gamepad: linux: use input device parent, not USB
[chromium-blink-merge.git] / ui / resources / ui_resources_standard.grd
blob926779eb3403f5c68f6d1a937fd9394b36d7e3a3
1 <?xml version="1.0" encoding="UTF-8"?>
2 <grit latest_public_release="0" current_release="1">
3 <outputs>
4 <output filename="grit/ui_resources_standard.h" type="rc_header">
5 <emit emit_type='prepend'></emit>
6 </output>
7 <output filename="grit/ui_resources_standard_map.cc" type="resource_map_source" />
8 <output filename="grit/ui_resources_standard_map.h" type="resource_map_header" />
9 <output filename="ui_resources_standard.pak" type="data_package" />
10 <output filename="ui_resources_standard.rc" type="rc_all" />
11 </outputs>
12 <release seq="1">
13 <includes>
14 <!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH
15 ui_resources_2x.grd and ui_resources_touch.grd. THIS MEANS THAT EACH
16 ICON IN THIS FILE MUST HAVE AN EQUIVALENT ICON IN THE OTHER
17 FILES. -->
18 <include name="IDR_BUBBLE_B" file="bubble_b.png" type="BINDATA" />
19 <include name="IDR_BUBBLE_BL" file="bubble_bl.png" type="BINDATA" />
20 <include name="IDR_BUBBLE_BR" file="bubble_br.png" type="BINDATA" />
21 <include name="IDR_BUBBLE_B_ARROW" file="bubble_pointer_b.png" type="BINDATA" />
22 <include name="IDR_BUBBLE_L" file="bubble_l.png" type="BINDATA" />
23 <include name="IDR_BUBBLE_L_ARROW" file="bubble_pointer_l.png" type="BINDATA" />
24 <include name="IDR_BUBBLE_R" file="bubble_r.png" type="BINDATA" />
25 <include name="IDR_BUBBLE_R_ARROW" file="bubble_pointer_r.png" type="BINDATA" />
26 <include name="IDR_BUBBLE_T" file="bubble_t.png" type="BINDATA" />
27 <include name="IDR_BUBBLE_TL" file="bubble_tl.png" type="BINDATA" />
28 <include name="IDR_BUBBLE_TR" file="bubble_tr.png" type="BINDATA" />
29 <include name="IDR_BUBBLE_T_ARROW" file="bubble_pointer_t.png" type="BINDATA" />
31 <include name="IDR_BUBBLE_SHADOW_B" file="bubble_shadow_b.png" type="BINDATA" />
32 <include name="IDR_BUBBLE_SHADOW_BL" file="bubble_shadow_bl.png" type="BINDATA" />
33 <include name="IDR_BUBBLE_SHADOW_BR" file="bubble_shadow_br.png" type="BINDATA" />
34 <include name="IDR_BUBBLE_SHADOW_L" file="bubble_shadow_l.png" type="BINDATA" />
35 <include name="IDR_BUBBLE_SHADOW_R" file="bubble_shadow_r.png" type="BINDATA" />
36 <include name="IDR_BUBBLE_SHADOW_T" file="bubble_shadow_t.png" type="BINDATA" />
37 <include name="IDR_BUBBLE_SHADOW_TL" file="bubble_shadow_tl.png" type="BINDATA" />
38 <include name="IDR_BUBBLE_SHADOW_TR" file="bubble_shadow_tr.png" type="BINDATA" />
40 <include name="IDR_CLOSE_BAR" file="close_bar.png" type="BINDATA" />
41 <include name="IDR_CLOSE_BAR_H" file="close_bar_h.png" type="BINDATA" />
42 <include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask.png" type="BINDATA" />
43 <include name="IDR_CLOSE_BAR_P" file="close_bar_p.png" type="BINDATA" />
45 <!-- Remaining images only used by Aura. -->
46 <if expr="pp_ifdef('use_aura')">
47 <include name="IDR_AURA_WINDOW_BUTTON_SEPARATOR" file="aura/window_button_separator.png" type="BINDATA" />
48 <include name="IDR_AURA_WINDOW_CLOSE" file="aura/window_close_normal.png" type="BINDATA" />
49 <include name="IDR_AURA_WINDOW_CLOSE_H" file="aura/window_close_hot.png" type="BINDATA" />
50 <include name="IDR_AURA_WINDOW_CLOSE_P" file="aura/window_close_pressed.png" type="BINDATA" />
51 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE" file="aura/window_fullscreen_close_normal.png" type="BINDATA" />
52 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_H" file="aura/window_fullscreen_close_hot.png" type="BINDATA" />
53 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_P" file="aura/window_fullscreen_close_pressed.png" type="BINDATA" />
54 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE" file="aura/window_fullscreen_restore_normal.png" type="BINDATA" />
55 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_H" file="aura/window_fullscreen_restore_hot.png" type="BINDATA" />
56 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_P" file="aura/window_fullscreen_restore_pressed.png" type="BINDATA" />
57 <include name="IDR_AURA_WINDOW_FULLSCREEN_SEPARATOR" file="aura/window_fullscreen_separator.png" type="BINDATA" />
58 <include name="IDR_AURA_WINDOW_MAXIMIZE" file="aura/window_maximize_normal.png" type="BINDATA" />
59 <include name="IDR_AURA_WINDOW_MAXIMIZE_H" file="aura/window_maximize_hot.png" type="BINDATA" />
60 <include name="IDR_AURA_WINDOW_MAXIMIZE_P" file="aura/window_maximize_pressed.png" type="BINDATA" />
61 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE" file="aura/window_maximized_close_normal.png" type="BINDATA" />
62 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H" file="aura/window_maximized_close_hot.png" type="BINDATA" />
63 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P" file="aura/window_maximized_close_pressed.png" type="BINDATA" />
64 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE" file="aura/window_maximized_minimize_normal.png" type="BINDATA" />
65 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_H" file="aura/window_maximized_minimize_hot.png" type="BINDATA" />
66 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_P" file="aura/window_maximized_minimize_pressed.png" type="BINDATA" />
67 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_LEFT_P" file="aura/window_maximized_snap_left_p.png" type="BINDATA" />
68 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_MINIMIZE_P" file="aura/window_maximized_snap_minimize_p.png" type="BINDATA" />
69 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_P" file="aura/window_maximized_snap_p.png" type="BINDATA" />
70 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_RIGHT_P" file="aura/window_maximized_snap_right_p.png" type="BINDATA" />
71 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE" file="aura/window_maximized_restore_normal.png" type="BINDATA" />
72 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H" file="aura/window_maximized_restore_hot.png" type="BINDATA" />
73 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P" file="aura/window_maximized_restore_pressed.png" type="BINDATA" />
74 <include name="IDR_AURA_WINDOW_SNAP_LEFT_P" file="aura/window_snap_left_p.png" type="BINDATA" />
75 <include name="IDR_AURA_WINDOW_SNAP_MINIMIZE_P" file="aura/window_snap_minimize_p.png" type="BINDATA" />
76 <include name="IDR_AURA_WINDOW_SNAP_P" file="aura/window_snap_p.png" type="BINDATA" />
77 <include name="IDR_AURA_WINDOW_SNAP_RIGHT_P" file="aura/window_snap_right_p.png" type="BINDATA" />
78 </if>
79 </includes>
80 </release>
81 </grit>