Revert 268405 "Make sure that ScratchBuffer::Allocate() always r..."
[chromium-blink-merge.git] / content / renderer / load_progress_tracker.cc
blob5e7d07eb6cfeaa1f717227a1fb72f9f8acca5272
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/load_progress_tracker.h"
7 #include "base/bind.h"
8 #include "base/message_loop/message_loop.h"
9 #include "content/common/view_messages.h"
10 #include "content/renderer/render_view_impl.h"
12 namespace content {
13 namespace {
15 const int kMinimumDelayBetweenUpdatesMS = 100;
17 // This matches what blink's ProgrssTracker has traditionally used for a
18 // minimum progress value.
19 const double kMinimumProgress = 0.1;
23 LoadProgressTracker::LoadProgressTracker(RenderViewImpl* render_view)
24 : render_view_(render_view),
25 total_progress_(0.0),
26 weak_factory_(this) {
29 LoadProgressTracker::~LoadProgressTracker() {
32 void LoadProgressTracker::DidStartLoading(int frame_routing_id) {
33 progresses_[frame_routing_id] = kMinimumProgress;
34 SendChangeLoadProgress();
37 void LoadProgressTracker::DidStopLoading(int frame_routing_id) {
38 if (progresses_.find(frame_routing_id) == progresses_.end())
39 return;
41 // Load stopped while we were still tracking load. Make sure we update
42 // progress based on this frame's completion.
43 progresses_[frame_routing_id] = 1.0;
44 SendChangeLoadProgress();
45 // Then we clean-up our states.
46 if (total_progress_ == 1.0)
47 ResetStates();
50 void LoadProgressTracker::DidChangeLoadProgress(int frame_routing_id,
51 double progress) {
52 progresses_[frame_routing_id] = progress;
54 // We send the progress change to the browser immediately for the first and
55 // last updates. Also, since the message loop may be pretty busy when a page
56 // is loaded, it might not execute a posted task in a timely manner so we make
57 // sure to immediately send progress report if enough time has passed.
58 base::TimeDelta min_delay =
59 base::TimeDelta::FromMilliseconds(kMinimumDelayBetweenUpdatesMS);
60 if (progress == 1.0 || last_time_progress_sent_.is_null() ||
61 base::TimeTicks::Now() - last_time_progress_sent_ > min_delay) {
62 // If there is a pending task to send progress, it is now obsolete.
63 weak_factory_.InvalidateWeakPtrs();
64 SendChangeLoadProgress();
65 if (total_progress_ == 1.0)
66 ResetStates();
67 return;
70 if (weak_factory_.HasWeakPtrs())
71 return;
73 base::MessageLoop::current()->PostDelayedTask(
74 FROM_HERE,
75 base::Bind(&LoadProgressTracker::SendChangeLoadProgress,
76 weak_factory_.GetWeakPtr()),
77 min_delay);
80 void LoadProgressTracker::SendChangeLoadProgress() {
81 last_time_progress_sent_ = base::TimeTicks::Now();
82 double progress = 0.0;
83 unsigned frameCount = 0;
84 ProgressMap::iterator end = progresses_.end();
85 for (ProgressMap::iterator it = progresses_.begin(); it != end; ++it) {
86 progress += it->second;
87 frameCount++;
89 if (frameCount == 0)
90 return;
91 progress /= frameCount;
92 DCHECK(progress <= 1.0);
94 if (progress <= total_progress_)
95 return;
96 total_progress_ = progress;
98 render_view_->Send(
99 new ViewHostMsg_DidChangeLoadProgress(render_view_->routing_id(),
100 progress));
103 void LoadProgressTracker::ResetStates() {
104 progresses_.clear();
105 total_progress_ = 0.0;
106 weak_factory_.InvalidateWeakPtrs();
107 last_time_progress_sent_ = base::TimeTicks();
110 } // namespace content