Replace the only use of media::MockStatisticsCB with a bound method.
[chromium-blink-merge.git] / base / timer / timer.h
blob6d282ee8e7ac84f3d6f5757650c08be70463f9e6
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names
6 // suggest, OneShotTimer calls you back once after a time delay expires.
7 // RepeatingTimer on the other hand calls you back periodically with the
8 // prescribed time interval.
9 //
10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11 // scope, which makes it easy to ensure that you do not get called when your
12 // object has gone out of scope. Just instantiate a OneShotTimer or
13 // RepeatingTimer as a member variable of the class for which you wish to
14 // receive timer events.
16 // Sample RepeatingTimer usage:
18 // class MyClass {
19 // public:
20 // void StartDoingStuff() {
21 // timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
22 // this, &MyClass::DoStuff);
23 // }
24 // void StopDoingStuff() {
25 // timer_.Stop();
26 // }
27 // private:
28 // void DoStuff() {
29 // // This method is called every second to do stuff.
30 // ...
31 // }
32 // base::RepeatingTimer<MyClass> timer_;
33 // };
35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
36 // allows you to easily defer the timer event until the timer delay passes once
37 // again. So, in the above example, if 0.5 seconds have already passed,
38 // calling Reset on timer_ would postpone DoStuff by another 1 second. In
39 // other words, Reset is shorthand for calling Stop and then Start again with
40 // the same arguments.
42 // NOTE: These APIs are not thread safe. Always call from the same thread.
44 #ifndef BASE_TIMER_TIMER_H_
45 #define BASE_TIMER_TIMER_H_
47 // IMPORTANT: If you change timer code, make sure that all tests (including
48 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
49 // because they're flaky on the buildbot, but when you run them locally you
50 // should be able to tell the difference.
52 #include "base/base_export.h"
53 #include "base/basictypes.h"
54 #include "base/bind.h"
55 #include "base/bind_helpers.h"
56 #include "base/callback.h"
57 #include "base/location.h"
58 #include "base/time/time.h"
60 namespace base {
62 class BaseTimerTaskInternal;
64 //-----------------------------------------------------------------------------
65 // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
66 // tasks. It must be destructed on the same thread that starts tasks. There are
67 // DCHECKs in place to verify this.
69 class BASE_EXPORT Timer {
70 public:
71 // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
72 // be called later to set task info. |retain_user_task| determines whether the
73 // user_task is retained or reset when it runs or stops.
74 Timer(bool retain_user_task, bool is_repeating);
76 // Construct a timer with retained task info.
77 Timer(const tracked_objects::Location& posted_from,
78 TimeDelta delay,
79 const base::Closure& user_task,
80 bool is_repeating);
82 virtual ~Timer();
84 // Returns true if the timer is running (i.e., not stopped).
85 virtual bool IsRunning() const;
87 // Returns the current delay for this timer.
88 virtual TimeDelta GetCurrentDelay() const;
90 // Start the timer to run at the given |delay| from now. If the timer is
91 // already running, it will be replaced to call the given |user_task|.
92 virtual void Start(const tracked_objects::Location& posted_from,
93 TimeDelta delay,
94 const base::Closure& user_task);
96 // Call this method to stop and cancel the timer. It is a no-op if the timer
97 // is not running.
98 virtual void Stop();
100 // Call this method to reset the timer delay. The user_task_ must be set. If
101 // the timer is not running, this will start it by posting a task.
102 virtual void Reset();
104 const base::Closure& user_task() const { return user_task_; }
105 const TimeTicks& desired_run_time() const { return desired_run_time_; }
107 protected:
108 // Used to initiate a new delayed task. This has the side-effect of disabling
109 // scheduled_task_ if it is non-null.
110 void SetTaskInfo(const tracked_objects::Location& posted_from,
111 TimeDelta delay,
112 const base::Closure& user_task);
114 bool retain_user_task() const { return retain_user_task_; }
115 bool is_repeating() const { return is_repeating_; }
117 private:
118 friend class BaseTimerTaskInternal;
120 // Allocates a new scheduled_task_ and posts it on the current MessageLoop
121 // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
122 // and desired_run_time_ are reset to Now() + delay.
123 void PostNewScheduledTask(TimeDelta delay);
125 // Disable scheduled_task_ and abandon it so that it no longer refers back to
126 // this object.
127 void AbandonScheduledTask();
129 // Called by BaseTimerTaskInternal when the MessageLoop runs it.
130 void RunScheduledTask();
132 // Stop running task (if any) and abandon scheduled task (if any).
133 void StopAndAbandon() {
134 Stop();
135 AbandonScheduledTask();
138 // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
139 // RunScheduledTask() at scheduled_run_time_.
140 BaseTimerTaskInternal* scheduled_task_;
142 // Location in user code.
143 tracked_objects::Location posted_from_;
144 // Delay requested by user.
145 TimeDelta delay_;
146 // user_task_ is what the user wants to be run at desired_run_time_.
147 base::Closure user_task_;
149 // The estimated time that the MessageLoop will run the scheduled_task_ that
150 // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the
151 // task must be run immediately.
152 TimeTicks scheduled_run_time_;
154 // The desired run time of user_task_. The user may update this at any time,
155 // even if their previous request has not run yet. If desired_run_time_ is
156 // greater than scheduled_run_time_, a continuation task will be posted to
157 // wait for the remaining time. This allows us to reuse the pending task so as
158 // not to flood the MessageLoop with orphaned tasks when the user code
159 // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
160 // if the task must be run immediately.
161 TimeTicks desired_run_time_;
163 // Thread ID of current MessageLoop for verifying single-threaded usage.
164 int thread_id_;
166 // Repeating timers automatically post the task again before calling the task
167 // callback.
168 const bool is_repeating_;
170 // If true, hold on to the user_task_ closure object for reuse.
171 const bool retain_user_task_;
173 // If true, user_task_ is scheduled to run sometime in the future.
174 bool is_running_;
176 DISALLOW_COPY_AND_ASSIGN(Timer);
179 //-----------------------------------------------------------------------------
180 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
181 // Please do not use this class directly.
182 template <class Receiver, bool kIsRepeating>
183 class BaseTimerMethodPointer : public Timer {
184 public:
185 typedef void (Receiver::*ReceiverMethod)();
187 // This is here to work around the fact that Timer::Start is "hidden" by the
188 // Start definition below, rather than being overloaded.
189 // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
190 // and convert callers to use the base::Closure version in Timer::Start,
191 // see bug 148832.
192 using Timer::Start;
194 BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {}
196 // Start the timer to run at the given |delay| from now. If the timer is
197 // already running, it will be replaced to call a task formed from
198 // |reviewer->*method|.
199 virtual void Start(const tracked_objects::Location& posted_from,
200 TimeDelta delay,
201 Receiver* receiver,
202 ReceiverMethod method) {
203 Timer::Start(posted_from, delay,
204 base::Bind(method, base::Unretained(receiver)));
208 //-----------------------------------------------------------------------------
209 // A simple, one-shot timer. See usage notes at the top of the file.
210 template <class Receiver>
211 class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {};
213 //-----------------------------------------------------------------------------
214 // A simple, repeating timer. See usage notes at the top of the file.
215 template <class Receiver>
216 class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {};
218 //-----------------------------------------------------------------------------
219 // A Delay timer is like The Button from Lost. Once started, you have to keep
220 // calling Reset otherwise it will call the given method in the MessageLoop
221 // thread.
223 // Once created, it is inactive until Reset is called. Once |delay| seconds have
224 // passed since the last call to Reset, the callback is made. Once the callback
225 // has been made, it's inactive until Reset is called again.
227 // If destroyed, the timeout is canceled and will not occur even if already
228 // inflight.
229 template <class Receiver>
230 class DelayTimer : protected Timer {
231 public:
232 typedef void (Receiver::*ReceiverMethod)();
234 DelayTimer(const tracked_objects::Location& posted_from,
235 TimeDelta delay,
236 Receiver* receiver,
237 ReceiverMethod method)
238 : Timer(posted_from, delay,
239 base::Bind(method, base::Unretained(receiver)),
240 false) {}
242 void Reset() { Timer::Reset(); }
245 } // namespace base
247 #endif // BASE_TIMER_TIMER_H_