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[chromium-blink-merge.git] / content / browser / renderer_host / input / touch_event_queue.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
8 #include <deque>
9 #include <map>
11 #include "base/basictypes.h"
12 #include "base/time/time.h"
13 #include "content/browser/renderer_host/event_with_latency_info.h"
14 #include "content/common/content_export.h"
15 #include "content/common/input/input_event_ack_state.h"
16 #include "third_party/WebKit/public/web/WebInputEvent.h"
17 #include "ui/gfx/geometry/point_f.h"
19 namespace content {
21 class CoalescedWebTouchEvent;
23 // Interface with which TouchEventQueue can forward touch events, and dispatch
24 // touch event responses.
25 class CONTENT_EXPORT TouchEventQueueClient {
26 public:
27 virtual ~TouchEventQueueClient() {}
29 virtual void SendTouchEventImmediately(
30 const TouchEventWithLatencyInfo& event) = 0;
32 virtual void OnTouchEventAck(
33 const TouchEventWithLatencyInfo& event,
34 InputEventAckState ack_result) = 0;
37 // A queue for throttling and coalescing touch-events.
38 class CONTENT_EXPORT TouchEventQueue {
39 public:
40 // Different ways of dealing with touch events during scrolling.
41 // TODO(rbyers): Remove this once we're confident that touch move absorption
42 // is OK. http://crbug.com/350430
43 enum TouchScrollingMode {
44 // Send a touchcancel on scroll start and no further touch events for the
45 // duration of the scroll. Chrome Android's traditional behavior.
46 TOUCH_SCROLLING_MODE_TOUCHCANCEL,
47 // Send touchmove events throughout a scroll, blocking on each ACK and
48 // using the disposition to determine whether a scroll update should be
49 // sent. Mobile Safari's default overflow scroll behavior.
50 TOUCH_SCROLLING_MODE_SYNC_TOUCHMOVE,
51 // Send touchmove events throughout a scroll, but throttle sending and
52 // ignore the ACK as long as scrolling remains possible. Unconsumed scroll
53 // events return touchmove events to being dispatched synchronously.
54 TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE,
55 TOUCH_SCROLLING_MODE_DEFAULT = TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE
58 struct CONTENT_EXPORT Config {
59 Config();
61 // Determines the bounds of the (square) touchmove slop suppression region.
62 // Defaults to 0 (disabled).
63 double touchmove_slop_suppression_length_dips;
65 // Determines the type of touch scrolling.
66 // Defaults to TouchEventQueue:::TOUCH_SCROLLING_MODE_DEFAULT.
67 TouchEventQueue::TouchScrollingMode touch_scrolling_mode;
69 // Controls whether touch ack timeouts will trigger touch cancellation.
70 // Defaults to 200ms.
71 base::TimeDelta touch_ack_timeout_delay;
73 // Whether the platform supports touch ack timeout behavior.
74 // Defaults to false (disabled).
75 bool touch_ack_timeout_supported;
78 // The |client| must outlive the TouchEventQueue.
79 TouchEventQueue(TouchEventQueueClient* client, const Config& config);
81 ~TouchEventQueue();
83 // Adds an event to the queue. The event may be coalesced with previously
84 // queued events (e.g. consecutive touch-move events can be coalesced into a
85 // single touch-move event). The event may also be immediately forwarded to
86 // the renderer (e.g. when there are no other queued touch event).
87 void QueueEvent(const TouchEventWithLatencyInfo& event);
89 // Notifies the queue that a touch-event has been processed by the renderer.
90 // At this point, the queue may send one or more gesture events and/or
91 // additional queued touch-events to the renderer.
92 void ProcessTouchAck(InputEventAckState ack_result,
93 const ui::LatencyInfo& latency_info);
95 // When GestureScrollBegin is received, we send a touch cancel to renderer,
96 // route all the following touch events directly to client, and ignore the
97 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
98 // resume the normal flow of sending touch events to the renderer.
99 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
101 void OnGestureEventAck(
102 const GestureEventWithLatencyInfo& event,
103 InputEventAckState ack_result);
105 // Notifies the queue whether the renderer has at least one touch handler.
106 void OnHasTouchEventHandlers(bool has_handlers);
108 // Returns whether the currently pending touch event (waiting ACK) is for
109 // a touch start event.
110 bool IsPendingAckTouchStart() const;
112 // Sets whether a delayed touch ack will cancel and flush the current
113 // touch sequence. Note that, if the timeout was previously disabled, enabling
114 // it will take effect only for the following touch sequence.
115 void SetAckTimeoutEnabled(bool enabled);
117 bool empty() const WARN_UNUSED_RESULT {
118 return touch_queue_.empty();
121 size_t size() const {
122 return touch_queue_.size();
125 bool ack_timeout_enabled() const {
126 return ack_timeout_enabled_;
129 bool has_handlers() const {
130 return touch_filtering_state_ != DROP_ALL_TOUCHES;
133 private:
134 class TouchTimeoutHandler;
135 class TouchMoveSlopSuppressor;
136 friend class TouchTimeoutHandler;
137 friend class TouchEventQueueTest;
139 bool HasPendingAsyncTouchMoveForTesting() const;
140 bool IsTimeoutRunningForTesting() const;
141 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const;
143 // Empties the queue of touch events. This may result in any number of gesture
144 // events being sent to the renderer.
145 void FlushQueue();
147 // Walks the queue, checking each event with |FilterBeforeForwarding()|.
148 // If allowed, forwards the touch event and stops processing further events.
149 // Otherwise, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
150 void TryForwardNextEventToRenderer();
152 // Forwards the event at the head of the queue to the renderer.
153 void ForwardNextEventToRenderer();
155 // Pops the touch-event from the head of the queue and acks it to the client.
156 void PopTouchEventToClient(InputEventAckState ack_result);
158 // Pops the touch-event from the top of the queue and acks it to the client,
159 // updating the event with |renderer_latency_info|.
160 void PopTouchEventToClient(InputEventAckState ack_result,
161 const ui::LatencyInfo& renderer_latency_info);
163 // Ack all coalesced events in |acked_event| to the client with |ack_result|.
164 void AckTouchEventToClient(InputEventAckState ack_result,
165 scoped_ptr<CoalescedWebTouchEvent> acked_event);
167 // Safely pop the head of the queue.
168 scoped_ptr<CoalescedWebTouchEvent> PopTouchEvent();
170 // Dispatch |touch| to the client.
171 void SendTouchEventImmediately(const TouchEventWithLatencyInfo& touch);
173 enum PreFilterResult {
174 ACK_WITH_NO_CONSUMER_EXISTS,
175 ACK_WITH_NOT_CONSUMED,
176 FORWARD_TO_RENDERER,
178 // Filter touches prior to forwarding to the renderer, e.g., if the renderer
179 // has no touch handler.
180 PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event);
181 void ForwardToRenderer(const TouchEventWithLatencyInfo& event);
182 void UpdateTouchAckStates(const blink::WebTouchEvent& event,
183 InputEventAckState ack_result);
184 bool AllTouchAckStatesHaveState(InputEventAckState ack_state) const;
187 // Handles touch event forwarding and ack'ed event dispatch.
188 TouchEventQueueClient* client_;
190 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue;
191 TouchQueue touch_queue_;
193 // Maintain the ACK status for each touch point.
194 typedef std::map<int, InputEventAckState> TouchPointAckStates;
195 TouchPointAckStates touch_ack_states_;
197 // Position of the first touch in the most recent sequence forwarded to the
198 // client.
199 gfx::PointF touch_sequence_start_position_;
201 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
202 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack
203 // is being dispatched.
204 const CoalescedWebTouchEvent* dispatching_touch_ack_;
206 // Used to prevent touch timeout scheduling if we receive a synchronous
207 // ack after forwarding a touch event to the client.
208 bool dispatching_touch_;
210 enum TouchFilteringState {
211 FORWARD_ALL_TOUCHES, // Don't filter at all - the default.
212 FORWARD_TOUCHES_UNTIL_TIMEOUT, // Don't filter unless we get an ACK timeout.
213 DROP_TOUCHES_IN_SEQUENCE, // Filter all events until a new touch
214 // sequence is received.
215 DROP_ALL_TOUCHES, // Filter all events, e.g., no touch handler.
216 TOUCH_FILTERING_STATE_DEFAULT = FORWARD_ALL_TOUCHES,
218 TouchFilteringState touch_filtering_state_;
220 // Optional handler for timed-out touch event acks.
221 bool ack_timeout_enabled_;
222 scoped_ptr<TouchTimeoutHandler> timeout_handler_;
224 // Suppression of TouchMove's within a slop region when a sequence has not yet
225 // been preventDefaulted.
226 scoped_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_;
228 // Whether touch events should remain buffered and dispatched asynchronously
229 // while a scroll sequence is active. In this mode, touchmove's are throttled
230 // and ack'ed immediately, but remain buffered in |pending_async_touchmove_|
231 // until a sufficient time period has elapsed since the last sent touch event.
232 // For details see the design doc at http://goo.gl/lVyJAa.
233 bool send_touch_events_async_;
234 bool needs_async_touchmove_for_outer_slop_region_;
235 scoped_ptr<TouchEventWithLatencyInfo> pending_async_touchmove_;
236 double last_sent_touch_timestamp_sec_;
238 // How touch events are handled during scrolling. For now this is a global
239 // setting for experimentation, but we may evolve it into an app-controlled
240 // mode.
241 const TouchScrollingMode touch_scrolling_mode_;
243 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
246 } // namespace content
248 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_