1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "base/trace_event/trace_event_argument.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/scroll_elasticity_helper.h"
33 #include "cc/input/top_controls_manager.h"
34 #include "cc/layers/append_quads_data.h"
35 #include "cc/layers/heads_up_display_layer_impl.h"
36 #include "cc/layers/layer_impl.h"
37 #include "cc/layers/layer_iterator.h"
38 #include "cc/layers/painted_scrollbar_layer_impl.h"
39 #include "cc/layers/render_surface_impl.h"
40 #include "cc/layers/scrollbar_layer_impl_base.h"
41 #include "cc/output/compositor_frame_metadata.h"
42 #include "cc/output/copy_output_request.h"
43 #include "cc/output/delegating_renderer.h"
44 #include "cc/output/gl_renderer.h"
45 #include "cc/output/software_renderer.h"
46 #include "cc/quads/render_pass_draw_quad.h"
47 #include "cc/quads/shared_quad_state.h"
48 #include "cc/quads/solid_color_draw_quad.h"
49 #include "cc/quads/texture_draw_quad.h"
50 #include "cc/resources/bitmap_tile_task_worker_pool.h"
51 #include "cc/resources/eviction_tile_priority_queue.h"
52 #include "cc/resources/gpu_rasterizer.h"
53 #include "cc/resources/gpu_tile_task_worker_pool.h"
54 #include "cc/resources/memory_history.h"
55 #include "cc/resources/one_copy_tile_task_worker_pool.h"
56 #include "cc/resources/picture_layer_tiling.h"
57 #include "cc/resources/pixel_buffer_tile_task_worker_pool.h"
58 #include "cc/resources/prioritized_resource_manager.h"
59 #include "cc/resources/raster_tile_priority_queue.h"
60 #include "cc/resources/resource_pool.h"
61 #include "cc/resources/software_rasterizer.h"
62 #include "cc/resources/texture_mailbox_deleter.h"
63 #include "cc/resources/tile_task_worker_pool.h"
64 #include "cc/resources/ui_resource_bitmap.h"
65 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/trees/damage_tracker.h"
68 #include "cc/trees/layer_tree_host.h"
69 #include "cc/trees/layer_tree_host_common.h"
70 #include "cc/trees/layer_tree_impl.h"
71 #include "cc/trees/occlusion_tracker.h"
72 #include "cc/trees/single_thread_proxy.h"
73 #include "cc/trees/tree_synchronizer.h"
74 #include "gpu/command_buffer/client/gles2_interface.h"
75 #include "gpu/GLES2/gl2extchromium.h"
76 #include "ui/gfx/frame_time.h"
77 #include "ui/gfx/geometry/rect_conversions.h"
78 #include "ui/gfx/geometry/size_conversions.h"
79 #include "ui/gfx/geometry/vector2d_conversions.h"
84 // Small helper class that saves the current viewport location as the user sees
85 // it and resets to the same location.
86 class ViewportAnchor
{
88 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
89 : inner_(inner_scroll
),
90 outer_(outer_scroll
) {
91 viewport_in_content_coordinates_
= inner_
->TotalScrollOffset();
94 viewport_in_content_coordinates_
+= outer_
->TotalScrollOffset();
97 void ResetViewportToAnchoredPosition() {
100 inner_
->ClampScrollToMaxScrollOffset();
101 outer_
->ClampScrollToMaxScrollOffset();
103 gfx::ScrollOffset viewport_location
= inner_
->TotalScrollOffset() +
104 outer_
->TotalScrollOffset();
106 gfx::Vector2dF delta
=
107 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
109 delta
= outer_
->ScrollBy(delta
);
110 inner_
->ScrollBy(delta
);
116 gfx::ScrollOffset viewport_in_content_coordinates_
;
120 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
122 TRACE_EVENT_ASYNC_BEGIN1("webkit",
123 "LayerTreeHostImpl::SetVisible",
130 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities
& context_capabilities
,
135 double refresh_rate
) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
148 size_t max_transfer_buffer_usage_bytes
=
149 ms_per_frame
* kMaxBytesUploadedPerMs
;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
153 max_transfer_buffer_usage_bytes
);
156 size_t GetMaxStagingResourceCount() {
157 // Upper bound for number of staging resource to allow.
163 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
166 LayerTreeHostImpl::FrameData::~FrameData() {}
168 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
169 const LayerTreeSettings
& settings
,
170 LayerTreeHostImplClient
* client
,
172 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
173 SharedBitmapManager
* shared_bitmap_manager
,
174 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
176 return make_scoped_ptr(new LayerTreeHostImpl(settings
,
179 rendering_stats_instrumentation
,
180 shared_bitmap_manager
,
181 gpu_memory_buffer_manager
,
185 LayerTreeHostImpl::LayerTreeHostImpl(
186 const LayerTreeSettings
& settings
,
187 LayerTreeHostImplClient
* client
,
189 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
190 SharedBitmapManager
* shared_bitmap_manager
,
191 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
195 use_gpu_rasterization_(false),
196 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
197 input_handler_client_(NULL
),
198 did_lock_scrolling_layer_(false),
199 should_bubble_scrolls_(false),
200 wheel_scrolling_(false),
201 scroll_affects_scroll_handler_(false),
202 scroll_layer_id_when_mouse_over_scrollbar_(0),
203 tile_priorities_dirty_(false),
204 root_layer_scroll_offset_delegate_(NULL
),
207 cached_managed_memory_policy_(
208 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
209 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
210 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
211 pinch_gesture_active_(false),
212 pinch_gesture_end_should_clear_scrolling_layer_(false),
213 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
214 paint_time_counter_(PaintTimeCounter::Create()),
215 memory_history_(MemoryHistory::Create()),
216 debug_rect_history_(DebugRectHistory::Create()),
217 texture_mailbox_deleter_(new TextureMailboxDeleter(
218 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
219 : proxy_
->MainThreadTaskRunner())),
220 max_memory_needed_bytes_(0),
222 device_scale_factor_(1.f
),
223 resourceless_software_draw_(false),
224 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
225 animation_registrar_(AnimationRegistrar::Create()),
226 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
227 micro_benchmark_controller_(this),
228 shared_bitmap_manager_(shared_bitmap_manager
),
229 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
231 requires_high_res_to_draw_(false),
232 required_for_draw_tile_is_top_of_raster_queue_(false) {
233 DCHECK(proxy_
->IsImplThread());
234 DidVisibilityChange(this, visible_
);
235 animation_registrar_
->set_supports_scroll_animations(
236 proxy_
->SupportsImplScrolling());
238 SetDebugState(settings
.initial_debug_state
);
240 // LTHI always has an active tree.
241 active_tree_
= LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
242 new SyncedElasticOverscroll
);
244 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
245 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
247 if (settings
.calculate_top_controls_position
) {
248 top_controls_manager_
=
249 TopControlsManager::Create(this,
250 settings
.top_controls_show_threshold
,
251 settings
.top_controls_hide_threshold
);
255 LayerTreeHostImpl::~LayerTreeHostImpl() {
256 DCHECK(proxy_
->IsImplThread());
257 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
258 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
259 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
261 if (input_handler_client_
) {
262 input_handler_client_
->WillShutdown();
263 input_handler_client_
= NULL
;
265 if (scroll_elasticity_helper_
)
266 scroll_elasticity_helper_
.reset();
268 // The layer trees must be destroyed before the layer tree host. We've
269 // made a contract with our animation controllers that the registrar
270 // will outlive them, and we must make good.
272 recycle_tree_
->Shutdown();
274 pending_tree_
->Shutdown();
275 active_tree_
->Shutdown();
276 recycle_tree_
= nullptr;
277 pending_tree_
= nullptr;
278 active_tree_
= nullptr;
279 DestroyTileManager();
282 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
283 // If the begin frame data was handled, then scroll and scale set was applied
284 // by the main thread, so the active tree needs to be updated as if these sent
285 // values were applied and committed.
286 if (CommitEarlyOutHandledCommit(reason
)) {
287 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
288 active_tree_
->ResetContentsTexturesPurged();
292 void LayerTreeHostImpl::BeginCommit() {
293 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
295 // Ensure all textures are returned so partial texture updates can happen
296 // during the commit. Impl-side-painting doesn't upload during commits, so
298 if (!settings_
.impl_side_painting
&& output_surface_
)
299 output_surface_
->ForceReclaimResources();
301 if (UsePendingTreeForSync())
305 void LayerTreeHostImpl::CommitComplete() {
306 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
309 pending_tree_
->ApplyScrollDeltasSinceBeginMainFrame();
310 sync_tree()->set_needs_update_draw_properties();
312 if (settings_
.impl_side_painting
) {
313 // Impl-side painting needs an update immediately post-commit to have the
314 // opportunity to create tilings. Other paths can call UpdateDrawProperties
315 // more lazily when needed prior to drawing.
316 sync_tree()->UpdateDrawProperties();
317 // Start working on newly created tiles immediately if needed.
318 if (tile_manager_
&& tile_priorities_dirty_
)
321 NotifyReadyToActivate();
323 // If we're not in impl-side painting, the tree is immediately considered
328 micro_benchmark_controller_
.DidCompleteCommit();
331 bool LayerTreeHostImpl::CanDraw() const {
332 // Note: If you are changing this function or any other function that might
333 // affect the result of CanDraw, make sure to call
334 // client_->OnCanDrawStateChanged in the proper places and update the
335 // NotifyIfCanDrawChanged test.
338 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
339 TRACE_EVENT_SCOPE_THREAD
);
343 // Must have an OutputSurface if |renderer_| is not NULL.
344 DCHECK(output_surface_
);
346 // TODO(boliu): Make draws without root_layer work and move this below
347 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
348 if (!active_tree_
->root_layer()) {
349 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
350 TRACE_EVENT_SCOPE_THREAD
);
354 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
357 if (DrawViewportSize().IsEmpty()) {
358 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
359 TRACE_EVENT_SCOPE_THREAD
);
362 if (active_tree_
->ViewportSizeInvalid()) {
363 TRACE_EVENT_INSTANT0(
364 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
365 TRACE_EVENT_SCOPE_THREAD
);
368 if (active_tree_
->ContentsTexturesPurged()) {
369 TRACE_EVENT_INSTANT0(
370 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
371 TRACE_EVENT_SCOPE_THREAD
);
374 if (EvictedUIResourcesExist()) {
375 TRACE_EVENT_INSTANT0(
376 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
377 TRACE_EVENT_SCOPE_THREAD
);
383 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
384 if (input_handler_client_
)
385 input_handler_client_
->Animate(monotonic_time
);
386 AnimatePageScale(monotonic_time
);
387 AnimateLayers(monotonic_time
);
388 AnimateScrollbars(monotonic_time
);
389 AnimateTopControls(monotonic_time
);
392 void LayerTreeHostImpl::PrepareTiles() {
395 if (!tile_priorities_dirty_
)
398 tile_priorities_dirty_
= false;
399 tile_manager_
->PrepareTiles(global_tile_state_
);
401 client_
->DidPrepareTiles();
404 void LayerTreeHostImpl::StartPageScaleAnimation(
405 const gfx::Vector2d
& target_offset
,
408 base::TimeDelta duration
) {
409 if (!InnerViewportScrollLayer())
412 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
413 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
414 gfx::SizeF viewport_size
=
415 active_tree_
->InnerViewportContainerLayer()->bounds();
417 // Easing constants experimentally determined.
418 scoped_ptr
<TimingFunction
> timing_function
=
419 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
421 // TODO(miletus) : Pass in ScrollOffset.
422 page_scale_animation_
= PageScaleAnimation::Create(
423 ScrollOffsetToVector2dF(scroll_total
),
424 active_tree_
->current_page_scale_factor(), viewport_size
,
425 scaled_scrollable_size
, timing_function
.Pass());
428 gfx::Vector2dF
anchor(target_offset
);
429 page_scale_animation_
->ZoomWithAnchor(anchor
,
431 duration
.InSecondsF());
433 gfx::Vector2dF scaled_target_offset
= target_offset
;
434 page_scale_animation_
->ZoomTo(scaled_target_offset
,
436 duration
.InSecondsF());
440 client_
->SetNeedsCommitOnImplThread();
441 client_
->RenewTreePriority();
444 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
445 const gfx::Point
& viewport_point
,
446 InputHandler::ScrollInputType type
) {
447 if (!CurrentlyScrollingLayer())
450 gfx::PointF device_viewport_point
=
451 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
453 LayerImpl
* layer_impl
=
454 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
456 bool scroll_on_main_thread
= false;
457 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
458 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
459 return CurrentlyScrollingLayer() == scrolling_layer_impl
;
462 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
463 const gfx::Point
& viewport_point
) {
465 gfx::PointF device_viewport_point
=
466 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
468 LayerImpl
* layer_impl
=
469 active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
470 device_viewport_point
);
472 return layer_impl
!= NULL
;
475 scoped_ptr
<SwapPromiseMonitor
>
476 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
477 ui::LatencyInfo
* latency
) {
478 return make_scoped_ptr(
479 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
482 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
483 DCHECK(!scroll_elasticity_helper_
);
484 if (settings_
.enable_elastic_overscroll
) {
485 scroll_elasticity_helper_
.reset(
486 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
488 return scroll_elasticity_helper_
.get();
491 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
492 scoped_ptr
<SwapPromise
> swap_promise
) {
493 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
496 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
497 LayerImpl
* root_draw_layer
,
498 const LayerImplList
& render_surface_layer_list
) {
499 // For now, we use damage tracking to compute a global scissor. To do this, we
500 // must compute all damage tracking before drawing anything, so that we know
501 // the root damage rect. The root damage rect is then used to scissor each
504 for (int surface_index
= render_surface_layer_list
.size() - 1;
507 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
508 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
509 DCHECK(render_surface
);
510 render_surface
->damage_tracker()->UpdateDamageTrackingState(
511 render_surface
->layer_list(),
512 render_surface_layer
->id(),
513 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
514 render_surface
->content_rect(),
515 render_surface_layer
->mask_layer(),
516 render_surface_layer
->filters());
520 void LayerTreeHostImpl::FrameData::AsValueInto(
521 base::debug::TracedValue
* value
) const {
522 value
->SetBoolean("has_no_damage", has_no_damage
);
524 // Quad data can be quite large, so only dump render passes if we select
527 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
528 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
530 value
->BeginArray("render_passes");
531 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
532 value
->BeginDictionary();
533 render_passes
[i
]->AsValueInto(value
);
534 value
->EndDictionary();
540 void LayerTreeHostImpl::FrameData::AppendRenderPass(
541 scoped_ptr
<RenderPass
> render_pass
) {
542 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
543 render_passes
.push_back(render_pass
.Pass());
546 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
547 if (resourceless_software_draw_
) {
548 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
549 } else if (output_surface_
->context_provider()) {
550 return DRAW_MODE_HARDWARE
;
552 DCHECK_EQ(!output_surface_
->software_device(),
553 output_surface_
->capabilities().delegated_rendering
&&
554 !output_surface_
->capabilities().deferred_gl_initialization
)
555 << output_surface_
->capabilities().delegated_rendering
<< " "
556 << output_surface_
->capabilities().deferred_gl_initialization
;
557 return DRAW_MODE_SOFTWARE
;
561 static void AppendQuadsForLayer(
562 RenderPass
* target_render_pass
,
564 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
565 AppendQuadsData
* append_quads_data
) {
568 occlusion_tracker
.GetCurrentOcclusionForLayer(layer
->draw_transform()),
572 static void AppendQuadsForRenderSurfaceLayer(
573 RenderPass
* target_render_pass
,
575 const RenderPass
* contributing_render_pass
,
576 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
577 AppendQuadsData
* append_quads_data
) {
578 bool is_replica
= false;
579 layer
->render_surface()->AppendQuads(target_render_pass
,
583 contributing_render_pass
->id
);
585 // Add replica after the surface so that it appears below the surface.
586 if (layer
->has_replica()) {
588 layer
->render_surface()->AppendQuads(target_render_pass
,
592 contributing_render_pass
->id
);
596 static void AppendQuadsToFillScreen(
597 const gfx::Rect
& root_scroll_layer_rect
,
598 RenderPass
* target_render_pass
,
599 LayerImpl
* root_layer
,
600 SkColor screen_background_color
,
601 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
) {
602 if (!root_layer
|| !SkColorGetA(screen_background_color
))
605 Region fill_region
= occlusion_tracker
.ComputeVisibleRegionInScreen();
606 if (fill_region
.IsEmpty())
609 // Manually create the quad state for the gutter quads, as the root layer
610 // doesn't have any bounds and so can't generate this itself.
611 // TODO(danakj): Make the gutter quads generated by the solid color layer
612 // (make it smarter about generating quads to fill unoccluded areas).
614 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
616 int sorting_context_id
= 0;
617 SharedQuadState
* shared_quad_state
=
618 target_render_pass
->CreateAndAppendSharedQuadState();
619 shared_quad_state
->SetAll(gfx::Transform(),
620 root_target_rect
.size(),
625 SkXfermode::kSrcOver_Mode
,
628 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
630 gfx::Rect screen_space_rect
= fill_rects
.rect();
631 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
632 // Skip the quad culler and just append the quads directly to avoid
634 SolidColorDrawQuad
* quad
=
635 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
636 quad
->SetNew(shared_quad_state
,
638 visible_screen_space_rect
,
639 screen_background_color
,
644 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
646 DCHECK(frame
->render_passes
.empty());
648 DCHECK(active_tree_
->root_layer());
650 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
651 *frame
->render_surface_layer_list
);
653 // If the root render surface has no visible damage, then don't generate a
655 RenderSurfaceImpl
* root_surface
=
656 active_tree_
->root_layer()->render_surface();
657 bool root_surface_has_no_visible_damage
=
658 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
659 root_surface
->content_rect());
660 bool root_surface_has_contributing_layers
=
661 !root_surface
->layer_list().empty();
662 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
663 active_tree_
->hud_layer()->IsAnimatingHUDContents();
664 if (root_surface_has_contributing_layers
&&
665 root_surface_has_no_visible_damage
&&
666 active_tree_
->LayersWithCopyOutputRequest().empty() &&
667 !hud_wants_to_draw_
) {
669 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
670 frame
->has_no_damage
= true;
671 DCHECK(!output_surface_
->capabilities()
672 .draw_and_swap_full_viewport_every_frame
);
677 "LayerTreeHostImpl::CalculateRenderPasses",
678 "render_surface_layer_list.size()",
679 static_cast<uint64
>(frame
->render_surface_layer_list
->size()));
681 // Create the render passes in dependency order.
682 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
685 LayerImpl
* render_surface_layer
=
686 (*frame
->render_surface_layer_list
)[surface_index
];
687 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
689 bool should_draw_into_render_pass
=
690 render_surface_layer
->parent() == NULL
||
691 render_surface
->contributes_to_drawn_surface() ||
692 render_surface_layer
->HasCopyRequest();
693 if (should_draw_into_render_pass
)
694 render_surface
->AppendRenderPasses(frame
);
697 // When we are displaying the HUD, change the root damage rect to cover the
698 // entire root surface. This will disable partial-swap/scissor optimizations
699 // that would prevent the HUD from updating, since the HUD does not cause
700 // damage itself, to prevent it from messing with damage visualizations. Since
701 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
702 // changing the RenderPass does not affect them.
703 if (active_tree_
->hud_layer()) {
704 RenderPass
* root_pass
= frame
->render_passes
.back();
705 root_pass
->damage_rect
= root_pass
->output_rect
;
708 OcclusionTracker
<LayerImpl
> occlusion_tracker(
709 active_tree_
->root_layer()->render_surface()->content_rect());
710 occlusion_tracker
.set_minimum_tracking_size(
711 settings_
.minimum_occlusion_tracking_size
);
713 if (debug_state_
.show_occluding_rects
) {
714 occlusion_tracker
.set_occluding_screen_space_rects_container(
715 &frame
->occluding_screen_space_rects
);
717 if (debug_state_
.show_non_occluding_rects
) {
718 occlusion_tracker
.set_non_occluding_screen_space_rects_container(
719 &frame
->non_occluding_screen_space_rects
);
722 // Add quads to the Render passes in front-to-back order to allow for testing
723 // occlusion and performing culling during the tree walk.
724 typedef LayerIterator
<LayerImpl
> LayerIteratorType
;
726 // Typically when we are missing a texture and use a checkerboard quad, we
727 // still draw the frame. However when the layer being checkerboarded is moving
728 // due to an impl-animation, we drop the frame to avoid flashing due to the
729 // texture suddenly appearing in the future.
730 DrawResult draw_result
= DRAW_SUCCESS
;
731 // When we have a copy request for a layer, we need to draw no matter
732 // what, as the layer may disappear after this frame.
733 bool have_copy_request
= false;
735 int layers_drawn
= 0;
737 const DrawMode draw_mode
= GetDrawMode();
739 int num_missing_tiles
= 0;
740 int num_incomplete_tiles
= 0;
742 LayerIteratorType end
=
743 LayerIteratorType::End(frame
->render_surface_layer_list
);
744 for (LayerIteratorType it
=
745 LayerIteratorType::Begin(frame
->render_surface_layer_list
);
748 RenderPassId target_render_pass_id
=
749 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
750 RenderPass
* target_render_pass
=
751 frame
->render_passes_by_id
[target_render_pass_id
];
753 occlusion_tracker
.EnterLayer(it
);
755 AppendQuadsData
append_quads_data(target_render_pass_id
);
757 if (it
.represents_target_render_surface()) {
758 if (it
->HasCopyRequest()) {
759 have_copy_request
= true;
760 it
->TakeCopyRequestsAndTransformToTarget(
761 &target_render_pass
->copy_requests
);
763 } else if (it
.represents_contributing_render_surface() &&
764 it
->render_surface()->contributes_to_drawn_surface()) {
765 RenderPassId contributing_render_pass_id
=
766 it
->render_surface()->GetRenderPassId();
767 RenderPass
* contributing_render_pass
=
768 frame
->render_passes_by_id
[contributing_render_pass_id
];
769 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
771 contributing_render_pass
,
774 } else if (it
.represents_itself() &&
775 !it
->visible_content_rect().IsEmpty()) {
777 occlusion_tracker
.GetCurrentOcclusionForLayer(it
->draw_transform())
778 .IsOccluded(it
->visible_content_rect());
779 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
780 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
782 frame
->will_draw_layers
.push_back(*it
);
784 if (it
->HasContributingDelegatedRenderPasses()) {
785 RenderPassId contributing_render_pass_id
=
786 it
->FirstContributingRenderPassId();
787 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
788 frame
->render_passes_by_id
.end()) {
789 RenderPass
* render_pass
=
790 frame
->render_passes_by_id
[contributing_render_pass_id
];
792 AppendQuadsData
append_quads_data(render_pass
->id
);
793 AppendQuadsForLayer(render_pass
,
798 contributing_render_pass_id
=
799 it
->NextContributingRenderPassId(contributing_render_pass_id
);
803 AppendQuadsForLayer(target_render_pass
,
812 rendering_stats_instrumentation_
->AddVisibleContentArea(
813 append_quads_data
.visible_content_area
);
814 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
815 append_quads_data
.approximated_visible_content_area
);
817 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
818 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
820 if (append_quads_data
.num_missing_tiles
) {
821 bool layer_has_animating_transform
=
822 it
->screen_space_transform_is_animating() ||
823 it
->draw_transform_is_animating();
824 if (layer_has_animating_transform
)
825 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
828 if (append_quads_data
.num_incomplete_tiles
||
829 append_quads_data
.num_missing_tiles
) {
830 if (RequiresHighResToDraw())
831 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
834 occlusion_tracker
.LeaveLayer(it
);
837 if (have_copy_request
||
838 output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
839 draw_result
= DRAW_SUCCESS
;
842 for (const auto& render_pass
: frame
->render_passes
) {
843 for (const auto& quad
: render_pass
->quad_list
)
844 DCHECK(quad
->shared_quad_state
);
845 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
846 frame
->render_passes_by_id
.end());
849 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
851 if (!active_tree_
->has_transparent_background()) {
852 frame
->render_passes
.back()->has_transparent_background
= false;
853 AppendQuadsToFillScreen(
854 active_tree_
->RootScrollLayerDeviceViewportBounds(),
855 frame
->render_passes
.back(),
856 active_tree_
->root_layer(),
857 active_tree_
->background_color(),
861 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
862 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
864 // Any copy requests left in the tree are not going to get serviced, and
865 // should be aborted.
866 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
867 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
868 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
869 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
871 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
872 requests_to_abort
[i
]->SendEmptyResult();
874 // If we're making a frame to draw, it better have at least one render pass.
875 DCHECK(!frame
->render_passes
.empty());
877 if (active_tree_
->has_ever_been_drawn()) {
878 UMA_HISTOGRAM_COUNTS_100(
879 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
881 UMA_HISTOGRAM_COUNTS_100(
882 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
883 num_incomplete_tiles
);
886 // Should only have one render pass in resourceless software mode.
887 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
888 frame
->render_passes
.size() == 1u)
889 << frame
->render_passes
.size();
894 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
895 if (input_handler_client_
)
896 input_handler_client_
->MainThreadHasStoppedFlinging();
899 void LayerTreeHostImpl::DidAnimateScrollOffset() {
900 client_
->SetNeedsCommitOnImplThread();
901 client_
->RenewTreePriority();
904 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
905 viewport_damage_rect_
.Union(damage_rect
);
908 static inline RenderPass
* FindRenderPassById(
909 RenderPassId render_pass_id
,
910 const LayerTreeHostImpl::FrameData
& frame
) {
911 RenderPassIdHashMap::const_iterator it
=
912 frame
.render_passes_by_id
.find(render_pass_id
);
913 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
916 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id
,
917 LayerTreeHostImpl::FrameData
* frame
) {
918 RenderPass
* remove_render_pass
=
919 FindRenderPassById(remove_render_pass_id
, *frame
);
920 // The pass was already removed by another quad - probably the original, and
921 // we are the replica.
922 if (!remove_render_pass
)
924 RenderPassList
& render_passes
= frame
->render_passes
;
925 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
929 DCHECK(to_remove
!= render_passes
.end());
931 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
932 frame
->render_passes
.erase(to_remove
);
933 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
935 // Now follow up for all RenderPass quads and remove their RenderPasses
937 const QuadList
& quad_list
= removed_pass
->quad_list
;
938 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
939 quad_list_iterator
!= quad_list
.BackToFrontEnd();
940 ++quad_list_iterator
) {
941 const DrawQuad
* current_quad
= *quad_list_iterator
;
942 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
945 RenderPassId next_remove_render_pass_id
=
946 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
947 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
951 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
952 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
953 const RenderPass
* render_pass
=
954 FindRenderPassById(quad
.render_pass_id
, frame
);
958 // If any quad or RenderPass draws into this RenderPass, then keep it.
959 const QuadList
& quad_list
= render_pass
->quad_list
;
960 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
961 quad_list_iterator
!= quad_list
.BackToFrontEnd();
962 ++quad_list_iterator
) {
963 const DrawQuad
* current_quad
= *quad_list_iterator
;
965 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
968 const RenderPass
* contributing_pass
= FindRenderPassById(
969 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
970 if (contributing_pass
)
976 // Defined for linking tests.
977 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
978 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
979 CullRenderPassesWithNoQuads culler
, FrameData
*);
982 template <typename RenderPassCuller
>
983 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
985 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
986 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
987 it
= culler
.RenderPassListNext(it
)) {
988 const RenderPass
* current_pass
= frame
->render_passes
[it
];
989 const QuadList
& quad_list
= current_pass
->quad_list
;
991 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
992 quad_list_iterator
!= quad_list
.BackToFrontEnd();
993 ++quad_list_iterator
) {
994 const DrawQuad
* current_quad
= *quad_list_iterator
;
996 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
999 const RenderPassDrawQuad
* render_pass_quad
=
1000 RenderPassDrawQuad::MaterialCast(current_quad
);
1001 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1004 // We are changing the vector in the middle of iteration. Because we
1005 // delete render passes that draw into the current pass, we are
1006 // guaranteed that any data from the iterator to the end will not
1007 // change. So, capture the iterator position from the end of the
1008 // list, and restore it after the change.
1009 size_t position_from_end
= frame
->render_passes
.size() - it
;
1010 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1011 it
= frame
->render_passes
.size() - position_from_end
;
1012 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1017 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1019 "LayerTreeHostImpl::PrepareToDraw",
1020 "SourceFrameNumber",
1021 active_tree_
->source_frame_number());
1022 if (input_handler_client_
)
1023 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1025 UMA_HISTOGRAM_CUSTOM_COUNTS(
1026 "Compositing.NumActiveLayers", active_tree_
->NumLayers(), 1, 400, 20);
1028 bool ok
= active_tree_
->UpdateDrawProperties();
1029 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1031 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1032 // that completed, which will add damage to the frame for them so they appear
1033 // as part of the current frame being drawn.
1034 if (settings().impl_side_painting
)
1035 tile_manager_
->UpdateVisibleTiles(global_tile_state_
);
1037 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1038 frame
->render_passes
.clear();
1039 frame
->render_passes_by_id
.clear();
1040 frame
->will_draw_layers
.clear();
1041 frame
->has_no_damage
= false;
1043 if (active_tree_
->root_layer()) {
1044 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1045 viewport_damage_rect_
= gfx::Rect();
1047 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1048 AddDamageNextUpdate(device_viewport_damage_rect
);
1051 DrawResult draw_result
= CalculateRenderPasses(frame
);
1052 if (draw_result
!= DRAW_SUCCESS
) {
1053 DCHECK(!output_surface_
->capabilities()
1054 .draw_and_swap_full_viewport_every_frame
);
1058 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1059 // this function is called again.
1063 void LayerTreeHostImpl::EvictTexturesForTesting() {
1064 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1067 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1071 void LayerTreeHostImpl::ResetTreesForTesting() {
1073 active_tree_
->DetachLayerTree();
1074 active_tree_
= LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1075 active_tree()->elastic_overscroll());
1077 pending_tree_
->DetachLayerTree();
1078 pending_tree_
= nullptr;
1080 recycle_tree_
->DetachLayerTree();
1081 recycle_tree_
= nullptr;
1084 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1085 const ManagedMemoryPolicy
& policy
) {
1087 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1088 visible_
? policy
.bytes_limit_when_visible
: 0,
1089 ManagedMemoryPolicy::PriorityCutoffToValue(
1090 visible_
? policy
.priority_cutoff_when_visible
1091 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1092 if (evicted_resources
) {
1093 active_tree_
->SetContentsTexturesPurged();
1095 pending_tree_
->SetContentsTexturesPurged();
1096 client_
->SetNeedsCommitOnImplThread();
1097 client_
->OnCanDrawStateChanged(CanDraw());
1098 client_
->RenewTreePriority();
1101 UpdateTileManagerMemoryPolicy(policy
);
1104 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1105 const ManagedMemoryPolicy
& policy
) {
1109 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1110 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1111 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1112 global_tile_state_
.hard_memory_limit_in_bytes
=
1113 policy
.bytes_limit_when_visible
;
1114 global_tile_state_
.soft_memory_limit_in_bytes
=
1115 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1116 settings_
.max_memory_for_prepaint_percentage
) /
1119 global_tile_state_
.memory_limit_policy
=
1120 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1122 policy
.priority_cutoff_when_visible
:
1123 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1124 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1126 // TODO(reveman): We should avoid keeping around unused resources if
1127 // possible. crbug.com/224475
1128 // Unused limit is calculated from soft-limit, as hard-limit may
1129 // be very high and shouldn't typically be exceeded.
1130 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1131 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1132 settings_
.max_unused_resource_memory_percentage
) /
1135 DCHECK(resource_pool_
);
1136 resource_pool_
->CheckBusyResources(false);
1137 // Soft limit is used for resource pool such that memory returns to soft
1138 // limit after going over.
1139 resource_pool_
->SetResourceUsageLimits(
1140 global_tile_state_
.soft_memory_limit_in_bytes
,
1141 unused_memory_limit_in_bytes
,
1142 global_tile_state_
.num_resources_limit
);
1144 // Release all staging resources when invisible.
1145 if (staging_resource_pool_
) {
1146 staging_resource_pool_
->CheckBusyResources(false);
1147 staging_resource_pool_
->SetResourceUsageLimits(
1148 std::numeric_limits
<size_t>::max(),
1149 std::numeric_limits
<size_t>::max(),
1150 visible_
? GetMaxStagingResourceCount() : 0);
1153 DidModifyTilePriorities();
1156 void LayerTreeHostImpl::DidModifyTilePriorities() {
1157 DCHECK(settings_
.impl_side_painting
);
1158 // Mark priorities as dirty and schedule a PrepareTiles().
1159 tile_priorities_dirty_
= true;
1160 client_
->SetNeedsPrepareTilesOnImplThread();
1163 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1164 std::vector
<PictureLayerImpl::Pair
>* layer_pairs
,
1165 bool need_valid_tile_priorities
) const {
1166 DCHECK(layer_pairs
->empty());
1167 for (std::vector
<PictureLayerImpl
*>::const_iterator it
=
1168 picture_layers_
.begin();
1169 it
!= picture_layers_
.end();
1171 PictureLayerImpl
* layer
= *it
;
1173 if (!layer
->IsOnActiveOrPendingTree() ||
1174 (need_valid_tile_priorities
&& !layer
->HasValidTilePriorities()))
1177 PictureLayerImpl
* twin_layer
= layer
->GetPendingOrActiveTwinLayer();
1179 // Ignore the twin layer when tile priorities are invalid.
1180 if (need_valid_tile_priorities
&& twin_layer
&&
1181 !twin_layer
->HasValidTilePriorities())
1184 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1185 // If current tree is PENDING_TREE, then only generate a layer_pair if
1186 // there is no twin layer.
1187 if (layer
->GetTree() == ACTIVE_TREE
) {
1188 DCHECK_IMPLIES(twin_layer
, twin_layer
->GetTree() == PENDING_TREE
);
1189 layer_pairs
->push_back(PictureLayerImpl::Pair(layer
, twin_layer
));
1190 } else if (!twin_layer
) {
1191 DCHECK(layer
->GetTree() == PENDING_TREE
);
1192 layer_pairs
->push_back(PictureLayerImpl::Pair(NULL
, layer
));
1197 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1198 TreePriority tree_priority
,
1199 RasterTilePriorityQueue::Type type
) {
1200 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1201 picture_layer_pairs_
.clear();
1202 GetPictureLayerImplPairs(&picture_layer_pairs_
, true);
1203 scoped_ptr
<RasterTilePriorityQueue
> queue(RasterTilePriorityQueue::Create(
1204 picture_layer_pairs_
, tree_priority
, type
));
1206 if (!queue
->IsEmpty()) {
1207 // Only checking the Top() tile here isn't a definite answer that there is
1208 // or isn't something required for draw in this raster queue. It's just a
1209 // heuristic to let us hit the common case and proactively tell the
1210 // scheduler that we expect to draw within each vsync until we get all the
1211 // tiles ready to draw. If we happen to miss a required for draw tile here,
1212 // then we will miss telling the scheduler each frame that we intend to draw
1213 // so it may make worse scheduling decisions.
1214 required_for_draw_tile_is_top_of_raster_queue_
=
1215 queue
->Top()->required_for_draw();
1217 required_for_draw_tile_is_top_of_raster_queue_
= false;
1222 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1223 TreePriority tree_priority
) {
1224 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1225 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1226 picture_layer_pairs_
.clear();
1227 GetPictureLayerImplPairs(&picture_layer_pairs_
, false);
1228 queue
->Build(picture_layer_pairs_
, tree_priority
);
1232 const std::vector
<PictureLayerImpl
*>& LayerTreeHostImpl::GetPictureLayers()
1234 return picture_layers_
;
1237 void LayerTreeHostImpl::NotifyReadyToActivate() {
1238 client_
->NotifyReadyToActivate();
1241 void LayerTreeHostImpl::NotifyReadyToDraw() {
1242 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1243 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1244 // causing optimistic requests to draw a frame.
1245 required_for_draw_tile_is_top_of_raster_queue_
= false;
1247 client_
->NotifyReadyToDraw();
1250 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1251 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1254 LayerImpl
* layer_impl
=
1255 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1257 layer_impl
->NotifyTileStateChanged(tile
);
1260 if (pending_tree_
) {
1261 LayerImpl
* layer_impl
=
1262 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1264 layer_impl
->NotifyTileStateChanged(tile
);
1267 // Check for a non-null active tree to avoid doing this during shutdown.
1268 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1269 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1270 // redraw will make those tiles be displayed.
1275 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1276 SetManagedMemoryPolicy(policy
, zero_budget_
);
1279 void LayerTreeHostImpl::SetTreeActivationCallback(
1280 const base::Closure
& callback
) {
1281 DCHECK(proxy_
->IsImplThread());
1282 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1283 tree_activation_callback_
= callback
;
1286 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1287 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1288 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1291 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1293 cached_managed_memory_policy_
= policy
;
1294 zero_budget_
= zero_budget
;
1295 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1297 if (old_policy
== actual_policy
)
1300 if (!proxy_
->HasImplThread()) {
1301 // In single-thread mode, this can be called on the main thread by
1302 // GLRenderer::OnMemoryAllocationChanged.
1303 DebugScopedSetImplThread
impl_thread(proxy_
);
1304 EnforceManagedMemoryPolicy(actual_policy
);
1306 DCHECK(proxy_
->IsImplThread());
1307 EnforceManagedMemoryPolicy(actual_policy
);
1310 // If there is already enough memory to draw everything imaginable and the
1311 // new memory limit does not change this, then do not re-commit. Don't bother
1312 // skipping commits if this is not visible (commits don't happen when not
1313 // visible, there will almost always be a commit when this becomes visible).
1314 bool needs_commit
= true;
1316 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1317 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1318 actual_policy
.priority_cutoff_when_visible
==
1319 old_policy
.priority_cutoff_when_visible
) {
1320 needs_commit
= false;
1324 client_
->SetNeedsCommitOnImplThread();
1327 void LayerTreeHostImpl::SetExternalDrawConstraints(
1328 const gfx::Transform
& transform
,
1329 const gfx::Rect
& viewport
,
1330 const gfx::Rect
& clip
,
1331 const gfx::Rect
& viewport_rect_for_tile_priority
,
1332 const gfx::Transform
& transform_for_tile_priority
,
1333 bool resourceless_software_draw
) {
1334 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1335 if (!resourceless_software_draw
) {
1336 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1337 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1338 // Convert from screen space to view space.
1339 viewport_rect_for_tile_priority_in_view_space
=
1340 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1341 screen_to_view
, viewport_rect_for_tile_priority
));
1345 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1346 resourceless_software_draw_
!= resourceless_software_draw
||
1347 viewport_rect_for_tile_priority_
!=
1348 viewport_rect_for_tile_priority_in_view_space
) {
1349 active_tree_
->set_needs_update_draw_properties();
1352 external_transform_
= transform
;
1353 external_viewport_
= viewport
;
1354 external_clip_
= clip
;
1355 viewport_rect_for_tile_priority_
=
1356 viewport_rect_for_tile_priority_in_view_space
;
1357 resourceless_software_draw_
= resourceless_software_draw
;
1360 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1361 if (damage_rect
.IsEmpty())
1363 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1364 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1367 void LayerTreeHostImpl::DidSwapBuffers() {
1368 client_
->DidSwapBuffersOnImplThread();
1371 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1372 client_
->DidSwapBuffersCompleteOnImplThread();
1375 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1376 // TODO(piman): We may need to do some validation on this ack before
1379 renderer_
->ReceiveSwapBuffersAck(*ack
);
1381 // In OOM, we now might be able to release more resources that were held
1382 // because they were exported.
1383 if (tile_manager_
) {
1384 DCHECK(resource_pool_
);
1386 resource_pool_
->CheckBusyResources(false);
1387 resource_pool_
->ReduceResourceUsage();
1389 // If we're not visible, we likely released resources, so we want to
1390 // aggressively flush here to make sure those DeleteTextures make it to the
1391 // GPU process to free up the memory.
1392 if (output_surface_
->context_provider() && !visible_
) {
1393 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1397 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1398 client_
->OnCanDrawStateChanged(CanDraw());
1401 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1402 CompositorFrameMetadata metadata
;
1403 metadata
.device_scale_factor
= device_scale_factor_
;
1404 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1405 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1406 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1407 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1408 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1409 if (top_controls_manager_
) {
1410 metadata
.location_bar_offset
=
1411 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1412 metadata
.location_bar_content_translation
=
1413 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1416 active_tree_
->GetViewportSelection(&metadata
.selection_start
,
1417 &metadata
.selection_end
);
1419 if (!InnerViewportScrollLayer())
1422 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1423 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1424 active_tree_
->TotalScrollOffset());
1429 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl
* layer
) {
1430 layer
->DidBeginTracing();
1433 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
,
1434 base::TimeTicks frame_begin_time
) {
1435 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1438 if (frame
->has_no_damage
) {
1439 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1440 DCHECK(!output_surface_
->capabilities()
1441 .draw_and_swap_full_viewport_every_frame
);
1445 DCHECK(!frame
->render_passes
.empty());
1447 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1448 !output_surface_
->context_provider());
1449 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1451 if (tile_manager_
) {
1452 memory_history_
->SaveEntry(
1453 tile_manager_
->memory_stats_from_last_assign());
1456 if (debug_state_
.ShowHudRects()) {
1457 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1458 active_tree_
->root_layer(),
1459 active_tree_
->hud_layer(),
1460 *frame
->render_surface_layer_list
,
1461 frame
->occluding_screen_space_rects
,
1462 frame
->non_occluding_screen_space_rects
,
1466 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1467 const RenderingStats
& stats
=
1468 rendering_stats_instrumentation_
->GetRenderingStats();
1469 paint_time_counter_
->SavePaintTime(
1470 stats
.begin_main_frame_to_commit_duration
.GetLastTimeDelta());
1474 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1476 if (pending_tree_
) {
1477 LayerTreeHostCommon::CallFunctionForSubtree(
1478 pending_tree_
->root_layer(),
1479 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1481 LayerTreeHostCommon::CallFunctionForSubtree(
1482 active_tree_
->root_layer(),
1483 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1487 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1488 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1489 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1490 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1491 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1492 "cc::LayerTreeHostImpl",
1494 AsValueWithFrame(frame
));
1497 const DrawMode draw_mode
= GetDrawMode();
1499 // Because the contents of the HUD depend on everything else in the frame, the
1500 // contents of its texture are updated as the last thing before the frame is
1502 if (active_tree_
->hud_layer()) {
1503 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1504 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1505 resource_provider_
.get());
1508 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1509 bool disable_picture_quad_image_filtering
=
1510 IsActivelyScrolling() || needs_animate_layers();
1512 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1513 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1514 output_surface_
.get(), NULL
);
1515 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1516 device_scale_factor_
,
1519 disable_picture_quad_image_filtering
);
1521 renderer_
->DrawFrame(&frame
->render_passes
,
1522 device_scale_factor_
,
1527 // The render passes should be consumed by the renderer.
1528 DCHECK(frame
->render_passes
.empty());
1529 frame
->render_passes_by_id
.clear();
1531 // The next frame should start by assuming nothing has changed, and changes
1532 // are noted as they occur.
1533 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1534 // damage forward to the next frame.
1535 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1536 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1537 DidDrawDamagedArea();
1539 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1541 active_tree_
->set_has_ever_been_drawn(true);
1542 devtools_instrumentation::DidDrawFrame(id_
);
1543 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1544 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1545 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1548 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1549 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1550 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1552 // Once all layers have been drawn, pending texture uploads should no
1553 // longer block future uploads.
1554 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1557 void LayerTreeHostImpl::FinishAllRendering() {
1559 renderer_
->Finish();
1562 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu
) {
1563 if (use_gpu
== use_gpu_rasterization_
)
1566 // Note that this must happen first, in case the rest of the calls want to
1567 // query the new state of |use_gpu_rasterization_|.
1568 use_gpu_rasterization_
= use_gpu
;
1570 // Clean up and replace existing tile manager with another one that uses
1571 // appropriate rasterizer.
1572 ReleaseTreeResources();
1573 if (tile_manager_
) {
1574 DestroyTileManager();
1575 CreateAndSetTileManager();
1578 // We have released tilings for both active and pending tree.
1579 // We would not have any content to draw until the pending tree is activated.
1580 // Prevent the active tree from drawing until activation.
1581 SetRequiresHighResToDraw();
1584 const RendererCapabilitiesImpl
&
1585 LayerTreeHostImpl::GetRendererCapabilities() const {
1586 return renderer_
->Capabilities();
1589 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1590 ResetRequiresHighResToDraw();
1591 if (frame
.has_no_damage
) {
1592 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1595 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1596 active_tree()->FinishSwapPromises(&metadata
);
1597 for (size_t i
= 0; i
< metadata
.latency_info
.size(); i
++) {
1598 TRACE_EVENT_FLOW_STEP0(
1601 TRACE_ID_DONT_MANGLE(metadata
.latency_info
[i
].trace_id
),
1604 renderer_
->SwapBuffers(metadata
);
1608 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1609 // Sample the frame time now. This time will be used for updating animations
1611 UpdateCurrentBeginFrameArgs(args
);
1612 // Cache the begin impl frame interval
1613 begin_impl_frame_interval_
= args
.interval
;
1615 if (required_for_draw_tile_is_top_of_raster_queue_
) {
1616 // Optimistically schedule a draw, as a tile required for draw is at the top
1617 // of the current raster queue. This will let us expect the tile to complete
1618 // and draw it within the impl frame we are beginning now.
1623 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1624 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1625 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1627 if (!inner_container
|| !top_controls_manager_
)
1630 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1631 OuterViewportScrollLayer());
1633 // Adjust the inner viewport by shrinking/expanding the container to account
1634 // for the change in top controls height since the last Resize from Blink.
1635 float top_controls_layout_height
=
1636 active_tree_
->top_controls_shrink_blink_size()
1637 ? active_tree_
->top_controls_height()
1639 inner_container
->SetBoundsDelta(
1640 gfx::Vector2dF(0, top_controls_layout_height
-
1641 active_tree_
->total_top_controls_content_offset()));
1643 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1646 // Adjust the outer viewport container as well, since adjusting only the
1647 // inner may cause its bounds to exceed those of the outer, causing scroll
1648 // clamping. We adjust it so it maintains the same aspect ratio as the
1650 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1651 inner_container
->BoundsForScrolling().height();
1652 float target_height
= outer_container
->BoundsForScrolling().width() /
1654 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1655 outer_container
->bounds_delta().y();
1656 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1658 outer_container
->SetBoundsDelta(delta
);
1659 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1661 anchor
.ResetViewportToAnchoredPosition();
1664 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1665 // Only valid for the single-threaded non-scheduled/synchronous case
1666 // using the zero copy raster worker pool.
1667 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1670 void LayerTreeHostImpl::DidLoseOutputSurface() {
1671 if (resource_provider_
)
1672 resource_provider_
->DidLoseOutputSurface();
1673 client_
->DidLoseOutputSurfaceOnImplThread();
1676 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1677 return !!InnerViewportScrollLayer();
1680 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1681 return active_tree_
->root_layer();
1684 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1685 return active_tree_
->InnerViewportScrollLayer();
1688 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1689 return active_tree_
->OuterViewportScrollLayer();
1692 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1693 return active_tree_
->CurrentlyScrollingLayer();
1696 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1697 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1698 (InnerViewportScrollLayer() &&
1699 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1700 (OuterViewportScrollLayer() &&
1701 OuterViewportScrollLayer()->IsExternalFlingActive());
1704 // Content layers can be either directly scrollable or contained in an outer
1705 // scrolling layer which applies the scroll transform. Given a content layer,
1706 // this function returns the associated scroll layer if any.
1707 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1711 if (layer_impl
->scrollable())
1714 if (layer_impl
->DrawsContent() &&
1715 layer_impl
->parent() &&
1716 layer_impl
->parent()->scrollable())
1717 return layer_impl
->parent();
1722 void LayerTreeHostImpl::CreatePendingTree() {
1723 CHECK(!pending_tree_
);
1725 recycle_tree_
.swap(pending_tree_
);
1728 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1729 active_tree()->elastic_overscroll());
1731 // Update the delta from the active tree, which may have
1732 // adjusted its delta prior to the pending tree being created.
1733 DCHECK_EQ(0.f
, pending_tree_
->sent_top_controls_delta());
1734 pending_tree_
->set_top_controls_delta(
1735 active_tree_
->top_controls_delta() -
1736 active_tree_
->sent_top_controls_delta());
1737 pending_tree_
->set_top_controls_height(active_tree_
->top_controls_height());
1739 client_
->OnCanDrawStateChanged(CanDraw());
1740 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1743 void LayerTreeHostImpl::ActivateSyncTree() {
1744 if (pending_tree_
) {
1745 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1747 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1748 active_tree_
->PushPersistedState(pending_tree_
.get());
1749 // Process any requests in the UI resource queue. The request queue is
1750 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1752 pending_tree_
->ProcessUIResourceRequestQueue();
1754 if (pending_tree_
->needs_full_tree_sync()) {
1755 active_tree_
->SetRootLayer(
1756 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1757 active_tree_
->DetachLayerTree(),
1758 active_tree_
.get()));
1760 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1761 active_tree_
->root_layer());
1762 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1764 // Now that we've synced everything from the pending tree to the active
1765 // tree, rename the pending tree the recycle tree so we can reuse it on the
1767 DCHECK(!recycle_tree_
);
1768 pending_tree_
.swap(recycle_tree_
);
1770 active_tree_
->SetRootLayerScrollOffsetDelegate(
1771 root_layer_scroll_offset_delegate_
);
1773 if (top_controls_manager_
) {
1774 top_controls_manager_
->SetTopControlsHeight(
1775 active_tree_
->top_controls_height());
1776 top_controls_manager_
->SetControlsTopOffset(
1777 active_tree_
->total_top_controls_content_offset() -
1778 active_tree_
->top_controls_height());
1781 UpdateViewportContainerSizes();
1783 active_tree_
->ProcessUIResourceRequestQueue();
1786 active_tree_
->DidBecomeActive();
1787 ActivateAnimations();
1788 if (settings_
.impl_side_painting
) {
1789 client_
->RenewTreePriority();
1790 // If we have any picture layers, then by activating we also modified tile
1792 if (!picture_layers_
.empty())
1793 DidModifyTilePriorities();
1796 client_
->OnCanDrawStateChanged(CanDraw());
1797 client_
->DidActivateSyncTree();
1798 if (!tree_activation_callback_
.is_null())
1799 tree_activation_callback_
.Run();
1801 if (debug_state_
.continuous_painting
) {
1802 const RenderingStats
& stats
=
1803 rendering_stats_instrumentation_
->GetRenderingStats();
1804 // TODO(hendrikw): This requires a different metric when we commit directly
1805 // to the active tree. See crbug.com/429311.
1806 paint_time_counter_
->SavePaintTime(
1807 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1808 stats
.draw_duration
.GetLastTimeDelta());
1811 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1812 active_tree_
->TakePendingPageScaleAnimation();
1813 if (pending_page_scale_animation
) {
1814 StartPageScaleAnimation(
1815 pending_page_scale_animation
->target_offset
,
1816 pending_page_scale_animation
->use_anchor
,
1817 pending_page_scale_animation
->scale
,
1818 pending_page_scale_animation
->duration
);
1822 void LayerTreeHostImpl::SetVisible(bool visible
) {
1823 DCHECK(proxy_
->IsImplThread());
1825 if (visible_
== visible
)
1828 DidVisibilityChange(this, visible_
);
1829 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1831 // If we just became visible, we have to ensure that we draw high res tiles,
1832 // to prevent checkerboard/low res flashes.
1834 SetRequiresHighResToDraw();
1836 EvictAllUIResources();
1838 // Evict tiles immediately if invisible since this tab may never get another
1839 // draw or timer tick.
1846 renderer_
->SetVisible(visible
);
1849 void LayerTreeHostImpl::SetNeedsAnimate() {
1850 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1851 client_
->SetNeedsAnimateOnImplThread();
1854 void LayerTreeHostImpl::SetNeedsRedraw() {
1855 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1856 client_
->SetNeedsRedrawOnImplThread();
1859 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1860 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1861 if (debug_state_
.rasterize_only_visible_content
) {
1862 actual
.priority_cutoff_when_visible
=
1863 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1864 } else if (use_gpu_rasterization()) {
1865 actual
.priority_cutoff_when_visible
=
1866 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1870 actual
.bytes_limit_when_visible
= 0;
1876 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1877 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1880 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1881 return ManagedMemoryPolicy::PriorityCutoffToValue(
1882 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1885 void LayerTreeHostImpl::ReleaseTreeResources() {
1886 active_tree_
->ReleaseResources();
1888 pending_tree_
->ReleaseResources();
1890 recycle_tree_
->ReleaseResources();
1892 EvictAllUIResources();
1895 void LayerTreeHostImpl::CreateAndSetRenderer() {
1897 DCHECK(output_surface_
);
1898 DCHECK(resource_provider_
);
1900 if (output_surface_
->capabilities().delegated_rendering
) {
1901 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
1902 output_surface_
.get(),
1903 resource_provider_
.get());
1904 } else if (output_surface_
->context_provider()) {
1905 renderer_
= GLRenderer::Create(
1906 this, &settings_
.renderer_settings
, output_surface_
.get(),
1907 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
1908 settings_
.renderer_settings
.highp_threshold_min
);
1909 } else if (output_surface_
->software_device()) {
1910 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1911 output_surface_
.get(),
1912 resource_provider_
.get());
1916 renderer_
->SetVisible(visible_
);
1917 SetFullRootLayerDamage();
1919 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1920 // initialized to get max texture size. Also, after releasing resources,
1921 // trees need another update to generate new ones.
1922 active_tree_
->set_needs_update_draw_properties();
1924 pending_tree_
->set_needs_update_draw_properties();
1925 client_
->UpdateRendererCapabilitiesOnImplThread();
1928 void LayerTreeHostImpl::CreateAndSetTileManager() {
1929 DCHECK(!tile_manager_
);
1930 DCHECK(settings_
.impl_side_painting
);
1931 DCHECK(output_surface_
);
1932 DCHECK(resource_provider_
);
1934 rasterizer_
= CreateRasterizer();
1935 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
1936 &staging_resource_pool_
);
1937 DCHECK(tile_task_worker_pool_
);
1938 DCHECK(resource_pool_
);
1940 base::SingleThreadTaskRunner
* task_runner
=
1941 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
1942 : proxy_
->MainThreadTaskRunner();
1943 DCHECK(task_runner
);
1944 size_t scheduled_raster_task_limit
=
1945 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
1946 : settings_
.scheduled_raster_task_limit
;
1948 TileManager::Create(this, task_runner
, resource_pool_
.get(),
1949 tile_task_worker_pool_
->AsTileTaskRunner(),
1950 rasterizer_
.get(), scheduled_raster_task_limit
);
1952 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1955 scoped_ptr
<Rasterizer
> LayerTreeHostImpl::CreateRasterizer() {
1956 ContextProvider
* context_provider
= output_surface_
->context_provider();
1957 if (use_gpu_rasterization_
&& context_provider
) {
1958 return GpuRasterizer::Create(context_provider
, resource_provider_
.get(),
1959 settings_
.use_distance_field_text
, false,
1960 settings_
.gpu_rasterization_msaa_sample_count
);
1962 return SoftwareRasterizer::Create();
1965 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
1966 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
1967 scoped_ptr
<ResourcePool
>* resource_pool
,
1968 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
1969 base::SingleThreadTaskRunner
* task_runner
=
1970 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
1971 : proxy_
->MainThreadTaskRunner();
1972 DCHECK(task_runner
);
1974 ContextProvider
* context_provider
= output_surface_
->context_provider();
1975 if (!context_provider
) {
1977 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
1979 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
1980 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(),
1981 resource_provider_
.get());
1985 if (use_gpu_rasterization_
) {
1987 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
1989 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
1990 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(),
1991 resource_provider_
.get());
1995 if (GetRendererCapabilities().using_image
) {
1996 unsigned image_target
= settings_
.use_image_texture_target
;
1998 image_target
== GL_TEXTURE_RECTANGLE_ARB
,
1999 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2001 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2002 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2004 if (settings_
.use_zero_copy
|| IsSynchronousSingleThreaded()) {
2006 ResourcePool::Create(resource_provider_
.get(), image_target
);
2008 TaskGraphRunner
* task_graph_runner
;
2009 if (IsSynchronousSingleThreaded()) {
2010 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2011 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2012 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2014 task_graph_runner
= TileTaskWorkerPool::GetTaskGraphRunner();
2017 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2018 task_runner
, task_graph_runner
, resource_provider_
.get());
2022 if (settings_
.use_one_copy
) {
2023 // We need to create a staging resource pool when using copy rasterizer.
2024 *staging_resource_pool
=
2025 ResourcePool::Create(resource_provider_
.get(), image_target
);
2027 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2029 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2030 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(),
2031 context_provider
, resource_provider_
.get(),
2032 staging_resource_pool_
.get());
2037 *resource_pool
= ResourcePool::Create(
2038 resource_provider_
.get(), GL_TEXTURE_2D
);
2040 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2041 task_runner
, TileTaskWorkerPool::GetTaskGraphRunner(), context_provider
,
2042 resource_provider_
.get(),
2043 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2044 settings_
.renderer_settings
.refresh_rate
));
2047 void LayerTreeHostImpl::DestroyTileManager() {
2048 tile_manager_
= nullptr;
2049 resource_pool_
= nullptr;
2050 staging_resource_pool_
= nullptr;
2051 tile_task_worker_pool_
= nullptr;
2052 rasterizer_
= nullptr;
2053 single_thread_synchronous_task_graph_runner_
= nullptr;
2056 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2057 // In impl-side painting, synchronize to the pending tree so that it has
2058 // time to raster before being displayed.
2059 return settings_
.impl_side_painting
;
2062 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2063 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2066 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
2067 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
2070 bool LayerTreeHostImpl::InitializeRenderer(
2071 scoped_ptr
<OutputSurface
> output_surface
) {
2072 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2074 // Since we will create a new resource provider, we cannot continue to use
2075 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2076 // before we destroy the old resource provider.
2077 ReleaseTreeResources();
2079 // Note: order is important here.
2080 renderer_
= nullptr;
2081 DestroyTileManager();
2082 resource_provider_
= nullptr;
2083 output_surface_
= nullptr;
2085 if (!output_surface
->BindToClient(this))
2088 output_surface_
= output_surface
.Pass();
2089 resource_provider_
= ResourceProvider::Create(
2090 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2091 proxy_
->blocking_main_thread_task_runner(),
2092 settings_
.renderer_settings
.highp_threshold_min
,
2093 settings_
.renderer_settings
.use_rgba_4444_textures
,
2094 settings_
.renderer_settings
.texture_id_allocation_chunk_size
);
2096 if (output_surface_
->capabilities().deferred_gl_initialization
)
2097 EnforceZeroBudget(true);
2099 CreateAndSetRenderer();
2101 if (settings_
.impl_side_painting
)
2102 CreateAndSetTileManager();
2104 // Initialize vsync parameters to sane values.
2105 const base::TimeDelta display_refresh_interval
=
2106 base::TimeDelta::FromMicroseconds(
2107 base::Time::kMicrosecondsPerSecond
/
2108 settings_
.renderer_settings
.refresh_rate
);
2109 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2111 // TODO(brianderson): Don't use a hard-coded parent draw time.
2112 base::TimeDelta parent_draw_time
=
2113 (!settings_
.use_external_begin_frame_source
&&
2114 output_surface_
->capabilities().adjust_deadline_for_parent
)
2115 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2116 : base::TimeDelta();
2117 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2119 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2120 if (max_frames_pending
<= 0)
2121 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2122 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2123 client_
->OnCanDrawStateChanged(CanDraw());
2125 // There will not be anything to draw here, so set high res
2126 // to avoid checkerboards, typically when we are recovering
2127 // from lost context.
2128 SetRequiresHighResToDraw();
2133 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2134 base::TimeDelta interval
) {
2135 client_
->CommitVSyncParameters(timebase
, interval
);
2138 void LayerTreeHostImpl::DeferredInitialize() {
2139 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2140 DCHECK(settings_
.impl_side_painting
);
2141 DCHECK(output_surface_
->context_provider());
2143 ReleaseTreeResources();
2144 renderer_
= nullptr;
2145 DestroyTileManager();
2147 resource_provider_
->InitializeGL();
2149 CreateAndSetRenderer();
2150 EnforceZeroBudget(false);
2151 CreateAndSetTileManager();
2153 client_
->SetNeedsCommitOnImplThread();
2156 void LayerTreeHostImpl::ReleaseGL() {
2157 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2158 DCHECK(settings_
.impl_side_painting
);
2159 DCHECK(output_surface_
->context_provider());
2161 ReleaseTreeResources();
2162 renderer_
= nullptr;
2163 DestroyTileManager();
2165 resource_provider_
->InitializeSoftware();
2166 output_surface_
->ReleaseContextProvider();
2168 CreateAndSetRenderer();
2169 EnforceZeroBudget(true);
2170 CreateAndSetTileManager();
2172 client_
->SetNeedsCommitOnImplThread();
2175 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2176 if (device_viewport_size
== device_viewport_size_
)
2180 active_tree_
->SetViewportSizeInvalid();
2182 device_viewport_size_
= device_viewport_size
;
2184 UpdateViewportContainerSizes();
2185 client_
->OnCanDrawStateChanged(CanDraw());
2186 SetFullRootLayerDamage();
2187 active_tree_
->set_needs_update_draw_properties();
2190 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2191 if (device_scale_factor
== device_scale_factor_
)
2193 device_scale_factor_
= device_scale_factor
;
2195 SetFullRootLayerDamage();
2198 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2199 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2202 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2203 if (viewport_rect_for_tile_priority_
.IsEmpty())
2204 return DeviceViewport();
2206 return viewport_rect_for_tile_priority_
;
2209 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2210 return DeviceViewport().size();
2213 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2214 if (external_viewport_
.IsEmpty())
2215 return gfx::Rect(device_viewport_size_
);
2217 return external_viewport_
;
2220 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2221 if (external_clip_
.IsEmpty())
2222 return DeviceViewport();
2224 return external_clip_
;
2227 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2228 return external_transform_
;
2231 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2232 UpdateViewportContainerSizes();
2235 active_tree_
->set_needs_update_draw_properties();
2236 SetFullRootLayerDamage();
2239 void LayerTreeHostImpl::SetControlsTopOffset(float offset
) {
2240 float current_top_offset
= active_tree_
->top_controls_content_offset() -
2241 active_tree_
->top_controls_height();
2242 active_tree_
->set_top_controls_delta(offset
- current_top_offset
);
2245 float LayerTreeHostImpl::ControlsTopOffset() const {
2246 return active_tree_
->total_top_controls_content_offset() -
2247 active_tree_
->top_controls_height();
2250 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2251 DCHECK(input_handler_client_
== NULL
);
2252 input_handler_client_
= client
;
2255 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
2256 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
2257 return scroll_parent
;
2258 return layer
->parent();
2261 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2262 const gfx::PointF
& device_viewport_point
,
2263 InputHandler::ScrollInputType type
,
2264 LayerImpl
* layer_impl
,
2265 bool* scroll_on_main_thread
,
2266 bool* optional_has_ancestor_scroll_handler
) const {
2267 DCHECK(scroll_on_main_thread
);
2269 // Walk up the hierarchy and look for a scrollable layer.
2270 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2271 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2272 // The content layer can also block attempts to scroll outside the main
2274 ScrollStatus status
= layer_impl
->TryScroll(device_viewport_point
, type
);
2275 if (status
== ScrollOnMainThread
) {
2276 *scroll_on_main_thread
= true;
2280 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2281 if (!scroll_layer_impl
)
2284 status
= scroll_layer_impl
->TryScroll(device_viewport_point
, type
);
2285 // If any layer wants to divert the scroll event to the main thread, abort.
2286 if (status
== ScrollOnMainThread
) {
2287 *scroll_on_main_thread
= true;
2291 if (optional_has_ancestor_scroll_handler
&&
2292 scroll_layer_impl
->have_scroll_event_handlers())
2293 *optional_has_ancestor_scroll_handler
= true;
2295 if (status
== ScrollStarted
&& !potentially_scrolling_layer_impl
)
2296 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2299 // Falling back to the root scroll layer ensures generation of root overscroll
2300 // notifications while preventing scroll updates from being unintentionally
2301 // forwarded to the main thread.
2302 if (!potentially_scrolling_layer_impl
)
2303 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2304 ? OuterViewportScrollLayer()
2305 : InnerViewportScrollLayer();
2307 return potentially_scrolling_layer_impl
;
2310 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2311 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2312 DCHECK(scroll_ancestor
);
2313 for (LayerImpl
* ancestor
= child
; ancestor
;
2314 ancestor
= NextScrollLayer(ancestor
)) {
2315 if (ancestor
->scrollable())
2316 return ancestor
== scroll_ancestor
;
2321 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2322 const gfx::Point
& viewport_point
,
2323 InputHandler::ScrollInputType type
) {
2324 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2326 if (top_controls_manager_
)
2327 top_controls_manager_
->ScrollBegin();
2329 DCHECK(!CurrentlyScrollingLayer());
2330 ClearCurrentlyScrollingLayer();
2332 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2333 device_scale_factor_
);
2334 LayerImpl
* layer_impl
=
2335 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2338 LayerImpl
* scroll_layer_impl
=
2339 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2340 device_viewport_point
);
2341 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2342 return ScrollUnknown
;
2345 bool scroll_on_main_thread
= false;
2346 LayerImpl
* scrolling_layer_impl
=
2347 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2350 &scroll_on_main_thread
,
2351 &scroll_affects_scroll_handler_
);
2353 if (scroll_on_main_thread
) {
2354 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2355 return ScrollOnMainThread
;
2358 if (scrolling_layer_impl
) {
2359 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2360 should_bubble_scrolls_
= (type
!= NonBubblingGesture
);
2361 wheel_scrolling_
= (type
== Wheel
);
2362 client_
->RenewTreePriority();
2363 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2364 return ScrollStarted
;
2366 return ScrollIgnored
;
2369 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2370 const gfx::Point
& viewport_point
,
2371 const gfx::Vector2dF
& scroll_delta
) {
2372 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2373 Animation
* animation
=
2374 layer_impl
->layer_animation_controller()->GetAnimation(
2375 Animation::ScrollOffset
);
2377 return ScrollIgnored
;
2379 ScrollOffsetAnimationCurve
* curve
=
2380 animation
->curve()->ToScrollOffsetAnimationCurve();
2382 gfx::ScrollOffset new_target
=
2383 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
2384 new_target
.SetToMax(gfx::ScrollOffset());
2385 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
2387 curve
->UpdateTarget(
2388 animation
->TrimTimeToCurrentIteration(
2389 CurrentBeginFrameArgs().frame_time
).InSecondsF(),
2392 return ScrollStarted
;
2394 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2395 // behavior as ScrollBy to determine which layer to animate, but we do not
2396 // do the Android-specific things in ScrollBy like showing top controls.
2397 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, Wheel
);
2398 if (scroll_status
== ScrollStarted
) {
2399 gfx::Vector2dF pending_delta
= scroll_delta
;
2400 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2401 layer_impl
= layer_impl
->parent()) {
2402 if (!layer_impl
->scrollable())
2405 gfx::ScrollOffset current_offset
= layer_impl
->TotalScrollOffset();
2406 gfx::ScrollOffset target_offset
=
2407 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2408 target_offset
.SetToMax(gfx::ScrollOffset());
2409 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2410 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2412 const float kEpsilon
= 0.1f
;
2413 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2414 std::abs(actual_delta
.y()) > kEpsilon
);
2416 if (!can_layer_scroll
) {
2417 layer_impl
->ScrollBy(actual_delta
);
2418 pending_delta
-= actual_delta
;
2422 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2424 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
2425 ScrollOffsetAnimationCurve::Create(target_offset
,
2426 EaseInOutTimingFunction::Create());
2427 curve
->SetInitialValue(current_offset
);
2429 scoped_ptr
<Animation
> animation
=
2430 Animation::Create(curve
.Pass(),
2431 AnimationIdProvider::NextAnimationId(),
2432 AnimationIdProvider::NextGroupId(),
2433 Animation::ScrollOffset
);
2434 animation
->set_is_impl_only(true);
2436 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
2439 return ScrollStarted
;
2443 return scroll_status
;
2446 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2447 LayerImpl
* layer_impl
,
2448 float scale_from_viewport_to_screen_space
,
2449 const gfx::PointF
& viewport_point
,
2450 const gfx::Vector2dF
& viewport_delta
) {
2451 // Layers with non-invertible screen space transforms should not have passed
2452 // the scroll hit test in the first place.
2453 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2454 gfx::Transform
inverse_screen_space_transform(
2455 gfx::Transform::kSkipInitialization
);
2456 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2457 &inverse_screen_space_transform
);
2458 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2459 // layers, we may need to explicitly handle uninvertible transforms here.
2462 gfx::PointF screen_space_point
=
2463 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2465 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2466 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2468 // First project the scroll start and end points to local layer space to find
2469 // the scroll delta in layer coordinates.
2470 bool start_clipped
, end_clipped
;
2471 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2472 gfx::PointF local_start_point
=
2473 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2476 gfx::PointF local_end_point
=
2477 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2478 screen_space_end_point
,
2481 // In general scroll point coordinates should not get clipped.
2482 DCHECK(!start_clipped
);
2483 DCHECK(!end_clipped
);
2484 if (start_clipped
|| end_clipped
)
2485 return gfx::Vector2dF();
2487 // local_start_point and local_end_point are in content space but we want to
2488 // move them to layer space for scrolling.
2489 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2490 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2491 local_start_point
.Scale(width_scale
, height_scale
);
2492 local_end_point
.Scale(width_scale
, height_scale
);
2494 // Apply the scroll delta.
2495 gfx::Vector2dF previous_delta
= layer_impl
->ScrollDelta();
2496 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2498 // Get the end point in the layer's content space so we can apply its
2499 // ScreenSpaceTransform.
2500 gfx::PointF actual_local_end_point
= local_start_point
+
2501 layer_impl
->ScrollDelta() -
2503 gfx::PointF actual_local_content_end_point
=
2504 gfx::ScalePoint(actual_local_end_point
,
2506 1.f
/ height_scale
);
2508 // Calculate the applied scroll delta in viewport space coordinates.
2509 gfx::PointF actual_screen_space_end_point
=
2510 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2511 actual_local_content_end_point
,
2513 DCHECK(!end_clipped
);
2515 return gfx::Vector2dF();
2516 gfx::PointF actual_viewport_end_point
=
2517 gfx::ScalePoint(actual_screen_space_end_point
,
2518 1.f
/ scale_from_viewport_to_screen_space
);
2519 return actual_viewport_end_point
- viewport_point
;
2522 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2523 LayerImpl
* layer_impl
,
2524 const gfx::Vector2dF
& local_delta
,
2525 float page_scale_factor
) {
2526 gfx::Vector2dF
previous_delta(layer_impl
->ScrollDelta());
2527 gfx::Vector2dF delta
= local_delta
;
2528 delta
.Scale(1.f
/ page_scale_factor
);
2529 layer_impl
->ScrollBy(delta
);
2530 return layer_impl
->ScrollDelta() - previous_delta
;
2533 bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
2534 const gfx::Vector2dF
& scroll_delta
) const {
2535 DCHECK(CurrentlyScrollingLayer());
2537 if (!top_controls_manager_
)
2540 // Always consume if it's in the direction to show the top controls.
2541 if (scroll_delta
.y() < 0)
2544 if (active_tree()->TotalScrollOffset().y() <
2545 active_tree()->TotalMaxScrollOffset().y())
2551 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2552 const gfx::Point
& viewport_point
,
2553 const gfx::Vector2dF
& scroll_delta
) {
2554 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2555 if (!CurrentlyScrollingLayer())
2556 return InputHandlerScrollResult();
2558 gfx::Vector2dF pending_delta
= scroll_delta
;
2559 gfx::Vector2dF unused_root_delta
;
2560 bool did_scroll_x
= false;
2561 bool did_scroll_y
= false;
2562 bool did_scroll_top_controls
= false;
2564 bool consume_by_top_controls
= ShouldTopControlsConsumeScroll(scroll_delta
);
2566 // There's an edge case where the outer viewport isn't scrollable when the
2567 // scroll starts, however, as the top controls show the outer viewport becomes
2568 // scrollable. Therefore, always try scrolling the outer viewport before the
2570 // TODO(bokan): Move the top controls logic out of the loop since the scroll
2571 // that causes the outer viewport to become scrollable will still be applied
2572 // to the inner viewport.
2573 LayerImpl
* start_layer
= CurrentlyScrollingLayer();
2574 if (start_layer
== InnerViewportScrollLayer() && OuterViewportScrollLayer())
2575 start_layer
= OuterViewportScrollLayer();
2577 for (LayerImpl
* layer_impl
= start_layer
;
2579 layer_impl
= layer_impl
->parent()) {
2580 if (!layer_impl
->scrollable())
2583 if (layer_impl
== InnerViewportScrollLayer() ||
2584 layer_impl
== OuterViewportScrollLayer()) {
2585 if (consume_by_top_controls
) {
2586 gfx::Vector2dF excess_delta
=
2587 top_controls_manager_
->ScrollBy(pending_delta
);
2588 gfx::Vector2dF applied_delta
= pending_delta
- excess_delta
;
2589 pending_delta
= excess_delta
;
2590 // Force updating of vertical adjust values if needed.
2591 if (applied_delta
.y() != 0)
2592 did_scroll_top_controls
= true;
2594 // Track root layer deltas for reporting overscroll.
2595 if (layer_impl
== InnerViewportScrollLayer())
2596 unused_root_delta
= pending_delta
;
2599 gfx::Vector2dF applied_delta
;
2600 // Gesture events need to be transformed from viewport coordinates to local
2601 // layer coordinates so that the scrolling contents exactly follow the
2602 // user's finger. In contrast, wheel events represent a fixed amount of
2603 // scrolling so we can just apply them directly, but the page scale factor
2604 // is applied to the scroll delta.
2605 if (!wheel_scrolling_
) {
2606 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2608 ScrollLayerWithViewportSpaceDelta(layer_impl
,
2609 scale_from_viewport_to_screen_space
,
2610 viewport_point
, pending_delta
);
2612 applied_delta
= ScrollLayerWithLocalDelta(
2613 layer_impl
, pending_delta
, active_tree_
->current_page_scale_factor());
2616 const float kEpsilon
= 0.1f
;
2617 if (layer_impl
== InnerViewportScrollLayer()) {
2618 unused_root_delta
.Subtract(applied_delta
);
2619 if (std::abs(unused_root_delta
.x()) < kEpsilon
)
2620 unused_root_delta
.set_x(0.0f
);
2621 if (std::abs(unused_root_delta
.y()) < kEpsilon
)
2622 unused_root_delta
.set_y(0.0f
);
2623 // Disable overscroll on axes which is impossible to scroll.
2624 if (settings_
.report_overscroll_only_for_scrollable_axes
) {
2625 if (std::abs(active_tree_
->TotalMaxScrollOffset().x()) <= kEpsilon
||
2626 !layer_impl
->user_scrollable_horizontal())
2627 unused_root_delta
.set_x(0.0f
);
2628 if (std::abs(active_tree_
->TotalMaxScrollOffset().y()) <= kEpsilon
||
2629 !layer_impl
->user_scrollable_vertical())
2630 unused_root_delta
.set_y(0.0f
);
2634 // Scrolls should bubble perfectly between the outer and inner viewports.
2635 bool allow_unrestricted_bubbling_for_current_layer
=
2636 layer_impl
== OuterViewportScrollLayer();
2637 bool allow_bubbling_for_current_layer
=
2638 allow_unrestricted_bubbling_for_current_layer
|| should_bubble_scrolls_
;
2640 // If the layer wasn't able to move, try the next one in the hierarchy.
2641 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2642 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2643 did_scroll_x
|= did_move_layer_x
;
2644 did_scroll_y
|= did_move_layer_y
;
2645 if (!did_move_layer_x
&& !did_move_layer_y
) {
2646 if (allow_bubbling_for_current_layer
|| !did_lock_scrolling_layer_
)
2652 did_lock_scrolling_layer_
= true;
2654 // When scrolls are allowed to bubble, it's important that the original
2655 // scrolling layer be preserved. This ensures that, after a scroll bubbles,
2656 // the user can reverse scroll directions and immediately resume scrolling
2657 // the original layer that scrolled.
2658 if (!should_bubble_scrolls_
)
2659 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2661 if (!allow_bubbling_for_current_layer
)
2664 if (allow_unrestricted_bubbling_for_current_layer
) {
2665 pending_delta
-= applied_delta
;
2667 // If the applied delta is within 45 degrees of the input delta, bail out
2668 // to make it easier to scroll just one layer in one direction without
2669 // affecting any of its parents.
2670 float angle_threshold
= 45;
2671 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, pending_delta
) <
2673 pending_delta
= gfx::Vector2dF();
2677 // Allow further movement only on an axis perpendicular to the direction
2678 // in which the layer moved.
2679 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2681 MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2684 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2688 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2689 if (did_scroll_content
) {
2690 // If we are scrolling with an active scroll handler, forward latency
2691 // tracking information to the main thread so the delay introduced by the
2692 // handler is accounted for.
2693 if (scroll_affects_scroll_handler())
2694 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2695 client_
->SetNeedsCommitOnImplThread();
2697 client_
->RenewTreePriority();
2700 // Scrolling along an axis resets accumulated root overscroll for that axis.
2702 accumulated_root_overscroll_
.set_x(0);
2704 accumulated_root_overscroll_
.set_y(0);
2705 accumulated_root_overscroll_
+= unused_root_delta
;
2707 InputHandlerScrollResult scroll_result
;
2708 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2709 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2710 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2711 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2712 return scroll_result
;
2715 // This implements scrolling by page as described here:
2716 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2717 // for events with WHEEL_PAGESCROLL set.
2718 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2719 ScrollDirection direction
) {
2720 DCHECK(wheel_scrolling_
);
2722 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2724 layer_impl
= layer_impl
->parent()) {
2725 if (!layer_impl
->scrollable())
2728 if (!layer_impl
->HasScrollbar(VERTICAL
))
2731 float height
= layer_impl
->clip_height();
2733 // These magical values match WebKit and are designed to scroll nearly the
2734 // entire visible content height but leave a bit of overlap.
2735 float page
= std::max(height
* 0.875f
, 1.f
);
2736 if (direction
== SCROLL_BACKWARD
)
2739 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2741 gfx::Vector2dF applied_delta
=
2742 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2744 if (!applied_delta
.IsZero()) {
2745 client_
->SetNeedsCommitOnImplThread();
2747 client_
->RenewTreePriority();
2751 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2757 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2758 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2759 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2760 active_tree_
->SetRootLayerScrollOffsetDelegate(
2761 root_layer_scroll_offset_delegate_
);
2764 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2765 DCHECK(root_layer_scroll_offset_delegate_
);
2766 client_
->SetNeedsCommitOnImplThread();
2768 active_tree_
->OnRootLayerDelegatedScrollOffsetChanged();
2769 active_tree_
->set_needs_update_draw_properties();
2772 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2773 active_tree_
->ClearCurrentlyScrollingLayer();
2774 did_lock_scrolling_layer_
= false;
2775 scroll_affects_scroll_handler_
= false;
2776 accumulated_root_overscroll_
= gfx::Vector2dF();
2779 void LayerTreeHostImpl::ScrollEnd() {
2780 if (top_controls_manager_
)
2781 top_controls_manager_
->ScrollEnd();
2782 ClearCurrentlyScrollingLayer();
2785 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2786 if (!active_tree_
->CurrentlyScrollingLayer())
2787 return ScrollIgnored
;
2789 if (settings_
.ignore_root_layer_flings
&&
2790 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2791 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2792 ClearCurrentlyScrollingLayer();
2793 return ScrollIgnored
;
2796 if (!wheel_scrolling_
) {
2797 // Allow the fling to lock to the first layer that moves after the initial
2798 // fling |ScrollBy()| event.
2799 did_lock_scrolling_layer_
= false;
2800 should_bubble_scrolls_
= false;
2803 return ScrollStarted
;
2806 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2807 const gfx::PointF
& device_viewport_point
,
2808 LayerImpl
* layer_impl
) {
2810 return std::numeric_limits
<float>::max();
2812 gfx::Rect
layer_impl_bounds(
2813 layer_impl
->content_bounds());
2815 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2816 layer_impl
->screen_space_transform(),
2819 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2820 device_viewport_point
);
2823 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2824 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2825 device_scale_factor_
);
2826 LayerImpl
* layer_impl
=
2827 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2828 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2831 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2832 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2833 scroll_layer_id_when_mouse_over_scrollbar_
);
2835 // The check for a null scroll_layer_impl below was added to see if it will
2836 // eliminate the crashes described in http://crbug.com/326635.
2837 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2838 ScrollbarAnimationController
* animation_controller
=
2839 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2841 if (animation_controller
)
2842 animation_controller
->DidMouseMoveOffScrollbar();
2843 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2846 bool scroll_on_main_thread
= false;
2847 LayerImpl
* scroll_layer_impl
=
2848 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2849 InputHandler::Gesture
,
2851 &scroll_on_main_thread
,
2853 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2856 ScrollbarAnimationController
* animation_controller
=
2857 scroll_layer_impl
->scrollbar_animation_controller();
2858 if (!animation_controller
)
2861 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2862 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2863 for (LayerImpl::ScrollbarSet::iterator it
=
2864 scroll_layer_impl
->scrollbars()->begin();
2865 it
!= scroll_layer_impl
->scrollbars()->end();
2867 distance_to_scrollbar
=
2868 std::min(distance_to_scrollbar
,
2869 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2871 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2872 device_scale_factor_
);
2875 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2876 const gfx::PointF
& device_viewport_point
) {
2877 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2878 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2879 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2880 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2881 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2882 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2884 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2893 void LayerTreeHostImpl::PinchGestureBegin() {
2894 pinch_gesture_active_
= true;
2895 previous_pinch_anchor_
= gfx::Point();
2896 client_
->RenewTreePriority();
2897 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2898 if (active_tree_
->OuterViewportScrollLayer()) {
2899 active_tree_
->SetCurrentlyScrollingLayer(
2900 active_tree_
->OuterViewportScrollLayer());
2902 active_tree_
->SetCurrentlyScrollingLayer(
2903 active_tree_
->InnerViewportScrollLayer());
2905 if (top_controls_manager_
)
2906 top_controls_manager_
->PinchBegin();
2909 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2910 const gfx::Point
& anchor
) {
2911 if (!InnerViewportScrollLayer())
2914 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2916 // For a moment the scroll offset ends up being outside of the max range. This
2917 // confuses the delegate so we switch it off till after we're done processing
2918 // the pinch update.
2919 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2921 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2922 // position over the course of the magnify.
2923 float page_scale
= active_tree_
->current_page_scale_factor();
2924 gfx::PointF previous_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2925 active_tree_
->SetPageScaleOnActiveTree(page_scale
* magnify_delta
);
2926 page_scale
= active_tree_
->current_page_scale_factor();
2927 gfx::PointF new_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2928 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2930 previous_pinch_anchor_
= anchor
;
2932 // If clamping the inner viewport scroll offset causes a change, it should
2933 // be accounted for from the intended move.
2934 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2936 // We manually manage the bubbling behaviour here as it is different to that
2937 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2938 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2939 // 2) we don't want the directional limitations on the unused parts that
2940 // ScrollBy() implements, and
2941 // 3) pinching should not engage the top controls manager.
2942 gfx::Vector2dF unused
= OuterViewportScrollLayer()
2943 ? OuterViewportScrollLayer()->ScrollBy(move
)
2946 if (!unused
.IsZero()) {
2947 InnerViewportScrollLayer()->ScrollBy(unused
);
2948 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2951 active_tree_
->SetRootLayerScrollOffsetDelegate(
2952 root_layer_scroll_offset_delegate_
);
2954 client_
->SetNeedsCommitOnImplThread();
2956 client_
->RenewTreePriority();
2959 void LayerTreeHostImpl::PinchGestureEnd() {
2960 pinch_gesture_active_
= false;
2961 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2962 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2963 ClearCurrentlyScrollingLayer();
2965 if (top_controls_manager_
)
2966 top_controls_manager_
->PinchEnd();
2967 client_
->SetNeedsCommitOnImplThread();
2968 // When a pinch ends, we may be displaying content cached at incorrect scales,
2969 // so updating draw properties and drawing will ensure we are using the right
2970 // scales that we want when we're not inside a pinch.
2971 active_tree_
->set_needs_update_draw_properties();
2975 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2976 LayerImpl
* layer_impl
) {
2980 gfx::Vector2d scroll_delta
=
2981 gfx::ToFlooredVector2d(layer_impl
->ScrollDelta());
2982 if (!scroll_delta
.IsZero()) {
2983 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2984 scroll
.layer_id
= layer_impl
->id();
2985 scroll
.scroll_delta
= scroll_delta
;
2986 scroll_info
->scrolls
.push_back(scroll
);
2987 layer_impl
->SetSentScrollDelta(scroll_delta
);
2990 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2991 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2994 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2995 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2997 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2998 scroll_info
->page_scale_delta
=
2999 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
3000 scroll_info
->elastic_overscroll_delta
=
3001 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3002 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3003 scroll_info
->top_controls_delta
= active_tree()->top_controls_delta();
3004 active_tree_
->set_sent_top_controls_delta(scroll_info
->top_controls_delta
);
3006 return scroll_info
.Pass();
3009 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3010 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3013 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3014 DCHECK(InnerViewportScrollLayer());
3015 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3017 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3018 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3019 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3022 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3023 DCHECK(InnerViewportScrollLayer());
3024 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3025 ? OuterViewportScrollLayer()
3026 : InnerViewportScrollLayer();
3028 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3030 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3031 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3034 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3035 if (!page_scale_animation_
)
3038 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3040 if (!page_scale_animation_
->IsAnimationStarted())
3041 page_scale_animation_
->StartAnimation(monotonic_time
);
3043 active_tree_
->SetPageScaleOnActiveTree(
3044 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3045 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3046 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3048 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3051 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3052 page_scale_animation_
= nullptr;
3053 client_
->SetNeedsCommitOnImplThread();
3054 client_
->RenewTreePriority();
3055 client_
->DidCompletePageScaleAnimationOnImplThread();
3061 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3062 if (!top_controls_manager_
|| !top_controls_manager_
->animation())
3065 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3067 if (top_controls_manager_
->animation())
3070 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3073 if (scroll
.IsZero())
3076 ScrollViewportBy(gfx::ScaleVector2d(
3077 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3079 client_
->SetNeedsCommitOnImplThread();
3080 client_
->RenewTreePriority();
3083 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3084 if (!settings_
.accelerated_animation_enabled
||
3085 !needs_animate_layers() ||
3086 !active_tree_
->root_layer())
3089 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3090 AnimationRegistrar::AnimationControllerMap copy
=
3091 animation_registrar_
->active_animation_controllers();
3092 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3095 (*iter
).second
->Animate(monotonic_time
);
3100 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3101 if (!settings_
.accelerated_animation_enabled
||
3102 !needs_animate_layers() ||
3103 !active_tree_
->root_layer())
3106 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3107 scoped_ptr
<AnimationEventsVector
> events
=
3108 make_scoped_ptr(new AnimationEventsVector
);
3109 AnimationRegistrar::AnimationControllerMap copy
=
3110 animation_registrar_
->active_animation_controllers();
3111 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3114 (*iter
).second
->UpdateState(start_ready_animations
, events
.get());
3116 if (!events
->empty()) {
3117 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3123 void LayerTreeHostImpl::ActivateAnimations() {
3124 if (!settings_
.accelerated_animation_enabled
|| !needs_animate_layers() ||
3125 !active_tree_
->root_layer())
3128 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3129 AnimationRegistrar::AnimationControllerMap copy
=
3130 animation_registrar_
->active_animation_controllers();
3131 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3134 (*iter
).second
->ActivateAnimations();
3139 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3141 if (active_tree_
->root_layer()) {
3142 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3143 base::JSONWriter::WriteWithOptions(
3144 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3149 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3150 return fps_counter_
->current_frame_number();
3153 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time
) {
3154 AnimateScrollbarsRecursive(active_tree_
->root_layer(), time
);
3157 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl
* layer
,
3158 base::TimeTicks time
) {
3162 ScrollbarAnimationController
* scrollbar_controller
=
3163 layer
->scrollbar_animation_controller();
3164 if (scrollbar_controller
)
3165 scrollbar_controller
->Animate(time
);
3167 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
3168 AnimateScrollbarsRecursive(layer
->children()[i
], time
);
3171 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3172 const base::Closure
& start_fade
,
3173 base::TimeDelta delay
) {
3174 client_
->PostDelayedScrollbarFadeOnImplThread(start_fade
, delay
);
3177 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3178 TRACE_EVENT_INSTANT0(
3180 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3181 TRACE_EVENT_SCOPE_THREAD
);
3185 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3189 if (global_tile_state_
.tree_priority
== priority
)
3191 global_tile_state_
.tree_priority
= priority
;
3192 DidModifyTilePriorities();
3195 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3196 return global_tile_state_
.tree_priority
;
3199 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3200 const BeginFrameArgs
& args
) {
3201 DCHECK(!current_begin_frame_args_
.IsValid());
3202 current_begin_frame_args_
= args
;
3203 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3204 // timing is unified.
3205 current_begin_frame_args_
.frame_time
= gfx::FrameTime::Now();
3208 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3209 current_begin_frame_args_
= BeginFrameArgs();
3212 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3213 // Try to use the current frame time to keep animations non-jittery. But if
3214 // we're not in a frame (because this is during an input event or a delayed
3215 // task), fall back to physical time. This should still be monotonic.
3216 if (current_begin_frame_args_
.IsValid())
3217 return current_begin_frame_args_
;
3218 return BeginFrameArgs::Create(
3219 BEGINFRAME_FROM_HERE
, gfx::FrameTime::Now(), base::TimeTicks(),
3220 BeginFrameArgs::DefaultInterval(), BeginFrameArgs::NORMAL
);
3223 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3224 LayerTreeHostImpl::AsValue() const {
3225 return AsValueWithFrame(NULL
);
3228 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3229 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3230 scoped_refptr
<base::debug::TracedValue
> state
=
3231 new base::debug::TracedValue();
3232 AsValueWithFrameInto(frame
, state
.get());
3236 void LayerTreeHostImpl::AsValueInto(base::debug::TracedValue
* value
) const {
3237 return AsValueWithFrameInto(NULL
, value
);
3240 void LayerTreeHostImpl::AsValueWithFrameInto(
3242 base::debug::TracedValue
* state
) const {
3243 if (this->pending_tree_
) {
3244 state
->BeginDictionary("activation_state");
3245 ActivationStateAsValueInto(state
);
3246 state
->EndDictionary();
3248 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3251 std::set
<const Tile
*> tiles
;
3252 active_tree_
->GetAllTilesForTracing(&tiles
);
3254 pending_tree_
->GetAllTilesForTracing(&tiles
);
3256 state
->BeginArray("active_tiles");
3257 for (std::set
<const Tile
*>::const_iterator it
= tiles
.begin();
3260 const Tile
* tile
= *it
;
3262 state
->BeginDictionary();
3263 tile
->AsValueInto(state
);
3264 state
->EndDictionary();
3268 if (tile_manager_
) {
3269 state
->BeginDictionary("tile_manager_basic_state");
3270 tile_manager_
->BasicStateAsValueInto(state
);
3271 state
->EndDictionary();
3273 state
->BeginDictionary("active_tree");
3274 active_tree_
->AsValueInto(state
);
3275 state
->EndDictionary();
3276 if (pending_tree_
) {
3277 state
->BeginDictionary("pending_tree");
3278 pending_tree_
->AsValueInto(state
);
3279 state
->EndDictionary();
3282 state
->BeginDictionary("frame");
3283 frame
->AsValueInto(state
);
3284 state
->EndDictionary();
3288 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3289 LayerTreeHostImpl::ActivationStateAsValue() const {
3290 scoped_refptr
<base::debug::TracedValue
> state
=
3291 new base::debug::TracedValue();
3292 ActivationStateAsValueInto(state
.get());
3296 void LayerTreeHostImpl::ActivationStateAsValueInto(
3297 base::debug::TracedValue
* state
) const {
3298 TracedValue::SetIDRef(this, state
, "lthi");
3299 if (tile_manager_
) {
3300 state
->BeginDictionary("tile_manager");
3301 tile_manager_
->BasicStateAsValueInto(state
);
3302 state
->EndDictionary();
3306 void LayerTreeHostImpl::SetDebugState(
3307 const LayerTreeDebugState
& new_debug_state
) {
3308 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3310 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3311 paint_time_counter_
->ClearHistory();
3313 debug_state_
= new_debug_state
;
3314 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3315 SetFullRootLayerDamage();
3318 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3319 const UIResourceBitmap
& bitmap
) {
3322 GLint wrap_mode
= 0;
3323 switch (bitmap
.GetWrapMode()) {
3324 case UIResourceBitmap::CLAMP_TO_EDGE
:
3325 wrap_mode
= GL_CLAMP_TO_EDGE
;
3327 case UIResourceBitmap::REPEAT
:
3328 wrap_mode
= GL_REPEAT
;
3332 // Allow for multiple creation requests with the same UIResourceId. The
3333 // previous resource is simply deleted.
3334 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3336 DeleteUIResource(uid
);
3338 ResourceFormat format
= resource_provider_
->best_texture_format();
3339 switch (bitmap
.GetFormat()) {
3340 case UIResourceBitmap::RGBA8
:
3342 case UIResourceBitmap::ALPHA_8
:
3345 case UIResourceBitmap::ETC1
:
3350 resource_provider_
->CreateResource(bitmap
.GetSize(),
3352 ResourceProvider::TextureHintImmutable
,
3355 UIResourceData data
;
3356 data
.resource_id
= id
;
3357 data
.size
= bitmap
.GetSize();
3358 data
.opaque
= bitmap
.GetOpaque();
3360 ui_resource_map_
[uid
] = data
;
3362 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3363 resource_provider_
->SetPixels(id
,
3364 bitmap_lock
.GetPixels(),
3365 gfx::Rect(bitmap
.GetSize()),
3366 gfx::Rect(bitmap
.GetSize()),
3367 gfx::Vector2d(0, 0));
3368 MarkUIResourceNotEvicted(uid
);
3371 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3372 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3374 resource_provider_
->DeleteResource(id
);
3375 ui_resource_map_
.erase(uid
);
3377 MarkUIResourceNotEvicted(uid
);
3380 void LayerTreeHostImpl::EvictAllUIResources() {
3381 if (ui_resource_map_
.empty())
3384 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3385 iter
!= ui_resource_map_
.end();
3387 evicted_ui_resources_
.insert(iter
->first
);
3388 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3390 ui_resource_map_
.clear();
3392 client_
->SetNeedsCommitOnImplThread();
3393 client_
->OnCanDrawStateChanged(CanDraw());
3394 client_
->RenewTreePriority();
3397 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
3398 UIResourceId uid
) const {
3399 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3400 if (iter
!= ui_resource_map_
.end())
3401 return iter
->second
.resource_id
;
3405 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3406 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3407 DCHECK(iter
!= ui_resource_map_
.end());
3408 return iter
->second
.opaque
;
3411 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3412 return !evicted_ui_resources_
.empty();
3415 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3416 std::set
<UIResourceId
>::iterator found_in_evicted
=
3417 evicted_ui_resources_
.find(uid
);
3418 if (found_in_evicted
== evicted_ui_resources_
.end())
3420 evicted_ui_resources_
.erase(found_in_evicted
);
3421 if (evicted_ui_resources_
.empty())
3422 client_
->OnCanDrawStateChanged(CanDraw());
3425 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3426 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3427 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3430 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3431 swap_promise_monitor_
.insert(monitor
);
3434 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3435 swap_promise_monitor_
.erase(monitor
);
3438 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3439 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3440 for (; it
!= swap_promise_monitor_
.end(); it
++)
3441 (*it
)->OnSetNeedsRedrawOnImpl();
3444 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3445 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3446 for (; it
!= swap_promise_monitor_
.end(); it
++)
3447 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3450 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3451 DCHECK(std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
) ==
3452 picture_layers_
.end());
3453 picture_layers_
.push_back(layer
);
3456 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3457 std::vector
<PictureLayerImpl
*>::iterator it
=
3458 std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
);
3459 DCHECK(it
!= picture_layers_
.end());
3460 picture_layers_
.erase(it
);