3051 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
3052 page_scale_animation_ = nullptr;
3053 client_->SetNeedsCommitOnImplThread();
3054 client_->RenewTreePriority();
3055 client_->DidCompletePageScaleAnimationOnImplThread();
3056 } else {
3057 SetNeedsAnimate();
3061 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
3062 if (!top_controls_manager_ || !top_controls_manager_->animation())
3063 return;
3065 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
3067 if (top_controls_manager_->animation())
3068 SetNeedsAnimate();
3070 if (active_tree_->TotalScrollOffset().y() == 0.f)
3071 return;
3073 if (scroll.IsZero())
3074 return;
3076 ScrollViewportBy(gfx::ScaleVector2d(
3077 scroll, 1.f / active_tree_->current_page_scale_factor()));
3078 SetNeedsRedraw();
3079 client_->SetNeedsCommitOnImplThread();
3080 client_->RenewTreePriority();
3083 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3084 if (!settings_.accelerated_animation_enabled ||
3085 !needs_animate_layers() ||
3086 !active_tree_->root_layer())
3087 return;
3089 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3090 AnimationRegistrar::AnimationControllerMap copy =
3091 animation_registrar_->active_animation_controllers();
3092 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3093 iter != copy.end();
3094 ++iter)
3095 (*iter).second->Animate(monotonic_time);
3097 SetNeedsAnimate();
3100 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3101 if (!settings_.accelerated_animation_enabled ||
3102 !needs_animate_layers() ||
3103 !active_tree_->root_layer())
3104 return;
3106 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3107 scoped_ptr<AnimationEventsVector> events =
3108 make_scoped_ptr(new AnimationEventsVector);
3109 AnimationRegistrar::AnimationControllerMap copy =
3110 animation_registrar_->active_animation_controllers();
3111 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3112 iter != copy.end();
3113 ++iter)
3114 (*iter).second->UpdateState(start_ready_animations, events.get());
3116 if (!events->empty()) {
3117 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3120 SetNeedsAnimate();
3123 void LayerTreeHostImpl::ActivateAnimations() {
3124 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
3125 !active_tree_->root_layer())
3126 return;
3128 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3129 AnimationRegistrar::AnimationControllerMap copy =
3130 animation_registrar_->active_animation_controllers();
3131 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3132 iter != copy.end();
3133 ++iter)
3134 (*iter).second->ActivateAnimations();
3136 SetNeedsAnimate();
3139 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3140 std::string str;
3141 if (active_tree_->root_layer()) {
3142 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3143 base::JSONWriter::WriteWithOptions(
3144 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3146 return str;
3149 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3150 return fps_counter_->current_frame_number();
3153 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
3154 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
3157 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
3158 base::TimeTicks time) {
3159 if (!layer)
3160 return;
3162 ScrollbarAnimationController* scrollbar_controller =
3163 layer->scrollbar_animation_controller();
3164 if (scrollbar_controller)
3165 scrollbar_controller->Animate(time);
3167 for (size_t i = 0; i < layer->children().size(); ++i)
3168 AnimateScrollbarsRecursive(layer->children()[i], time);
3171 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3172 const base::Closure& start_fade,
3173 base::TimeDelta delay) {
3174 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
3177 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3178 TRACE_EVENT_INSTANT0(
3179 "cc",
3180 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3181 TRACE_EVENT_SCOPE_THREAD);
3182 SetNeedsAnimate();
3185 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3186 if (!tile_manager_)
3187 return;
3189 if (global_tile_state_.tree_priority == priority)
3190 return;
3191 global_tile_state_.tree_priority = priority;
3192 DidModifyTilePriorities();
3195 TreePriority LayerTreeHostImpl::GetTreePriority() const {
3196 return global_tile_state_.tree_priority;
3199 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3200 const BeginFrameArgs& args) {
3201 DCHECK(!current_begin_frame_args_.IsValid());
3202 current_begin_frame_args_ = args;
3203 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3204 // timing is unified.
3205 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
3208 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3209 current_begin_frame_args_ = BeginFrameArgs();
3212 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3213 // Try to use the current frame time to keep animations non-jittery. But if
3214 // we're not in a frame (because this is during an input event or a delayed
3215 // task), fall back to physical time. This should still be monotonic.
3216 if (current_begin_frame_args_.IsValid())
3217 return current_begin_frame_args_;
3218 return BeginFrameArgs::Create(
3219 BEGINFRAME_FROM_HERE, gfx::FrameTime::Now(), base::TimeTicks(),
3220 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL);
3223 scoped_refptr<base::debug::ConvertableToTraceFormat>
3224 LayerTreeHostImpl::AsValue() const {
3225 return AsValueWithFrame(NULL);
3228 scoped_refptr<base::debug::ConvertableToTraceFormat>
3229 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3230 scoped_refptr<base::debug::TracedValue> state =
3231 new base::debug::TracedValue();
3232 AsValueWithFrameInto(frame, state.get());
3233 return state;
3236 void LayerTreeHostImpl::AsValueInto(base::debug::TracedValue* value) const {
3237 return AsValueWithFrameInto(NULL, value);
3240 void LayerTreeHostImpl::AsValueWithFrameInto(
3241 FrameData* frame,
3242 base::debug::TracedValue* state) const {
3243 if (this->pending_tree_) {
3244 state->BeginDictionary("activation_state");
3245 ActivationStateAsValueInto(state);
3246 state->EndDictionary();
3248 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_,
3249 state);
3251 std::set<const Tile*> tiles;
3252 active_tree_->GetAllTilesForTracing(&tiles);
3253 if (pending_tree_)
3254 pending_tree_->GetAllTilesForTracing(&tiles);
3256 state->BeginArray("active_tiles");
3257 for (std::set<const Tile*>::const_iterator it = tiles.begin();
3258 it != tiles.end();
3259 ++it) {
3260 const Tile* tile = *it;
3262 state->BeginDictionary();
3263 tile->AsValueInto(state);
3264 state->EndDictionary();
3266 state->EndArray();
3268 if (tile_manager_) {
3269 state->BeginDictionary("tile_manager_basic_state");
3270 tile_manager_->BasicStateAsValueInto(state);
3271 state->EndDictionary();
3273 state->BeginDictionary("active_tree");
3274 active_tree_->AsValueInto(state);
3275 state->EndDictionary();
3276 if (pending_tree_) {
3277 state->BeginDictionary("pending_tree");
3278 pending_tree_->AsValueInto(state);
3279 state->EndDictionary();
3281 if (frame) {
3282 state->BeginDictionary("frame");
3283 frame->AsValueInto(state);
3284 state->EndDictionary();
3288 scoped_refptr<base::debug::ConvertableToTraceFormat>
3289 LayerTreeHostImpl::ActivationStateAsValue() const {
3290 scoped_refptr<base::debug::TracedValue> state =
3291 new base::debug::TracedValue();
3292 ActivationStateAsValueInto(state.get());
3293 return state;
3296 void LayerTreeHostImpl::ActivationStateAsValueInto(
3297 base::debug::TracedValue* state) const {
3298 TracedValue::SetIDRef(this, state, "lthi");
3299 if (tile_manager_) {
3300 state->BeginDictionary("tile_manager");
3301 tile_manager_->BasicStateAsValueInto(state);
3302 state->EndDictionary();
3306 void LayerTreeHostImpl::SetDebugState(
3307 const LayerTreeDebugState& new_debug_state) {
3308 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3309 return;
3310 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3311 paint_time_counter_->ClearHistory();
3313 debug_state_ = new_debug_state;
3314 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3315 SetFullRootLayerDamage();
3318 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3319 const UIResourceBitmap& bitmap) {
3320 DCHECK_GT(uid, 0);
3322 GLint wrap_mode = 0;
3323 switch (bitmap.GetWrapMode()) {
3324 case UIResourceBitmap::CLAMP_TO_EDGE:
3325 wrap_mode = GL_CLAMP_TO_EDGE;
3326 break;
3327 case UIResourceBitmap::REPEAT:
3328 wrap_mode = GL_REPEAT;
3329 break;
3332 // Allow for multiple creation requests with the same UIResourceId. The
3333 // previous resource is simply deleted.
3334 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3335 if (id)
3336 DeleteUIResource(uid);
3338 ResourceFormat format = resource_provider_->best_texture_format();
3339 switch (bitmap.GetFormat()) {
3340 case UIResourceBitmap::RGBA8:
3341 break;
3342 case UIResourceBitmap::ALPHA_8:
3343 format = ALPHA_8;
3344 break;
3345 case UIResourceBitmap::ETC1:
3346 format = ETC1;
3347 break;
3349 id =
3350 resource_provider_->CreateResource(bitmap.GetSize(),
3351 wrap_mode,
3352 ResourceProvider::TextureHintImmutable,
3353 format);
3355 UIResourceData data;
3356 data.resource_id = id;
3357 data.size = bitmap.GetSize();
3358 data.opaque = bitmap.GetOpaque();
3360 ui_resource_map_[uid] = data;
3362 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3363 resource_provider_->SetPixels(id,
3364 bitmap_lock.GetPixels(),
3365 gfx::Rect(bitmap.GetSize()),
3366 gfx::Rect(bitmap.GetSize()),
3367 gfx::Vector2d(0, 0));
3368 MarkUIResourceNotEvicted(uid);
3371 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3372 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3373 if (id) {
3374 resource_provider_->DeleteResource(id);
3375 ui_resource_map_.erase(uid);
3377 MarkUIResourceNotEvicted(uid);
3380 void LayerTreeHostImpl::EvictAllUIResources() {
3381 if (ui_resource_map_.empty())
3382 return;
3384 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3385 iter != ui_resource_map_.end();
3386 ++iter) {
3387 evicted_ui_resources_.insert(iter->first);
3388 resource_provider_->DeleteResource(iter->second.resource_id);
3390 ui_resource_map_.clear();
3392 client_->SetNeedsCommitOnImplThread();
3393 client_->OnCanDrawStateChanged(CanDraw());
3394 client_->RenewTreePriority();
3397 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3398 UIResourceId uid) const {
3399 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3400 if (iter != ui_resource_map_.end())
3401 return iter->second.resource_id;
3402 return 0;
3405 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3406 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3407 DCHECK(iter != ui_resource_map_.end());
3408 return iter->second.opaque;
3411 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3412 return !evicted_ui_resources_.empty();
3415 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3416 std::set<UIResourceId>::iterator found_in_evicted =
3417 evicted_ui_resources_.find(uid);
3418 if (found_in_evicted == evicted_ui_resources_.end())
3419 return;
3420 evicted_ui_resources_.erase(found_in_evicted);
3421 if (evicted_ui_resources_.empty())
3422 client_->OnCanDrawStateChanged(CanDraw());
3425 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3426 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3427 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3430 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3431 swap_promise_monitor_.insert(monitor);
3434 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3435 swap_promise_monitor_.erase(monitor);
3438 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3439 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3440 for (; it != swap_promise_monitor_.end(); it++)
3441 (*it)->OnSetNeedsRedrawOnImpl();
3444 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3445 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3446 for (; it != swap_promise_monitor_.end(); it++)
3447 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3450 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3451 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3452 picture_layers_.end());
3453 picture_layers_.push_back(layer);
3456 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3457 std::vector<PictureLayerImpl*>::iterator it =
3458 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3459 DCHECK(it != picture_layers_.end());
3460 picture_layers_.erase(it);
3463 } // namespace cc