Revert 268405 "Make sure that ScratchBuffer::Allocate() always r..."
[chromium-blink-merge.git] / cc / trees / occlusion_tracker.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "ui/gfx/rect.h"
16 namespace cc {
17 class LayerImpl;
18 class RenderSurfaceImpl;
19 class Layer;
20 class RenderSurface;
22 // This class is used to track occlusion of layers while traversing them in a
23 // front-to-back order. As each layer is visited, one of the methods in this
24 // class is called to notify it about the current target surface. Then,
25 // occlusion in the content space of the current layer may be queried, via
26 // methods such as Occluded() and UnoccludedContentRect(). If the current layer
27 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also
28 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
29 // once finished with the layer, occlusion behind the layer should be marked by
30 // calling MarkOccludedBehindLayer().
31 template <typename LayerType>
32 class CC_EXPORT OcclusionTracker {
33 public:
34 explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect);
35 ~OcclusionTracker();
37 // Called at the beginning of each step in the LayerIterator's front-to-back
38 // traversal.
39 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
40 // Called at the end of each step in the LayerIterator's front-to-back
41 // traversal.
42 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
44 // Returns true if the given rect in content space for a layer is fully
45 // occluded in either screen space or the layer's target surface.
46 // |render_target| is the contributing layer's render target, and
47 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
48 bool Occluded(const LayerType* render_target,
49 const gfx::Rect& content_rect,
50 const gfx::Transform& draw_transform) const;
52 // Gives an unoccluded sub-rect of |content_rect| in the content space of a
53 // layer. Used when considering occlusion for a layer that paints/draws
54 // something. |render_target| is the contributing layer's render target, and
55 // |draw_transform| and |impl_draw_transform_is_unknown| are relative to that.
56 gfx::Rect UnoccludedContentRect(const LayerType* render_target,
57 const gfx::Rect& content_rect,
58 const gfx::Transform& draw_transform) const;
60 // Gives an unoccluded sub-rect of |content_rect| in the content space of the
61 // render_target owned by the layer. Used when considering occlusion for a
62 // contributing surface that is rendering into another target.
63 gfx::Rect UnoccludedContributingSurfaceContentRect(
64 const LayerType* layer,
65 const gfx::Rect& content_rect,
66 const gfx::Transform& draw_transform) const;
68 // Gives the region of the screen that is not occluded by something opaque.
69 Region ComputeVisibleRegionInScreen() const {
70 DCHECK(!stack_.back().target->parent());
71 return SubtractRegions(screen_space_clip_rect_,
72 stack_.back().occlusion_from_inside_target);
75 void set_minimum_tracking_size(const gfx::Size& size) {
76 minimum_tracking_size_ = size;
79 // The following is used for visualization purposes.
80 void set_occluding_screen_space_rects_container(
81 std::vector<gfx::Rect>* rects) {
82 occluding_screen_space_rects_ = rects;
84 void set_non_occluding_screen_space_rects_container(
85 std::vector<gfx::Rect>* rects) {
86 non_occluding_screen_space_rects_ = rects;
89 protected:
90 struct StackObject {
91 StackObject() : target(0) {}
92 explicit StackObject(const LayerType* target) : target(target) {}
93 const LayerType* target;
94 Region occlusion_from_outside_target;
95 Region occlusion_from_inside_target;
98 // The stack holds occluded regions for subtrees in the
99 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
100 // a mask to it, but not to the parts outside the subtree.
101 // - The first time we see a new subtree under a target, we add that target to
102 // the top of the stack. This can happen as a layer representing itself, or as
103 // a target surface.
104 // - When we visit a target surface, we apply its mask to its subtree, which
105 // is at the top of the stack.
106 // - When we visit a layer representing itself, we add its occlusion to the
107 // current subtree, which is at the top of the stack.
108 // - When we visit a layer representing a contributing surface, the current
109 // target will never be the top of the stack since we just came from the
110 // contributing surface.
111 // We merge the occlusion at the top of the stack with the new current
112 // subtree. This new target is pushed onto the stack if not already there.
113 std::vector<StackObject> stack_;
115 private:
116 // Called when visiting a layer representing itself. If the target was not
117 // already current, then this indicates we have entered a new surface subtree.
118 void EnterRenderTarget(const LayerType* new_target);
120 // Called when visiting a layer representing a target surface. This indicates
121 // we have visited all the layers within the surface, and we may perform any
122 // surface-wide operations.
123 void FinishedRenderTarget(const LayerType* finished_target);
125 // Called when visiting a layer representing a contributing surface. This
126 // indicates that we are leaving our current surface, and entering the new
127 // one. We then perform any operations required for merging results from the
128 // child subtree into its parent.
129 void LeaveToRenderTarget(const LayerType* new_target);
131 // Add the layer's occlusion to the tracked state.
132 void MarkOccludedBehindLayer(const LayerType* layer);
134 gfx::Rect screen_space_clip_rect_;
135 gfx::Size minimum_tracking_size_;
137 // This is used for visualizing the occlusion tracking process.
138 std::vector<gfx::Rect>* occluding_screen_space_rects_;
139 std::vector<gfx::Rect>* non_occluding_screen_space_rects_;
141 DISALLOW_COPY_AND_ASSIGN(OcclusionTracker);
144 #if !defined(COMPILER_MSVC)
145 extern template class OcclusionTracker<Layer>;
146 extern template class OcclusionTracker<LayerImpl>;
147 #endif
149 } // namespace cc
151 #endif // CC_TREES_OCCLUSION_TRACKER_H_