Extensions: Store disable reasons in Sync
[chromium-blink-merge.git] / ui / gl / gl_gl_api_implementation.h
blob35d040c411da216587545ae9feb323f180ee376d
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
8 #include <vector>
10 #include "base/compiler_specific.h"
11 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_export.h"
14 namespace base {
15 class CommandLine;
17 namespace gpu {
18 namespace gles2 {
19 class GLES2Decoder;
22 namespace gfx {
24 class GLContext;
25 class GLSurface;
26 struct GLVersionInfo;
28 void InitializeStaticGLBindingsGL();
29 void InitializeDynamicGLBindingsGL(GLContext* context);
30 void InitializeDebugGLBindingsGL();
31 void InitializeNullDrawGLBindingsGL();
32 // TODO(danakj): Remove this when all test suites are using null-draw.
33 bool HasInitializedNullDrawGLBindingsGL();
34 bool SetNullDrawGLBindingsEnabledGL(bool enabled);
35 void ClearGLBindingsGL();
36 void SetGLToRealGLApi();
37 void SetGLApi(GLApi* api);
38 void SetGLApiToNoContext();
39 const GLVersionInfo* GetGLVersionInfo();
41 class GL_EXPORT GLApiBase : public GLApi {
42 public:
43 // Include the auto-generated part of this class. We split this because
44 // it means we can easily edit the non-auto generated parts right here in
45 // this file instead of having to edit some template or the code generator.
46 #include "gl_bindings_api_autogen_gl.h"
48 protected:
49 GLApiBase();
50 ~GLApiBase() override;
51 void InitializeBase(DriverGL* driver);
53 DriverGL* driver_;
56 // Implemenents the GL API by calling directly into the driver.
57 class GL_EXPORT RealGLApi : public GLApiBase {
58 public:
59 RealGLApi();
60 ~RealGLApi() override;
61 void Initialize(DriverGL* driver);
62 void InitializeWithCommandLine(DriverGL* driver,
63 base::CommandLine* command_line);
65 void InitializeWithContext();
67 void glGetIntegervFn(GLenum pname, GLint* params) override;
68 const GLubyte* glGetStringFn(GLenum name) override;
69 const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
71 private:
72 void InitializeFilteredExtensions();
73 void glFinishFn() override;
74 void glFlushFn() override;
76 // Filtered GL_EXTENSIONS we return to glGetString(i) calls.
77 std::vector<std::string> disabled_exts_;
78 std::vector<std::string> filtered_exts_;
79 std::string filtered_exts_str_;
82 // Inserts a TRACE for every GL call.
83 class TraceGLApi : public GLApi {
84 public:
85 TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
86 ~TraceGLApi() override;
88 // Include the auto-generated part of this class. We split this because
89 // it means we can easily edit the non-auto generated parts right here in
90 // this file instead of having to edit some template or the code generator.
91 #include "gl_bindings_api_autogen_gl.h"
93 private:
94 GLApi* gl_api_;
97 // Catches incorrect usage when GL calls are made without a current context.
98 class NoContextGLApi : public GLApi {
99 public:
100 NoContextGLApi();
101 ~NoContextGLApi() override;
103 // Include the auto-generated part of this class. We split this because
104 // it means we can easily edit the non-auto generated parts right here in
105 // this file instead of having to edit some template or the code generator.
106 #include "gl_bindings_api_autogen_gl.h"
109 // Implementents the GL API using co-operative state restoring.
110 // Assumes there is only one real GL context and that multiple virtual contexts
111 // are implemented above it. Restores the needed state from the current context.
112 class VirtualGLApi : public GLApiBase {
113 public:
114 VirtualGLApi();
115 ~VirtualGLApi() override;
116 void Initialize(DriverGL* driver, GLContext* real_context);
118 // Sets the current virutal context.
119 bool MakeCurrent(GLContext* virtual_context, GLSurface* surface);
121 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
123 private:
124 // Overridden functions from GLApiBase
125 const GLubyte* glGetStringFn(GLenum name) override;
126 void glFinishFn() override;
127 void glFlushFn() override;
129 // The real context we're running on.
130 GLContext* real_context_;
132 // The current virtual context.
133 GLContext* current_context_;
135 // The supported extensions being advertised for this virtual context.
136 std::string extensions_;
139 class GL_EXPORT ScopedSetGLToRealGLApi {
140 public:
141 ScopedSetGLToRealGLApi();
142 ~ScopedSetGLToRealGLApi();
144 private:
145 GLApi* old_gl_api_;
148 } // namespace gfx
150 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_