Revert 268405 "Make sure that ScratchBuffer::Allocate() always r..."
[chromium-blink-merge.git] / content / browser / renderer_host / compositing_iosurface_transformer_mac.h
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_
8 #include <OpenGL/gl.h>
10 #include "base/basictypes.h"
11 #include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
12 #include "ui/gfx/size.h"
14 namespace gfx {
15 class Rect;
16 } // namespace gfx
18 namespace content {
20 // Provides useful image filtering operations that are implemented efficiently
21 // using OpenGL shader programs.
23 // Note: All methods assume to be called within an active OpenGL context.
24 class CompositingIOSurfaceTransformer {
25 public:
26 // Construct a transformer that always uses the given parameters for texture
27 // bindings. |texture_target| is one of the valid enums to use with
28 // glBindTexture().
29 // |src_texture_needs_y_flip| is true when the |src_texture| argument to any
30 // of the methods below uses upside-down Y coordinates.
31 // |shader_program_cache| is not owned by this instance.
32 CompositingIOSurfaceTransformer(
33 GLenum texture_target, bool src_texture_needs_y_flip,
34 CompositingIOSurfaceShaderPrograms* shader_program_cache);
36 ~CompositingIOSurfaceTransformer();
38 // Delete any references to currently-cached OpenGL objects. This must be
39 // called within the OpenGL context just before destruction.
40 void ReleaseCachedGLObjects();
42 // Resize using bilinear interpolation. Returns false on error. Otherwise,
43 // the |texture| argument will point to the result. Ownership of the returned
44 // |texture| remains with CompositingIOSurfaceTransformer (i.e., the caller
45 // must not delete this texture). The |texture| remains valid until the next
46 // call to ResizeBilinear() or ReleaseCachedGLObjects().
48 // If the src and dst sizes are identical, this becomes a simple copy into a
49 // new texture.
51 // Note: This implementation is faulty in that minifications by more than 2X
52 // will undergo aliasing.
53 bool ResizeBilinear(GLuint src_texture, const gfx::Rect& src_subrect,
54 const gfx::Size& dst_size, GLuint* texture);
56 // Color format conversion from RGB to planar YV12 (also known as YUV420).
58 // YV12 is effectively a twelve bit per pixel format consisting of a full-
59 // size y (luminance) plane and half-width, half-height u and v (blue and
60 // red chrominance) planes. This method will return three off-screen
61 // textures, one for each plane, via the output arguments |texture_y|,
62 // |texture_u|, and |texture_v|. While the textures are in GL_RGBA format,
63 // they should be interpreted as the appropriate single-byte, planar format
64 // after reading the pixel data. The output arguments |packed_y_size| and
65 // |packed_uv_size| follow from these special semantics: They represent the
66 // size of their corresponding texture, if it was to be treated like RGBA
67 // pixel data. That means their widths are in terms of "quads," where one
68 // quad contains 4 Y (or U or V) pixels.
70 // Ownership of the returned textures remains with
71 // CompositingIOSurfaceTransformer (i.e., the caller must not delete the
72 // textures). The textures remain valid until the next call to
73 // TransformRGBToYV12() or ReleaseCachedGLObjects().
75 // If |src_subrect|'s size does not match |dst_size|, the source will be
76 // bilinearly interpolated during conversion.
78 // Returns true if successful, and the caller is responsible for deleting the
79 // output textures.
80 bool TransformRGBToYV12(
81 GLuint src_texture, const gfx::Rect& src_subrect,
82 const gfx::Size& dst_size,
83 GLuint* texture_y, GLuint* texture_u, GLuint* texture_v,
84 gfx::Size* packed_y_size, gfx::Size* packed_uv_size);
86 private:
87 enum CachedTexture {
88 RGBA_OUTPUT = 0,
89 Y_PLANE_OUTPUT,
90 UUVV_INTERMEDIATE,
91 U_PLANE_OUTPUT,
92 V_PLANE_OUTPUT,
93 NUM_CACHED_TEXTURES
96 // If necessary, generate the texture and/or resize it to the given |size|.
97 void PrepareTexture(CachedTexture which, const gfx::Size& size);
99 // If necessary, generate a framebuffer object to be used as an intermediate
100 // destination for drawing.
101 void PrepareFramebuffer();
103 // Target to bind all input and output textures to (which defines the type of
104 // textures being created and read). Generally, this is
105 // GL_TEXTURE_RECTANGLE_ARB.
106 const GLenum texture_target_;
107 const bool src_texture_needs_y_flip_;
108 CompositingIOSurfaceShaderPrograms* const shader_program_cache_;
110 // Cached OpenGL objects.
111 GLuint textures_[NUM_CACHED_TEXTURES];
112 gfx::Size texture_sizes_[NUM_CACHED_TEXTURES];
113 GLuint frame_buffer_;
115 // Auto-detected and set once in the constructor.
116 bool system_supports_multiple_draw_buffers_;
118 DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceTransformer);
121 } // namespace content
123 #endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_