1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
9 #include "base/numerics/safe_conversions.h"
10 #include "base/trace_event/trace_event_argument.h"
11 #include "base/values.h"
12 #include "cc/base/math_util.h"
13 #include "cc/debug/traced_value.h"
14 #include "cc/output/copy_output_request.h"
15 #include "cc/quads/checkerboard_draw_quad.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/draw_quad.h"
18 #include "cc/quads/io_surface_draw_quad.h"
19 #include "cc/quads/largest_draw_quad.h"
20 #include "cc/quads/picture_draw_quad.h"
21 #include "cc/quads/render_pass_draw_quad.h"
22 #include "cc/quads/shared_quad_state.h"
23 #include "cc/quads/solid_color_draw_quad.h"
24 #include "cc/quads/stream_video_draw_quad.h"
25 #include "cc/quads/surface_draw_quad.h"
26 #include "cc/quads/texture_draw_quad.h"
27 #include "cc/quads/tile_draw_quad.h"
28 #include "cc/quads/yuv_video_draw_quad.h"
31 const size_t kDefaultNumSharedQuadStatesToReserve
= 32;
32 const size_t kDefaultNumQuadsToReserve
= 128;
37 QuadList::QuadList(size_t default_size_to_reserve
)
38 : ListContainer
<DrawQuad
>(LargestDrawQuadSize(), default_size_to_reserve
) {
41 scoped_ptr
<RenderPass
> RenderPass::Create() {
42 return make_scoped_ptr(new RenderPass());
45 scoped_ptr
<RenderPass
> RenderPass::Create(size_t num_layers
) {
46 return make_scoped_ptr(new RenderPass(num_layers
));
49 scoped_ptr
<RenderPass
> RenderPass::Create(size_t shared_quad_state_list_size
,
50 size_t quad_list_size
) {
51 return make_scoped_ptr(
52 new RenderPass(shared_quad_state_list_size
, quad_list_size
));
55 RenderPass::RenderPass()
56 : has_transparent_background(true),
57 quad_list(kDefaultNumQuadsToReserve
),
58 shared_quad_state_list(sizeof(SharedQuadState
),
59 kDefaultNumSharedQuadStatesToReserve
) {
62 // Each layer usually produces one shared quad state, so the number of layers
63 // is a good hint for what to reserve here.
64 RenderPass::RenderPass(size_t num_layers
)
65 : has_transparent_background(true),
66 quad_list(kDefaultNumQuadsToReserve
),
67 shared_quad_state_list(sizeof(SharedQuadState
), num_layers
) {
70 RenderPass::RenderPass(size_t shared_quad_state_list_size
,
71 size_t quad_list_size
)
72 : has_transparent_background(true),
73 quad_list(quad_list_size
),
74 shared_quad_state_list(sizeof(SharedQuadState
),
75 shared_quad_state_list_size
) {
78 RenderPass::~RenderPass() {
79 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
80 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
81 "cc::RenderPass", id
.AsTracingId());
84 scoped_ptr
<RenderPass
> RenderPass::Copy(RenderPassId new_id
) const {
85 scoped_ptr
<RenderPass
> copy_pass(
86 Create(shared_quad_state_list
.size(), quad_list
.size()));
87 copy_pass
->SetAll(new_id
,
90 transform_to_root_target
,
91 has_transparent_background
);
92 return copy_pass
.Pass();
96 void RenderPass::CopyAll(const ScopedPtrVector
<RenderPass
>& in
,
97 ScopedPtrVector
<RenderPass
>* out
) {
98 for (size_t i
= 0; i
< in
.size(); ++i
) {
99 RenderPass
* source
= in
[i
];
101 // Since we can't copy these, it's wrong to use CopyAll in a situation where
102 // you may have copy_requests present.
103 DCHECK_EQ(source
->copy_requests
.size(), 0u);
105 scoped_ptr
<RenderPass
> copy_pass(Create(
106 source
->shared_quad_state_list
.size(), source
->quad_list
.size()));
107 copy_pass
->SetAll(source
->id
,
110 source
->transform_to_root_target
,
111 source
->has_transparent_background
);
112 for (const auto& shared_quad_state
: source
->shared_quad_state_list
) {
113 SharedQuadState
* copy_shared_quad_state
=
114 copy_pass
->CreateAndAppendSharedQuadState();
115 copy_shared_quad_state
->CopyFrom(shared_quad_state
);
117 SharedQuadStateList::Iterator sqs_iter
=
118 source
->shared_quad_state_list
.begin();
119 SharedQuadStateList::Iterator copy_sqs_iter
=
120 copy_pass
->shared_quad_state_list
.begin();
121 for (const auto& quad
: source
->quad_list
) {
122 while (quad
->shared_quad_state
!= *sqs_iter
) {
125 DCHECK(sqs_iter
!= source
->shared_quad_state_list
.end());
127 DCHECK(quad
->shared_quad_state
== *sqs_iter
);
129 SharedQuadState
* copy_shared_quad_state
= *copy_sqs_iter
;
131 if (quad
->material
== DrawQuad::RENDER_PASS
) {
132 const RenderPassDrawQuad
* pass_quad
=
133 RenderPassDrawQuad::MaterialCast(quad
);
134 copy_pass
->CopyFromAndAppendRenderPassDrawQuad(
135 pass_quad
, copy_shared_quad_state
, pass_quad
->render_pass_id
);
137 copy_pass
->CopyFromAndAppendDrawQuad(quad
, copy_shared_quad_state
);
140 out
->push_back(copy_pass
.Pass());
144 void RenderPass::SetNew(RenderPassId id
,
145 const gfx::Rect
& output_rect
,
146 const gfx::Rect
& damage_rect
,
147 const gfx::Transform
& transform_to_root_target
) {
148 DCHECK_GT(id
.layer_id
, 0);
149 DCHECK(damage_rect
.IsEmpty() || output_rect
.Contains(damage_rect
))
150 << "damage_rect: " << damage_rect
.ToString()
151 << " output_rect: " << output_rect
.ToString();
154 this->output_rect
= output_rect
;
155 this->damage_rect
= damage_rect
;
156 this->transform_to_root_target
= transform_to_root_target
;
158 DCHECK(quad_list
.empty());
159 DCHECK(shared_quad_state_list
.empty());
162 void RenderPass::SetAll(RenderPassId id
,
163 const gfx::Rect
& output_rect
,
164 const gfx::Rect
& damage_rect
,
165 const gfx::Transform
& transform_to_root_target
,
166 bool has_transparent_background
) {
167 DCHECK_GT(id
.layer_id
, 0);
170 this->output_rect
= output_rect
;
171 this->damage_rect
= damage_rect
;
172 this->transform_to_root_target
= transform_to_root_target
;
173 this->has_transparent_background
= has_transparent_background
;
175 DCHECK(quad_list
.empty());
176 DCHECK(shared_quad_state_list
.empty());
179 void RenderPass::AsValueInto(base::trace_event::TracedValue
* value
) const {
180 MathUtil::AddToTracedValue("output_rect", output_rect
, value
);
181 MathUtil::AddToTracedValue("damage_rect", damage_rect
, value
);
183 value
->SetBoolean("has_transparent_background", has_transparent_background
);
184 value
->SetInteger("copy_requests",
185 base::saturated_cast
<int>(copy_requests
.size()));
187 value
->BeginArray("shared_quad_state_list");
188 for (const auto& shared_quad_state
: shared_quad_state_list
) {
189 value
->BeginDictionary();
190 shared_quad_state
->AsValueInto(value
);
191 value
->EndDictionary();
195 value
->BeginArray("quad_list");
196 for (const auto& quad
: quad_list
) {
197 value
->BeginDictionary();
198 quad
->AsValueInto(value
);
199 value
->EndDictionary();
203 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
204 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
210 SharedQuadState
* RenderPass::CreateAndAppendSharedQuadState() {
211 return shared_quad_state_list
.AllocateAndConstruct
<SharedQuadState
>();
214 RenderPassDrawQuad
* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
215 const RenderPassDrawQuad
* quad
,
216 const SharedQuadState
* shared_quad_state
,
217 RenderPassId render_pass_id
) {
218 RenderPassDrawQuad
* copy_quad
=
219 CopyFromAndAppendTypedDrawQuad
<RenderPassDrawQuad
>(quad
);
220 copy_quad
->shared_quad_state
= shared_quad_state
;
221 copy_quad
->render_pass_id
= render_pass_id
;
225 DrawQuad
* RenderPass::CopyFromAndAppendDrawQuad(
226 const DrawQuad
* quad
,
227 const SharedQuadState
* shared_quad_state
) {
228 switch (quad
->material
) {
229 case DrawQuad::CHECKERBOARD
:
230 CopyFromAndAppendTypedDrawQuad
<CheckerboardDrawQuad
>(quad
);
232 case DrawQuad::DEBUG_BORDER
:
233 CopyFromAndAppendTypedDrawQuad
<DebugBorderDrawQuad
>(quad
);
235 case DrawQuad::IO_SURFACE_CONTENT
:
236 CopyFromAndAppendTypedDrawQuad
<IOSurfaceDrawQuad
>(quad
);
238 case DrawQuad::PICTURE_CONTENT
:
239 CopyFromAndAppendTypedDrawQuad
<PictureDrawQuad
>(quad
);
241 case DrawQuad::TEXTURE_CONTENT
:
242 CopyFromAndAppendTypedDrawQuad
<TextureDrawQuad
>(quad
);
244 case DrawQuad::SOLID_COLOR
:
245 CopyFromAndAppendTypedDrawQuad
<SolidColorDrawQuad
>(quad
);
247 case DrawQuad::TILED_CONTENT
:
248 CopyFromAndAppendTypedDrawQuad
<TileDrawQuad
>(quad
);
250 case DrawQuad::STREAM_VIDEO_CONTENT
:
251 CopyFromAndAppendTypedDrawQuad
<StreamVideoDrawQuad
>(quad
);
253 case DrawQuad::SURFACE_CONTENT
:
254 CopyFromAndAppendTypedDrawQuad
<SurfaceDrawQuad
>(quad
);
256 case DrawQuad::YUV_VIDEO_CONTENT
:
257 CopyFromAndAppendTypedDrawQuad
<YUVVideoDrawQuad
>(quad
);
259 // RenderPass quads need to use specific CopyFrom function.
260 case DrawQuad::RENDER_PASS
:
261 case DrawQuad::INVALID
:
262 LOG(FATAL
) << "Invalid DrawQuad material " << quad
->material
;
265 quad_list
.back()->shared_quad_state
= shared_quad_state
;
266 return quad_list
.back();