1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/output/begin_frame_args.h"
15 #include "cc/scheduler/draw_swap_readback_result.h"
16 #include "cc/scheduler/scheduler_settings.h"
24 // The SchedulerStateMachine decides how to coordinate main thread activites
25 // like painting/running javascript with rendering and input activities on the
28 // The state machine tracks internal state but is also influenced by external
29 // state. Internal state includes things like whether a frame has been
30 // requested, while external state includes things like the current time being
31 // near to the vblank time.
33 // The scheduler seperates "what to do next" from the updating of its internal
34 // state to make testing cleaner.
35 class CC_EXPORT SchedulerStateMachine
{
37 // settings must be valid for the lifetime of this class.
38 explicit SchedulerStateMachine(const SchedulerSettings
& settings
);
40 enum OutputSurfaceState
{
41 OUTPUT_SURFACE_ACTIVE
,
43 OUTPUT_SURFACE_CREATING
,
44 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT
,
45 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION
,
47 static const char* OutputSurfaceStateToString(OutputSurfaceState state
);
49 // Note: BeginImplFrameState will always cycle through all the states in
50 // order. Whether or not it actually waits or draws, it will at least try to
51 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
52 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
53 enum BeginImplFrameState
{
54 BEGIN_IMPL_FRAME_STATE_IDLE
,
55 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING
,
56 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME
,
57 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
,
59 static const char* BeginImplFrameStateToString(BeginImplFrameState state
);
63 COMMIT_STATE_FRAME_IN_PROGRESS
,
64 COMMIT_STATE_READY_TO_COMMIT
,
65 COMMIT_STATE_WAITING_FOR_FIRST_DRAW
,
67 static const char* CommitStateToString(CommitState state
);
70 LAYER_TEXTURE_STATE_UNLOCKED
,
71 LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD
,
72 LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD
,
74 static const char* TextureStateToString(TextureState state
);
76 enum SynchronousReadbackState
{
78 READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME
,
79 READBACK_STATE_WAITING_FOR_COMMIT
,
80 READBACK_STATE_WAITING_FOR_ACTIVATION
,
81 READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK
,
82 READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT
,
83 READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION
,
85 static const char* SynchronousReadbackStateToString(
86 SynchronousReadbackState state
);
88 enum ForcedRedrawOnTimeoutState
{
89 FORCED_REDRAW_STATE_IDLE
,
90 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT
,
91 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
,
92 FORCED_REDRAW_STATE_WAITING_FOR_DRAW
,
94 static const char* ForcedRedrawOnTimeoutStateToString(
95 ForcedRedrawOnTimeoutState state
);
97 bool CommitPending() const {
98 return commit_state_
== COMMIT_STATE_FRAME_IN_PROGRESS
||
99 commit_state_
== COMMIT_STATE_READY_TO_COMMIT
;
102 bool RedrawPending() const { return needs_redraw_
; }
103 bool ManageTilesPending() const { return needs_manage_tiles_
; }
107 ACTION_SEND_BEGIN_MAIN_FRAME
,
109 ACTION_UPDATE_VISIBLE_TILES
,
110 ACTION_ACTIVATE_PENDING_TREE
,
111 ACTION_DRAW_AND_SWAP_IF_POSSIBLE
,
112 ACTION_DRAW_AND_SWAP_FORCED
,
113 ACTION_DRAW_AND_SWAP_ABORT
,
114 ACTION_DRAW_AND_READBACK
,
115 ACTION_BEGIN_OUTPUT_SURFACE_CREATION
,
116 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD
,
119 static const char* ActionToString(Action action
);
121 scoped_ptr
<base::Value
> AsValue() const;
123 Action
NextAction() const;
124 void UpdateState(Action action
);
126 void CheckInvariants();
128 // Indicates whether the impl thread needs a BeginImplFrame callback in order
130 bool BeginImplFrameNeeded() const;
132 // Indicates that we need to independently poll for new state and actions
133 // because we can't expect a BeginImplFrame. This is mostly used to avoid
134 // drawing repeat frames with the synchronous compositor without dropping
135 // necessary actions on the floor.
136 bool ShouldPollForAnticipatedDrawTriggers() const;
138 // Indicates that the system has entered and left a BeginImplFrame callback.
139 // The scheduler will not draw more than once in a given BeginImplFrame
140 // callback nor send more than one BeginMainFrame message.
141 void OnBeginImplFrame(const BeginFrameArgs
& args
);
142 void OnBeginImplFrameDeadlinePending();
143 void OnBeginImplFrameDeadline();
144 void OnBeginImplFrameIdle();
145 bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
146 BeginImplFrameState
begin_impl_frame_state() const {
147 return begin_impl_frame_state_
;
150 // If the main thread didn't manage to produce a new frame in time for the
151 // impl thread to draw, it is in a high latency mode.
152 bool MainThreadIsInHighLatencyMode() const;
154 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
155 // avoid requesting BeginImplFrames when we won't actually draw but still
156 // need to advance our state at vsync intervals.
157 void DidEnterPollForAnticipatedDrawTriggers();
158 void DidLeavePollForAnticipatedDrawTriggers();
159 bool inside_poll_for_anticipated_draw_triggers() const {
160 return inside_poll_for_anticipated_draw_triggers_
;
163 // Indicates whether the LayerTreeHostImpl is visible.
164 void SetVisible(bool visible
);
166 // Indicates that a redraw is required, either due to the impl tree changing
167 // or the screen being damaged and simply needing redisplay.
168 void SetNeedsRedraw();
169 bool needs_redraw() const { return needs_redraw_
; }
171 // Indicates that manage-tiles is required. This guarantees another
172 // ManageTiles will occur shortly (even if no redraw is required).
173 void SetNeedsManageTiles();
175 // Indicates whether a redraw is required because we are currently rendering
176 // with a low resolution or checkerboarded tile.
177 void SetSwapUsedIncompleteTile(bool used_incomplete_tile
);
179 // Indicates whether to prioritize animation smoothness over new content
181 void SetSmoothnessTakesPriority(bool smoothness_takes_priority
);
183 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
184 void DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DrawResult result
);
186 // Indicates that a new commit flow needs to be performed, either to pull
187 // updates from the main thread to the impl, or to push deltas from the impl
189 void SetNeedsCommit();
191 // As SetNeedsCommit(), but ensures the BeginMainFrame will be sent even
192 // if we are not visible. After this call we expect to go through
193 // the forced commit flow and then return to waiting for a non-forced
194 // BeginMainFrame to finish.
195 void SetNeedsForcedCommitForReadback();
197 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
199 // Indicates that all painting is complete.
202 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
203 // from NextAction if the client rejects the BeginMainFrame message.
204 // If did_handle is false, then another commit will be retried soon.
205 void BeginMainFrameAborted(bool did_handle
);
207 // Request exclusive access to the textures that back single buffered
208 // layers on behalf of the main thread. Upon acquisition,
209 // ACTION_DRAW_AND_SWAP_IF_POSSIBLE will not draw until the main thread
211 // textures to the impl thread by committing the layers.
212 void SetMainThreadNeedsLayerTextures();
214 // Set that we can create the first OutputSurface and start the scheduler.
215 void SetCanStart() { can_start_
= true; }
217 void SetSkipBeginMainFrameToReduceLatency(bool skip
);
219 // Indicates whether drawing would, at this time, make sense.
220 // CanDraw can be used to suppress flashes or checkerboarding
221 // when such behavior would be undesirable.
222 void SetCanDraw(bool can
);
224 // Indicates that the pending tree is ready for activation.
225 void NotifyReadyToActivate();
227 bool has_pending_tree() const { return has_pending_tree_
; }
229 void DidManageTiles();
230 void DidLoseOutputSurface();
231 void DidCreateAndInitializeOutputSurface();
232 bool HasInitializedOutputSurface() const;
234 // True if we need to abort draws to make forward progress.
235 bool PendingDrawsShouldBeAborted() const;
237 bool SupportsProactiveBeginImplFrame() const;
239 bool IsCommitStateWaiting() const;
242 bool BeginImplFrameNeededToDraw() const;
243 bool ProactiveBeginImplFrameWanted() const;
245 // True if we need to force activations to make forward progress.
246 bool PendingActivationsShouldBeForced() const;
248 bool ShouldBeginOutputSurfaceCreation() const;
249 bool ShouldDrawForced() const;
250 bool ShouldDraw() const;
251 bool ShouldActivatePendingTree() const;
252 bool ShouldAcquireLayerTexturesForMainThread() const;
253 bool ShouldUpdateVisibleTiles() const;
254 bool ShouldSendBeginMainFrame() const;
255 bool ShouldCommit() const;
256 bool ShouldManageTiles() const;
258 void AdvanceCurrentFrameNumber();
259 bool HasSentBeginMainFrameThisFrame() const;
260 bool HasScheduledManageTilesThisFrame() const;
261 bool HasUpdatedVisibleTilesThisFrame() const;
262 bool HasSwappedThisFrame() const;
264 void UpdateStateOnCommit(bool commit_was_aborted
);
265 void UpdateStateOnActivation();
266 void UpdateStateOnDraw(bool did_swap
);
267 void UpdateStateOnManageTiles();
269 const SchedulerSettings settings_
;
271 OutputSurfaceState output_surface_state_
;
272 BeginImplFrameState begin_impl_frame_state_
;
273 CommitState commit_state_
;
274 TextureState texture_state_
;
275 ForcedRedrawOnTimeoutState forced_redraw_state_
;
276 SynchronousReadbackState readback_state_
;
278 BeginFrameArgs last_begin_impl_frame_args_
;
281 int current_frame_number_
;
282 int last_frame_number_swap_performed_
;
283 int last_frame_number_begin_main_frame_sent_
;
284 int last_frame_number_update_visible_tiles_was_called_
;
286 // manage_tiles_funnel_ is "filled" each time ManageTiles is called
287 // and "drained" on each BeginImplFrame. If the funnel gets too full,
288 // we start throttling ACTION_MANAGE_TILES such that we average one
289 // ManageTile per BeginImplFrame.
290 int manage_tiles_funnel_
;
291 int consecutive_checkerboard_animations_
;
293 bool needs_manage_tiles_
;
294 bool swap_used_incomplete_tile_
;
296 bool main_thread_needs_layer_textures_
;
297 bool inside_poll_for_anticipated_draw_triggers_
;
301 bool has_pending_tree_
;
302 bool pending_tree_is_ready_for_activation_
;
303 bool active_tree_needs_first_draw_
;
304 bool draw_if_possible_failed_
;
305 bool did_create_and_initialize_first_output_surface_
;
306 bool smoothness_takes_priority_
;
307 bool skip_begin_main_frame_to_reduce_latency_
;
310 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine
);
315 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_